Scalable Cloud Gaming Architecture and Engineering for Mobile, Social Games Using Azure
- Posted: Dec 02, 2014 at 12:20PM
- 1,361 views
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In this talk, the speaker will share practical software engineering approaches for building a globally scalable cloud service for an original, multi-platform mobile / social game from Microsoft.
This presentation will detail approaches to simplifying and converging development between Unity and Azure, pros and cons of platform-as-a-service (PaaS) versus infrastructure-as-a-service (IaaS) architectures for games, testing, automation and scalability benefits and caveats and lessons learned from building a modern social game from scratch on Unity and Azure.
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