Throughout November, join Discord Developer Advocate Anthony T. to learn how to build a Discord Community Server for your game, how it evolves through every stage of game development, and how it can help grow your player base 📈 We’ll be talking at: - GodotFest in Munich on November 3rd and 4th (discount tickets available!) - Games Ground Berlin November 5th - 8th - Pocket Gamer Connects Montreal during MIGS on November 10th We'll cover a general community philosophy along with a demonstration of server set up for channels, roles, events, moderation, and player engagement.
Discord Developers
Technology, Information and Internet
San Francisco, California 1,952 followers
Your go-to resource for building player connections with Discord’s Social SDK, Apps, and community growth strategies.
About us
Welcome to Discord for Developers - the official hub for empowering game builders and innovators. We’re here to help you tap into Discord's massive ecosystem: - Discord Social SDK: Give players a great experience both in and out of your game so they stay engaged, play longer, and spread the word just by playing. - Apps & Activities: Build rich, interactive experiences directly inside Discord. - Quests: Reach passionate players with new discovery and monetization opportunities. - Community Growth: Access expert tools and resources to grow thriving player bases. With over 200M+ monthly active users and 1.9BN+ PC gameplay hours each month, Discord is where players love to hang out. Join us to build the future of connected play, together!
- Website
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https://discord.com/developers
External link for Discord Developers
- Industry
- Technology, Information and Internet
- Company size
- 501-1,000 employees
- Headquarters
- San Francisco, California
- Founded
- 2015
Updates
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Join Discord Developer Advocate Anthony T. at Games Ground Berlin, November 5th - 8th. Learn how to build a community on Discord for your game and how it evolves through every stage of game development. We'll cover a general community philosophy along with actual server set up for channels, roles, events, moderation, and player engagement. Get your Tickets!🎟️ https://lnkd.in/gDYQAfkG
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Join Discord Developer Advocate Anthony T. at GodotFest in Munich on November 3rd and 4th to learn how to build a community on Discord for your game and how it evolves through every stage of game development. We'll cover a general community philosophy along with actual server set up for channels, roles, events, moderation, and player engagement. Get your discounted ticket! 👇 https://lnkd.in/g2Ri8t2S
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Discord Developers reposted this
Had such an amazing time hosting Discord Developers at our monthly SF Game Development Meetup during #sftechweek. We had 550+ RSVPs, and game developers from the local SF scene learned how to manage their Discord server through every stage of their game development lifestyle. Thanks Anthony T. for coming out to speak!
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Want to learn how to make the most out of your Discord Community Server directly from us? Join Sr. Developer Advocate Anthony T. at Games Ground Berlin for his talk "Building Your Discord Server Through Every Stage of Game Development". 🎉
ONE MONTH TO GO, GROUNDIES! In just one month, we’ll all be together at #GG26. Hard to believe, right? The countdown is officially more real … and we’ve got another four fantastic speakers joining our Business Days: 🔸 Paweł Ochocki (he/him) | Lead Cinematic Designer @ CD PROJEKT RED With more than 12 years at CD PROJEKT RED, Paweł has worked on The Witcher 3, Cyberpunk 2077, Phantom Liberty and is now working on The Witcher IV. His work sits at the intersection of narrative, game design, cinematic language and technology, with a particular focus on understanding what makes a scene or experience work in an interactive medium. 🔸 Justyna Fryczak (she/her) | Founder & UX Designer @ Just Align Justyna has spent more than 10 years working with creative teams as a UX and game designer. Alongside creating meaningful games and services, she’s passionate about building collaborative spaces with psychological safety and empowering women and minorities in tech. 🔸 Simon-Pierre Therriault (he/him) | SE3 C++ Software Engineer @ Electronic Arts (EA) Simon-Pierre brings more than a decade of experience in game technology and online services, having worked at Ubisoft, King and EA on titles including Rainbow Six Siege, Far Cry 6, The Settlers: New Allies and Candy Crush. At EA SPORTS College Football, he built the UGC system that lets players create and share their own teams - and today works on backend and client-facing systems supporting millions of players. 🔸 Anthony T. (he/him) | Senior Developer Advocate @ Discord Anthony is all about building games and tools for game developers. He has designed and developed more than 40 indie games, with a focus on colorful experiences, local multiplayer and exploration. His work also spans installation games, art and live visual performance. And this is just another step on the road to seeing all of you amazing people in the same place, ONE MONTH FROM NOW. And we still have more speakers are already on the way, stay tuned! 👾 🎤 See the full speaker line-up here: https://lnkd.in/euGT63WE 🎟️ And get your Business Ticket here: https://lnkd.in/gJKh3_Sp
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As Monopoly GO! by Scopely continues to grow its presence on Discord, the team is focused on building a healthy, engaged community while also exploring new ways to reach and acquire players on the platform. 🎲 Want to see how they did it? Read the case study 👇 https://lnkd.in/g8NNQt3x
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Discord Developers reposted this
What if your Discord server became one of your best game development tools? At #GodotFest 2026, Discord's Anthony T. will break down how to build a community that grows with your game, from the first prototype to launch and beyond. https://lnkd.in/eV9uQfPM
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In this quarterly recap episode, the Discord DevRel team reviews the latest updates, features, and changes across the Discord developer platform! 👉 https://lnkd.in/gNrBjkzh Key highlights covered in this stream: * Interactions & Components: Mobile fixes, multi-line string support, fuzzy autocomplete, file type filtering, and app permissions on channel objects. * HTTP API Updates: Increased default upload limits (up to 20MB), channel invite updates, guild prune permission requirements, and nullable application IDs on channel objects. * Developer Docs & Announcements: Cleaned-up pull requests, the launch of private channel obfuscation on November 16th, and new documentation for provisional accounts. * Social SDK & Game Features: Version 1.10 updates for consoles, Rich Presence over RPC for Android, reading client voice settings, game stats widgets, and account linking on web via connection entry point URLs. * Video Content & Interviews: Deep dives into provisional accounts, building Discord communities, mobile games with Social SDK, slash commands, Quests, GGWP moderation, and case studies with Battlefield 6 and Marvel Strike Force. * Q&A & Teasers: Answers to community questions about slash command plans, community management tools, live coding sessions, and a sneak peek at upcoming App Channels! Most importantly - the stray dog that joined us via Meka, found its owner shortly after this live stream was recorded 🐶! Also - if you want to watch these live, make sure to join https://lnkd.in/dcF6gNT5 as well!
/recap - Discord Developer Platform Updates Recap | Q3 2026
https://www.youtube.com/
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The Ultimate Win-Win-Win: Discord Quests Explained 👇 Discord Quests are changing the game with rewarded ads with multiple formats and rewards. Discover new games, watch videos, and earn rewards completely on an opt-in basis. Quests are an amazing tool for developers to connect with players and get discovered! Want to see more conversations about building games and communities? Join https://lnkd.in/dcF6gNT5 to watch the livestreams!
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Ready to create a Discord server that makes a lasting impact on your players? Join us at SF Tech Week with SF Game Development, Tuesday, October 6, 5:30 PM - 9:00 PM at the DNA Lounge! 🧬 Sr. Developer Advocate Anthony T. will be presenting the talk: Building Your Discord Server Through Every Stage of Game Development In this talk, Anthony will walk through the four stages every game passes through — in development, alpha/beta, release, and post-release — and what your server should actually look like at each one: why starting minimal beats over-building, how forum channels turn scattered feedback into organized bug reports, how community invites can auto-assign your beta testers, and how Rich Presence and bots can bridge your game and your server to turn players into organic marketing. 🥂Don't forget to RSVP!🥂 https://lnkd.in/gsjZqi86