My UI library is now twice as fast thanks new a single draw call UI renderer: every layer is an instanced textured quad. Stroke, rounded corners, clipping, and fill are handled in the shader... 1/n
Is it possible for other programs, like 3D modelers or video editors, to have no dynamic allocation?
Seems fundamentally at odds with user generated content. Too small an initial allocation and you limit what people can create, too big and you're fighting other programs for
Had an awesome opportunity to talk to @jorandirkgreef about @TigerBeetleDB and their TigerStyle!
TigerStyle adopts a lot of NASA’s Power of Ten rules for safety critical software. Stuff like no dynamic allocation, bounding loops and more!
Loved the chat, Joran is such a good