A brief history of video games
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- Publication date
- 2015
- Topics
- Video games -- History, Video games
- Publisher
- London : Robinson ; Philadelphia : Running Press
- Collection
- internetarchivebooks; printdisabled; inlibrary
- Contributor
- Internet Archive
- Language
- English
- Item Size
- 895.7M
368 pages : 20 cm
"This Brief History provides a unique look at the history and culture of video games, starting with the 1960s classics like Pong to modern favorites such as Grand Theft Auto V and Bioshock. Focusing on creative and scientific advances between 1962 and today, "A Brief History of Video Games" offers a global perspective on gaming s past and its cutting-edge future with the evolution of virtual reality, 3D graphics, and thought-interface technology. It also addresses the design process from concept to packaging, considers the influence of manga and anime, and explores the relationship between video games and movies."--Provided by publisher
Includes bibliographical references (page 363) and index
"The evolution of a global industry"--Cover
Introduction -- The prehistory of video games -- Baer's brown box -- Spacewar! -- Atari's born -- VES vs VCS -- Oregon Trail -- A tale of two adventures -- Uncle Clive and Big Jack -- Atari shock! -- The golden age of the arcades -- The rise of Nintendo -- Simpatico -- Doom 101 -- The console war -- The 'Nintendo' PlayStation -- A dream dies -- An ugly motherfucker -- Pocket monsters: the history of handhelds -- Mobile gaming -- eSports -- Metal ... gear? -- Here comes everybody -- Revolution -- Steam and valve -- Go anywhere, do anything: Grand Theft Auto -- Indie-pendence -- Continue?
"This Brief History provides a unique look at the history and culture of video games, starting with the 1960s classics like Pong to modern favorites such as Grand Theft Auto V and Bioshock. Focusing on creative and scientific advances between 1962 and today, "A Brief History of Video Games" offers a global perspective on gaming s past and its cutting-edge future with the evolution of virtual reality, 3D graphics, and thought-interface technology. It also addresses the design process from concept to packaging, considers the influence of manga and anime, and explores the relationship between video games and movies."--Provided by publisher
Includes bibliographical references (page 363) and index
"The evolution of a global industry"--Cover
Introduction -- The prehistory of video games -- Baer's brown box -- Spacewar! -- Atari's born -- VES vs VCS -- Oregon Trail -- A tale of two adventures -- Uncle Clive and Big Jack -- Atari shock! -- The golden age of the arcades -- The rise of Nintendo -- Simpatico -- Doom 101 -- The console war -- The 'Nintendo' PlayStation -- A dream dies -- An ugly motherfucker -- Pocket monsters: the history of handhelds -- Mobile gaming -- eSports -- Metal ... gear? -- Here comes everybody -- Revolution -- Steam and valve -- Go anywhere, do anything: Grand Theft Auto -- Indie-pendence -- Continue?
Notes
Cut-off text on some pages due to tight binding
- Access-restricted-item
- true
- Addeddate
- 2022-06-11 17:09:03
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-
urn:oclc:record:1285468291
urn:lcp:briefhistoryofvi0000stan_g2z1:lcpdf:e9eeb7ae-5588-4563-bee5-995ec246dd8d
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- Invoice
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- Isbn
-
9780762456154
0762456159
9781472118806
1472118804 - Lccn
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- Pages
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- Rcs_key
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- Republisher_date
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- Republisher_operator
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- Worldcat (source edition)
- 889184291
- Full catalog record
- MARCXML
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