AWS Game Tech Blog
Zero performance compromise: Gearbox Entertainment goes remote with AWS and Perforce
Gearbox Entertainment, founded by Randy Pitchford, is an award-winning game development studio and publisher known for creating games for smash hit game franchises including Half-Life, Borderlands, and Brothers in Arms. The company’s creative capabilities have seen it excel not just in video games, but also in comic books, action figures, apparel, art prints, novels, non-fiction […]
Read MoreCompiling Unreal Engine 4 Dedicated Servers for AWS Graviton EC2 Instances
Epic Games is a leading interactive entertainment company responsible for some of the world’s largest games including Fortnite, and also develops Unreal Engine, Unreal Engine is a world leading open and advanced real-time 3D creation tool. Continuously evolving, it not only powers the world’s leading games, it also offers creators across industries the freedom and […]
Read MoreThe new Amazon GameSparks is coming
As was mentioned in our AWS GDC keynote, I’m excited to pre-announce a new service, Amazon GameSparks. Amazon GameSparks is a managed service providing backend feature tools for building, running, and scaling games. Amazon GameSparks will enable developers to spend less time thinking about backend services, and instead focus their time on delivering the best […]
Read MoreJoin AWS Game Tech at GDC 2021
GDC is the world’s largest and longest-running professionals-only game industry event, bringing the community together to exchange ideas, solve problems, and shape the future of the industry across five days of education, inspiration, and networking. And while GDC routinely fills San Francisco with thousands of game developers, this year we’re excited to bring the show […]
Read MoreBuilt for Builders: The Story of AWS and Open 3D Engine – Developer Preview
We hear from game and simulation developers that they want more choices that allow for collaboration, customization, and creative control in their production pipelines. Building 3D tooling from scratch can be cost prohibitive, take years to develop, and require significant resources to maintain. These developers end up choosing either to spend critical dollars reinventing the […]
Read MoreHow Tafi is Democratizing Avatar and Character Solutions
This guest post is authored by Jesse Janzer, Director of Technology for Tafi, a leading provider of 3D avatar and character solutions. Tafi has over a decade of experience bringing digital avatar content to life. In addition, as the owner of Daz 3D, Tafi operates a digital marketplace with a global community of creators and […]
Read MoreBehind Great Games: AWS is How Game Tech Edition 2
Over the past year, many of us have felt compelled to escape into a game, even if only for a few hours. Technology has been our salvation and our solace. When we’ve been forced to stay apart, tech has helped us to feel connected, whether by racing strangers through virtual cities or teaming up to […]
Read MoreUnleashing the power of the Carbonated Studios team
Guest post authored by Carbonated Studios. (Editor’s note: This is the first in a blog series from our Lumberyard customers. We really appreciate the time they took to share their experiences in working with Lumberyard!) WHO ARE WE We’re Carbonated! We’re a smaller studio based in El Segundo, California, and comprised of vets from Electronic […]
Read MoreAnnouncing Lumberyard Beta 1.28!
Authored by Doug Erickson, Sr. Documentation Manager for AWS Game Tech. It’s been awhile, hasn’t it? We missed you, too! We have been very busy on major changes to Lumberyard, which we will announce as soon as we can, but it’s taking a lot of preparation and energy. So, for the interim, we are releasing […]
Read MoreBuilding Our Game on AWS – Lessons Learned by Leaftail Labs
Guest post authored by Eli Tayrien, CTO and Co-founder, Leaftail Labs. Leaftail Labs was formed in 2017 by a pair of game industry veterans who saw exciting possibilities in mobile AR gaming. Our first game, Nibblity, recently launched worldwide, and we are excited to continue to deliver more excited content for you and your Nibblins […]
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