📣 We are so excited to announce the official launch of the RITEC Community of Practice for those passionate about designing children’s digital play with well-being in mind 📣 We have been listening to game designers, product leads, trust & safety professionals, researchers and other experts in children and digital games over the past year to shape a community dedicated to supporting practitioners in applying the Responsible Innovation in Technology for Children (RITEC) framework, research and tools to their work, with the goal of embedding children's well-being in digital play. That listening took many forms — interviews, two co-design sessions, and pilot meetings both online and in person. To everyone who contributed to this process: thank you. What we heard overwhelmingly was a desire for connection. Those making playful digital experiences for children wanted a supportive, playful community where they could practice putting RITEC and designing for well-being into practice, together. The community is built for designers, product leads, and trust & safety professionals working on digital games for children ages 8–12, and open to practitioners in adjacent fields — learning games, museums, edtech — and anyone building general-audience games that children play widely. It's a member-driven community that meets regularly online and once a year in person. Membership is free. We are now officially ready to welcome those interested in being a part of a community like this to join us. You don't need to have used RITEC before, and you don't need to arrive with answers — we hope this will be a place where members bring their questions and challenges to work on together. ✨ Register: cooneycenter.org/joinritec 🎮 Read more about the community: https://bit.ly/4zzuywN UNICEF Innovation • Games for Change • The LEGO Foundation • the LEGO Group • Joan Ganz Cooney Center at Sesame Workshop #RITEC
Love this initiative
Dr. Amanda Gummer, Colin Ward
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The invitation to bring questions rather than arrive with answers is a useful starting point. Product teams need places to work through the ordinary design decisions that shape a child's experience: how a game handles pressure, what happens when play turns uncomfortable, and how a child reaches someone who can help. Congratulations to the team on creating a community where designers, researchers and safeguarding practitioners can work through those questions together.