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Scalable Cloud Gaming Architecture and Engineering for Mobile, Social Games Using Azure

28 minutes, 38 seconds

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Will Frost, Senior Software Development Engineer, Microsoft Studios, Kavitha Mullapudi, Lead Services Tester, Microsoft Studios

In this talk, the speaker will share practical software engineering approaches for building a globally scalable cloud service for an original, multi-platform mobile / social game from Microsoft. 

This presentation will detail approaches to simplifying and converging development between Unity and Azure, pros and cons of platform-as-a-service (PaaS) versus infrastructure-as-a-service (IaaS) architectures for games, testing, automation and scalability benefits and caveats and lessons learned from building a modern social game from scratch on Unity and Azure.

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