At some point, probably soon, AMD is going to release a beta driver that will enable support for its new Mantle API on video cards and systems-on-chips using its Graphics Core Next (GCN) architecture. That spans Radeon HD 7000, HD 8000, R7, and R9 series devices, as well as APUs such as the recently launched Kaveri line.
Awkwardly, the drivers have been delayed. The first application to use Mantle is, however, available: the very latest update to Battlefield 4 will use AMD’s new API if it can. This was meant to happen on Thursday morning; we’re still waiting.
AMD claims that by reducing overheads and letting developers get closer to the metal, Mantle can provide substantial frame rate improvements on CPU-bound systems.
For example, AMD says an AMD A10-7700K paired with a Radeon R9 290X with Ultra settings and 4×AA showed a 40.9 percent improvement in framerates at 1920×1080 and a 40.1 percent improvement at 2560×1600. This is a system with a very fast video card, but a mid- to low-end CPU. With dual video cards, even relatively fast processors showed improvements: Electronic Arts claims that an Intel Core i7-3970X with a pair of Radeon R9 290X GPUs saw frame rates go up by 58 percent at 1920×1080.
On GPU-bottlenecked systems, the gains are much more modest: an Intel Core i7 4960X paired with a Radeon R7 260X showed only a 2.7 percent and 1.4 percent improvement at those same resolutions, again per AMD’s own figures.
Even fairly lowly systems can benefit. EA cited a 14 percent framerate improvement on an AMD A10-7850K using the on-chip integrated GPU at 1280×720 and medium graphics settings. Such a system is far from a gaming powerhouse, but improvements like this may be enough to push it into the “acceptable” category for a wide range of buyers.
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