Monopoly
- Monopoly (1975 on Wang 2200)
- Monopoly (1977 on Mainframe)
- Monopoly (1979 on TRS-80)
- Monopoly (1980 on Sol-20)
-
Monopoly
(1984 on
Commodore 64, 1985 on
ZX Spectrum,
BBC Micro...)
-
Monopoly
(1985 on
DOS)
-
Monopoly
(1988 on
SEGA Master System)
-
Monopoly
(1991 on
NES,
Game Boy, 1992 on
Genesis...)
-
Monopoly
(1993 on
DOS, 1994 on
Amiga)
-
Monopoly
(1993 on
SNES)
-
Monopoly
(1995 on
Windows,
Windows 16-bit, 1996 on
Macintosh)
-
Monopoly
(1997 on
PlayStation)
-
Monopoly
(1999 on
Windows, 2000 on
Macintosh)
-
Monopoly
(1999 on
Game.Com)
-
Monopoly
(1999 on
DOS)
-
Monopoly
(2002 on
Windows)
-
Monopoly
(2004 on
Game Boy Advance)
-
Monopoly
(2008 on
J2ME,
iPod Classic)
-
Monopoly
(2009 on
iPhone, 2010 on
iPad, 2011 on
Macintosh...)
-
Monopoly
(2010 on
PSP,
PlayStation 3, 2012 on
PS Vita)
-
Monopoly
(2010 on
Nintendo DS)
-
Monopoly
(2012 on
Macintosh,
Windows)
-
Monopoly
(2017 on
Nintendo Switch, 2020 on
Stadia)
-
Monopoly
(2019 on
iPhone,
iPad, 2020 on
Android)
-
Monopoly
(2024 on
Windows)
Description official description
The Nintendo 64 received its own adaptation of the classic board game of ruthless capitalism, featuring fully polygonal 3D graphics.
The game includes US and UK board versions and three varieties of game: standard, short and timed. In each, various rule options can be set, including popular house rules like the free parking pot, double money for landing on GO and having to go around once before starting buying, while standard rules like the even build rule, the auctioning of unsold properties and rent immunity in trading can be switched off. Players can be set between two and four, with the computer filling out any number of positions. The personality of the computer opponents can be set in four levels, from cautious to intelligent. Eleven tokens are available, including the money bag, introduced to the game in 1998 by popular vote.
Gameplay is seen in 3D, with an animated roll of the dice, the tokens moving around the board (the walking animations can be turned off), and Mr. Monopoly holding up Chance and Community cards. The camera can be set to five different positions during token movement, and there is a free camera mode for inspecting assets. The game can be saved between turns.
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Credits (Nintendo 64 version)
46 People (45 developers, 1 thanks) · View all
| President |
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| Executive Producer | |
| Creative Director | |
| Senior Product Manager | |
| Chief Creative Officer | |
| Senior V.P. Research and Development | |
| V.P. of Technology | |
| Director of Quality Assurance | |
| Q.A. Manager | |
| Q.A. Supervisor | |
| Q.A. Lead | |
| Managing Director | |
| General Manager | |
| Director of Marketing |
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| Director of Marketing Services | |
| Channel Marketing Director | |
| Channel Marketing Manager | |
| Director of Public Relations | |
| Chief Visual Officer | |
| Manager of Creative Services | |
| Manager of Editorial/Documentation Services | |
| Creative Services Manager | |
| Graphic Designers |
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| Manager of Technical Services | |
| [ full credits ] | |
Collaborations
People credited on this game were also credited on:
- Missile Command, a group of 34 people
- Clue Chronicles: Fatal Illusion, a group of 33 people
- Monopoly Junior, a group of 32 people
- And 22 more...
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Other Games
In addition to this game, these people were also credited on other games:
- Elizabeth Mackney on 231 other games
- Steve Martin on 223 other games
- Michael Craighead on 206 other games
- And 22 more...
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Reviews
Critics
Average score: 64% (based on 7 ratings)
Players
Average score: 2.1 out of 5 (based on 2 ratings with 0 reviews)
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Game added by Terok Nor.
Game added September 7, 2014. Last modified May 31, 2026.