Breakout
- Breakout (1978 on Ohio Scientific)
-
Breakout
(1978 on
Commodore PET/CBM)
- Breakout (1979 on TRS-80)
- Breakout (1979 on COSMAC)
-
Breakout
(1980 on
TRS-80)
-
Breakout
(1980 on
ZX80, 1981 on
ZX81)
-
Breakout
(1981 on
ZX81)
-
Breakout
(1982 on
BBC Micro)
-
Breakout
(1982 on
ZX81)
-
Breakout
(1982 on
VIC-20)
-
Breakout
(2000 on
Windows,
PlayStation, 2001 on
Macintosh)
-
Breakout
(2007 on
DOS)
Description official descriptions
Breakout is a ball-and-paddle game in which the player attempts to demolish a wall of bricks. A paddle moves horizontally along the bottom of the screen and must be positioned to return a bouncing ball. Each brick struck by the ball disappears and awards points, with bricks in the higher rows generally worth more. A ball is lost whenever it passes beneath the paddle.
The ball rebounds at different angles depending on which part of the paddle it strikes, giving the player some control over its path. Its speed increases during longer volleys and after reaching the higher-value rows. Creating an opening and sending the ball behind the wall allows it to rebound repeatedly through the upper bricks. In the arcade version, accomplishing this also reduces the paddle to half its normal width for the remainder of that ball.
Clearing the first wall causes a second to appear. Play continues until both walls have been destroyed or the player has used all available balls. The arcade machine can be configured to provide either three or five balls and supports one or two players, with two-player games played in alternating turns.
The Atari 2600 version uses six rows of colored bricks and provides five balls with which to clear two walls. It includes 12 game variations. Standard Breakout causes the ball to rebound from each brick, while Breakthru allows it to pass through every brick in its path until it reaches a boundary.
Other variations introduce steerable balls, the ability to catch and aim the ball from the paddle, or walls that remain invisible except when a brick is struck. Timed games replace conventional score competition with a race to destroy both walls as quickly as possible. These options can also be combined with several of the standard Breakout and Breakthru rules.
Series +
Breakout series- Next: Super Breakout (1978)
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Spellings
- ス一パーブロック - Japanese spelling (Taito upright model)
- テ ーブルブレイク - Jatre's cocktail table version Japanese spelling
Screenshots
Credits (Arcade version)
4 People
| Designers |
Collaborations
People credited on this game were also credited on:
- Breakout: Recharged, a group of 3 people
- Pinball Construction Set, a group of 2 people
- Casino Inc., a group of 2 people
Other Games
In addition to this game, these people were also credited on other games:
- Steve Jobs on 17 other games
- Nolan Bushnell on 16 other games
- Steve Wozniak on 12 other games
- And 1 more...
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Reviews
Critics
Average score: 66% (based on 11 ratings)
Players
Average score: 3.2 out of 5 (based on 70 ratings with 4 reviews)
The Good
We can see with this game that Atari has done some improvement in programming the games. Now we're going even further away from the original Pong. Whether you play alone or with up to 3 other players, the game is equally fun. I'm still surprised how such a simple game can offer so many hours of entertainment.
Well, simple applies mostly to the concept. Because time, you can choose the angle of the bounce, though it's really not that easy to control. And if you get really good, you may decide to dig a hole through all the walls really early so you get points faster by accessing to the last wall and by having your ball bouncing up and down the upper screen for a while, IF you can handle having your paddle shorter right at the start...
You may also optionally "catch the ball" so you can aim a little more, but I personally wasn't too excited about this feature. Not enough challenge I guess!
This little game is a classic that many remembers and that concept has often been imitated since then.
The Bad
Even if the developers tried to offer variations on the game, the basic principle remains the same: you get to bounce the ball on a wall. Even if the wall optionally disappears, the gameplay is mainly the same. Nice try though!
The graphics are quite basic, but at least, they are colorful and don't take away much of the pleasure. I cannot say the same for the beeps sounds that Atari kept as a trademark. But you can always turn it off...
The Bottom Line
The game is a more complex variation of good ol' Pong. Up your screen, you have several layers of brick walls. You have to bounce the ball on the walls with the help of your paddle. Each time you touch a brick, it disappears, allowing you to hit the next wall. After 8 hits, the ball goes faster. When you reach the last wall, your paddle shrinks to make it more difficult. The further the wall is, the more points you get. The angle of the pitch depends where the ball bounces on your paddle.
Atari 2600 · by RobinHud (68) · 2005
The Good
There wasn't really that much I really really liked, I mean, it's one of the original breakout games. I think it was the first one with color so that's cool. Um, I mean there really isn't that much to be said about it. It doesn't really blow me away.
The Bad
Like I said before, It's one of the first breakout games, heck, it's one of the first video games. There's not much to complain about considering what it was competing with. Find me a better Breakout game made in when this one was and then we'll talk.
The Bottom Line
Breakout is your basic Breakout game. (Isn't it great i'm writing such insightful comments? I'd recommend it to anybody who really likes breakout, and that's about it.
Atari 2600 · by VortexS130 (73) · 2005
Quick Fun in Brick-Busting Bites
The Good
Breakout is one of those timeless concepts that’s easy to pick up and start playing. On the Atari 2600, it’s challenging enough to keep you on your toes, but it never feels unfair or impossibly hard. That balance makes it satisfying to clear a row of bricks without getting too frustrated. It’s pure arcade simplicity in cartridge form.
The Bad
As much as I appreciate the challenge, the game just doesn’t hold my attention for very long. After a round or two, I usually feel like I’ve had my fill. Without power-ups or extra twists, it can feel a bit repetitive - especially compared to later takes on the same idea.
The Bottom Line
Breakout does exactly what it sets out to do: give you a quick, satisfying brick-busting fix. It’s fun in short bursts, but not something I find myself playing for long stretches. Still, as an early Atari 2600 title, it’s a classic worth firing up once in a while - earning a steady 3 out of 5 stars from me.
Atari 2600 · by Romano Mlinarevic (11) · 2025
Discussion
| Subject | By | Date |
|---|---|---|
| RIP Steve Bristow! | Pseudo_Intellectual (68585) | Feb 25, 2015 |
Trivia
1001 Video Games
Breakout appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Apple
The participation of Apple founders Steve Jobs and Steve Wozniak in the development of the original arcade version of this game (following a design by Atari founder Nolan Bushnell) may explain why some version of it (e.g. BRICK OUT) is always one of the first games available for play on any Apple platform.
Book
The Atari 2600 version of this game was the primary subject of one of the earliest popular books concerning video games, David Sudnow's 1979 Pilgrim in the Microworld, an account of his obsessive descent into its world of balls and bricks.
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Contributors to this Entry
Game added by Servo.
Atari VCS added by Sciere. Windows, Xbox 360 added by Alaka. Arcade added by Pseudo_Intellectual. Antstream added by lights out party.
Additional contributors: jean-louis, Pseudo_Intellectual, vedder, FatherJack.
Game added April 22, 2003. Last modified October 12, 2026.