Recently there has been renewed interest in game theory in several research
disciplines, with its uses ranging from the modeling of evolution to the design of
distributed protocols. In the AI community, game theory is emerging as the
dominant formalism for studying strategic and cooperative interaction in
multi-agent systems.
Classical work provides rich mathematical foundations and equilibrium concepts,
but relatively little in the way of computational and representational insights that
would allow game theory to scale up to large, complex systems. The rapidly
emerging field of computational game theory is addressing such algorithmic
issues, and this tutorial will provide a survey of developments so far. As the NIPS
community is well-poised to make significant contributions to this area, special
emphasis will be placed on connections to more familiar topics. The tentative outline is:
Examples of Strategic Conflict as Matrix Games
Basics Definitions of (Matrix) Game Theory
Notions of Equilibrium: Overview
Definition and Existence of Nash Equilibria
Computing Nash Equilibria for Matrix Games
Graphical Models for Multiplayer Game Theory
Computing Nash Equilibria in Graphical Games
Other Equilibrium Concepts:
Correlated Equilibria,
Correlated Equilibria and Graphical Games,
Evolutionary Stable Strategies,
Nash's Bargaining Problem, Cooperative Equilibria
Learning in Repeated Games:
Classical Approaches;
Regret Minimizing Algorithms
Games with State:
Connections to Reinforcement Learning
Other Directions and Conclusions
The tutorial will be self-contained, assuming no prior knowledge of game theory.
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