GameLift FlexMatch API reference (AWS SDK)
This topic provides a task-based list of API operations for GameLift FlexMatch. The GameLift FlexMatch
service API is packaged into the AWS SDK in the aws.gamelift namespace.
Download the
AWS SDK
GameLift FlexMatch provides matchmaking services for use with games that are hosted with GameLift hosting solutions (including managed hosting for custom game servers or Realtime Servers, and hosting on Amazon EC2 with GameLift FleetIQ), as well as with other hosting systems such as peer-to-peer, on-premises, or cloud compute primitives. See the GameLift Developer Guide for more information on other GameLift hosting options.
Set up matchmaking rules and processes
Call these operations to create a FlexMatch matchmaker, configure the matchmaking process for your game, and define a set of custom rules for creating matches and teams.
Matchmaking configuration
-
CreateMatchmakingConfiguration – Create a matchmaking configuration with instructions for evaluating groups of players and building player teams. When using GameLift for hosting, also specify how to create a new game session for the match.
-
DescribeMatchmakingConfigurations – Retrieve matchmaking configurations defined a GameLift region.
-
UpdateMatchmakingConfiguration – Change settings for matchmaking configuration. queue.
-
DeleteMatchmakingConfiguration – Remove a matchmaking configuration from the region.
Matchmaking rule set
-
CreateMatchmakingRuleSet – Create a set of rules to use when searching for player matches.
-
DescribeMatchmakingRuleSets – Retrieve matchmaking rule sets defined in a GameLift region.
-
ValidateMatchmakingRuleSet – Verify syntax for a set of matchmaking rules.
-
DeleteMatchmakingRuleSet – Remove a matchmaking rule set from the region.
Request a match for a player or players
Call these operations from your game client service to manage player matchmaking requests.
-
StartMatchmaking – Request matchmaking for one player or a group who want to play in the same match.
-
DescribeMatchmaking – Get details on a matchmaking request, including status.
-
AcceptMatch – For a match that requires player acceptance, notify GameLift when a player accepts a proposed match.
-
StopMatchmaking – Cancel a matchmaking request.
-
StartMatchBackfill - Request additional player matches to fill empty slots in an existing game session.
Available programming languages
The AWS SDK with Amazon GameLift is available in the following languages. See documentation for each language for details on support for development environments.
-
C++ (SDK docs
) (Amazon GameLift ) -
Java (SDK docs
) (Amazon GameLift) -
.NET (SDK docs
) (Amazon GameLift) -
Go (SDK docs
) (Amazon GameLift) -
Python (SDK docs
) (Amazon GameLift ) -
Ruby (SDK docs
) (Amazon GameLift) -
PHP (SDK docs
) (Amazon GameLift) -
JavaScript/Node.js ((SDK docs
) (Amazon GameLift)

