We often say “people don’t buy products, they buy feelings.” But here’s the twist; people don’t just buy feelings. They experience them through design. Every swipe, scroll, haptic pulse, sound cue, and animation is a moment of emotional choreography. • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • FEATURES DON’T CONVERT - FEELINGS DO A smooth interface isn’t enough anymore. What converts is the emotion the experience evokes - relief, delight, confidence, or even belonging. You don’t remember the app that loaded fastest. You remember the one that made you smile when it did. • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • FEELINGS DRIVE DECISIONS (AND REVENUE) → Cognitive fluency: Interfaces that are simple and predictable “feel right,” which reads as trustworthy and high quality. → Loss aversion: Users work harder to avoid losing what they’ve earned (credits, streaks, carts) than to gain something new. → Peak–End rule: People remember the emotional high point and the ending. Design your peaks and endings like they’re your brand. • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • MICRO-INTERACTIONS = MICRO-EMOTIONS → Apple’s haptics reduce uncertainty and signal precision (visceral satisfaction confidence). → Netflix previews create open loops (Zeigarnik effect) that pull you into a session before you choose. → Duolingo blends encouragement + accountability: streaks (goal-gradient), “streak freeze” (loss aversion), leaderboards (social proof), and the owl’s tone (gentle shame → commitment). • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • CLOSE THE “AFFECTIVE GAP” BETWEEN GOOD AND GREAT Good brands ship usable features. Great brands shape feelings across the whole journey: → Visceral layer (first glance): Reduce cognitive load; make the next action obvious. → Behavioral layer (in use): Show progress, provide reversible choices, celebrate milestones. → Reflective layer (memory): End on a high, summarize achievement, invite sharing. • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • MAKE EMOTION MEASURABLE Feelings aren’t fluffy if you pick the right lenses: → Confidence Task success without help, drop in abandonment at critical steps. → Progress Time-to-first-value, streak retention, return after day 7/30. → Belonging/Recognition Organic shares, community replies, unsolicited reviews. • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • When emotion becomes part of UX, you don’t just create usability. You create affinity. Because features are copied. But feelings? Those are proprietary. ------------------------------------------ 💬 Let me know what you think 🔗 Share if helpful! 👉 Follow Anand Sankara Narayanan for brand stories & strategies ------------------------------------------
Psychological impact of design on users
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Cognitive load is the amount of mental effort users must expend to perceive, understand, decide, and act within an interface. Notice what that definition avoids saying. It never says “𝘮𝘪𝘯𝘪𝘮𝘪𝘻𝘦.” The core design task is to 𝘮𝘢𝘯𝘢𝘨𝘦 the load, not to slash it indiscriminately. Users arrive at your product with a fixed mental budget. Memory research spent 70 years settling its size: George Miller estimated 7 plus or minus 2 chunks in 1956, and Nelson Cowan’s 2001 reanalysis lowered the realistic limit to about 4. Unrehearsed items fade within roughly 18 seconds. You can’t enlarge this budget. But your design writes the spending plan, whether you intend to or not. Some load is intrinsic: comparing 12 retirement funds is hard, no matter how pretty the comparison table. Some load is an investment: the effort of learning your product’s model pays off on every future visit. And some load is pure waste: deciphering labels, hunting for buttons, remembering codes across screens. A design that devotes nearly the whole budget to the task feels fast and simple. A design that spends the budget on itself feels stupid, and users transfer the feeling to themselves before they transfer their business to a competitor. Hence my slogan: 𝘀𝗽𝗲𝗻𝗱 𝘁𝗵𝗲 𝘂𝘀𝗲𝗿’𝘀 𝗺𝗶𝗻𝗱 𝗼𝗻 𝘁𝗵𝗲 𝘂𝘀𝗲𝗿’𝘀 𝗴𝗼𝗮𝗹. My new article defines cognitive load for UX, traces the science from Miller to Sweller to Zeigarnik, audits 6 common designs the way an accountant audits expenses, and hands you 26 concrete guidelines for managing the mental budget, including the new debts run up by AI agents. Read my full article in today's newsletter: https://lnkd.in/gNkqqbUz
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I wrote the book on consumer psychology... literally. Here are 10 principles you need to know to build a winning digital product. After helping companies like Adobe, Nike, Xerox, and Intel unlock over $100 million in additional revenue at The Good, I've seen firsthand that optimization is about understanding the psychological "why" behind consumer decisions... not just implementing random tactics. In my book "Behind The Click," I explore how these psychological principles influence the entire digital journey. Here are 10 key principles that can transform your digital product: ↳ Anchoring Bias In just half a second, users determine whether your website is right for them, and this impression becomes the reference for every decision that follows. ↳ Serial Positioning Effect Users best remember the first and last items in a series and struggle with middle items. Place your most important navigation items at the beginning and end of your menu to maximize visibility and recall. ↳ Choice Overload When customers face too many options, they become overwhelmed and often leave without making any choice at all. The more choices customers have, the harder it is to decide and the less confident they feel in their decision. ↳ Availability Heuristic Customers rely on information that comes to mind quickly when making decisions. They often don't read every word on your page — they scan for what seems relevant. Make critical information impossible to miss. ↳ Framing Effect It's not what information you present, it's how you present it. You can either say your product has a "10% failure rate" or a "90% success rate." Same information, drastically different perception. ↳ Action Bias People would rather take action than do nothing. Your customers already know they want to act, that's why they're here. Your job is to remove any roadblocks standing in their way. ↳ Ikea Effect People feel more attached to items they've created themselves. The more opportunity customers have to customize their experience, the stronger sense of ownership they'll have, even before purchasing. ↳ Loss Aversion The discomfort we feel from a loss is more intense than the joy of an equivalent gain. Offer guarantees that directly address customer fears, like lifetime warranties or hassle-free returns, to counteract this anxiety. ↳ Decoy Effect Strategic pricing creates a "Goldilocks effect" where your target product isn't too big, isn't too small, but feels "just right." The middle option often converts best, regardless of the actual prices, because it feels like the sensible choice. ↳ Google Effect People tend to forget information they know they can easily find again. Rather than hiding critical details in an FAQ page, repeat key information throughout the customer journey where it's relevant. Understanding these principles doesn't mean manipulating customers. It means creating digital experiences that work *with* how humans naturally think, not against it.
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In a recent neuroscience study I conducted, I looked at a comparison between humans vs. AI in terms of design impact. In the study, I asked B2B buyers to view a sales presentation about a software application. All groups heard the exact same message, but Group 1 saw a presentation that was designed and delivered by a human. Group 2 saw the same presentation designed by an AI and delivered by a human. And Group 3 saw the same presentation that was AI all the way (AI design and AI presenter). This brain scan indicates an Eureka effect (calculated from the EEG signal in the gamma frequency). It shows that Group 1 (human design/presenter) experienced the highest Eureka effect - they had the best aha moment, which translated into better long-term memory for the sales message. While AI can enhance efficiency, human creativity and delivery lead to stronger memory, which can influence decision-making.
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We design for the average. The average doesn’t exist. April is Autism Acceptance Month. Designing for autism is about building products that work for everyone. Cognitive overload affects everyone. Your brain has limits, and more noise can affect how you perceive things. For some autistic users, this is constant and amplified. Many rely on digital products to navigate daily life. Yet most interfaces ignore them. So what happens? We design experiences that overwhelm the people who need them most. And if your product overwhelms autistic users, it’s exhausting everyone else. Here are 5 principles to get you started: 1. Consistent Structure Keep navigation, layout, and UI patterns identical across your entire product. Why: Sudden changes cause anxiety and disorientation. Example: Shopping cart stays in the top-right corner across every page. 2. Literal Communication Use plain, direct language. Skip idioms and metaphors. Why: Vague language requires guessing and creates confusion Example: "Your payment was declined. Check your card number and try again." 3. Sensory Calm Use muted, natural colours. Avoid pure black/white and bright contrasts. Why: Extreme contrast and bright colours cause sensory overload Example: Dashboard with soft beige background, dark grey text, and 3-4 clearly separated sections 4. User Control Default to sound off. Allow people to pause, stop, or disable animations. Why: Sensory needs vary greatly, and customization prevents overload. Example: Toggles for reduced motion, dark mode, font size, and autoplay off by default. 5. Predictable Interactions Provide clear feedback and progress indicators so users always know where they are. Why: Unexpected interruptions trigger anxiety and break focus. Example: Multi-step form shows "Step 2 of 4" with a progress bar, confirms "Your information was saved" after each step. Better design starts with understanding. 👇🏽What would you add to this list? 🔖 Save this for reference ♻️ Share it with your team ---- ✉️ Subscribe for more accessibility and design insights: https://lnkd.in/gZpAzWSu ---- Accessibility note: This infographic, titled Designing for Autism has the same content as the post. It also includes alt text.
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INDUSTRIAL DESIGN: your user is not counting, they are scanning ——— Your brain can recognize small groups almost instantly. One, two, three, or four of something and you do not count them. You just see the quantity. Once the number gets higher, the brain has to slow down and scan. That matters in design because every added option changes the way a person reads the product. Three buttons can feel immediate. Seven buttons can turn into a search task. The same thing happens with icons, menu items, indicator lights, ports, controls, modes, and physical affordances. At a certain point, the user is no longer understanding the product at a glance. They are decoding it. This is not only about making things look clean. It is about reducing the amount of thinking required before someone can act. Good design respects the speed of perception. ——— Follow Blair Hasty for more on Industrial Design
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Why “Psychological Energy” Is Becoming More Valuable Than Attention The modern consumer doesn’t just lack attention. They lack mental energy. ⸻ In sexual wellness—and behavior overall—the biggest competition is no longer visibility. It’s cognitive exhaustion. ⸻ Research shows: * The average person makes 30,000–35,000 decisions per day * High decision frequency reduces self-regulation and engagement quality * Cognitive fatigue increases avoidance behavior and lowers willingness to explore * Mentally exhausted consumers prefer familiar, low-effort choices even when better alternatives exist ⸻ This creates a major shift in consumer behavior. ⸻ People are no longer optimizing for: Maximum information They are optimizing for: Minimum psychological effort. ⸻ Clients subconsciously ask: How much energy will this take from me ⸻ If the answer feels high, they disengage instantly. ⸻ There is also a neurological effect. The brain constantly attempts to preserve cognitive resources. ⸻ Which means: Experiences that require too much thinking now feel emotionally expensive. ⸻ This explains why consumers increasingly prefer: Simple interfaces Predictable experiences Clear recommendations Low-friction decision paths ⸻ Not because people became “lazy.” Because their mental bandwidth is overloaded. ⸻ The future competitive advantage is not just capturing attention. It’s respecting psychological energy. ⸻ At V For Vibes, simplicity is designed around cognitive relief. Because consumers don’t just remember what captures attention. They remember what feels mentally effortless. And in this category, the brands that reduce psychological load create deeper engagement and stronger trust. #SexTech #BehavioralScience #ConsumerPsychology #Neuroscience #UserExperience
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A designer does more than “make things look good.” A designer translates the idea of a product into something a user can actually understand, feel, and use. In many cases, the designer becomes the key link between the user and the system. Rondesignlab saw this clearly on one of our CRM projects. On paper, the product was flawless - well-structured architecture, powerful logic, advanced automation. The founders were confident in the system’s intelligence. But during early testing, users were slower than expected. Not because the system lacked features, but because it felt overwhelming. The logic was correct - yet the experience was heavy. That gap between correctness and clarity is exactly where design operates. Founders often see the product as logic, features, architecture. Users see it as experience. Buttons, flows, clarity, speed. The designer stands in the middle and turns complexity into meaning. We’ve spent more than 20 years working with digital products - from complex CRM and ERP systems to VR experiences. And one thing is always true: the more complex the product, the more critical the designer’s role becomes. In CRM or ERP systems, a small UX decision can affect sales teams, accountants, project managers, and executives at the same time. On one ERP platform we worked on, restructuring a single dashboard reduced onboarding time for new managers by weeks - not because we added anything new, but because we removed friction that no one had previously questioned. In VR, a poorly designed interaction can literally disorient a user. In one immersive environment, we observed users instinctively stepping back when spatial feedback didn’t match their expectations. A subtle redesign of motion logic transformed hesitation into confidence. The technology remained the same. The experience changed entirely. Design is not decoration. It is navigation, trust, and control. A practical piece of advice from a team with long-term experience. Involve designers early. Not after the structure is locked. Not when development is halfway done. The designer should participate in shaping the product logic, not just polishing the interface. Because once the product reaches the user, the interface is the product. And the designer is the one who decides whether the idea survives first contact with reality.
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To me, UX is nothing but the psychology of people interacting with their environment, including products and services, studied across multiple levels, from individuals to groups. UX is not a toolset, role title, or a checklist of methods. It is a way of understanding human behavior in designed systems, unfolding over time and shaped by context, constraints, and social dynamics. That is why learning UX is not about mastering Figma, running a few usability tests, or memorizing heuristics. Those are execution skills. The foundation lives elsewhere. I believe, if you want to truly learn UX, these are the fields you need to study: 1️⃣ Cognitive psychology. This is the backbone of UX. Perception, attention, memory, mental models, decision-making, learning, and cognitive load explain why users behave the way they do and why many designs fail even when they look clean. Cognitive Psychology: Connecting Mind, Research, and Everyday Experience, by E. Bruce Goldstein, Greg Francis, Ian Neath, 5th Edition https://lnkd.in/gy8vWpN9 2️⃣ Human factors and ergonomics. UX is about fitting systems to humans, not humans to systems. Human factors teaches you how physical, cognitive, and environmental constraints shape interaction, error, fatigue, and performance. Introduction to Human Factors and Ergonomics, 5th Edition by R S Bridger https://lnkd.in/gmxqJU7k 3️⃣ Behavioral science and decision science. People do not behave rationally. Biases, heuristics, habits, and context drive real behavior. If you ignore this, your designs will look logical on paper and fail in the real world. Thinking, Fast and Slow, by Daniel Kahneman https://lnkd.in/gZgzzRuF 4️⃣ Qualitative research methods. Interviewing, observation, diary studies, and thematic analysis are not soft skills. They are structured methods for uncovering meaning, motivation, and breakdowns that metrics alone cannot reveal. Qualitative Research Methods for Psychologists - Constance T. Fischer https://lnkd.in/gK4aWQvy 5️⃣ Quantitative methods and statistics. If you cannot measure behavior, variability, and uncertainty, you cannot make defensible decisions. UX is full of noisy, small, messy data. Knowing how to analyze it properly is a core skill, not a bonus. Handbook of Statistical Modeling for the Social and Behavioral Sciences - Arminger, Clogg, Sobel https://lnkd.in/gT5tcKSu Finally, domain knowledge. Healthcare UX is not fintech UX. Games are not enterprise tools. UX does not exist in a vacuum. You must understand the domain you are designing for. The biggest mistake I see is treating UX as a design specialization. At its core, UX is applied psychology in complex systems.