If there’s one thing we always hope for with a brand-new Pokémon generation, it’s a sense of childlike wonder. Of course, it’s not always a guarantee, especially with a formula that has been followed consistently for the last 26 years, but we always start a new generation with our fingers crossed that we'll be charmed out of the gate by the new creatures to collect and a whole new region to explore. And if anything has come close to recapturing the real magic we felt when we discovered our first Pokémon world in Red & Blue, it’s Pokémon Scarlet & Violet's vast and open Paldea region. It’s been a while since we’ve felt like a kid stepping out of our Pokémon house and just looking at the world and savouring the taste of adventure. Despite some pretty significant technical stumbles, this introduction to Generation 9 nails that, even if it’s not the new Pokémon revolution that Legends: Arceus felt like.

Scarlet & Violet’s promise of being the main series’ first open-world game isn’t a false one. Every inch of Paldea is ours for the taking, and we’re ready for adventure just like the little kids who booted up their Game Boys for the first time and took their first steps in Kanto. Adventure awaits, and it’s right on our doorstep. Except things don’t start that way.
You’re a kid who has just moved to the Paldea region (sound familiar?), but instead of setting off on a brand new Pokémon journey, you leave home with your new neighbour and friend Nemona to join the Naranja or Uva Academy, a prestigious Pokémon school in the Paldea region. On the way to the Academy, you bump into a mysterious and powerful Pokémon (Koraidon or Miraidon, depending on your version) who protects and accompanies you. And, after meeting the teachers and students at the academy, you’re soon sent on a ‘Treasure Hunt’ to find your own personal treasure out there in Paldea.
It takes a while to get to this ‘treasure hunt’, though; Scarlet & Violet’s opening hours drag, leading up to the big moment of freedom. This feels particularly bizarre after Sword & Shield managed to streamline tutorials a little bit, and with limited traversal abilities at the start, we had to really push through to make it to the Academy. But it’s worth it just for how much the world opens up to you.
Your only goals are to complete three main objectives – beat all of the Gyms, find the Mystica Herbs, and take down Team Star. The location of all of these are marked on your map, and you can do them in whatever order you want. That’s right – no more structured approach; if you want to go to the most northerly region of Paldea first, then you darn well can. The only thing you “need” to do is to beat all three main paths to unlock one final part of the game.

One of the most surprising aspects of Scarlet & Violet is the stories. Each of the three paths has its own narrative that ties into either the characters, the Academy, or Paldea itself, and all knit together into a wholesome package. There are some genuinely tender moments, and many of the characters have personalities that are conveyed well, both through cutscenes and story moments. Your rivals, and other NPCs, are more involved than ever, and this is also a Pokémon game that isn’t afraid to surprise you. There’s certainly nothing spectacular, and it's still weird that there's no voice acting, though we want to give special mention to the box art stars Koraidon and Miraidon – they have moments of vulnerability and (if you can believe it) adorableness as they look worried or even nuzzle up to characters. They’re some of the best legendaries in the series ever.
Of the three paths, ‘Victory Road’ will be the most familiar to veteran Pokémon Trainers. Collecting eight gym badges is pretty much the Pokémon rite-of-passage, and it’s mostly the same here, except instead of making your way through a gym puzzle, you’ll need to participate in a Gym Trial before taking on the leader. These can range from rolling an oversized olive around a maze to taking part in a stream and battling Pokémon trainers, and it helps change up the formula a tiny bit, and we found most of them pretty fun.
You can also do the gyms in whatever order you want, meaning that, in some ways, the game’s difficulty is in your hands. If you want your first gym leader to be the one with the level 30 Pokémon, then you can absolutely do that, but with the caveat that you will eventually have to do that level 15 gym, and it’ll be even more of a piece of cake. In a game where the 'recommended' order isn't much of a challenge, it was a nice surprise when we stumbled into a higher-level gym and actually had to put up a bit of a fight to secure victory. The gym fights themselves may lack the stadium-level spectacle of Sword & Shield, but it makes sense, given the variety of tasks you’re taking on.

Scarlet & Violet’s other two routes offer a little bit more variety in terms of your standard Pokémon gameplay. ‘Path of Legends’ sees you take on Titan Pokémon to find the Herba Mystica. Of the three paths, this was the most disappointing to us, and certainly a step down from Legends: Arceus’ Alpha Pokémon battles. All you have to do is find each of the Titan Pokémon, fight them once, chase them, and fight them again. Because all of these are new Pokémon, it feels pretty momentous when you find them, but they go down easily. Fortunately, this route might just have the best story of the three, which had us tearing up at times – the first time we have done so in a Pokémon game since Black & White.
Starfall Street, then, is the biggest change from previous Pokémon games, and it utilises the game’s brand new ‘Let’s Go’ mechanic. With the first three Pokémon in your team, you have to defeat a number of Pokémon within the team’s base in 10 minutes by sending your Pokémon out into the overworld to chip away at the opposing team. It becomes more of a hunt and, if you don’t have a type advantage or a decent Pokémon, it can also be a roll of the dice. The only way you can heal is by using vending machines, and if all three of your Pokémon’s health is reduced to zero, you fail and have to try again. Succeed, and you get to take on the base’s leader, who charges out on the most audacious Pokémon car you’ve ever seen. Essentially, though, all three routes are just different ways of dressing up the series standard of collecting badges and fighting stronger trainers, which is what we've been doing in Pokémon for yonks now.

However, we’re glad that you’re not locked into any one of these routes at any time, and you can pick and choose just when to take on what. You might decide to do all of the gyms first or vary it up and jump between the objectives, but it never feels checklist-y in the way some open-world games do. Instead, you’re left to find things by happenstance even with every location and objective marked on the map. We definitely popped a waymarker down so we had a good idea of where we wanted to end up, but we wandered off the beaten path way too many times.
And that’s the biggest joy of Scarlet & Violet – Paldea is your personal Pokémon playground. It’s a huge canvas where you can do whatever you want and go wherever you want. It’s not segmented into separate zones like in Pokémon Legends: Arceus and only one area is gated by story, so you really can just go anywhere... once you have the ability to get there. To get these abilities, you’ll need to upgrade your trusty companion bike Pokémon Koraido/Miraidon, which will happen naturally as you progress through the game. Otherwise, the world is in the palm of your hand, and there are secrets (hidden items, rarer Pokémon, and more) that you also uncover as your living, breathing Pokémon bike gets better.

We were also swept up in Paldea’s gorgeous tunes and rhythms, with Undertale’s Toby Fox taking on even more arrangements and melodies after showing his chops in Sword & Shield’s fantastic Tower battle music. His work is instantly recognisable to fans, from funky, jazzy tunes to electric, fast-paced melodies. There are also multiple variants of the battle themes and overworld music to fit the location or whether you’re riding your mount or not.
There are some fairly varied segments of Paldea that you can dive into every nook and cranny of: a big, sprawling desert; a mountainous tundra; a lake that looks like it can swallow you up; even a bamboo thicket. There's plenty to explore, then, although that's not to say it's perfect. As much as we loved wandering around the open world, there were no real landmarks or spectacles in the region. We were hoping for something significant, like an oversized tree, a crater, or even a unique rock face or carving. Paldea will likely be remembered for its size and scope, but if the bamboo forest is the most memorable location (outside of places we're not permitted to discuss), then this Spanish-inspired locale loses a bit of its lustre.
And here’s where we need to address what has consistently been the biggest sticking point of Scarlet & Violet up to its release: performance. Some trailers haven’t been the smoothest, to say the least, and our hands-on preview with the game raised questions as to how Paldea would look and run on Switch in the final product.
Having now played the full game with a day one patch applied, we have to say Scarlet & Violet can look and feel rough when you’re exploring the open world. Legends: Arceus had its fair share of issues and an inconsistent frame rate, but there are multiple times when the blurry visuals and low frame rate threatened to rip us out of the experience here. It’s particularly distracting whenever you’re riding Koraidon/Miraidon, speeding off into the distance as the visuals struggle to run at a consistent frame rate, and the scope and beauty of Paldea is lost in a mess of foggy visuals, both docked and in handheld mode. The frame rate of Pokémon and other moving elements in the world reduces the further you move away from them — a common technique used to improve overall refresh rate, but more noticeable here given the relative simplicity of the environment compared to the smaller, bustling worlds in Kirby and the Forgotten Land, for example.

When you’re inside buildings and in battles, the game can look pretty good. You can see streaks of hair in characters, the stitches and threads in your clothes, and even the shiny slippery-ness of Wiglett and the texture of a Mareep’s wool. In battles, characters and Pokémon look relatively crisp and clean for the most part, and they all burst with personality through their stances and interactions – though many battle animations are still incredibly stiff and look like an afterthought. Pokémon models sometimes disappear in thin air, or appear and drop from above you too. There are times Scarlet & Violet almost look like a real step forward visually for Pokémon, but it then loses itself in a mire of pixelated textures and technical issues, especially if it’s raining or snowing.
Game Freak isn't famous for its performance prowess, and while the frame rate and other issues will certainly irritate some players, for us the developer gets away with it (just) thanks to the things it does get right with the open-world approach and myriad other details here. The game's wavering performance did nothing to diminish the excitement of discovering all of the new Pokémon that Scarlet & Violet has to offer. As in Legends: Arceus, wild Pokémon appear in the overworld, so you can spot them as they huddle up in grassy fields or dip in one of the ponds. Flying Pokémon swoop down from the sky, while some bugs dangle from trees – other ‘mons will chase after you. Even the act of filling up your Pokédex, which looks like a rack of elaborate Pokémon magazines complete with characterful photos of each Pocket Monster, is a delight. And the thrill of having tiny little Fidough or a monstrous Farigiraf approach you with murderous – or cuddly – intent still doesn’t feel old after Legends: Arceus earlier this year.

Otherwise, battling and catching Pokémon is no different compared to previous mainline games. Fight your Pokémon in turn-based battles, catch them if you want, etc. In addition, trainer battles are now optional, which works because we usually didn’t want to be distracted from just riding around in the wild — you're able to initiate fights by just talking to the trainers. We’re lamenting the loss of Legends: Arceus’ ability to catch Pokémon by simply throwing Pokéballs at them, but we love the addition of something we touched on earlier: 'Let’s Go'.
By tapping the ‘R’ button, you can direct the Pokémon at the front of your team to attack wild ‘mons for a short period of time. It’s much snappier than entering a battle and is excellent for when you specifically don’t watch to catch ‘em all over and over. You can start to feel like a bit of a monster for knocking out all of these wild creatures minding their own business, or feel guilty as your Pokémon’s health drops low and they start to feel tired, complete with a pitiful noise that pierces your heart. You can also just send them off to pick up an item when you’re feeling particularly lazy and just want to cruise along on your slick Poké bike. It’s a fabulous mechanic for building up materials to create TMs (more on that in a moment) or levelling weaker Pokémon fast while you soak in the world even more.

There's so much more to talk about. Paldea’s unique mechanic – Terastalization – might have had us raising our eyebrows before release, and visually it might lack the grandeur of Dynamax Pokémon, but it adds much more strategy to combat than we were expecting for something that just pops a pretty hat on your Pokémon. Terastallizing in battle causes the Pokémon to become that Tera type – so a Pikachu with a Water Tera type will go from being Electric to Water. This also means that if the Pokémon uses a move that matches its Tera type, it’ll be even more powerful. Used in the right situations and with the right Tera types, this can be devilish, and we were shocked by how much we enjoyed being battered in raids by those moves.
Speaking of moves, we were initially worried about the TM Machine — yes, a 'Technical Machine Machine', a new crafting mechanic in Scarlet & Violet — and returning to the idea of one-use-only TMs. However, the abundance of materials and the fact you can find TMs lying around in the world meant that TMs never felt like an issue. It’s a little bit annoying that you won’t know what materials you need to create your TM until you own them, every single Pokémon drops them. These machines are at every Pokémon Center in Paldea, too, which are abundant. Basically, it’s rarely something you ever need to grind for – unless you have no idea what you’re after, but then it’s back to the magic of digging around Paldea.

TMs aren’t the only thing you can make, and Pokémon’s culinary step forward from Galar’s curries is sandwiches. You can set up a picnic out in the overworld, interact with your Pokémon (including giving them baths), play ball, and make tasty bocadillos in a cute, if awkward, little minigame. You can follow set recipes or try and make some unique flavours. Depending on the ingredients you use to construct your succulent sub, you’ll get different benefits, such as boosting experience for one type of Pokémon, or increasing the drop rate of items from a particular type, and even Tera raid boosts. There are tons of these to experiment with, so even our wonkiest sandwich felt like it helped us fill our bags and our Pokémon up a little bit.
One part of the game we weren't able to test prior to launch was multiplayer, although we were able to sample it briefly during our initial preview. You can invite friends to join you in your travels, although how much mileage you get from it will be down to how you choose to use it — beyond the traditional trading and battling of years past, you're not given a whole lot of guidance. Having said that, if you just want someone to join you for a ride-along, the game doesn't place any major restrictions on you.
It’s safe to say there’s a lot to take in with Paldea, then. Even if you’re thorough and make it to the end, you’ll still be finding items, trainers, Pokémon, and little vistas throughout the region. It’s familiar and fresh at the same time, and even though its three-path approach doesn’t stray too far from the formula, this feels like a big step in the right direction for Pokémon. After Legends: Arceus and Scarlet & Violet, we think open-world Pokémon should be here to stay.
Conclusion
There are still plenty more ways we’d like to see the Pokémon franchise evolve, but Pokémon Scarlet & Violet has us excited about the series' future. We really hope Game Freak can figure out how to smooth out the series’ ongoing performance issues on Switch because they'll certainly rub some players the wrong way — and they’re going to become a serious detriment over time. Scarlet & Violet is most fun and exciting when you're just exploring the world, and while there are many small new details and improvements to the Pokémon formula, it still plays it safe in a few areas. Regardless, things point toward a promising future for Gen 9 and beyond. It’s a smaller step than many may have hoped for, especially considering what Pokémon Legends: Arceus did, but it's definitely one in the right direction.







Comments (121)
The problem with this pokemon game isn't GameFreak themselves. It's the fact that the Switch isn't powerful enough. We need a Switch Pro ASAP!
Even Pokemon Sword and Shield, which is one of the worst games I've played on the Switch, managed to get an 8/10 here so not sure this score bodes too well. I was never very optimistic about this one from the start though and even less so since the leaks dropped. I'm still going to give it a go for myself though but only because I found a cheap copy so I'll be able to resell it afterwards for profit if I can be bothered anyway.
@broskiplays
Breath of the Wild looks better and was a Wii U port and 5 and a half years old.
It's a developer issue.
@broskiplays No, it's very much a Game Freak/Pokemon Company problem. Even with better technology, they still won't manage to utilise it well. Plenty of developers have shown that the Switch is capable of much better than this.
@broskiplays lol no. There are many games on the Switch that are much bigger in scale that run smoothly and look prettier than SV. I agree that this isn't GameFreak's fault. This is 100% a time constraint issue.
@broskiplays no this is just unoptimised let’s be real here, there’s far more demanding games on switch that can run better than this. game freak will start making games that should have been on switch in about 2 console generations.
Also 7/10 is pretty surprising to me considering SWSH got an 8, and I’m a guy who actually quite liked those games. It sounds like a lot of the issues are also present in arceus too, but that got a 9? Are the issues really that much worse?
Said to myself that I'll get it if it gets outstanding reviews because I do want me another banger pokemon game but I guess games like SoulSilver are a one done deal.
Wow, a 7? I read the whole review and it seemed to be building up to an 8 (9 if they were feeling generous).
Either way, I knew going into this game that performance and visuals weren’t going to be great, so I’ve already tempered my expectations. I’m still super excited to hop in and see what it has to offer.
@broskiplays I can understand the need for a more powerful Switch. But a Pokemon game is definitely not a good example.
Wow, this is disappointing. I was really hoping this would score a lot better. Even so, I’ll probably end up being obsessed with it after I get my hands on it.
...Can we get an expansion to New Pokemon Snap or something instead?...
...Anyways yeah, I think I'm done with Pokemon. Sword/Shield was just...boring and the DLC/expansions or whatever were just the same, and underwhelming. As for Legends Arceus, yeah, it was fun for a few hours...but, again...it became boring. I'm not wasting my money anymore...
Also yeah, Arceus's framerate/resolution is terrible....and this is coming from a guy who is rarely bothered by resolutions and framerates.
@broskiplays I mean, look at splatoon, and literally every other first party, So gamefreaks fault definitely.
Not getting it day one but will pick it up some point, I’m happy toby worked on more of the music for this as well, and I can’t wait to hear it!
@broskiplays lol not really. Just look at Xenoblade 3 and The Witcher 3.
My copy arrived yesterday and what I played so far seemed very mediocre to me. I would still say that the LetsGo and Arceus Games are the better Pokemon entrys. I love that the rival isnt a joke anymore and that the UI is so clean and tidy, but everything else feels rather meh-ish.
It’s easy to moan about the Switch hardware being out dated. It is, and I will never understand how some people are gleeful every time a rumoured Switch Pro announcement fails to happen. I just don’t get that attitude. You don’t want an upgraded model? Don’t buy one.
However, regardless of all that, GF are really struggling with the Switch. You can’t say it’s entirely due to them making a game that’s too ambitious for the hardware. It’s really no more demanding than Breath of the Wild and that game runs like a dream compared to this.
It will still sell amazingly, and GF will never feel the pressure to get better at optimisation.
@Dizzymario Different reviewers different performance standards.
@JudaiMasters Nintendo should make the Pokemon game series from gen 10 and onward. Gamefreak should stop with creating Pokemon games and focus on their own stuff.
i dont doubt the games can be fun but the franchise feels like it just goes through the motions. i cant blame a yearly series for its slow evolution but its just unimpressive when a franchise as big as pokemon constantly cuts as many corners as it can. as least the fans will never go hungy
This looks like an absolute technical trainwreck, full of every piece of open-world jank you could imagine...and I absolutely cannot wait to play it. Absolutely ecstatic to finally venture through Paldea with Scovi the Fuecoco come the weekend!
Also I can already see the mob forming from both sides with that score.
@Peach64 BOTW has been developed by Nintendo, they for some reason always manage to make smooth experiences on the switch despite other devs not even able to. Nintendo probably has some sort of optimization that no other developer has which makes their games run better than others for sure.
Not only is it technically bad, for the first time ever I'd say that even the character designs are bad, something which Pokemon usually always excelled at. The customization options are also extremely lacking and there's less actual options for clothes than in previous games. All in all this new Pokemon game is an aesthetic disaster if you ask me. Maybe I'll play it some day, but my eyes definitely aren't drawn to this and what I've read in this review doesn't make me wanna try it either.
@Froid12 that one still had framepacing issues though and was clearly downgraded like hell. Look at the Steam Deck, it plays Witcher 3 without any issue.
@Dizzymario Those unoptimized games are played at their lowest resolution, i bet if Nintendo made the Pokemon games, that they would be a lot more polished because Nintendo always manage to do the unthinkable for their games on Switch.
@BenAV Then make Nintendo the main developer of Pokemon games. I bet Gamefreak would be happy to oblige.
Well, my impression so far is 6 / 10.
A little bit eh after watching some gameplay on YouTube.
Not day one as my hype with Pokemon Violet is still low.
I want to get Yokai Watch 4++ and Yokai Watch Academy Y on PS4 first. The games look more appealing than Pokemon Violet.
Also... No Sawk included in the game.
Sigh...
@broskiplays I highly doubt they'd be happy to oblige to giving up their one big IP to someone else.
@steely_pete how can you even get to a conclusion like that when the game isnt even out? Dude, i've heard from people who played the game already that there are stores which let you purchase tons of clothing and customization options. So don't judge a book before you've read it.
Game freak being Game freak. I really hope they fix the technical issues with patches because I really loved Arceus and I like the direction the mainline series is taking. No buy for me, unless the they fix some of the techincal ussues.
@BenAV Gamefreak has always shown to the outside world that they want to venture away from Pokemon but the Pokemon Company always seem to rely on them. Just look at their other games, Drill Dozer and Haruknights just to name a few. It's better for the franchise and game series as a whole if Nintendo takes over the development.
I thought it would be a 3/10. Sonic looks better and is more fun and it got a 4/10 so I'm scratching my head here.
@Snatcher Again Splatoon is developed by Nintendo, the company who literally know how to Switch works and who are familiar with the hardware inside and outside.
@Baler it's Pokemon, if they gave a Pokemon game a 3/10. People would riot, it's still the biggest media franchise in history, just look at IGN back when they gave a 6/10 to Pokemon Alpha Sapphire for having too much water.. People all over the internet made that reviewer a laughing stock.
The review sounds positive. Especially the part about recapturing the magic. The atmosphere and magic is very important to me.
Simply traversing and feeling the world will be a joy.
Christmas time will be treasure hunting time, with these games and Dragon Quest Treasures.
Dragon Quest XI s, breath of the wild, xenoblade 3 run greatly on Switch. Even Shin Megami Tensei V runs better, which was clearly too ambitious for the hardware.
@broskiplays yeah people still talk about that 😄
Three essentially full-scale Pokémon games in 12 months remains absolute nonsense. I get that we'll see the usual "fastest ever selling Pokémon title" news stories next Monday regardless, but this feels like peak Pokémon. Kids will eventually get bored of the churn too. Everyone involved in these decisions always had the option of taking longer over a single, more focused game.
@broskiplays I don't think it's fair to compare a game on the SteamDeck lol. What I mean it's that I'm pretty sure that the Switch version of The Witcher 3 is still more stable. The Witcher 3 world have a LOT more of texture. The world of Scarlet and Violet is just huge road with the strict minimum of texture. Also, because it's an open world, they sacrifice the feature to enter into house (in town) for the majority of them. 😅
@broskiplays
Really? Because as far as I know you can't actually change out of your school uniform, just have different variants per season. Yes I'm aware that you can customize hats etc.
I hope they go back to pixelated pokemon games from gen 10 onwards.
This company is not suited to create a 3d game every year and the pixelated games were beautiful.
@broskiplays how come Witcher and other third party’s look good? Game freak can figure it out. They have three game on the switch up to this point,
@steely_pete I massively agree on this. To give SWSH credit for one thing, I thought it had some incredible character designs like your rivals, the gym leaders, Leon, and even regular trainers whereas SV’s designs do absolutely nothing for me and all look mediocre. That’s not even to mention the fact you have to wear the horrible looking uniform throughout SV which is a massive step down from SWSH’s incredible customisation
@BenAV Suit yourself, for me and my son, Sword & Shield have been one of the most enjoyable Pokemon games so far.
We have to see if the day 1 patch will fix some of the performance issues tomorrow. Don't know if the reviewers had access to this patch already or tested without it.
@steely_pete I think the gym leaders look fine, the trainer still looks so off to me tho, so I agree.
@JudaiMasters For sure. I wish TPC would just… give GF more time and resources to make the games. Just imagine if they had a couple more years and a bigger team what the games could be like. But they’re constantly in crunch. In a single year we had a pair of remakes, a prequel game in a completely new style, and the next generation. I wonder what Pokemon could be like if GF were given as much time as the Zelda team.
I am content with my decision to skip these entries.
@Froid12 true, thank god the gameplay of Scarlet and Violet is actually the best it's ever been. Once they got those frame issues sorted out. It might become the best Pokemon game of all time. So yeah definitely hyped to get my copy + the online sounds like it can make the longevity of the game even longer.
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@Snatcher The Witcher looks good because it is downgraded on almost every front. I feel that some of these "magical" ports are literally the most downgraded games i've ever seen. yes okay they play without any issues. But you have to atleast balance the resolution with the performance. I've heard that Pokemon S/V play much better in handheld mode due to the resolution being lower. So i guess it has to do with the hardware. Also i am curious how this game will run when it is actually being played on an emulator on PC. Because BOTW is capable of running in 60 FPS on Cemu. So if Pokemon S/V are capable to do 60 fps on emulation front. Then we know the answer to the issues.
@Friendly if they were going back to pixelated versions, i think GF will have quite some backlash from people telling them they are behind the times and that kind of stuff. I feel that Pokemon right now is going in the right direction with the open world premise. They just have to optimize and bugfix a lot more often. I hope that TPC will give them more time in the future.
Time for another 50 " we need a switch 2!!!11" comments. Just GF being lazy plain and simple. When you make billions selling everything from stickers to $200 stuffed animals, you don't need to worry about the games being up to par because people will still buy it.
@SteamEngenius It's the name that makes it sell so well. Just look at the FIFA franchise. The legacy editions always sell well on Switch despite being awful stripped down versions.
@broskiplays Botw already runs and looks good already tho.
They need some attempt at art direction for the world instead of Google Earth meets Wii Sports Golf.
My wife wants to play this with me and that’s the only reason I’m buying this game. I wanted to bite with my wallet but I guess once again I’m part of the problem.
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It's really a first when Pokemon games are actually too technically ambitious for the hardware they run on. Sure there was some issues on the 3DS games in battles where there were 3 or more on screen but now the games are trying to outdo the hardware they are on.
It's quite odd seeing as the games started off always being more functional visually than anything and never aimed to push the hardware and now they push the hardware a bit too much at the same time as not looking spectacular. Saying that I am still getting a copy because I'll still get enjoyment out of coming across the new Pokemon for the first time.
Sad that the game has such bad performance issues because it otherwise sounds quite good, if not great.
Looks like the improved performance in the Japanese trailers just...didn't make it into the final game 🤔
@broskiplays definitely still partly on gamefreak. Plenty of games out there with I’d say much better looking visuals that run great. Along with this gamefreak is probably far larger than the companies doing those ports. However I’d love to see a switch pro upgrade for the games that struggle.
@Friendly that would be really cool to see even for just a side spinoff title
My copy comes in tomorrow, but a friend of mine already got his.
Game is FUN, really.
But how the heck did they manage to make the textures EVEN WORSE and the framerate WORSE than in Legend of Arceus, which already is not the most pretty looking or best running game. (I mean Breath of the Wild still looks miles better and that was originally a Wii U game)
I actually wish even more they just stick to Sword and Shield design, not only because of better looking Pokémon models but mostly because the smaller size of Wilde Area made it more fun than the ton of emptyness we got in the current games and Arceus.
Such a shame.
Btw when you are in the big city the issues don't strike you yet as much in the first place in S&V, the moment you get into the wildness that is when the issues start.
Anybody know if random trade is making a comeback? that was such a great feature of Sword & Shield I'd love to see it make a comeback
With such a popular franchise of bestsellers like this, they'll sure keep working on it to optimize performance through updates. That's what happens when your game's not ready but you have to release it that day no matter what
I hate this practice but it's not been new for quite some time, unfortunately. We're living the era of buying unfinished releases
Anyway, while they stick to the open world formula and try to add new gimmicks, I'm in!
@Zenszulu on the 3DS they did push the hardware a littlebit too much.
But on the Switch it is more poor optimisation and not enough time spend to create the game the way it should be (I mean Breath of the Wild looks better hands down, a nearly 6 years old Wii U game that is also open world)
I would dare to say it is them not being competent enough to push the system further, and not the system not being able to handle it.
Because we got so many Switch games that look and run better than this, so in my opinion it is a Gamefreak issue and not a Switch issue.
this can get a second opinion but not sonic frontiers...?
There are 2 directions Nintendo should push Pokémon in:
1. Do another Legends spin-off but give it to Monolith to do. XC3 is staggeringly huge and has zero technical issues.
2. Get someone to do a proper cel-shaded Pokémon where we play as Ash., anime voice acting included.
Getting the feeling people didn't actually read the review. Because it sounded like a positive experience overall. Seeing the bulletpoints and score afterwards can make it seem like it was pretty criticized but it sounds like a good time
... With that being said, having played Monster Hunter Stories 2 and Shin Megami on the switch, Pokemon has absolutely NO excuse for the performance issues they have.
It's a shame that they've bitten off more than they could chew.
Typically, when a second generation launches on the same hardware, it tends to improve upon the original. Gen V looked mostly like Gen IV, but improved upon the IV in virtually every conceivable way and ran a hell of a lot better too.
Sun/Moon were better looking and more ambitious than X/Y.
Sword/Shield was hardly a technical powerhouse, but they looked nice and played well. Game Freak should have reserved their lofty ambitions for the next generation of hardware rather than releasing such an underwhelming début into open world gameplay.
The silver lining to this is that, rather than DLC, we get another remake and/or Legends game next year, as opposed to additional content for a game that's already struggling with its base content (and there's absolutely no certainty that any number of patches is going to fix them).
I feel Alex's pain. I was afraid that the end product wouldn't differ much from the earlier version he played. We're living in 2022 and GameFreak can't even produce a game that will run smoothly on the Switch, while many other developers manage to perform wonders with the given hardware. It only proves to me that they didn't take their time to smoothen the experience in an effort to get this new game released in time before the holidays. I really hope patching will help the performance issues.
I'll be diving into the game myself this weekend with my SO and hope our experience will be enjoyable. I think it will be, but performance issues can get annoying really fast.
So basically it’s a really good game but it’s held back by technical issues. Alright then.
@broskiplays Xenoblade says otherwise.
Hopefully they can patch this up to alleviate the problems a bit.
IGN’s review in progress is scathing of the technical problems as well.
My copy is ordered and I’ll spend 100’s of hours playing VGC which better run well.
I’d love if the next Pokémon game was back to 2D, B&W style. Incorporating past regions while still having raids and VGC. That’d be amazing!
I’m gonna wait for the dlc/third game and hope for patches. A little disappointed that they didn’t implement some sort of level scaling for the gyms. Even if it was a capped range.
Kind of buffling that the games look and run worse with every new game coming to the Switch. The Let's Go games looked beautiful with pretty much no performance issues yet here we are ... I guess that's what people get for wanting their open world experience in every franchise.
This will be the first time that I won't jump into a new Pokemon generation at launch. Everything I have seen so far looks like a straight up downgrade compared to Sword and Shield, especially when it comes to character design and trainer customization. I will get the improved version / version with DLC down the road. It's pretty obvious that developing Legend Arceus and SV simultaneously hurt both games.
Edit: Not sure if this has been a thing for a while but I really like the "second opinion" part of the review because it highlights that reviews are just opinion pieces in the end. People seem to have a hard time grasping that concept.
I'm honestly torn on who to believe with the performance stuff tbh.
Like, I saw the trailers, of course, and some preview footage but I also read from people who...uhh, got to play the game early that performance ISN'T as harrowingly horrible as the review makes it sound and in most parts of the game outright good, even if it isn't perfect. I'll look into more reviews, copy's on its way now anyway so I'll see for myself soon enough.
Good thing I don’t use reviews anymore to decide if I want a game or not..
Preordered both games! Let’s go (tomorrow, anyway)!
@Dom_31 Rule of thumb: Websites focused on Nintendo products would rather trick you into buying stuff rather than discourage you. If NL is saying (with added second opinion) that the performance of a flagship title is bad, it's really bad.
So basically this sounds like a good game that’s mainly only hindered by graphics and performance. This review still sounds pretty positive in spite of that, though I expect other reviews will be much harsher. Whatever, I think I’ll still bite. I’m not that hung up over graphics and I’m encouraged by the gameplay impressions. I’ve actually more grown hopeful by the sound of the story.
I'm happy for people that do end up enjoying these games but I think I'm done with Pokémon for now. My main excitement right now is Fire Emblem Engage which I really do hope we see more of in the next few weeks or soon.
@Joker1234
The DLC will be called Fire Emblem Marry.
Nintendo fans need to come to terms with the fact that the Switch is really showing it's age and we could really use some more powerful hardware. A lot of developers seem to be struggling with it these days.
If this game was a xbox exclusive and the name was not Pokemon but...xboxmon....people would not so interested....no magic...all generic...no buy..so many LOL here...and LOL there...no 7/10 but 3/10.
This year has been one of change for me. I got a new home, changed from android to iphone (still can’t get used to it), went to the gym for the first time ever, and it’s definitely the year where I decided to not buy a main Pokemon game; and this review justifies that. GF should pay more attention to optimize their own games. They have thousands of employees and a ([email protected] ton of money to make that investment. If they gave up, outsource the game to a more passionate studio.
@Preposterous nope, they've said that several times now and I rarely had performance issues with the games they bitched about myself
Sometimes..the impression it gives is that only Nintendo has access to all the development tools on its consoles. It's like Nintendo doesn't give access to all the tools to other studios. It's just an impression. But an impression that grows every day.
@Savage_Joe Gamefreak don't have thousands of employees, what the hell. I'm not even sure if they cracked 100...
Gamefreak is under pressure to create a new gen Pokémon every 3 years. No wonder their games lack polish.
Can't help feeling Legends should have released in this window now, and Violet/Scarlet in November 2023.
Why have they gone so hard with Pokemon and released games that would have benefitted from more time?
Clearly a lot of factors we're not aware of, but this has backfired on Nintendo.
There must be a Donkey Kong game and a 2D Mario, surely? Why hold these back to release another average Pokemon game instead? Is it really because of new hardware on the horizon? If it is, why not save this Pokemon game too - we've had so many already?
Legends launching early in the year was the error for me. That should have been pushed back to November and this should have waited for 2023.
Super disappointed but absolutely not surprised. The Pokemon games have simply not been able to keep up with the change in technology and always feel a generation (or three) behind.
Do the franchise justice and let Monolith Soft have a go.
Metacritic is at 78 at the moment with 36 reviews. Probably change when more reviews are coming in.
@nocdaes Because the 3 year cycle of new Anime, Cards, Toys, etc. That always put's Gamefreak in the position they only have 3 years between the generations to make a new game.
Time for a Switch successor?
For me, the Switch is used as a getaway from gaming (if that makes sense). I'm buying this purely to relax and chill, even though I know the graphics and performance will be a bit sucky.
@Tober OK, good point. Pretty sad that it's the anime and merch dictating the games but appreciate Pokemon is a massive and in mamy ways unique brand.
Legends is the problem then. It was already crazy having it release so close to Pearl, but it looks like it's tripped them up here too.
Scarlet/Violet is the most pre-ordered Pokemon game in series history.
https://www.oricon.co.jp/news/2257288/full/
Unless word-of-mouth over performance issues are historically bad, this will almost certainly be the direction the franchise takes from here-on out.
@Dom_31 here you go, my friend https://www.polygon.com/platform/amp/interviews/2019/10/24/20929597/game-freak-explains-the-1000-staff-missing-creatures-and-leek-size-of-pokemon-sword-and-shield
the gamecube could run this better.
did anyone play Xenoblade x on the Wii U? graphics were incredible. BOTW on switch was a Wii U port.
stop giving game freak a pass for incompetence
I wish I could play Pokémon in HD-2D lol.
But anyways, if the anime is ending, Game Freak theoretically might have more time for another mainline games development. Hey GF, take more time for gen 10.
@broskiplays I dunno, if BOTW and Xenoblade Chronicles 3 can give us decent open worlds, then Pokemon certainly can
With the consistent decline of GF’s overall attention to quality, it’s becoming clear that this company’s employees are burning out on the franchise. Let them make something else.
I miss the old days where it was standard to break down reviews by categories. Ok so this game looks like crap and runs worse. That sucks, and it's going to keep a lot of people from enjoying it. But ... how good is the gameplay independent of these issues?
I think the video dose an ok job of getting across some key points in that regard, but when the review itself points out that two reviewers had completely different experiences based on how important the tech issues and graphics are, a number and a few bullet points really gives me absolutely no idea what to expect.
@broskiplays lol plenty of games that look even better than Pokémon run at 30 FPS. This is 100% on the developers and the pace in which TPC cranks out new games.
This sounds like a step backwards from Arceus. Disappointing. I was hoping the series would improve upon the Arceus formula going forward.
Lazy developer trying to cash in. They should be working closer with nintendo to get the best out of the switch. We've seen what's possible. While they will most likely get record sales so won't improve when it comes to the next game.
Of course Game Freak will continue to deliver crap like this.
People still buy the games, so why would they even bother to do better?
Vote with the wallet, and stop paying for badly optimized trash like this.
Outside of the core does anyone really care how this runs or for that matter reviews, pretty sure it will get some sort of patch if it is indeed as bad as some are saying, and no doubt will sell it's usual millions and push sales of Switch hardware over the holiday period.
There is a simple choice here, if you don't like it do not buy it, vote with your wallets.
I heard another reviewer say the game would be great if not for the performance issues. Hopefully there will be patches and updates, but Gamefreak really should do better.
Having said that I’m sorry but I’m still going to buy the game.
@broskiplays This is absolutely no fault of the Switch hardware. This game could look much better and run much better- at the very least with the visuals this has hitting a constant 30FPS at least shouldn’t be a problem for Switch at all. Look at games like DQXI or BotW which was a bloody launch title.
If this isn’t a reflection of the talent of the staff on hand at GameFreak then it’s almost certainly a result of them not being allowed enough time to meet their ambitions. They should have started to outsource Pokémon mainline/remakes/spin off RPGs and advised those studios while they give themselves the time to really do their own games justice. I get that Pokémon is a machine that can’t stop and the games have to release in sync with the rest of the series media but that doesn’t mean the quality of the games has to suffer as a result.
@Friendly
Exactly my thoughts; three games where everyone complains about performance should signal to Game Freak that they're trying too hard. I get that every big game developer wants to create these epic experiences, but I think that's an illusion: games with much less ambitious designs do perfectly well. Game Freak should scale back to 2D for a few games, maybe see if they can replicate the in-world battles in that format.
As to ScarVi itself: still getting it, because there's only one other game in the whole of gamedom I care about right now and it doesn't have a release date. I need something to do.
@larryisaman,
Totally agree, but why we are surprised by all this is beyond me, GameFreak are used to making games that are not 3D open world titles, they need some help in my opinion, or a more powerful console to develop for, which would give them more margin for error.
This score doesn’t feel right somehow. BD SP got a 9. Sw Sh got an 8 and legends Arceus got a 9. The review reads like a 9 that’s held back by frame rate issues.
Got to love when people call 7 a horrible review score.
Good review to read, and very much appreciate the honesty regarding performance issues. Seen others who don't even bother with it. Was the same with the preview a few weeks ago.
@johnvboy To be fair, GameFreak seems barely used to do actual 3D games in general. Specially since going to HD with the Switch. SWSH wasn't a technical marvel either (that only had better framerate because it had a much more limited scope) and Arceus had it's own technical issues too.
And this has more to do with actual optimization than the Switch hardware. Xenoblade 3 released this year and doesn't have nearly as much technical issues as Pokemon, despite also having a big world to explore. It was also made in three years seeing the timeline.
I do think this game has one massive improvement over Sword&Shield: you aren't locked behind gyms to go everywhere.
Also there's more "everywhere": I was quite disappointed by how little terrain there was to explore in Sw&Sh.
Seems like a NLife 9/10 tier title that has significant technical problems that reduce the score. I’m curious how I’ll feel about it, given that. After all, Sonic Frontiers is an 8/10 to me, even with its jank. Still looking forward to tomorrow and putting all other games on hold for a bit.
@jowe_gw,
Totally agree, which is why I said they needed help or a more powerful Switch, I played Arceus and it seemed fine to me for the most part, who knows perhaps this will get a patch.
@somnambulance,
I think it will be an 8 from me as well, never been too hung up on technical issues.
7 sounds about right.
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