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                            <title><![CDATA[ Latest from Windows Central in News ]]></title>
                <link>https://www.windowscentral.com/news</link>
        <description><![CDATA[ All the latest news content from the Windows Central team ]]></description>
                                    <lastBuildDate>Tue, 20 Oct 2026 10:44:27 +0000</lastBuildDate>
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                                                            <title><![CDATA[ Microsoft wants Edge to install security updates without restarting ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Microsoft is testing a way to <strong>update Edge without forcing a restart</strong>, potentially letting you keep working while it switches to a more secure version.</p><p>Browser updates can interrupt your work, so you might put off restarting the browser. However, this can delay important security fixes. Microsoft's solution aims to solve both problems by <strong>updating Edge in the background</strong> while keeping compatible tabs open. </p><p>The <a href="https://blogs.windows.com/msedgedev/2026/10/15/faster-protection-fewer-interruptions-how-microsoft-edge-is-rethinking-updates/" target="_blank">project is still an early experiment</a>, <strong>not a feature you can use today</strong>. Microsoft says the prototype isn't part of Edge's production code or the Chromium project.</p><h2 id="microsoft-wants-edge-updates-to-be-seamless">Microsoft wants Edge updates to be seamless</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/QY3IEkey1NQ" allowfullscreen></iframe></div></div><p>Currently, browser updates require a restart to safely switch to a newer version. Although Microsoft Edge can restore your open tabs afterward, restarting can still interrupt your work. Microsoft's prototype aims to change that by downloading an update in the background and <strong>moving the browser and its supporting processes to the newer version while keeping your work available</strong>.</p><p>For example, imagine you're filling out a long online form when a security update becomes available. Instead of asking you to restart Edge and interrupt your work, the browser would update in the background while you continue working.</p><p>Microsoft demonstrated the prototype in a video, and when the company clicked the "Update" button, the browser switched to the new version while keeping compatible tabs open. <strong>Eventually, the goal is to apply updates automatically without requiring users to click anything</strong>.</p><p>One limitation is that existing tabs can stay open only if they're compatible with the new version. Other tabs will switch to the updated version when you navigate to them.</p><h2 id="ai-makes-faster-security-updates-more-important">AI makes faster security updates more important</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4048px;"><p class="vanilla-image-block" style="padding-top:56.23%;"><img id="5AcyXvHRVQQyQqeAfN9U9C" name="Copilot-Mode-try-Microsoft-Edge-signup" alt="Image of Microsoft's new Copilot Mode option for its Edge web browser in July 2025." src="https://cdn.mos.cms.futurecdn.net/5AcyXvHRVQQyQqeAfN9U9C-1920-80.jpg" mos="" align="middle" fullscreen="" width="4048" height="2276" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future | Daniel Rubino)</span></figcaption></figure><p>The project isn't only about convenience. Microsoft notes that <strong>AI is accelerating vulnerability discovery and changing the pace of attacks</strong>, increasing the need to roll out security fixes more quickly. The company describes the time between a security fix becoming available and an update being applied as the "patch gap." During this period, users who don't install the fix remain vulnerable.</p><div><blockquote><p>A security update can only protect you after apply it. Restarts add friction to that gap: people may keep a browser open for days because they are in the middle of something important.</p><p>Microsoft</p></blockquote></div><p>The requirement to restart the browser can also make the problem worse when people postpone updates because they don't want interruptions. As a result, applying security updates faster could <strong>reduce the time users remain exposed to known vulnerabilities</strong>.</p><h2 id="so-when-can-we-use-it">So, when can we use it?</h2><p>This isn't built into the current version of the browser, so don't go through the settings trying to find the option. Microsoft says that the prototype isn't part of the browser or the <a href="https://www.chromium.org/Home/">Chromium project</a>. Instead, the company is sharing its work early and inviting developers and other organizations to collaborate on this project.</p><h2 id="edge-already-has-an-update-option-for-idle-devices">Edge already has an update option for idle devices</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="WB4QjRS36Xh3ZJ9x4tmHFA" name="microsoft-edge-update-restart-2021.jpg" alt="Microsoft Edge Update Restart" src="https://cdn.mos.cms.futurecdn.net/WB4QjRS36Xh3ZJ9x4tmHFA-1920-80.jpg" mos="" align="middle" fullscreen="" width="2048" height="1536" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Daniel Rubino / Windows Central)</span></figcaption></figure><p>While the company continues developing its new update mechanism, <a href="https://support.microsoft.com/en-us/edge/automatically-update-microsoft-edge-when-your-device-is-idle" target="_blank">Microsoft Edge already offers a feature</a> called <strong>"Restart to update on idle," </strong>previously known as "Instant Updates."</p><p>The feature restarts Edge when your device is idle, installs the update, and reopens your tabs. It still requires a restart, but the interruption happens when you're not using the browser.</p><h2 id="what-39-s-next">What's next?</h2><p>For now, Microsoft Edge's existing update options help reduce delays, while the seamless-updates prototype offers a glimpse of what could come next. <strong>Microsoft hasn't announced when, or whether, this approach will become available</strong>. The company is sharing the prototype early to encourage collaboration with the community.</p><p>However, we'll have to wait and see whether the concept will make it into a future version of the browser. <em><strong>What are your thoughts on this new way to update the browser?</strong></em><em> Let me know in the comments.</em></p><h2 id="more-resources">More resources</h2><p>Explore more in-depth how-to guides, troubleshooting advice, and essential tips to get the most out of Windows 11 and 10. Start browsing here:</p><ul><li><a href="https://www.windowscentral.com/software-apps/windows-11">Windows 11 on Windows Central — All you need to know</a></li><li><a href="https://www.windowscentral.com/software-apps/windows-10">Windows 10 on Windows Central — All you need to know</a></li></ul><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/microsoft/windows-11/microsoft-edge-browser-updates-without-restarts-prototype</link>
                                                                            <description>
                            <![CDATA[ Microsoft is testing a way to update Edge without restarting the browser, keeping compatible tabs open while applying important security fixes. ]]>
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                                                                        <pubDate>Tue, 20 Oct 2026 10:44:27 +0000</pubDate>                                                                                                                                <updated>Tue, 20 Oct 2026 10:48:18 +0000</updated>
                                                                                                                                            <category><![CDATA[Windows 11]]></category>
                                                    <category><![CDATA[Microsoft]]></category>
                                                    <category><![CDATA[Windows]]></category>
                                                                                                <author><![CDATA[ mhuck@live.com (Mauro Huculak) ]]></author>                    <dc:creator><![CDATA[ Mauro Huculak ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/uFWXqRfVL72iJz8uyzRsrV-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Mauro Huculak has been a Windows How-To Expert contributor at WindowsCentral.com for over a decade, with more than 23 years of combined experience in IT and technical writing. He holds professional certifications from Microsoft (MCSA), Cisco (CCNP), VMware (VCP), and CompTIA (A+, Network+), and has been recognized as a long-time Microsoft MVP. Outside of tech, Mauro enjoys cycling, hiking, and discovering great food.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Ben Wilson, Mauro Huculak | Windows Central]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Microsoft Edge version number displayed within the browser on Windows 11 with a green desktop wallpaper]]></media:description>                                                            <media:text><![CDATA[Microsoft Edge version number displayed within the browser on Windows 11 with a green desktop wallpaper]]></media:text>
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                                <p>Microsoft is testing a way to <strong>update Edge without forcing a restart</strong>, potentially letting you keep working while it switches to a more secure version.</p><p>Browser updates can interrupt your work, so you might put off restarting the browser. However, this can delay important security fixes. Microsoft's solution aims to solve both problems by <strong>updating Edge in the background</strong> while keeping compatible tabs open. </p><p>The <a href="https://blogs.windows.com/msedgedev/2026/10/15/faster-protection-fewer-interruptions-how-microsoft-edge-is-rethinking-updates/" target="_blank">project is still an early experiment</a>, <strong>not a feature you can use today</strong>. Microsoft says the prototype isn't part of Edge's production code or the Chromium project.</p><h2 id="microsoft-wants-edge-updates-to-be-seamless">Microsoft wants Edge updates to be seamless</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/QY3IEkey1NQ" allowfullscreen></iframe></div></div><p>Currently, browser updates require a restart to safely switch to a newer version. Although Microsoft Edge can restore your open tabs afterward, restarting can still interrupt your work. Microsoft's prototype aims to change that by downloading an update in the background and <strong>moving the browser and its supporting processes to the newer version while keeping your work available</strong>.</p><p>For example, imagine you're filling out a long online form when a security update becomes available. Instead of asking you to restart Edge and interrupt your work, the browser would update in the background while you continue working.</p><p>Microsoft demonstrated the prototype in a video, and when the company clicked the "Update" button, the browser switched to the new version while keeping compatible tabs open. <strong>Eventually, the goal is to apply updates automatically without requiring users to click anything</strong>.</p><p>One limitation is that existing tabs can stay open only if they're compatible with the new version. Other tabs will switch to the updated version when you navigate to them.</p><h2 id="ai-makes-faster-security-updates-more-important">AI makes faster security updates more important</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4048px;"><p class="vanilla-image-block" style="padding-top:56.23%;"><img id="5AcyXvHRVQQyQqeAfN9U9C" name="Copilot-Mode-try-Microsoft-Edge-signup" alt="Image of Microsoft's new Copilot Mode option for its Edge web browser in July 2025." src="https://cdn.mos.cms.futurecdn.net/5AcyXvHRVQQyQqeAfN9U9C-1920-80.jpg" mos="" align="middle" fullscreen="" width="4048" height="2276" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future | Daniel Rubino)</span></figcaption></figure><p>The project isn't only about convenience. Microsoft notes that <strong>AI is accelerating vulnerability discovery and changing the pace of attacks</strong>, increasing the need to roll out security fixes more quickly. The company describes the time between a security fix becoming available and an update being applied as the "patch gap." During this period, users who don't install the fix remain vulnerable.</p><div><blockquote><p>A security update can only protect you after apply it. Restarts add friction to that gap: people may keep a browser open for days because they are in the middle of something important.</p><p>Microsoft</p></blockquote></div><p>The requirement to restart the browser can also make the problem worse when people postpone updates because they don't want interruptions. As a result, applying security updates faster could <strong>reduce the time users remain exposed to known vulnerabilities</strong>.</p><h2 id="so-when-can-we-use-it">So, when can we use it?</h2><p>This isn't built into the current version of the browser, so don't go through the settings trying to find the option. Microsoft says that the prototype isn't part of the browser or the <a href="https://www.chromium.org/Home/">Chromium project</a>. Instead, the company is sharing its work early and inviting developers and other organizations to collaborate on this project.</p><h2 id="edge-already-has-an-update-option-for-idle-devices">Edge already has an update option for idle devices</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="WB4QjRS36Xh3ZJ9x4tmHFA" name="microsoft-edge-update-restart-2021.jpg" alt="Microsoft Edge Update Restart" src="https://cdn.mos.cms.futurecdn.net/WB4QjRS36Xh3ZJ9x4tmHFA-1920-80.jpg" mos="" align="middle" fullscreen="" width="2048" height="1536" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Daniel Rubino / Windows Central)</span></figcaption></figure><p>While the company continues developing its new update mechanism, <a href="https://support.microsoft.com/en-us/edge/automatically-update-microsoft-edge-when-your-device-is-idle" target="_blank">Microsoft Edge already offers a feature</a> called <strong>"Restart to update on idle," </strong>previously known as "Instant Updates."</p><p>The feature restarts Edge when your device is idle, installs the update, and reopens your tabs. It still requires a restart, but the interruption happens when you're not using the browser.</p><h2 id="what-39-s-next">What's next?</h2><p>For now, Microsoft Edge's existing update options help reduce delays, while the seamless-updates prototype offers a glimpse of what could come next. <strong>Microsoft hasn't announced when, or whether, this approach will become available</strong>. The company is sharing the prototype early to encourage collaboration with the community.</p><p>However, we'll have to wait and see whether the concept will make it into a future version of the browser. <em><strong>What are your thoughts on this new way to update the browser?</strong></em><em> Let me know in the comments.</em></p><h2 id="more-resources">More resources</h2><p>Explore more in-depth how-to guides, troubleshooting advice, and essential tips to get the most out of Windows 11 and 10. Start browsing here:</p><ul><li><a href="https://www.windowscentral.com/software-apps/windows-11">Windows 11 on Windows Central — All you need to know</a></li><li><a href="https://www.windowscentral.com/software-apps/windows-10">Windows 10 on Windows Central — All you need to know</a></li></ul><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
                                                            </article>
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                                                            <title><![CDATA[ One of Modern Warfare 4's most degenerate challenges has already been beaten ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.windowscentral.com/tag/call-of-duty-modern-warfare-4">Call of Duty: Modern Warfare 4</a> doesn't even launch fully until October 23, but one of the <a href="https://www.reddit.com/r/modernwarfare4/comments/1x9jz23/yolo_mode_completed/">hardest challenges in this year's game has already been beaten</a>. </p><p>Exhibiting truly heroic levels of degeneracy, the first players have cleared the hardest difficulty setting in the campaign and unlocked their reward. Not realism, of course; this year we've got YOLO. </p><p>The reward is a Calling Card that you're definitely not going to see all that many players showing off because of how difficult it is to acquire. And also you can't show it off until at least <a href="https://www.windowscentral.com/gaming/call-of-duty/call-of-duty-modern-warfare-4-dmz-will-be-playable-early-heres-when-and-how-you-can-deploy">DMZ early access</a> begins on October 20. If you don't know <strong>why </strong>this is so hard, let me set out the path you have to take. </p><ul><li>Beat the campaign</li><li>Beat the campaign again on Realism to unlock YOLO.</li><li>Beat the campaign with <strong>one life</strong> to unlock the Calling Card.</li></ul><p>So you have to beat the campaign twice before you can even begin, because Realism difficulty isn't available until you've done one completion. At least it doesn't seem to matter which difficulty you do first to get the Realism unlock. </p><p>I've done my traditional first run on Regular to get it done quickly and get cracking with the achievements, and I've got Realism waiting to destroy me. </p><figure class="inline-layout"><fw-storyblock channel="windows_central" playlist="gkkPb4"></fw-storyblock></figure><p>YOLO is a permadeath mode on Realism difficulty. You get one life. If you go down, your run is over, and you go back to the very beginning of the campaign. It is brutal. And yet we're already seeing the first players having completed it. Presumably they haven't slept much since Friday. </p><p>There is an apparent 'cheese' some folks have suggested works, which involves quickly restarting the current mission from the menu if it looks like you're about to go down. But I've also seen people say that you can't save and quit and do it over multiple sessions, because it warns you that you'll lose your progress. </p><p>Others have said they've been able to quit just fine and come back. If you know for sure, do please put it in the comments below, because who knows what's real on the internet these days. </p><p>The apparent Calling Card reward can be seen <a href="https://x.com/GoingDarkCOD/status/2112252612003455246">here,</a> though since the Calling Card collection doesn't go live until DMZ early access, it could also be a troll. We'll soon know. </p><p>If you see this Calling Card pop up in one of your lobbies, though, know what you're dealing with. A player who doesn't sleep. Or a hacker. Either way, probably run the opposite direction. </p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/call-of-duty/modern-warfare-4s-most-degenerate-challenge-so-far-has-already-been-completed-and-heres-what-you-get</link>
                                                                            <description>
                            <![CDATA[ There's no way that people who have already finished the Modern Warfare 4 campaign on YOLO difficulty have slept since early access began. But those people are out there. ]]>
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                                                                        <pubDate>Mon, 19 Oct 2026 20:36:55 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Call of Duty]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ richard.devine@futurenet.com (Richard Devine) ]]></author>                    <dc:creator><![CDATA[ Richard Devine ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rqoHuuMZfDvqSrdm3eWFxb-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hey, I&#039;m Richard Devine. As the &lt;strong&gt;Managing Editor&lt;/strong&gt; at &lt;strong&gt;Windows Central&lt;/strong&gt;, I spend my days (and way too many nights) looking at &lt;strong&gt;Windows&lt;/strong&gt;, PCs, open-source, and the latest in gaming.&lt;/p&gt;&lt;p&gt;While I live in Windows, my heart is often in the terminal. I love &lt;strong&gt;open-source software &lt;/strong&gt;and spend a lot of time digging through &lt;strong&gt;GitHub&lt;/strong&gt; to find the next &quot;must-have&quot; tool that most people haven&#039;t heard of yet. Whether it&#039;s perfecting a &lt;strong&gt;WSL (Windows Subsystem for Linux)&lt;/strong&gt; workflow or helping bridge the gap between Windows and &lt;strong&gt;Linux&lt;/strong&gt;, I’m all about finding ways to make our PCs do more.&lt;/p&gt;&lt;p&gt;When the work laptop closes, the gaming PC stays on. I’ve spent more hours than I’d like to admit in the dark streets of &lt;strong&gt;The Division 2&lt;/strong&gt;, chasing the perfect line in &lt;strong&gt;Forza Horizon&lt;/strong&gt;, or keeping up with the ever-changing meta in &lt;strong&gt;Call of Duty&lt;/strong&gt;.&lt;/p&gt;&lt;p&gt;For me, it’s not just about playing the games it’s also about the community that keeps them alive. I’m here to make sure you have the best info, the neatest tools, and a better experience every time you hit the power button.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[What do you mean you&amp;#39;ve already beaten it on YOLO? ]]></media:description>                                                            <media:text><![CDATA[Screenshots from Call of Duty Modern Warfare 4]]></media:text>
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                                <p><a href="https://www.windowscentral.com/tag/call-of-duty-modern-warfare-4">Call of Duty: Modern Warfare 4</a> doesn't even launch fully until October 23, but one of the <a href="https://www.reddit.com/r/modernwarfare4/comments/1x9jz23/yolo_mode_completed/">hardest challenges in this year's game has already been beaten</a>. </p><p>Exhibiting truly heroic levels of degeneracy, the first players have cleared the hardest difficulty setting in the campaign and unlocked their reward. Not realism, of course; this year we've got YOLO. </p><p>The reward is a Calling Card that you're definitely not going to see all that many players showing off because of how difficult it is to acquire. And also you can't show it off until at least <a href="https://www.windowscentral.com/gaming/call-of-duty/call-of-duty-modern-warfare-4-dmz-will-be-playable-early-heres-when-and-how-you-can-deploy">DMZ early access</a> begins on October 20. If you don't know <strong>why </strong>this is so hard, let me set out the path you have to take. </p><ul><li>Beat the campaign</li><li>Beat the campaign again on Realism to unlock YOLO.</li><li>Beat the campaign with <strong>one life</strong> to unlock the Calling Card.</li></ul><p>So you have to beat the campaign twice before you can even begin, because Realism difficulty isn't available until you've done one completion. At least it doesn't seem to matter which difficulty you do first to get the Realism unlock. </p><p>I've done my traditional first run on Regular to get it done quickly and get cracking with the achievements, and I've got Realism waiting to destroy me. </p><figure class="inline-layout"><fw-storyblock channel="windows_central" playlist="gkkPb4"></fw-storyblock></figure><p>YOLO is a permadeath mode on Realism difficulty. You get one life. If you go down, your run is over, and you go back to the very beginning of the campaign. It is brutal. And yet we're already seeing the first players having completed it. Presumably they haven't slept much since Friday. </p><p>There is an apparent 'cheese' some folks have suggested works, which involves quickly restarting the current mission from the menu if it looks like you're about to go down. But I've also seen people say that you can't save and quit and do it over multiple sessions, because it warns you that you'll lose your progress. </p><p>Others have said they've been able to quit just fine and come back. If you know for sure, do please put it in the comments below, because who knows what's real on the internet these days. </p><p>The apparent Calling Card reward can be seen <a href="https://x.com/GoingDarkCOD/status/2112252612003455246">here,</a> though since the Calling Card collection doesn't go live until DMZ early access, it could also be a troll. We'll soon know. </p><p>If you see this Calling Card pop up in one of your lobbies, though, know what you're dealing with. A player who doesn't sleep. Or a hacker. Either way, probably run the opposite direction. </p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ I wasn't prepared for how fast Microsoft's new Photos app performs ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Microsoft's Photos app is about to get a major upgrade. Microsoft recently highlighted how the app is faster, more efficient, and full of new features. The upgraded Photos app will feature a new Gallery, Editor, and Viewer.</p><p>Details about the new Photos app were shared in a <a href="https://blogs.windows.com/windowsexperience/2026/10/15/meet-the-new-photos-app-on-windows-11/"><strong>Microsoft blog post</strong></a>, but images and videos have since shown off the level of improvement we can expect.</p><p>Based on early impressions of the app, the new Photos experience could be a go-to way to view and edit images on Windows 11 rather than an app you scroll past after right-clicking and selecting "Open with."</p><h2 id="new-features">New features</h2><p>The three main additions to the Photos app are the <strong>new Gallery, Editor, and Viewer</strong>. Those experiences are designed to, "help you rediscover and organize your collection, give you more capable tools for your favorite shots, and make the everyday experience faster," according to Microsoft.</p><p>The new Gallery gathers together <strong>photos from your PC, OneDrive, and iCloud</strong> into a single space. You can then search for images using text, filter photos to see specific people, or browse Moments created by the app or albums you've organized.</p><p>You can use natural language to find images in your gallery, such as searching "sunset at the beach." That saves you the hassle of searching for specific file names.</p><p>The new Editor loads 25 percent faster, according to Microsoft. It includes tools to crop, enhance, repair, and stylize photos.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2110790405214360039"><p lang="en" dir="ltr">Super excited to ship the new Photo Viewer and Editor!  Faster launch times, nearly 50% less RAM used by the Editor, and tons of new features!One detail worth showing off: Photo Viewer is now edge-to-edge. Zoom into a photo and watch it take over the entire window! https://t.co/5mKMO87PVl<a href="https://twitter.com/cantworkitout/status/2110790405214360039">October 15, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Microsoft rebuilt the new Editor from the ground up with WinUI 3, which is the modern framework used to create apps. Notably, only certain parts of the new Photos app are built with WinUI 3.</p><p>On top of the normal features you'd expect from an editor, such as cropping an image, the new Photos app has some advanced features like Relight. With that tool, you can add up to three light sources to an image and dynamically adjust lighting in the photo.</p><p>Microsoft added support for editing and saving HEIC and WebP images as well as the ability to preserve the color and contrast of HDR photos throughout the editing process.</p><p>The new Viewer in the Photos app is also called "native" by Microsoft, though the blog post does not specify that it is built with WinUI 3. It now has better support for HDR viewing and supports more file types, including SVG files.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-exgw2X"></div>                            </div>                            <script src="https://kwizly.com/embed/exgw2X.js" async></script><h2 id="speed-improvements">Speed improvements</h2><p>I'm excited to try the new features in the Photos app, but the speed of the app is what has stood out to me the most. Diego Baca, Microsoft's Vice President of Design for Windows, shared a video showing the new gallery.</p><p>Baca scrolls within the Photos gallery and hundreds of photo previews load instantly. Even when pausing the video, there is only one instance of stuttering or the app having to take a moment to load images.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2110919759634260328"><p lang="en" dir="ltr">Photos gallery super fast 👀 🖼️ https://t.co/g4k9W9yhG6<a href="https://twitter.com/cantworkitout/status/2110919759634260328">October 16, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>I thought for a moment I may have been judging the old Photos gallery too harshly, but a quick test put that concern to rest. Scrolling through my gallery on my main PC, which does not have the improved Photos app yet, I can watch thumbnails load one at a time. It's like switching from dial-up internet to broadband.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1908px;"><p class="vanilla-image-block" style="padding-top:56.50%;"><img id="sfVsh3rnAByN5ZZWMekSK7" name="Old-Photos-app-loading" alt="Microsoft Photos displaying a Gallery view filled with blank thumbnail placeholders as images fail to load quickly." src="https://cdn.mos.cms.futurecdn.net/sfVsh3rnAByN5ZZWMekSK7-1920-80.jpg" mos="" align="middle" fullscreen="" width="1908" height="1078" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">If I scroll through the old Photos app quickly, I can get an entire page of unloaded thumbnails. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Several parts of the app have been sped up, such as Viewer launching 15 percent faster on average and up to 30 percent faster for HEIC images.</p><p>Earlier this year, we covered Microsoft's Rudy Huyn assembling a team to work on Windows apps. We've seen some of the fruits of that team already, but the new Photos app is by far the biggest improvement connected to them.</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/software-apps/i-needed-to-see-the-new-windows-11-photos-app-in-action-to-fathom-how-fast-it-is-its-like-switching-from-dial-up-to-broadband</link>
                                                                            <description>
                            <![CDATA[ Microsoft's redesigned Photos app adds new features, but its biggest upgrade may be finally fixing years of slow performance. ]]>
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                                                                        <pubDate>Mon, 19 Oct 2026 16:58:49 +0000</pubDate>                                                                                                                                <updated>Tue, 20 Oct 2026 09:22:39 +0000</updated>
                                                                                                                                            <category><![CDATA[Software Apps]]></category>
                                                                                                <author><![CDATA[ sean.endicott@futurenet.com (Sean Endicott) ]]></author>                    <dc:creator><![CDATA[ Sean Endicott ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/wWPebJwXHCt2b2fMGNpqMG-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Sean Endicott is a News Writer at Windows Central, where he covers Windows 11, Surface hardware, Microsoft 365, AI, apps, and the broader Windows ecosystem. He has been writing about Microsoft since 2017 and has published well over a thousand articles across the site.&lt;/p&gt;&lt;p&gt;His coverage spans breaking news, analysis, feature reporting, and opinion, with a focus on developments across Microsoft’s software and hardware platforms. This includes Windows updates, Surface launches, changes across Microsoft 365, and the company’s increasing focus on AI and services across its ecosystem.&lt;/p&gt;&lt;p&gt;In addition to daily reporting, Sean writes &lt;a href=&quot;https://www.windowscentral.com/tag/windows-wrap&quot;&gt;Windows Wrap&lt;/a&gt;, a weekly column that collects the most important stories from the week and looks at how they fit together across Windows and the wider PC space.&lt;/p&gt;&lt;p&gt;Before joining Windows Central full-time, Sean worked in journalism and media production after earning a First Class degree in Broadcast Journalism from Nottingham Trent University. He has experience in live production and broadcast environments, which led into covering fast-moving technology news and developments as they happen.&lt;/p&gt;&lt;p&gt;Outside of tech, Sean is an award-winning American football coach based in Nottingham, England. He was named BAFCA Youth Coach of the Year in 2024 and continues to coach youth American football alongside his work covering Microsoft.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Gallery experience in Microsoft Photos on Windows 11, showing photo thumbnails organized chronologically with timeline navigation and filtering options.]]></media:description>                                                            <media:text><![CDATA[The Gallery experience in Microsoft Photos on Windows 11, showing photo thumbnails organized chronologically with timeline navigation and filtering options.]]></media:text>
                                <media:title type="plain"><![CDATA[The Gallery experience in Microsoft Photos on Windows 11, showing photo thumbnails organized chronologically with timeline navigation and filtering options.]]></media:title>
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                                <p>Microsoft's Photos app is about to get a major upgrade. Microsoft recently highlighted how the app is faster, more efficient, and full of new features. The upgraded Photos app will feature a new Gallery, Editor, and Viewer.</p><p>Details about the new Photos app were shared in a <a href="https://blogs.windows.com/windowsexperience/2026/10/15/meet-the-new-photos-app-on-windows-11/"><strong>Microsoft blog post</strong></a>, but images and videos have since shown off the level of improvement we can expect.</p><p>Based on early impressions of the app, the new Photos experience could be a go-to way to view and edit images on Windows 11 rather than an app you scroll past after right-clicking and selecting "Open with."</p><h2 id="new-features">New features</h2><p>The three main additions to the Photos app are the <strong>new Gallery, Editor, and Viewer</strong>. Those experiences are designed to, "help you rediscover and organize your collection, give you more capable tools for your favorite shots, and make the everyday experience faster," according to Microsoft.</p><p>The new Gallery gathers together <strong>photos from your PC, OneDrive, and iCloud</strong> into a single space. You can then search for images using text, filter photos to see specific people, or browse Moments created by the app or albums you've organized.</p><p>You can use natural language to find images in your gallery, such as searching "sunset at the beach." That saves you the hassle of searching for specific file names.</p><p>The new Editor loads 25 percent faster, according to Microsoft. It includes tools to crop, enhance, repair, and stylize photos.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2110790405214360039"><p lang="en" dir="ltr">Super excited to ship the new Photo Viewer and Editor!  Faster launch times, nearly 50% less RAM used by the Editor, and tons of new features!One detail worth showing off: Photo Viewer is now edge-to-edge. Zoom into a photo and watch it take over the entire window! https://t.co/5mKMO87PVl<a href="https://twitter.com/cantworkitout/status/2110790405214360039">October 15, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Microsoft rebuilt the new Editor from the ground up with WinUI 3, which is the modern framework used to create apps. Notably, only certain parts of the new Photos app are built with WinUI 3.</p><p>On top of the normal features you'd expect from an editor, such as cropping an image, the new Photos app has some advanced features like Relight. With that tool, you can add up to three light sources to an image and dynamically adjust lighting in the photo.</p><p>Microsoft added support for editing and saving HEIC and WebP images as well as the ability to preserve the color and contrast of HDR photos throughout the editing process.</p><p>The new Viewer in the Photos app is also called "native" by Microsoft, though the blog post does not specify that it is built with WinUI 3. It now has better support for HDR viewing and supports more file types, including SVG files.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-exgw2X"></div>                            </div>                            <script src="https://kwizly.com/embed/exgw2X.js" async></script><h2 id="speed-improvements">Speed improvements</h2><p>I'm excited to try the new features in the Photos app, but the speed of the app is what has stood out to me the most. Diego Baca, Microsoft's Vice President of Design for Windows, shared a video showing the new gallery.</p><p>Baca scrolls within the Photos gallery and hundreds of photo previews load instantly. Even when pausing the video, there is only one instance of stuttering or the app having to take a moment to load images.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2110919759634260328"><p lang="en" dir="ltr">Photos gallery super fast 👀 🖼️ https://t.co/g4k9W9yhG6<a href="https://twitter.com/cantworkitout/status/2110919759634260328">October 16, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>I thought for a moment I may have been judging the old Photos gallery too harshly, but a quick test put that concern to rest. Scrolling through my gallery on my main PC, which does not have the improved Photos app yet, I can watch thumbnails load one at a time. It's like switching from dial-up internet to broadband.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1908px;"><p class="vanilla-image-block" style="padding-top:56.50%;"><img id="sfVsh3rnAByN5ZZWMekSK7" name="Old-Photos-app-loading" alt="Microsoft Photos displaying a Gallery view filled with blank thumbnail placeholders as images fail to load quickly." src="https://cdn.mos.cms.futurecdn.net/sfVsh3rnAByN5ZZWMekSK7-1920-80.jpg" mos="" align="middle" fullscreen="" width="1908" height="1078" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">If I scroll through the old Photos app quickly, I can get an entire page of unloaded thumbnails. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Several parts of the app have been sped up, such as Viewer launching 15 percent faster on average and up to 30 percent faster for HEIC images.</p><p>Earlier this year, we covered Microsoft's Rudy Huyn assembling a team to work on Windows apps. We've seen some of the fruits of that team already, but the new Photos app is by far the biggest improvement connected to them.</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ What happens when Xbox Game Pass meets Linux? Xodus Nexus has the answer. ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.windowscentral.com/tag/xbox-game-pass">Xbox Game Pass</a> is, by far, one of the best deals in gaming. It gives players access to hundreds of titles at a relatively affordable price (<a href="https://www.windowscentral.com/hardware/handheld-gaming-pc/valves-new-steam-deck-restock-comes-with-a-huge-price-hike" target="_blank">at least after the price cut a few months ago</a>), but PC Game Pass has always been tied to needing a Windows-based device. That meant handhelds running <a href="https://www.windowscentral.com/tag/steamos">SteamOS</a> were out of luck.</p><p>That has now all changed, thanks to <a href="https://github.com/domsvoboda/xodus-nexus/" target="_blank">Xodus Nexus</a>, an independent and unofficial project that lets you natively play Xbox games on your Linux devices, including the <a href="https://www.windowscentral.com/tag/steam-deck">Steam Deck</a> and Steam Machine.</p><h2 id="could-this-convince-xbox-gamers-to-switch-to-linux">Could this convince Xbox gamers to switch to Linux?</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/Y-boKtw-DVo" allowfullscreen></iframe></div></div><p>You might be wondering how this works. Well, essentially, it lets you sign in to your Microsoft account, browse your library, and then use Proton as a translation layer to play your games natively on Linux. </p><p><a href="https://github.com/domsvoboda/xodus-nexus/wiki" target="_blank">According to the project documentation</a>, you can browse the Store, install games you own or access through a subscription, and play with one shared runtime. Xbox sign-in and cloud saves are also available for supported games.</p><p>Right now, it <em>can’t</em> play every Xbox game on Linux, but the list so far is still impressive. It includes titles like <a href="https://www.windowscentral.com/gaming/xbox/gears-of-war-e-day-review-in-progress">Gears of War: E-Day</a>, Deep Rock Galactic, <a href="https://www.windowscentral.com/gaming/minecraft/minecraft-dungeons-2-review-round-up">Minecraft Dungeons II</a>, <a href="https://www.windowscentral.com/gaming/forza">Forza Horizon 6</a>, No Man’s Sky, Doom: The Dark Ages, and Sea of Thieves, all with the usual Xbox bells and whistles and multiplayer support. </p><p>The full list of compatible games can be found <a href="https://github.com/domsvoboda/xodus-nexus/wiki/Compatibility" target="_blank"><strong>here</strong></a>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMPpgX"></div>                            </div>                            <script src="https://kwizly.com/embed/eMPpgX.js" async></script><p>I always hoped Xbox would release their games on Linux at some point, though I understand how that could be a bit counter-intuitive to Xbox’s plans for Windows and their own gaming hardware. Despite Linux being home to a small number of players, it’s still a competitor in the space. And well... Xbox porting to competing hardware didn’t really go over all too well last time, with <a href="https://www.windowscentral.com/gaming/xbox-console-exclusives-are-back-gears-of-war-e-day-wont-be-on-ps5-at-all" target="_blank">Xbox consoles now returning to exclusivity.</a></p><p>Still, seeing community projects like this is great, and I hope to see the project continue to expand. The Steam Deck used to be a great bit of kit, <a href="https://www.windowscentral.com/hardware/handheld-gaming-pc/valves-new-steam-deck-restock-comes-with-a-huge-price-hike" target="_blank">at least before the price hike</a>, and whilst the Steam Machine seemingly released, never to be spoken about again, it is still awesome to see the community tackle Game Pass on hardware it was never meant for.</p><p><em>Do let me know: do projects like this mean you’d switch from Windows to Linux, or is it more of a novelty? Let me know in the comments and be sure to take part in our poll!</em></p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/pc-gaming/xbox-game-pass-on-linux-xodus-nexus-just-made-it-happen-and-it-works-way-better-than-you-think</link>
                                                                            <description>
                            <![CDATA[ Xodus Nexus is an independent project that lets Linux users install and play supported Xbox and PC Game Pass titles through Proton, complete with features including Xbox sign-in, cloud saves, and multiplayer support. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Mon, 19 Oct 2026 16:07:31 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Jennifer Young - WIndows Central]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Steam Deck with Xbox Logo]]></media:description>                                                            <media:text><![CDATA[Steam Deck]]></media:text>
                                <media:title type="plain"><![CDATA[Steam Deck]]></media:title>
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                                <p><a href="https://www.windowscentral.com/tag/xbox-game-pass">Xbox Game Pass</a> is, by far, one of the best deals in gaming. It gives players access to hundreds of titles at a relatively affordable price (<a href="https://www.windowscentral.com/hardware/handheld-gaming-pc/valves-new-steam-deck-restock-comes-with-a-huge-price-hike" target="_blank">at least after the price cut a few months ago</a>), but PC Game Pass has always been tied to needing a Windows-based device. That meant handhelds running <a href="https://www.windowscentral.com/tag/steamos">SteamOS</a> were out of luck.</p><p>That has now all changed, thanks to <a href="https://github.com/domsvoboda/xodus-nexus/" target="_blank">Xodus Nexus</a>, an independent and unofficial project that lets you natively play Xbox games on your Linux devices, including the <a href="https://www.windowscentral.com/tag/steam-deck">Steam Deck</a> and Steam Machine.</p><h2 id="could-this-convince-xbox-gamers-to-switch-to-linux">Could this convince Xbox gamers to switch to Linux?</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/Y-boKtw-DVo" allowfullscreen></iframe></div></div><p>You might be wondering how this works. Well, essentially, it lets you sign in to your Microsoft account, browse your library, and then use Proton as a translation layer to play your games natively on Linux. </p><p><a href="https://github.com/domsvoboda/xodus-nexus/wiki" target="_blank">According to the project documentation</a>, you can browse the Store, install games you own or access through a subscription, and play with one shared runtime. Xbox sign-in and cloud saves are also available for supported games.</p><p>Right now, it <em>can’t</em> play every Xbox game on Linux, but the list so far is still impressive. It includes titles like <a href="https://www.windowscentral.com/gaming/xbox/gears-of-war-e-day-review-in-progress">Gears of War: E-Day</a>, Deep Rock Galactic, <a href="https://www.windowscentral.com/gaming/minecraft/minecraft-dungeons-2-review-round-up">Minecraft Dungeons II</a>, <a href="https://www.windowscentral.com/gaming/forza">Forza Horizon 6</a>, No Man’s Sky, Doom: The Dark Ages, and Sea of Thieves, all with the usual Xbox bells and whistles and multiplayer support. </p><p>The full list of compatible games can be found <a href="https://github.com/domsvoboda/xodus-nexus/wiki/Compatibility" target="_blank"><strong>here</strong></a>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMPpgX"></div>                            </div>                            <script src="https://kwizly.com/embed/eMPpgX.js" async></script><p>I always hoped Xbox would release their games on Linux at some point, though I understand how that could be a bit counter-intuitive to Xbox’s plans for Windows and their own gaming hardware. Despite Linux being home to a small number of players, it’s still a competitor in the space. And well... Xbox porting to competing hardware didn’t really go over all too well last time, with <a href="https://www.windowscentral.com/gaming/xbox-console-exclusives-are-back-gears-of-war-e-day-wont-be-on-ps5-at-all" target="_blank">Xbox consoles now returning to exclusivity.</a></p><p>Still, seeing community projects like this is great, and I hope to see the project continue to expand. The Steam Deck used to be a great bit of kit, <a href="https://www.windowscentral.com/hardware/handheld-gaming-pc/valves-new-steam-deck-restock-comes-with-a-huge-price-hike" target="_blank">at least before the price hike</a>, and whilst the Steam Machine seemingly released, never to be spoken about again, it is still awesome to see the community tackle Game Pass on hardware it was never meant for.</p><p><em>Do let me know: do projects like this mean you’d switch from Windows to Linux, or is it more of a novelty? Let me know in the comments and be sure to take part in our poll!</em></p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Microsoft's Windows Insider wallpapers were made on a Mac ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Microsoft just celebrated 12 years of the Windows Insider Program by <a href="https://www.windowscentral.com/microsoft/windows-11/its-not-windows-12-but-microsoft-just-shared-these-wallpapers-celebrating-12-years-of-windows-insiders"><strong>sharing a collection of wallpapers</strong></a>. But the origin of those wallpapers has drawn a bit of criticism. It turns out that they were not made on a Surface Laptop Ultra or, in fact, any Windows 11 device. Instead, they were created using a Mac.</p><p>Rafael Rivera checked the properties of the wallpapers and noticed that they were created using the Mac version of Adobe Photoshop.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2110834112147886080"><p lang="en" dir="ltr">New Windows Insider email: "we created new backgrounds for all Insiders inspired by 12 years of the Windows Insider Program and the latest Surface design aesthetic"https://t.co/4gzu6wPcWOCreated on a Mac. https://t.co/0d8HgHlvh0<a href="https://twitter.com/cantworkitout/status/2110834112147886080">October 15, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Rivera noted in a follow-up post on X that the images were <a href="https://x.com/WithinRafael/status/2111150835640201633?s=20"><strong>made by Microsoft's in-house design team</strong></a>. If accurate, that precludes the possibility of a contracted company happening to use Macs in their normal workflow and being commissioned to make the images.</p><p>Even if the images were made by a contracted company, Microsoft would have a little bit of egg on its face because that would indicate that even a creator that works with Microsoft prefers to use an Apple product.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xj2LMX"></div>                            </div>                            <script src="https://kwizly.com/embed/Xj2LMX.js" async></script><h2 id="windows-central-take">Windows Central take</h2><p>I don't think this is a big deal, but the situation has emerged at an awkward time. Microsoft is in the middle of refreshing Windows 11. The tech giant <em>ju</em>st shared a massive blog post <a href="https://www.windowscentral.com/microsoft/windows-11/a-new-pc-is-a-meaningful-purchase-microsoft-thinks-windows-11-is-finally-good-enough-to-be-the-selling-point"><strong>positioning Windows 11 as a selling point to buy a new PC</strong></a>. </p><p>Having Windows Insider wallpapers created on a Mac opens the door to jokes like "even Microsoft staff prefer Mac."</p><p>It's perfectly reasonable for Microsoft to use tools created by another company. It's not as if Microsoft should force its design team to use the <a href="https://blogs.windows.com/windowsexperience/2026/10/15/meet-the-new-photos-app-on-windows-11/">new Photos app</a> instead of Photoshop. Creators, and any worker, need to use tools that can get the job done.</p><p>But considering Adobe Photoshop is available on Windows 11, it's a bit strange that Microsoft couldn't send a few Windows 11 PCs over to its design team.</p><p>Alternatively, Microsoft could call up ASUS and make a deal to get some ProArt P16 laptops to the design team. Our friends at <a href="https://www.tomsguide.com/computing/laptops/asus-proart-p16-rtx-spark-review"><strong>Tom's Guide</strong></a> said "The ASUS ProArt P16 is an outstanding laptop for creativity."</p><p>The best news for whoever made the Windows Insider Program anniversary images is that <a href="https://worksonwoa.com/">Adobe Photoshop works on Windows on Arm</a>, so it should run smoothly on any of the <a href="https://www.windowscentral.com/hardware/nvidia/rtx-spark-laptops-are-being-hailed-as-true-macbook-pro-competitors-with-reviewers-praising-their-ai-power-and-creator-focused-performance"><strong>new RTX Spark laptops</strong></a>.</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/microsoft/windows-11/microsoft-made-its-windows-insider-program-anniversary-wallpaper-using-a-mac</link>
                                                                            <description>
                            <![CDATA[ Microsoft's Windows Insider anniversary wallpapers were apparently created on a Mac, giving critics an easy punchline at an awkward time. ]]>
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                                                                        <pubDate>Mon, 19 Oct 2026 14:40:42 +0000</pubDate>                                                                                                                                <updated>Tue, 20 Oct 2026 09:22:39 +0000</updated>
                                                                                                                                            <category><![CDATA[Windows 11]]></category>
                                                    <category><![CDATA[Microsoft]]></category>
                                                    <category><![CDATA[Windows]]></category>
                                                                                                <author><![CDATA[ sean.endicott@futurenet.com (Sean Endicott) ]]></author>                    <dc:creator><![CDATA[ Sean Endicott ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/wWPebJwXHCt2b2fMGNpqMG-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Sean Endicott is a News Writer at Windows Central, where he covers Windows 11, Surface hardware, Microsoft 365, AI, apps, and the broader Windows ecosystem. He has been writing about Microsoft since 2017 and has published well over a thousand articles across the site.&lt;/p&gt;&lt;p&gt;His coverage spans breaking news, analysis, feature reporting, and opinion, with a focus on developments across Microsoft’s software and hardware platforms. This includes Windows updates, Surface launches, changes across Microsoft 365, and the company’s increasing focus on AI and services across its ecosystem.&lt;/p&gt;&lt;p&gt;In addition to daily reporting, Sean writes &lt;a href=&quot;https://www.windowscentral.com/tag/windows-wrap&quot;&gt;Windows Wrap&lt;/a&gt;, a weekly column that collects the most important stories from the week and looks at how they fit together across Windows and the wider PC space.&lt;/p&gt;&lt;p&gt;Before joining Windows Central full-time, Sean worked in journalism and media production after earning a First Class degree in Broadcast Journalism from Nottingham Trent University. He has experience in live production and broadcast environments, which led into covering fast-moving technology news and developments as they happen.&lt;/p&gt;&lt;p&gt;Outside of tech, Sean is an award-winning American football coach based in Nottingham, England. He was named BAFCA Youth Coach of the Year in 2024 and continues to coach youth American football alongside his work covering Microsoft.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[&lt;p&gt;MacBooks are desirable, but expensive&lt;/p&gt;]]></media:description>                                                            <media:text><![CDATA[13-inch MacBook Pro with M2 chip]]></media:text>
                                <media:title type="plain"><![CDATA[13-inch MacBook Pro with M2 chip]]></media:title>
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                                <p>Microsoft just celebrated 12 years of the Windows Insider Program by <a href="https://www.windowscentral.com/microsoft/windows-11/its-not-windows-12-but-microsoft-just-shared-these-wallpapers-celebrating-12-years-of-windows-insiders"><strong>sharing a collection of wallpapers</strong></a>. But the origin of those wallpapers has drawn a bit of criticism. It turns out that they were not made on a Surface Laptop Ultra or, in fact, any Windows 11 device. Instead, they were created using a Mac.</p><p>Rafael Rivera checked the properties of the wallpapers and noticed that they were created using the Mac version of Adobe Photoshop.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2110834112147886080"><p lang="en" dir="ltr">New Windows Insider email: "we created new backgrounds for all Insiders inspired by 12 years of the Windows Insider Program and the latest Surface design aesthetic"https://t.co/4gzu6wPcWOCreated on a Mac. https://t.co/0d8HgHlvh0<a href="https://twitter.com/cantworkitout/status/2110834112147886080">October 15, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Rivera noted in a follow-up post on X that the images were <a href="https://x.com/WithinRafael/status/2111150835640201633?s=20"><strong>made by Microsoft's in-house design team</strong></a>. If accurate, that precludes the possibility of a contracted company happening to use Macs in their normal workflow and being commissioned to make the images.</p><p>Even if the images were made by a contracted company, Microsoft would have a little bit of egg on its face because that would indicate that even a creator that works with Microsoft prefers to use an Apple product.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xj2LMX"></div>                            </div>                            <script src="https://kwizly.com/embed/Xj2LMX.js" async></script><h2 id="windows-central-take">Windows Central take</h2><p>I don't think this is a big deal, but the situation has emerged at an awkward time. Microsoft is in the middle of refreshing Windows 11. The tech giant <em>ju</em>st shared a massive blog post <a href="https://www.windowscentral.com/microsoft/windows-11/a-new-pc-is-a-meaningful-purchase-microsoft-thinks-windows-11-is-finally-good-enough-to-be-the-selling-point"><strong>positioning Windows 11 as a selling point to buy a new PC</strong></a>. </p><p>Having Windows Insider wallpapers created on a Mac opens the door to jokes like "even Microsoft staff prefer Mac."</p><p>It's perfectly reasonable for Microsoft to use tools created by another company. It's not as if Microsoft should force its design team to use the <a href="https://blogs.windows.com/windowsexperience/2026/10/15/meet-the-new-photos-app-on-windows-11/">new Photos app</a> instead of Photoshop. Creators, and any worker, need to use tools that can get the job done.</p><p>But considering Adobe Photoshop is available on Windows 11, it's a bit strange that Microsoft couldn't send a few Windows 11 PCs over to its design team.</p><p>Alternatively, Microsoft could call up ASUS and make a deal to get some ProArt P16 laptops to the design team. Our friends at <a href="https://www.tomsguide.com/computing/laptops/asus-proart-p16-rtx-spark-review"><strong>Tom's Guide</strong></a> said "The ASUS ProArt P16 is an outstanding laptop for creativity."</p><p>The best news for whoever made the Windows Insider Program anniversary images is that <a href="https://worksonwoa.com/">Adobe Photoshop works on Windows on Arm</a>, so it should run smoothly on any of the <a href="https://www.windowscentral.com/hardware/nvidia/rtx-spark-laptops-are-being-hailed-as-true-macbook-pro-competitors-with-reviewers-praising-their-ai-power-and-creator-focused-performance"><strong>new RTX Spark laptops</strong></a>.</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Windows 11's Hybrid Intelligence features will breathe new life into NPUs ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Microsoft is finally giving <a href="https://www.windowscentral.com/microsoft/windows/copilot-plus-pc-faq">Copilot+ PCs</a> more capabilities on Windows 11. <a href="https://www.windowscentral.com/software-apps/windows-11/microsofts-big-copilot-pc-launch-has-been-a-total-disaster">After the disastrous launch of Copilot+ PCs</a> in 2024 which ultimately led to the company <a href="https://www.windowscentral.com/artificial-intelligence/microsoft-copilot/the-copilot-pc-brand-is-dead-heres-how-to-reclaim-and-remap-the-copilot-key">retiring the brand</a> as a marketing asset this year, <a href="https://blogs.windows.com/windowsexperience/2026/10/07/building-windows-for-hybrid-intelligence/">Microsoft has announced Hybrid intelligence</a>, a new wave of AI features that will utilize on-device processing <em>and </em>the cloud.</p><p>If you thought the Copilot+ PC promise of <a href="https://www.windowscentral.com/hardware/what-is-npu-vs-gpu">NPU</a>-powered local AI experiences was dead, I wouldn't blame you. Microsoft has been slow to build out NPU-based AI features on Windows 11, with <a href="https://www.windowscentral.com/software-apps/windows-11/what-is-click-to-do-and-how-do-you-get-started-ai-actions-for-windows-11-explained">Click To Do</a> and <a href="https://www.windowscentral.com/software-apps/windows-11/copilot-pcs-first-must-have-feature-is-just-around-the-corner">Semantic Search</a> being the last Copilot+ PC exclusive features to launch over a year ago. </p><p>But that seems to be finally changing with "Hybrid intelligence," a part of which is being built directly into the Copilot app on Windows 11 and will intelligently route AI tasks and experiences between on-device processing and the cloud on Copilot+ PCs. Here's what's coming soon to Windows 11:</p><ul><li><strong>Local context:</strong> With your permission, Copilot can understand relevant content on your PC, including files and recent activity, bringing local context into the flow of work. </li><li><strong>Local actions:</strong> Copilot can take action on your behalf across Windows, helping complete tasks like organizing files, assessing device diagnostics, troubleshooting issues, coding, and carrying out workflows directly on your device. </li><li><strong>Local models:</strong> Copilot can tap into AI models running on your PC, using local compute for the right tasks while combining it with cloud intelligence when needed. </li></ul><p>Hybrid Intelligence looks to be a natural evolution of Copilot+ PCs. Microsoft is finally giving this AI hardware more to do, with the ability to reach out to the cloud when required for more complex workloads. These Hybrid Intelligence features enhance the new Copilot Home, Code, and Autopilot experiences that were recently announced. </p><p><em>"Copilot understands your PC, takes action with your permission, and uses local models when it makes sense, with you in control at every step,"</em> Microsoft says.<em> "Copilot features powered by hybrid intelligence are expected to begin rolling out on Copilot+ PCs in the coming months."</em></p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FuLJeMsGWAiBmGc3cim85k" name="Hybrid_Intelligence-logo" alt="Hybrid Intelligence logo" src="https://cdn.mos.cms.futurecdn.net/FuLJeMsGWAiBmGc3cim85k-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p>Microsoft says Hybrid intelligence requires Copilot+ PC compatibility, which naturally implies that these new AI experiences will lean on the NPU for local processing, as that's one of the hardware requirements for meeting the Copilot+ PC feature bar. </p><p>Microsoft believes that a hybrid approach to AI will be the way forward for computing. It's important for PCs to have local AI compute power and capabilities to reduce pressure on data centers, and it's also important for privacy and security reasons too. </p><p>Agents on Windows are being heavily pushed as a local AI experience, though it requires PCs with powerful GPUs and lots of system memory to really take advantage of. The NPU is not powerful enough to handle most large language models at current, and so is reserved for less power intensive tasks and automations. </p><p>The company has also announced Aion Instruct, an on-device AI model that replaces Phi Silica and runs on not just the NPU, but GPU and even CPU in some cases. It's a small language model capable of handling text generation, instruction following, and web tasks. </p><p><a href="https://www.windowscentral.com/microsoft/windows-11/the-copilot-pc-brand-is-dead-microsoft-and-pc-makers-quietly-pull-back-on-tarnished-windows-11-ai-pc-branding">Microsoft has confirmed that the Copilot+ PC brand is going away</a> as a marketing asset, but it will continue to exist as a feature set. OEMs and Microsoft itself have stopped calling their new Surface PCs Copilot+ PCs, even though they are all Copilot+ PC compatible. </p><p>Now, the Copilot+ PC moniker is simply a checkbox on a spec sheet, and it looks like <em>Hybrid intelligence</em> PCs is the new marketing term that Microsoft wants to get in front of as many people as possible. </p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/microsoft/windows-11/hello-hybrid-intelligence-pcs-microsoft-is-evolving-copilot-pcs-with-new-ai-capabilities-that-are-smart-enough-to-run-on-device-or-in-the-cloud</link>
                                                                            <description>
                            <![CDATA[ After a period of stagnation, Microsoft is evolving Copilot+ PCs and adding new AI experiences to Windows 11 that will dynamically run on device or in the cloud. ]]>
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                                                                        <pubDate>Mon, 19 Oct 2026 14:05:22 +0000</pubDate>                                                                                                                                <updated>Tue, 20 Oct 2026 09:22:39 +0000</updated>
                                                                                                                                            <category><![CDATA[Windows 11]]></category>
                                                    <category><![CDATA[Microsoft]]></category>
                                                    <category><![CDATA[Windows]]></category>
                                                                                                <author><![CDATA[ zac.bowden@futurenet.com (Zac Bowden) ]]></author>                    <dc:creator><![CDATA[ Zac Bowden ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/6RC9ueAi6NviJT5HVSiLMS-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Zac Bowden is a Senior Editor at Windows Central and has been with the site since 2016. His expertise is in exclusive coverage about Windows, Surface, and hardware. He&#039;s also an avid collector of rare Microsoft prototype devices, and was fortunate enough to daily drive both the fabled Lumia McLaren and Microsoft Band 3, along the Surface Mini and even Surface Neo. Keep in touch with him on &lt;a href=&quot;https://twitter.com/zacbowden&quot;&gt;Twitter&lt;/a&gt; and &lt;a href=&quot;https://threads.net/@zacbowden&quot;&gt;Threads!&lt;/a&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Microsoft]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Hybrid Intelligence logo]]></media:description>                                                            <media:text><![CDATA[Hybrid Intelligence logo]]></media:text>
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                                <p>Microsoft is finally giving <a href="https://www.windowscentral.com/microsoft/windows/copilot-plus-pc-faq">Copilot+ PCs</a> more capabilities on Windows 11. <a href="https://www.windowscentral.com/software-apps/windows-11/microsofts-big-copilot-pc-launch-has-been-a-total-disaster">After the disastrous launch of Copilot+ PCs</a> in 2024 which ultimately led to the company <a href="https://www.windowscentral.com/artificial-intelligence/microsoft-copilot/the-copilot-pc-brand-is-dead-heres-how-to-reclaim-and-remap-the-copilot-key">retiring the brand</a> as a marketing asset this year, <a href="https://blogs.windows.com/windowsexperience/2026/10/07/building-windows-for-hybrid-intelligence/">Microsoft has announced Hybrid intelligence</a>, a new wave of AI features that will utilize on-device processing <em>and </em>the cloud.</p><p>If you thought the Copilot+ PC promise of <a href="https://www.windowscentral.com/hardware/what-is-npu-vs-gpu">NPU</a>-powered local AI experiences was dead, I wouldn't blame you. Microsoft has been slow to build out NPU-based AI features on Windows 11, with <a href="https://www.windowscentral.com/software-apps/windows-11/what-is-click-to-do-and-how-do-you-get-started-ai-actions-for-windows-11-explained">Click To Do</a> and <a href="https://www.windowscentral.com/software-apps/windows-11/copilot-pcs-first-must-have-feature-is-just-around-the-corner">Semantic Search</a> being the last Copilot+ PC exclusive features to launch over a year ago. </p><p>But that seems to be finally changing with "Hybrid intelligence," a part of which is being built directly into the Copilot app on Windows 11 and will intelligently route AI tasks and experiences between on-device processing and the cloud on Copilot+ PCs. Here's what's coming soon to Windows 11:</p><ul><li><strong>Local context:</strong> With your permission, Copilot can understand relevant content on your PC, including files and recent activity, bringing local context into the flow of work. </li><li><strong>Local actions:</strong> Copilot can take action on your behalf across Windows, helping complete tasks like organizing files, assessing device diagnostics, troubleshooting issues, coding, and carrying out workflows directly on your device. </li><li><strong>Local models:</strong> Copilot can tap into AI models running on your PC, using local compute for the right tasks while combining it with cloud intelligence when needed. </li></ul><p>Hybrid Intelligence looks to be a natural evolution of Copilot+ PCs. Microsoft is finally giving this AI hardware more to do, with the ability to reach out to the cloud when required for more complex workloads. These Hybrid Intelligence features enhance the new Copilot Home, Code, and Autopilot experiences that were recently announced. </p><p><em>"Copilot understands your PC, takes action with your permission, and uses local models when it makes sense, with you in control at every step,"</em> Microsoft says.<em> "Copilot features powered by hybrid intelligence are expected to begin rolling out on Copilot+ PCs in the coming months."</em></p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FuLJeMsGWAiBmGc3cim85k" name="Hybrid_Intelligence-logo" alt="Hybrid Intelligence logo" src="https://cdn.mos.cms.futurecdn.net/FuLJeMsGWAiBmGc3cim85k-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p>Microsoft says Hybrid intelligence requires Copilot+ PC compatibility, which naturally implies that these new AI experiences will lean on the NPU for local processing, as that's one of the hardware requirements for meeting the Copilot+ PC feature bar. </p><p>Microsoft believes that a hybrid approach to AI will be the way forward for computing. It's important for PCs to have local AI compute power and capabilities to reduce pressure on data centers, and it's also important for privacy and security reasons too. </p><p>Agents on Windows are being heavily pushed as a local AI experience, though it requires PCs with powerful GPUs and lots of system memory to really take advantage of. The NPU is not powerful enough to handle most large language models at current, and so is reserved for less power intensive tasks and automations. </p><p>The company has also announced Aion Instruct, an on-device AI model that replaces Phi Silica and runs on not just the NPU, but GPU and even CPU in some cases. It's a small language model capable of handling text generation, instruction following, and web tasks. </p><p><a href="https://www.windowscentral.com/microsoft/windows-11/the-copilot-pc-brand-is-dead-microsoft-and-pc-makers-quietly-pull-back-on-tarnished-windows-11-ai-pc-branding">Microsoft has confirmed that the Copilot+ PC brand is going away</a> as a marketing asset, but it will continue to exist as a feature set. OEMs and Microsoft itself have stopped calling their new Surface PCs Copilot+ PCs, even though they are all Copilot+ PC compatible. </p><p>Now, the Copilot+ PC moniker is simply a checkbox on a spec sheet, and it looks like <em>Hybrid intelligence</em> PCs is the new marketing term that Microsoft wants to get in front of as many people as possible. </p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Gears of War: E‑Day hits VR and looks fantastic? ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Gears of War: E-Day has come and gone, and <a href="https://www.windowscentral.com/gaming/xbox/gears-of-war-e-day-takes-1-spot-on-xbox" target="_blank">the game appears to have been a success</a>. At least, that’s what the reports suggest, and ot’s hard to deny that people are genuinely enjoying it.</p><p>Critics and players alike have praised both the campaign and multiplayer modes, and if you haven't already you should check out our review <a href="https://www.windowscentral.com/gaming/xbox/gears-of-war-e-day-review-in-progress" target="_blank"><strong>here</strong></a>. As for E-Day, we’ve already started to see mods crop up on PC, <a href="https://www.windowscentral.com/gaming/pc-gaming/halo-master-chief-noble-team-playable-in-gears-of-war-e-day-pc-mod" target="_blank">including one that turns your entire squad into characters from Halo</a>. Letting us see Noble Team and the Master Chief in E-Day, and having them look as good as they do is fantastic. </p><p>Speaking of mods, one user, <a href="https://x.com/rockonthehillc" target="_blank">@rockonthehillc</a>, took to X (Formerly Twitter) <a href="https://x.com/rockonthehillc/status/2111819829258899623?s=20" target="_blank">to show off an extremely impressive virtual reality mod for E-Day</a>. It features full body tracking, manual weapon reloads, and more.</p><h2 id="is-it-time-for-a-first-person-gears-of-war-game">Is it time for a first-person Gears of War game?</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/5vXPBVKwbHs" allowfullscreen></iframe></div></div><p><a href="https://www.youtube.com/watch?v=5vXPBVKwbHs" target="_blank">The short demonstration uploaded to YouTube</a> has seriously made me consider dusting off my Oculus Quest 2. But perhaps more surprisingly, it has made me want a first-person Gears of War game. To some, that might seem sacrilegious, but hear me out. <a href="https://www.windowscentral.com/gears-tactics-pc-review" target="_blank">Gears has already expanded into turn-based strategy</a>, and I’m a firm believer that Xbox needs to do more with its IP. Experimenting with different genres is a smart move.</p><p>Halo is the perfect example of a mishandled IP. It should have been expanded into third-person shooters, horror, and other genres long ago. I think Gears of War could equally be turned into a first-person horror game set around the Locust.</p><p>E-Day does a fantastic job at making the Locust a terrifying threat. Seeing that unfold from a different angle would be incredible.</p><p>For now, though, fans will have to make do with the virtual reality community project, which is extremely impressive in its own right. </p><p><em>With that said, let me know your thoughts. Would you play a virtual reality Gears game, or even a first-person one? Leave a comment down below and be sure to take part in our poll!</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xb8mLW"></div>                            </div>                            <script src="https://kwizly.com/embed/Xb8mLW.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/pc-gaming/gears-of-war-e-day-is-now-running-in-vr-and-its-making-me-want-a-first-person-spin-off</link>
                                                                            <description>
                            <![CDATA[ An impressive Gears of War: E-Day VR mod features full body tracking and manual weapon reloads, offering a glimpse at what a first-person or virtual reality Gears game could look like. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Mon, 19 Oct 2026 13:53:34 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Meta | The Coalition | Edited with Gemini]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[E-Day in VR]]></media:description>                                                            <media:text><![CDATA[Dom from Gears of War: E-Day wearing a Meta Quest 3 virtual reality headset while standing opposite another soldier.]]></media:text>
                                <media:title type="plain"><![CDATA[Dom from Gears of War: E-Day wearing a Meta Quest 3 virtual reality headset while standing opposite another soldier.]]></media:title>
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                                <p>Gears of War: E-Day has come and gone, and <a href="https://www.windowscentral.com/gaming/xbox/gears-of-war-e-day-takes-1-spot-on-xbox" target="_blank">the game appears to have been a success</a>. At least, that’s what the reports suggest, and ot’s hard to deny that people are genuinely enjoying it.</p><p>Critics and players alike have praised both the campaign and multiplayer modes, and if you haven't already you should check out our review <a href="https://www.windowscentral.com/gaming/xbox/gears-of-war-e-day-review-in-progress" target="_blank"><strong>here</strong></a>. As for E-Day, we’ve already started to see mods crop up on PC, <a href="https://www.windowscentral.com/gaming/pc-gaming/halo-master-chief-noble-team-playable-in-gears-of-war-e-day-pc-mod" target="_blank">including one that turns your entire squad into characters from Halo</a>. Letting us see Noble Team and the Master Chief in E-Day, and having them look as good as they do is fantastic. </p><p>Speaking of mods, one user, <a href="https://x.com/rockonthehillc" target="_blank">@rockonthehillc</a>, took to X (Formerly Twitter) <a href="https://x.com/rockonthehillc/status/2111819829258899623?s=20" target="_blank">to show off an extremely impressive virtual reality mod for E-Day</a>. It features full body tracking, manual weapon reloads, and more.</p><h2 id="is-it-time-for-a-first-person-gears-of-war-game">Is it time for a first-person Gears of War game?</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/5vXPBVKwbHs" allowfullscreen></iframe></div></div><p><a href="https://www.youtube.com/watch?v=5vXPBVKwbHs" target="_blank">The short demonstration uploaded to YouTube</a> has seriously made me consider dusting off my Oculus Quest 2. But perhaps more surprisingly, it has made me want a first-person Gears of War game. To some, that might seem sacrilegious, but hear me out. <a href="https://www.windowscentral.com/gears-tactics-pc-review" target="_blank">Gears has already expanded into turn-based strategy</a>, and I’m a firm believer that Xbox needs to do more with its IP. Experimenting with different genres is a smart move.</p><p>Halo is the perfect example of a mishandled IP. It should have been expanded into third-person shooters, horror, and other genres long ago. I think Gears of War could equally be turned into a first-person horror game set around the Locust.</p><p>E-Day does a fantastic job at making the Locust a terrifying threat. Seeing that unfold from a different angle would be incredible.</p><p>For now, though, fans will have to make do with the virtual reality community project, which is extremely impressive in its own right. </p><p><em>With that said, let me know your thoughts. Would you play a virtual reality Gears game, or even a first-person one? Leave a comment down below and be sure to take part in our poll!</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xb8mLW"></div>                            </div>                            <script src="https://kwizly.com/embed/Xb8mLW.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Xbox One games are running on iPhone without emulation, and Minecraft is first ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Recently, I covered how <a href="https://www.windowscentral.com/gaming/xbox/ps5-games-on-xbox-one-through-emulation">the Xbox One could run a PlayStation 5 emulator</a>, or how <a href="https://www.windowscentral.com/gaming/xbox/xbox-360-and-og-xbox-games-are-now-running-on-ps5-thanks-to-a-new-emulator">Original Xbox and Xbox 360 titles were being played on a jailbroken PS5</a>. Now, the tables have turned, and we have <strong>Xbox One games running on iOS</strong> (and macOS).</p><p>In fact, just a few months ago,<a href="https://www.windowscentral.com/gaming/xbox/xbox-360-games-can-now-run-on-iphone-ipad-and-mac-thanks-to-a-new-app"> I wrote about an Xbox 360 emulator for iOS</a>. At the time, that was impressive enough on its own, particularly given it could run games like Halo 3. This new development feels like a natural progression, especially considering how recent advancements in AI have seemingly propelled emulation and modding to a whole new level.</p><p>It is a wild timeline we are living in. I do suspect AI is a major driver behind this acceleration, but regardless of the cause, it is still pretty cool to see.</p><h2 id="utsuro-the-project-bringing-xbox-one-games-to-ios-and-mac">Utsuro, the project bringing Xbox One games to iOS and Mac</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:56.28%;"><img id="Fx9FRabrcB4fdSHoQ2hD2P" name="Xbox One logo on iPhone" alt="An iPhone displaying the Xbox One logo on a green screen, illustrating Xbox One games running on iOS." src="https://cdn.mos.cms.futurecdn.net/Fx9FRabrcB4fdSHoQ2hD2P-1920-80.png" mos="" align="middle" fullscreen="1" width="1672" height="941" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Fx9FRabrcB4fdSHoQ2hD2P-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Xbox One games are coming to iOS thanks to a new translation layer. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Apple | Microsoft)</span></figcaption></figure><p><a href="https://github.com/Leviidev/Utsuro" target="_blank">The project</a>, created by <a href="https://x.com/leviidev01" target="_blank">@leviidev01 on X</a>, works <strong>not through traditional emulation, but rather as a translation layer</strong>. It runs the console’s own "<em>Windows-derived userland as x86-64 under FEXCore</em>", supplying the system components that the hardware would normally provide. I will admit, some of the deeper technical specifics are lost on me, but the fact that it works at all is fascinating.</p><p>For now, the project has been shown <a href="https://x.com/leviidev01/status/2111892864963858830" target="_blank">running Minecraft with touchscreen controls</a> relatively well, and it does include controller support.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2111892864963858830"><p lang="en" dir="ltr">Announcing Utsuro, run Xbox One games on iOS.It’s in the early works, but can already run Minecraft: Xbox One Edition extremely well. I’ve attached a video below, you don’t want to miss this.GitHub: https://t.co/X53sB3nRoODiscord: https://t.co/hLgRwHNVB0pic.twitter.com/dOqY620jj5<a href="https://twitter.com/cantworkitout/status/2111892864963858830">October 18, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Thinking back to the Xbox One era, it was around the time Xbox began porting its games to PC. That makes it hard for me to pinpoint exactly which Xbox One titles I would want to take on the go. However, projects like this serve as a stark reminder of just <a href="https://www.windowscentral.com/microsoft/the-enormity-of-microsofts-windows-phone-shut-down-mistake-is-becoming-increasingly-clear-in-the-ai-era" target="_blank">how shortsighted Microsoft was in shuttering Windows Phone.</a></p><p>Given the sheer volume of IP at Microsoft’s disposal now, having a dedicated smartphone capable of legitimately playing Original Xbox, Xbox 360, and even Xbox One games with full cloud saves and achievement support would have been a unique selling point. </p><p>I do think it could have really given Microsoft a genuine edge. Instead, we are seeing community projects fill that void, while <a href="https://www.youtube.com/watch?v=3QXGEQSEHy0" target="_blank">Android devices are busy running full-blown Steam games</a>. All I can do is shed a tear over what could have been.</p><p>Still, I’d be interested to know what you think. <em>What Xbox One games would you like to see running on iOS or even Android? If anything comes to mind, let me know in the comments, and don’t forget to take part in our poll!</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xb8mLW"></div>                            </div>                            <script src="https://kwizly.com/embed/Xb8mLW.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/xbox/xbox-one-games-on-iphone</link>
                                                                            <description>
                            <![CDATA[ A new translation layer is bringing Xbox One games to iOS and macOS, with Minecraft already running with touchscreen and controller support. The project runs the Xbox One's Windows-derived userland on Apple hardware rather than relying on traditional console emulation. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Mon, 19 Oct 2026 13:28:20 +0000</pubDate>                                                                                                                                <updated>Mon, 19 Oct 2026 16:45:17 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Apple | Microsoft]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[An iPhone displaying the Xbox One logo on a green screen, illustrating Xbox One games running on iOS.]]></media:description>                                                            <media:text><![CDATA[An iPhone displaying the Xbox One logo on a green screen, illustrating Xbox One games running on iOS.]]></media:text>
                                <media:title type="plain"><![CDATA[An iPhone displaying the Xbox One logo on a green screen, illustrating Xbox One games running on iOS.]]></media:title>
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                                <p>Recently, I covered how <a href="https://www.windowscentral.com/gaming/xbox/ps5-games-on-xbox-one-through-emulation">the Xbox One could run a PlayStation 5 emulator</a>, or how <a href="https://www.windowscentral.com/gaming/xbox/xbox-360-and-og-xbox-games-are-now-running-on-ps5-thanks-to-a-new-emulator">Original Xbox and Xbox 360 titles were being played on a jailbroken PS5</a>. Now, the tables have turned, and we have <strong>Xbox One games running on iOS</strong> (and macOS).</p><p>In fact, just a few months ago,<a href="https://www.windowscentral.com/gaming/xbox/xbox-360-games-can-now-run-on-iphone-ipad-and-mac-thanks-to-a-new-app"> I wrote about an Xbox 360 emulator for iOS</a>. At the time, that was impressive enough on its own, particularly given it could run games like Halo 3. This new development feels like a natural progression, especially considering how recent advancements in AI have seemingly propelled emulation and modding to a whole new level.</p><p>It is a wild timeline we are living in. I do suspect AI is a major driver behind this acceleration, but regardless of the cause, it is still pretty cool to see.</p><h2 id="utsuro-the-project-bringing-xbox-one-games-to-ios-and-mac">Utsuro, the project bringing Xbox One games to iOS and Mac</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:56.28%;"><img id="Fx9FRabrcB4fdSHoQ2hD2P" name="Xbox One logo on iPhone" alt="An iPhone displaying the Xbox One logo on a green screen, illustrating Xbox One games running on iOS." src="https://cdn.mos.cms.futurecdn.net/Fx9FRabrcB4fdSHoQ2hD2P-1920-80.png" mos="" align="middle" fullscreen="1" width="1672" height="941" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Fx9FRabrcB4fdSHoQ2hD2P-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Xbox One games are coming to iOS thanks to a new translation layer. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Apple | Microsoft)</span></figcaption></figure><p><a href="https://github.com/Leviidev/Utsuro" target="_blank">The project</a>, created by <a href="https://x.com/leviidev01" target="_blank">@leviidev01 on X</a>, works <strong>not through traditional emulation, but rather as a translation layer</strong>. It runs the console’s own "<em>Windows-derived userland as x86-64 under FEXCore</em>", supplying the system components that the hardware would normally provide. I will admit, some of the deeper technical specifics are lost on me, but the fact that it works at all is fascinating.</p><p>For now, the project has been shown <a href="https://x.com/leviidev01/status/2111892864963858830" target="_blank">running Minecraft with touchscreen controls</a> relatively well, and it does include controller support.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2111892864963858830"><p lang="en" dir="ltr">Announcing Utsuro, run Xbox One games on iOS.It’s in the early works, but can already run Minecraft: Xbox One Edition extremely well. I’ve attached a video below, you don’t want to miss this.GitHub: https://t.co/X53sB3nRoODiscord: https://t.co/hLgRwHNVB0pic.twitter.com/dOqY620jj5<a href="https://twitter.com/cantworkitout/status/2111892864963858830">October 18, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Thinking back to the Xbox One era, it was around the time Xbox began porting its games to PC. That makes it hard for me to pinpoint exactly which Xbox One titles I would want to take on the go. However, projects like this serve as a stark reminder of just <a href="https://www.windowscentral.com/microsoft/the-enormity-of-microsofts-windows-phone-shut-down-mistake-is-becoming-increasingly-clear-in-the-ai-era" target="_blank">how shortsighted Microsoft was in shuttering Windows Phone.</a></p><p>Given the sheer volume of IP at Microsoft’s disposal now, having a dedicated smartphone capable of legitimately playing Original Xbox, Xbox 360, and even Xbox One games with full cloud saves and achievement support would have been a unique selling point. </p><p>I do think it could have really given Microsoft a genuine edge. Instead, we are seeing community projects fill that void, while <a href="https://www.youtube.com/watch?v=3QXGEQSEHy0" target="_blank">Android devices are busy running full-blown Steam games</a>. All I can do is shed a tear over what could have been.</p><p>Still, I’d be interested to know what you think. <em>What Xbox One games would you like to see running on iOS or even Android? If anything comes to mind, let me know in the comments, and don’t forget to take part in our poll!</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xb8mLW"></div>                            </div>                            <script src="https://kwizly.com/embed/Xb8mLW.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Microsoft celebrates 12 years of Windows Insiders with free wallpapers ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Microsoft just celebrated 12 years of the Windows Insider Program by sharing special wallpapers with Insiders. The images are all reminiscent of the Windows Bloom wallpaper that ships with Windows 11 and that has been <a href="https://www.windowscentral.com/microsoft/windows/i-changed-my-windows-11-wallpaper-immediately-the-moment-my-friend-sent-me-this"><strong>remixed several times by Microsoft and enthusiasts</strong></a>.</p><p>I'm partial toward the blue version, likely because I learned how to use a PC on Windows 95. There are also white, green, orange, and purple variants as well as several dark-theme wallpapers.</p><p>This <a href="https://t135.e-mails.microsoft.com/r/?id=h2acf9df8,131df60f,14bbdd60"><strong>direct download link</strong></a> should get you all of the wallpapers, but you should also see them in an email from Microsoft if you're a Windows Insider.</p><p>Microsoft shared the following message alongside the wallpapers:</p><p><em>"</em><em><strong>Thank you for 12 incredible years, Windows Insiders!</strong></em></p><p><em>From exciting program changes to meetups that brought us together in the past year, you're at the heart of it all. As a thank-you, we created new backgrounds for all Insiders inspired by 12 years of the Windows Insider Program and the latest Surface design aesthetic."</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X11oAX"></div>                            </div>                            <script src="https://kwizly.com/embed/X11oAX.js" async></script><p>The Windows Insider Program has been around for 12 years, but it has shifted in structure in that time. I've been an Insider since the beginning, as have many members of our team at Windows Central. In that time, we've seen everything from major Windows features not being tested with Windows Insiders to feedback directly shaping the future of Windows.</p><p>Microsoft refocused on the <a href="https://www.windowscentral.com/microsoft/windows-11/microsoft-unveils-major-windows-11-preview-program-overhaul-that-actually-lets-you-test-its-new-features-windows-insider-program-gains-new-experimental-and-beta-channels"><strong>Windows Insider Program by refreshing it earlier this year</strong></a>. Since that refresh, we've seen more Insider builds per week and significant upgrades being tested in those builds.</p><p>Windows Insider meetups also returned this year, giving the community a chance to meet in person and interact with the Windows product team directly. The first Windows Insider meetup was in Seattle, Washington. Later, events took place in New York City (USA), Hyderabad (India), Taipei (Taiwan), San Francisco (USA), and London (UK).</p><p>I'm happy to see the Windows Insider Program on the right track. Microsoft is engaging with the community and shaping Windows 11 based on feedback.</p><p>Microsoft has shown the positive impact of listening to feedback through its <a href="https://www.windowscentral.com/gaming/xbox/xbox-ceo-asha-sharma-speaks-at-internal-town-hall-we-must-strengthen-for-cxbox-series-x-s-xbox-helix-and-xbox-game-pass"><strong>recent changes to Xbox</strong></a>. Sometimes grabbing low-hanging fruit and addressing the top community concerns is exactly what's needed.</p><p>The wallpapers shared by Microsoft are a small gesture thanking Windows Insiders, but such gestures can go a long way. Ignored Insiders become Insiders who disengage from the Windows Insider Program, and that hurts all Windows users in the long run.</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/microsoft/windows-11/its-not-windows-12-but-microsoft-just-shared-these-wallpapers-celebrating-12-years-of-windows-insiders</link>
                                                                            <description>
                            <![CDATA[ Microsoft celebrated 12 years of Windows Insiders by releasing colorful new wallpapers inspired by the familiar Windows 11 Bloom background. ]]>
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                                                                        <pubDate>Mon, 19 Oct 2026 12:56:10 +0000</pubDate>                                                                                                                                <updated>Mon, 19 Oct 2026 16:45:17 +0000</updated>
                                                                                                                                            <category><![CDATA[Windows 11]]></category>
                                                    <category><![CDATA[Microsoft]]></category>
                                                    <category><![CDATA[Windows]]></category>
                                                                                                <author><![CDATA[ sean.endicott@futurenet.com (Sean Endicott) ]]></author>                    <dc:creator><![CDATA[ Sean Endicott ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/wWPebJwXHCt2b2fMGNpqMG-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Sean Endicott is a News Writer at Windows Central, where he covers Windows 11, Surface hardware, Microsoft 365, AI, apps, and the broader Windows ecosystem. He has been writing about Microsoft since 2017 and has published well over a thousand articles across the site.&lt;/p&gt;&lt;p&gt;His coverage spans breaking news, analysis, feature reporting, and opinion, with a focus on developments across Microsoft’s software and hardware platforms. This includes Windows updates, Surface launches, changes across Microsoft 365, and the company’s increasing focus on AI and services across its ecosystem.&lt;/p&gt;&lt;p&gt;In addition to daily reporting, Sean writes &lt;a href=&quot;https://www.windowscentral.com/tag/windows-wrap&quot;&gt;Windows Wrap&lt;/a&gt;, a weekly column that collects the most important stories from the week and looks at how they fit together across Windows and the wider PC space.&lt;/p&gt;&lt;p&gt;Before joining Windows Central full-time, Sean worked in journalism and media production after earning a First Class degree in Broadcast Journalism from Nottingham Trent University. He has experience in live production and broadcast environments, which led into covering fast-moving technology news and developments as they happen.&lt;/p&gt;&lt;p&gt;Outside of tech, Sean is an award-winning American football coach based in Nottingham, England. He was named BAFCA Youth Coach of the Year in 2024 and continues to coach youth American football alongside his work covering Microsoft.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Microsoft]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Abstract Windows 11-style wallpaper featuring flowing blue ribbon-like shapes on a light blue gradient background.]]></media:description>                                                            <media:text><![CDATA[Abstract Windows 11-style wallpaper featuring flowing blue ribbon-like shapes on a light blue gradient background.]]></media:text>
                                <media:title type="plain"><![CDATA[Abstract Windows 11-style wallpaper featuring flowing blue ribbon-like shapes on a light blue gradient background.]]></media:title>
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                                <p>Microsoft just celebrated 12 years of the Windows Insider Program by sharing special wallpapers with Insiders. The images are all reminiscent of the Windows Bloom wallpaper that ships with Windows 11 and that has been <a href="https://www.windowscentral.com/microsoft/windows/i-changed-my-windows-11-wallpaper-immediately-the-moment-my-friend-sent-me-this"><strong>remixed several times by Microsoft and enthusiasts</strong></a>.</p><p>I'm partial toward the blue version, likely because I learned how to use a PC on Windows 95. There are also white, green, orange, and purple variants as well as several dark-theme wallpapers.</p><p>This <a href="https://t135.e-mails.microsoft.com/r/?id=h2acf9df8,131df60f,14bbdd60"><strong>direct download link</strong></a> should get you all of the wallpapers, but you should also see them in an email from Microsoft if you're a Windows Insider.</p><p>Microsoft shared the following message alongside the wallpapers:</p><p><em>"</em><em><strong>Thank you for 12 incredible years, Windows Insiders!</strong></em></p><p><em>From exciting program changes to meetups that brought us together in the past year, you're at the heart of it all. As a thank-you, we created new backgrounds for all Insiders inspired by 12 years of the Windows Insider Program and the latest Surface design aesthetic."</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X11oAX"></div>                            </div>                            <script src="https://kwizly.com/embed/X11oAX.js" async></script><p>The Windows Insider Program has been around for 12 years, but it has shifted in structure in that time. I've been an Insider since the beginning, as have many members of our team at Windows Central. In that time, we've seen everything from major Windows features not being tested with Windows Insiders to feedback directly shaping the future of Windows.</p><p>Microsoft refocused on the <a href="https://www.windowscentral.com/microsoft/windows-11/microsoft-unveils-major-windows-11-preview-program-overhaul-that-actually-lets-you-test-its-new-features-windows-insider-program-gains-new-experimental-and-beta-channels"><strong>Windows Insider Program by refreshing it earlier this year</strong></a>. Since that refresh, we've seen more Insider builds per week and significant upgrades being tested in those builds.</p><p>Windows Insider meetups also returned this year, giving the community a chance to meet in person and interact with the Windows product team directly. The first Windows Insider meetup was in Seattle, Washington. Later, events took place in New York City (USA), Hyderabad (India), Taipei (Taiwan), San Francisco (USA), and London (UK).</p><p>I'm happy to see the Windows Insider Program on the right track. Microsoft is engaging with the community and shaping Windows 11 based on feedback.</p><p>Microsoft has shown the positive impact of listening to feedback through its <a href="https://www.windowscentral.com/gaming/xbox/xbox-ceo-asha-sharma-speaks-at-internal-town-hall-we-must-strengthen-for-cxbox-series-x-s-xbox-helix-and-xbox-game-pass"><strong>recent changes to Xbox</strong></a>. Sometimes grabbing low-hanging fruit and addressing the top community concerns is exactly what's needed.</p><p>The wallpapers shared by Microsoft are a small gesture thanking Windows Insiders, but such gestures can go a long way. Ignored Insiders become Insiders who disengage from the Windows Insider Program, and that hurts all Windows users in the long run.</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Fans bring Halo: Combat Evolved to SEGA's retro Dreamcast console ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It feels almost like Halo: Combat Evolved is becoming the new <em>"Can it run Doom?"</em> benchmark. Over the past couple of weeks, we’ve seen the game run on everything from iOS and Android to Linux and<a href="https://www.windowscentral.com/gaming/halo/halo-combat-evolved-is-coming-to-the-nintendo-64" target="_blank"> even the Nintendo 64</a>. Now, <a href="https://x.com/jiltedvalkyrie/status/2111272218596680066?s=46&t=WcmJMpScpgmtxCcgu3RF7Q" target="_blank">we have it running on the SEGA Dreamcast</a>, one of my favorite consoles growing up.</p><p>The project, dubbed <strong>Halo: Dreamcast Evolved</strong>, is quite ambitious, aiming to port the entire game to the Dreamcast. That is a considerable ask, given that <strong>the console is significantly weaker than the original Xbox</strong>. The Dreamcast has four times less memory, and if we look at the FLOPS metric, it comes in at 1.4 GFLOPS while the original Xbox clocks in at 20 GFLOPS, roughly 14 times more.</p><h2 id="halo-on-dreamcast-shouldn-39-t-be-possible-yet-here-we-are">Halo on Dreamcast shouldn't be possible, yet here we are</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:55.82%;"><img id="sQuNdkyNitGq7rRjvQsepN" name="Halo CE on Dreamcast" alt="Halo: Combat Evolved running on the SEGA Dreamcast showing an Assault Rifle and Warthog in a forest landscape" src="https://cdn.mos.cms.futurecdn.net/sQuNdkyNitGq7rRjvQsepN-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1429" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/sQuNdkyNitGq7rRjvQsepN-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Halo: CE on Dreamcast </span><span class="credit" itemprop="copyrightHolder">(Image credit: JiltedValkyrie | Xbox)</span></figcaption></figure><p>Despite this massive gap in raw power, developer <a href="https://x.com/JiltedValkyrie" target="_blank">@JiltedValkyrie</a> has managed to hit <strong>around 60 FPS in certain areas</strong>, which is impressive in itself. However, I wouldn’t call the game fully playable just yet. Outside of those brief moments, <strong>you are generally looking at frame rates between 10 and 20 FPS</strong>.</p><p>The developer does mention that the build is still extremely early, with culling, lower LODs, and the math pass still needing review. <strong>The CPU is the primary bottleneck here</strong>, as the Dreamcast’s processor is <strong>more than three times slower than the Xbox’s</strong>, and the game’s animations and enemy AI eat into those resources massively. To help smooth out gameplay, dead enemies and marines now despawn instead of staying on screen, something that doesn't happen in the Xbox version.</p><p>Still, I’m considerably impressed, <a href="https://x.com/jiltedvalkyrie/status/2111272218596680066?s=46&t=WcmJMpScpgmtxCcgu3RF7Q" target="_blank">and I urge you to check out the 24 minutes of gameplay uploaded to X</a> to see for yourself.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2111272218596680066"><p lang="en" dir="ltr">Here is 24 Minutes of Gameplay of Halo: Dreamcast Evolved on the Pillar of Autumn mission and a bit of Halo level exploration after showing the detail mapping in real-time. pic.twitter.com/XUWRMBwbth<a href="https://twitter.com/cantworkitout/status/2111272218596680066">October 17, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>It’s truly bizarre for me to see the Dreamcast capable of running Halo. Back in my day, the Dreamcast was my main go-to console until the original Xbox released with Halo. Since then, I have admittedly been an Xbox guy, but I’ve always had a lot of love for the Dreamcast. Being a Sonic fan, how couldn’t I? Seeing a game that basically went on to define my entire early childhood now run on hardware that defined another part of my childhood is truly insane to witness.</p><p>Of course, this is likely hot on the heels of all the recent AI modding and decompiling efforts, something <a href="https://www.windowscentral.com/gaming/xbox/microsoft-formalizes-xbox-labs-team-focused-on-unique-tech-like-backward-compatibility-fps-boost-and-ai-experiments" target="_blank">Xbox itself has acknowledged with the sprouting of Xbox Labs</a> to explore projects very much like this.</p><p>Enough babbling from me, though. I’d love to hear your thoughts. <em>Do you share the same feelings towards this as I do, or do you find it an abomination? Either view is fine, but let me know what you think in the comments.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OznxNO"></div>                            </div>                            <script src="https://kwizly.com/embed/OznxNO.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/halo/halo-combat-evolved-expands-to-sega-dreamcast</link>
                                                                            <description>
                            <![CDATA[ Halo: Combat Evolved is now running on the SEGA Dreamcast through the ambitious Halo: Dreamcast Evolved project, with the early build reaching up to 60 FPS in some areas despite the console’s significantly weaker hardware. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Mon, 19 Oct 2026 12:55:50 +0000</pubDate>                                                                                                                                <updated>Mon, 19 Oct 2026 16:45:17 +0000</updated>
                                                                                                                                            <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[SEGA | Xbox | Windows Central]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Halo: Combat Evolved artwork featuring Master Chief holding a pistol, alongside a SEGA Dreamcast game case design.]]></media:description>                                                            <media:text><![CDATA[Halo: Combat Evolved artwork featuring Master Chief holding a pistol, alongside a SEGA Dreamcast game case design.]]></media:text>
                                <media:title type="plain"><![CDATA[Halo: Combat Evolved artwork featuring Master Chief holding a pistol, alongside a SEGA Dreamcast game case design.]]></media:title>
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                                <p>It feels almost like Halo: Combat Evolved is becoming the new <em>"Can it run Doom?"</em> benchmark. Over the past couple of weeks, we’ve seen the game run on everything from iOS and Android to Linux and<a href="https://www.windowscentral.com/gaming/halo/halo-combat-evolved-is-coming-to-the-nintendo-64" target="_blank"> even the Nintendo 64</a>. Now, <a href="https://x.com/jiltedvalkyrie/status/2111272218596680066?s=46&t=WcmJMpScpgmtxCcgu3RF7Q" target="_blank">we have it running on the SEGA Dreamcast</a>, one of my favorite consoles growing up.</p><p>The project, dubbed <strong>Halo: Dreamcast Evolved</strong>, is quite ambitious, aiming to port the entire game to the Dreamcast. That is a considerable ask, given that <strong>the console is significantly weaker than the original Xbox</strong>. The Dreamcast has four times less memory, and if we look at the FLOPS metric, it comes in at 1.4 GFLOPS while the original Xbox clocks in at 20 GFLOPS, roughly 14 times more.</p><h2 id="halo-on-dreamcast-shouldn-39-t-be-possible-yet-here-we-are">Halo on Dreamcast shouldn't be possible, yet here we are</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:55.82%;"><img id="sQuNdkyNitGq7rRjvQsepN" name="Halo CE on Dreamcast" alt="Halo: Combat Evolved running on the SEGA Dreamcast showing an Assault Rifle and Warthog in a forest landscape" src="https://cdn.mos.cms.futurecdn.net/sQuNdkyNitGq7rRjvQsepN-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1429" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/sQuNdkyNitGq7rRjvQsepN-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Halo: CE on Dreamcast </span><span class="credit" itemprop="copyrightHolder">(Image credit: JiltedValkyrie | Xbox)</span></figcaption></figure><p>Despite this massive gap in raw power, developer <a href="https://x.com/JiltedValkyrie" target="_blank">@JiltedValkyrie</a> has managed to hit <strong>around 60 FPS in certain areas</strong>, which is impressive in itself. However, I wouldn’t call the game fully playable just yet. Outside of those brief moments, <strong>you are generally looking at frame rates between 10 and 20 FPS</strong>.</p><p>The developer does mention that the build is still extremely early, with culling, lower LODs, and the math pass still needing review. <strong>The CPU is the primary bottleneck here</strong>, as the Dreamcast’s processor is <strong>more than three times slower than the Xbox’s</strong>, and the game’s animations and enemy AI eat into those resources massively. To help smooth out gameplay, dead enemies and marines now despawn instead of staying on screen, something that doesn't happen in the Xbox version.</p><p>Still, I’m considerably impressed, <a href="https://x.com/jiltedvalkyrie/status/2111272218596680066?s=46&t=WcmJMpScpgmtxCcgu3RF7Q" target="_blank">and I urge you to check out the 24 minutes of gameplay uploaded to X</a> to see for yourself.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2111272218596680066"><p lang="en" dir="ltr">Here is 24 Minutes of Gameplay of Halo: Dreamcast Evolved on the Pillar of Autumn mission and a bit of Halo level exploration after showing the detail mapping in real-time. pic.twitter.com/XUWRMBwbth<a href="https://twitter.com/cantworkitout/status/2111272218596680066">October 17, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>It’s truly bizarre for me to see the Dreamcast capable of running Halo. Back in my day, the Dreamcast was my main go-to console until the original Xbox released with Halo. Since then, I have admittedly been an Xbox guy, but I’ve always had a lot of love for the Dreamcast. Being a Sonic fan, how couldn’t I? Seeing a game that basically went on to define my entire early childhood now run on hardware that defined another part of my childhood is truly insane to witness.</p><p>Of course, this is likely hot on the heels of all the recent AI modding and decompiling efforts, something <a href="https://www.windowscentral.com/gaming/xbox/microsoft-formalizes-xbox-labs-team-focused-on-unique-tech-like-backward-compatibility-fps-boost-and-ai-experiments" target="_blank">Xbox itself has acknowledged with the sprouting of Xbox Labs</a> to explore projects very much like this.</p><p>Enough babbling from me, though. I’d love to hear your thoughts. <em>Do you share the same feelings towards this as I do, or do you find it an abomination? Either view is fine, but let me know what you think in the comments.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OznxNO"></div>                            </div>                            <script src="https://kwizly.com/embed/OznxNO.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ PS5 games are now running on the Xbox One through more unusual emulation ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I recently covered how <a href="https://www.windowscentral.com/gaming/ps5-games-booting-on-xbox-thanks-to-emulation">PS5 games are now running on the Xbox Series X</a>, made possible by <strong>Xbox’s Developer Mode and an AI-driven port of KytyPS5</strong>, a PC-based emulator adapted for Universal Windows Platform (UWP) apps.</p><p>Performance on the Series X leaves a lot to be desired, with Astro Bot running at around 10 FPS. The project is still early in development, so we can expect performance to improve over time. But 10 FPS on a Series X isn’t exactly playable, which raises the question: <strong>How does the Xbox One fare?</strong></p><h2 id="somehow-ps5-emulation-works-on-the-xbox-one">Somehow, PS5 emulation works on the Xbox One</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1024px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="UicCh6kAzA4NZWtg3N6uc9" name="Xbox One running Marvel Cosmic Invasion on PS5" alt="Marvel Cosmic Invasion running on an Xbox One through a PS5 emulator, showing the game's title screen alongside performance statistics and debugging information." src="https://cdn.mos.cms.futurecdn.net/UicCh6kAzA4NZWtg3N6uc9-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1024" height="768" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/UicCh6kAzA4NZWtg3N6uc9-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Marvel Cosmic Invasion running on an Xbox One via PS5 emulation </span><span class="credit" itemprop="copyrightHolder">(Image credit: maccosmo)</span></figcaption></figure><p><a href="https://x.com/maccosmo/status/2110140009324200262/photo/1" target="_blank">Over on X (formerly Twitter), @Maccosomo</a>, the person responsible for porting KytyPS5 to the Series X, has also managed to get the emulator running on the Xbox One. <strong>They’ve been playing lighter titles like Quake II and Marvel Cosmic Invasion, which don’t demand as much from the hardware.</strong></p><p>It’s worth mentioning that <strong>you likely won’t be able to play demanding PS5 titles</strong> like Astro Bot on an Xbox One; the CPU and GPU power just isn’t there. But with a PS5 emulator now running on an Xbox One, I’d be interested to see what else is possible.</p><p>Maybe PS4 emulation on an Xbox One? To me, the PS4 was Sony’s last great console, packed with fantastic games like Spider-Man and The Last of Us. That doesn't exist yet, but given the AI-driven modding we’re seeing, it feels only a matter of time. <a href="https://www.windowscentral.com/gaming/xbox/microsoft-formalizes-xbox-labs-team-focused-on-unique-tech-like-backward-compatibility-fps-boost-and-ai-experiments" target="_blank">Xbox has even acknowledged this trend with Xbox Labs</a>, a new initiative focused on exploring AI-driven games and mods.</p><p>That said, as cool as this is, it’s mostly for the novelty of it. I wouldn’t expect much else to emerge in this specific scene. However, I could see Nintendo Switch emulation appearing on an Xbox One, <a href="https://www.windowscentral.com/gaming/xbox/switch-emulation-on-xbox-series-x-is-real-and-early-results-look-far-better-than-anyone-expected" target="_blank">especially since we already have it working on the Series X and, I believe, the Series S.</a></p><p><em>Do let me know your thoughts. Is all of this getting out of hand, or is it exciting? Let me know in the comments, and be sure to take part in our poll below:</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W5EKRW"></div>                            </div>                            <script src="https://kwizly.com/embed/W5EKRW.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/xbox/ps5-games-on-xbox-one-through-emulation</link>
                                                                            <description>
                            <![CDATA[ A PS5 emulator has been ported to the Xbox One, with Quake II and Marvel Cosmic Invasion demonstrated on Microsoft's older console. Following its appearance on Xbox Series X, the AI-assisted KytyPS5 port highlights the growing possibilities of console emulation through Xbox Developer Mode, although demanding PS5 games remain beyond the Xbox One's practical capabilities. ]]>
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                                                                        <pubDate>Mon, 19 Oct 2026 11:19:07 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Xbox | PlayStation]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Xbox One and PS5, together at last(?)]]></media:description>                                                            <media:text><![CDATA[Microsoft&#039;s Xbox One console on a dark grey background next to Sony&#039;s PlayStation 5 console on a light background]]></media:text>
                                <media:title type="plain"><![CDATA[Microsoft&#039;s Xbox One console on a dark grey background next to Sony&#039;s PlayStation 5 console on a light background]]></media:title>
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                                <p>I recently covered how <a href="https://www.windowscentral.com/gaming/ps5-games-booting-on-xbox-thanks-to-emulation">PS5 games are now running on the Xbox Series X</a>, made possible by <strong>Xbox’s Developer Mode and an AI-driven port of KytyPS5</strong>, a PC-based emulator adapted for Universal Windows Platform (UWP) apps.</p><p>Performance on the Series X leaves a lot to be desired, with Astro Bot running at around 10 FPS. The project is still early in development, so we can expect performance to improve over time. But 10 FPS on a Series X isn’t exactly playable, which raises the question: <strong>How does the Xbox One fare?</strong></p><h2 id="somehow-ps5-emulation-works-on-the-xbox-one">Somehow, PS5 emulation works on the Xbox One</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1024px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="UicCh6kAzA4NZWtg3N6uc9" name="Xbox One running Marvel Cosmic Invasion on PS5" alt="Marvel Cosmic Invasion running on an Xbox One through a PS5 emulator, showing the game's title screen alongside performance statistics and debugging information." src="https://cdn.mos.cms.futurecdn.net/UicCh6kAzA4NZWtg3N6uc9-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1024" height="768" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/UicCh6kAzA4NZWtg3N6uc9-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Marvel Cosmic Invasion running on an Xbox One via PS5 emulation </span><span class="credit" itemprop="copyrightHolder">(Image credit: maccosmo)</span></figcaption></figure><p><a href="https://x.com/maccosmo/status/2110140009324200262/photo/1" target="_blank">Over on X (formerly Twitter), @Maccosomo</a>, the person responsible for porting KytyPS5 to the Series X, has also managed to get the emulator running on the Xbox One. <strong>They’ve been playing lighter titles like Quake II and Marvel Cosmic Invasion, which don’t demand as much from the hardware.</strong></p><p>It’s worth mentioning that <strong>you likely won’t be able to play demanding PS5 titles</strong> like Astro Bot on an Xbox One; the CPU and GPU power just isn’t there. But with a PS5 emulator now running on an Xbox One, I’d be interested to see what else is possible.</p><p>Maybe PS4 emulation on an Xbox One? To me, the PS4 was Sony’s last great console, packed with fantastic games like Spider-Man and The Last of Us. That doesn't exist yet, but given the AI-driven modding we’re seeing, it feels only a matter of time. <a href="https://www.windowscentral.com/gaming/xbox/microsoft-formalizes-xbox-labs-team-focused-on-unique-tech-like-backward-compatibility-fps-boost-and-ai-experiments" target="_blank">Xbox has even acknowledged this trend with Xbox Labs</a>, a new initiative focused on exploring AI-driven games and mods.</p><p>That said, as cool as this is, it’s mostly for the novelty of it. I wouldn’t expect much else to emerge in this specific scene. However, I could see Nintendo Switch emulation appearing on an Xbox One, <a href="https://www.windowscentral.com/gaming/xbox/switch-emulation-on-xbox-series-x-is-real-and-early-results-look-far-better-than-anyone-expected" target="_blank">especially since we already have it working on the Series X and, I believe, the Series S.</a></p><p><em>Do let me know your thoughts. Is all of this getting out of hand, or is it exciting? Let me know in the comments, and be sure to take part in our poll below:</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W5EKRW"></div>                            </div>                            <script src="https://kwizly.com/embed/W5EKRW.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Xbox strategist says he might be fired: "Because I told you the truth — We're using AI" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Senior Business Strategy Manager at Microsoft (Xbox), Brandon Stirrup, has recently taken to social media to address the elephant in the room: <strong>AI.</strong> Having spent his weekend creating what he calls his “<em>little bad game</em>” with no prior experience in game development, Stirrup has made a bold acknowledgment that Western fans likely won’t be happy to hear.</p><div><blockquote><p>Look if I’m fired tomorrow it will be because I told you the truth that nobody wants you to know. You can make a game with a simple prompt and yes you can make custom, tailored games. Everything you want in a game is right there for the taking, for better or worse.</p><p>Brandon Stirrup, Microsoft</p></blockquote></div><p>It is true, mind you, that you can prompt a game into existence. The quality of those games will always be up for debate, but it’s no secret that the barriers to entry for game development are shrinking, whether for better or worse, as Stirrup says, with an apparent sense of unease.</p><h2 id="quot-watch-and-see-quot-is-stirrup-breaking-rules">"Watch and see" — Is Stirrup breaking rules?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:52.49%;"><img id="MmspeaBymdk6z3FnpxpiHR" name="kSMZw296" alt="Xbox Labs logo" src="https://cdn.mos.cms.futurecdn.net/MmspeaBymdk6z3FnpxpiHR-1920-80.jpg" mos="" align="middle" fullscreen="" width="2048" height="1075" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Xbox Labs now focuses on emerging tech and AI experiments. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><p><a href="https://x.com/brandonstirrup/status/2111972632115708231?s=20" target="_blank">Stirrup argues</a> that the gaming industry is uniquely resistant to this shift. “<em><strong>Gaming is the only industry slow-walking the transition because users have negative sentiment. Everyone else accepts reality</strong></em>,” he claimed.</p><p><a href="https://x.com/brandonstirrup/status/2111984361658548252?s=20" target="_blank">He also added</a>, “<em><strong>Gaming is the only industry where leaders are afraid to talk about ai. Users want the truth. We’re using AI.</strong></em>”</p><p>It’s quite the admission, but it doesn’t come as a surprise, at least to me. While Xbox CEO Asha Sharma has been rather hesitant to fully embrace AI, <a href="https://www.windowscentral.com/gaming/xbox/microsoft-formalizes-xbox-labs-team-focused-on-unique-tech-like-backward-compatibility-fps-boost-and-ai-experiments" target="_blank">we did just recently get Xbox Labs</a>, an initiative to explore AI-driven game development and modding.</p><p>For what it’s worth, I hope Stirrup doesn’t get fired <a href="https://x.com/brandonstirrup/status/2111959105544069408?s=20" target="_blank">over these comments</a>. As weird and scary as AI can be, I imagine many developers are using it, even ones you might not expect, like Capcom, <a href="https://www.windowscentral.com/gaming/amid-ai-and-dlss-5-concerns-capcom-says-generative-ai-could-be-a-partner-in-game-development" target="_blank">which has admitted to its use</a>.</p><p>The issue comes down to how AI is being used. As good a tool as it is, developers still need to understand what is being created by AI; otherwise, you end up with a hotbed of spaghetti code, which just leads to more issues down the line.</p><p><em>Do let me know how you feel about Stirrup’s comments. Do you agree, disagree, or land somewhere in the middle? And don’t forget to take part in our poll!</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eygdEO"></div>                            </div>                            <script src="https://kwizly.com/embed/eygdEO.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/xbox/were-using-ai-xbox-brandon-stirrup</link>
                                                                            <description>
                            <![CDATA[ Xbox Business Strategist Brandon Stirrup has openly discussed the gaming industry’s use of AI, claiming that “we’re using AI” and suggesting he could be fired for speaking so bluntly about the technology. ]]>
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                                                                        <pubDate>Mon, 19 Oct 2026 11:05:02 +0000</pubDate>                                                                                                                                <updated>Mon, 19 Oct 2026 11:33:53 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj-320-70.jpg ]]></dc:source>
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                                <p>Senior Business Strategy Manager at Microsoft (Xbox), Brandon Stirrup, has recently taken to social media to address the elephant in the room: <strong>AI.</strong> Having spent his weekend creating what he calls his “<em>little bad game</em>” with no prior experience in game development, Stirrup has made a bold acknowledgment that Western fans likely won’t be happy to hear.</p><div><blockquote><p>Look if I’m fired tomorrow it will be because I told you the truth that nobody wants you to know. You can make a game with a simple prompt and yes you can make custom, tailored games. Everything you want in a game is right there for the taking, for better or worse.</p><p>Brandon Stirrup, Microsoft</p></blockquote></div><p>It is true, mind you, that you can prompt a game into existence. The quality of those games will always be up for debate, but it’s no secret that the barriers to entry for game development are shrinking, whether for better or worse, as Stirrup says, with an apparent sense of unease.</p><h2 id="quot-watch-and-see-quot-is-stirrup-breaking-rules">"Watch and see" — Is Stirrup breaking rules?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:52.49%;"><img id="MmspeaBymdk6z3FnpxpiHR" name="kSMZw296" alt="Xbox Labs logo" src="https://cdn.mos.cms.futurecdn.net/MmspeaBymdk6z3FnpxpiHR-1920-80.jpg" mos="" align="middle" fullscreen="" width="2048" height="1075" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Xbox Labs now focuses on emerging tech and AI experiments. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><p><a href="https://x.com/brandonstirrup/status/2111972632115708231?s=20" target="_blank">Stirrup argues</a> that the gaming industry is uniquely resistant to this shift. “<em><strong>Gaming is the only industry slow-walking the transition because users have negative sentiment. Everyone else accepts reality</strong></em>,” he claimed.</p><p><a href="https://x.com/brandonstirrup/status/2111984361658548252?s=20" target="_blank">He also added</a>, “<em><strong>Gaming is the only industry where leaders are afraid to talk about ai. Users want the truth. We’re using AI.</strong></em>”</p><p>It’s quite the admission, but it doesn’t come as a surprise, at least to me. While Xbox CEO Asha Sharma has been rather hesitant to fully embrace AI, <a href="https://www.windowscentral.com/gaming/xbox/microsoft-formalizes-xbox-labs-team-focused-on-unique-tech-like-backward-compatibility-fps-boost-and-ai-experiments" target="_blank">we did just recently get Xbox Labs</a>, an initiative to explore AI-driven game development and modding.</p><p>For what it’s worth, I hope Stirrup doesn’t get fired <a href="https://x.com/brandonstirrup/status/2111959105544069408?s=20" target="_blank">over these comments</a>. As weird and scary as AI can be, I imagine many developers are using it, even ones you might not expect, like Capcom, <a href="https://www.windowscentral.com/gaming/amid-ai-and-dlss-5-concerns-capcom-says-generative-ai-could-be-a-partner-in-game-development" target="_blank">which has admitted to its use</a>.</p><p>The issue comes down to how AI is being used. As good a tool as it is, developers still need to understand what is being created by AI; otherwise, you end up with a hotbed of spaghetti code, which just leads to more issues down the line.</p><p><em>Do let me know how you feel about Stirrup’s comments. Do you agree, disagree, or land somewhere in the middle? And don’t forget to take part in our poll!</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eygdEO"></div>                            </div>                            <script src="https://kwizly.com/embed/eygdEO.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Euro Truck Simulator 2 fans continue to be spoiled with another new wheel ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Fans of <a href="https://www.windowscentral.com/gaming/pc-gaming/euro-truck-simulator-2-american-truck-simulator-cured-my-gaming-burnout">Euro Truck Simulator 2 and American Truck Simulator</a> are getting another new wheel to consider in 2027. It comes from Chinese brand, PXN, that already has a healthy ecosystem of racing wheels, <a href="https://www.windowscentral.com/best-joysticks-and-flight-sticks-microsoft-flight-simulator">flight sticks</a>, and other assorted hardware for simulator fans. </p><p>The W TS may still be a little way off actually launching, but I spotted one at the <a href="https://simracingexpo.de/">SimRacing Expo</a> in Frankfurt, where PXN was exhibiting. It was a non-working model, as in, I only got to see it on a table, but first impressions are pretty good. </p><p>I've really been getting into the truck simulator games this year, and moving onto a wheel for it is the next step. One thing that immediately stands out with PXN's truck wheel is the price I was told to expect it at. </p><p>I was told they're aiming around the €160 - €170 mark, which would undercut the existing competition by a good amount. It doesn't feel cheap, though, despite targeting a lower price. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/aVsYXAtv8pxsxNLAwStWW8-1920-80.jpg" alt="Close up photos of the new and unreleased PXN truck simulator wheel showing the design and controls. " /><figcaption>All the trucking buttons you can shake a stick at. <small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/BSvQDCD7FMtk5aDcwLLuV8-1920-80.jpg" alt="Close up photos of the new and unreleased PXN truck simulator wheel showing the design and controls. " /><figcaption>All the trucking buttons you can shake a stick at. <small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/3d4wmKT3PQK9q9gFZe63W8-1920-80.jpg" alt="Close up photos of the new and unreleased PXN truck simulator wheel showing the design and controls. " /><figcaption>All the trucking buttons you can shake a stick at. <small role="credit">Windows Central</small></figcaption></figure></figure><p>The design is "Scania-influenced" which, without a license, is as close as it can get. I've also never driven a real Scania truck, so I've got no point of reference. But the wheel is trimmed entirely in leather, and it feels really soft and high-quality. </p><p>It's a typical 400 mm wheel design for truck driving and is packed with 34 buttons to do all of the things you want to do with your virtual truck cockpit. You would assume that it'll be plug and play with both SCS truck sims, since these are the target audience. </p><p>Obviously without actually using it, this is just a very quick first impression. But first impressions are good. The horn is nice and clicky, perfect for some virtual road rage. </p><p>It also looks like PXN will be selling a complete bundle to get you ready to start trucking. It'll include a set of <a href="https://www.windowscentral.com/gaming/what-is-a-hall-effect-controller-anyway-and-do-i-really-need-one">Hall Effect</a> pedals, a 6 nm direct drive wheelbase, and a clamp to adjust the angle so you can go full, authentic trucker. But I don't know how much this bundle is going to cost. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qJaYCZua6okSvJ49ShTtK8" name="pxn-truck-wheel-1" alt="Close up photos of the new and unreleased PXN truck simulator wheel showing the design and controls." src="https://cdn.mos.cms.futurecdn.net/qJaYCZua6okSvJ49ShTtK8-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/qJaYCZua6okSvJ49ShTtK8-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">It's a big, chunky boy, but I can't wait to try it out.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>PXN is also pretty good at supporting other companies' wheelbases, so there's a good chance you'll be able to use it on your existing setup. </p><p>From what I've experienced of PXN hardware so far, it's a definite contender for the more budget-conscious, but without having to give up on features. The company has also debuted some more serious wheelbases, but for trucking, especially beginners, 6nm in the planned bundle will be plenty. </p><p>I'm also told that the PXN W TS is targeting a Q1 2027 launch. So you can't treat yourself for Christmas, but it's not too long to wait. </p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/pc-gaming/euro-truck-simulator-2-players-are-being-spoiled-as-another-dedicated-truck-wheel-gets-set-to-hit-the-road</link>
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                            <![CDATA[ Chinese brand PXN already boasts a healthy range of racing wheels and flight sim accessories, and now it's adding trucking into that with the new W TS. ]]>
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                                                                        <pubDate>Mon, 19 Oct 2026 09:09:24 +0000</pubDate>                                                                                                                                <updated>Mon, 19 Oct 2026 11:29:05 +0000</updated>
                                                                                                                                            <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ richard.devine@futurenet.com (Richard Devine) ]]></author>                    <dc:creator><![CDATA[ Richard Devine ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rqoHuuMZfDvqSrdm3eWFxb-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hey, I&#039;m Richard Devine. As the &lt;strong&gt;Managing Editor&lt;/strong&gt; at &lt;strong&gt;Windows Central&lt;/strong&gt;, I spend my days (and way too many nights) looking at &lt;strong&gt;Windows&lt;/strong&gt;, PCs, open-source, and the latest in gaming.&lt;/p&gt;&lt;p&gt;While I live in Windows, my heart is often in the terminal. I love &lt;strong&gt;open-source software &lt;/strong&gt;and spend a lot of time digging through &lt;strong&gt;GitHub&lt;/strong&gt; to find the next &quot;must-have&quot; tool that most people haven&#039;t heard of yet. Whether it&#039;s perfecting a &lt;strong&gt;WSL (Windows Subsystem for Linux)&lt;/strong&gt; workflow or helping bridge the gap between Windows and &lt;strong&gt;Linux&lt;/strong&gt;, I’m all about finding ways to make our PCs do more.&lt;/p&gt;&lt;p&gt;When the work laptop closes, the gaming PC stays on. I’ve spent more hours than I’d like to admit in the dark streets of &lt;strong&gt;The Division 2&lt;/strong&gt;, chasing the perfect line in &lt;strong&gt;Forza Horizon&lt;/strong&gt;, or keeping up with the ever-changing meta in &lt;strong&gt;Call of Duty&lt;/strong&gt;.&lt;/p&gt;&lt;p&gt;For me, it’s not just about playing the games it’s also about the community that keeps them alive. I’m here to make sure you have the best info, the neatest tools, and a better experience every time you hit the power button.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[Ready to fulfill all your truck driving fantasies. ]]></media:description>                                                            <media:text><![CDATA[A photo of the new and as yet unreleased PXN Truck wheel surrounded by other racing wheel and flight sim hardware. ]]></media:text>
                                <media:title type="plain"><![CDATA[A photo of the new and as yet unreleased PXN Truck wheel surrounded by other racing wheel and flight sim hardware. ]]></media:title>
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                                <p>Fans of <a href="https://www.windowscentral.com/gaming/pc-gaming/euro-truck-simulator-2-american-truck-simulator-cured-my-gaming-burnout">Euro Truck Simulator 2 and American Truck Simulator</a> are getting another new wheel to consider in 2027. It comes from Chinese brand, PXN, that already has a healthy ecosystem of racing wheels, <a href="https://www.windowscentral.com/best-joysticks-and-flight-sticks-microsoft-flight-simulator">flight sticks</a>, and other assorted hardware for simulator fans. </p><p>The W TS may still be a little way off actually launching, but I spotted one at the <a href="https://simracingexpo.de/">SimRacing Expo</a> in Frankfurt, where PXN was exhibiting. It was a non-working model, as in, I only got to see it on a table, but first impressions are pretty good. </p><p>I've really been getting into the truck simulator games this year, and moving onto a wheel for it is the next step. One thing that immediately stands out with PXN's truck wheel is the price I was told to expect it at. </p><p>I was told they're aiming around the €160 - €170 mark, which would undercut the existing competition by a good amount. It doesn't feel cheap, though, despite targeting a lower price. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/aVsYXAtv8pxsxNLAwStWW8-1920-80.jpg" alt="Close up photos of the new and unreleased PXN truck simulator wheel showing the design and controls. " /><figcaption>All the trucking buttons you can shake a stick at. <small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/BSvQDCD7FMtk5aDcwLLuV8-1920-80.jpg" alt="Close up photos of the new and unreleased PXN truck simulator wheel showing the design and controls. " /><figcaption>All the trucking buttons you can shake a stick at. <small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/3d4wmKT3PQK9q9gFZe63W8-1920-80.jpg" alt="Close up photos of the new and unreleased PXN truck simulator wheel showing the design and controls. " /><figcaption>All the trucking buttons you can shake a stick at. <small role="credit">Windows Central</small></figcaption></figure></figure><p>The design is "Scania-influenced" which, without a license, is as close as it can get. I've also never driven a real Scania truck, so I've got no point of reference. But the wheel is trimmed entirely in leather, and it feels really soft and high-quality. </p><p>It's a typical 400 mm wheel design for truck driving and is packed with 34 buttons to do all of the things you want to do with your virtual truck cockpit. You would assume that it'll be plug and play with both SCS truck sims, since these are the target audience. </p><p>Obviously without actually using it, this is just a very quick first impression. But first impressions are good. The horn is nice and clicky, perfect for some virtual road rage. </p><p>It also looks like PXN will be selling a complete bundle to get you ready to start trucking. It'll include a set of <a href="https://www.windowscentral.com/gaming/what-is-a-hall-effect-controller-anyway-and-do-i-really-need-one">Hall Effect</a> pedals, a 6 nm direct drive wheelbase, and a clamp to adjust the angle so you can go full, authentic trucker. But I don't know how much this bundle is going to cost. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qJaYCZua6okSvJ49ShTtK8" name="pxn-truck-wheel-1" alt="Close up photos of the new and unreleased PXN truck simulator wheel showing the design and controls." src="https://cdn.mos.cms.futurecdn.net/qJaYCZua6okSvJ49ShTtK8-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/qJaYCZua6okSvJ49ShTtK8-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">It's a big, chunky boy, but I can't wait to try it out.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>PXN is also pretty good at supporting other companies' wheelbases, so there's a good chance you'll be able to use it on your existing setup. </p><p>From what I've experienced of PXN hardware so far, it's a definite contender for the more budget-conscious, but without having to give up on features. The company has also debuted some more serious wheelbases, but for trucking, especially beginners, 6nm in the planned bundle will be plenty. </p><p>I'm also told that the PXN W TS is targeting a Q1 2027 launch. So you can't treat yourself for Christmas, but it's not too long to wait. </p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ “This isn’t sustainable.” WoW’s 8‑week patch cadence is reaching a breaking point ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It might seem weird to complain about having "too much content." I've been around World of Warcraft for over two decades, more than half of my entire existence, and I've known some of the game's notorious and mighty content droughts. </p><p>When Blizzard first introduced roadmaps a few years ago, I was pretty excited. The World of Warcraft team offered unprecedented transparency about where the game would go over the coming weeks and months ahead. In a subscription-based game, that is a pretty great thing. I pay for the 12-month subscription year in, year out, rain or shine. WoW is my go-to game, and I presume it always will be. I've taken breaks; I've even said I'm totally done with it a few times. But I, like many others, always come back. </p><p>With <a href="https://www.windowscentral.com/gaming/blizzard/world-of-warcraft-forever-is-blizzards-take-on-classic-revamping-vanilla-azeroth">World of Warcraft: Forever on the horizon</a>, I can't help but lament the state of the separate Retail experience. It should be the core of what WoW ultimately is. It comes with expansion packs; it has the most investment, the most history, and legacy. Yet, it feels worse than ever in a lot of ways. </p><p>I've come to decide Blizzard's self-imposed 8-week patch cadence is to blame. But whatever the cause, something needs to change. </p><h2 id="blizzard-is-destroying-wow-39-s-setting-and-story-chasing-short-termism">Blizzard is destroying WoW's setting and story, chasing short-termism</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1117px;"><p class="vanilla-image-block" style="padding-top:54.16%;"><img id="bi7zAoZzTyWdp3fvvoN2vR" name="world-of-warcraft-sylvanas.jpg" alt="World Of Warcraft Sylvanas" src="https://cdn.mos.cms.futurecdn.net/bi7zAoZzTyWdp3fvvoN2vR-1920-80.jpg" mos="" align="middle" fullscreen="" width="1117" height="605" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Shadowlands casts its long, painful shadow over WoW's writing quality.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard Entertainment)</span></figcaption></figure><p>I wrote this week about Blizzard's mid-season patch, <a href="https://www.windowscentral.com/gaming/blizzard/backlash-grows-as-world-of-warcraft-midnight-continues-to-represent-the-most-painfully-weak-writing">which featured the highly unceremonious death of a major lore figure</a>. The 30-minute quest chain concludes with a painfully anticlimactic cutscene, at the hands of an entity that has about 5 seconds of screen time. </p><p>The death felt undeserved and unearned, and continues Blizzard's losing streak in handling major Horde characters ... representing another issue I have with the writing in general. Blizzard built up and threw away this character like they were nothing, echoing previously failures with the likes of Vol'jin and others. </p><p>I'm sure the death will serve some ham-fisted gameplay purpose in the coming weeks. Some are already speculating it could be to do with the introduction of Undead Paladins on the Horde, for example, but even still ... it was so oddly handled, anticlimactic, and uncinematic, and does subscribers a disservice in general. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2110787742015852944"><p lang="en" dir="ltr">Story needs to drive patch cadence. Right now patch cadence is driving story, and therein lies the struggle.<a href="https://twitter.com/cantworkitout/status/2110787742015852944">October 15, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>This absolutely isn't the first time I've written about these kinds of problems, and they've been going on for some time. It's especially problematic when World of Warcraft sits side-by-side with recent Blizzard writing wins like Diablo IV: Lord of Hatred, and even Warcraft 3: Forsaken Kingdom. Why does World of Warcraft, its flagship product, feel as weak as a Saturday morning kids' TV show right now?</p><p>Much like a Saturday morning kids' TV show, I want to firmly believe it's deadline expectations and patch cadence driving the utter crater in quality. Unlike a Saturday morning kids' TV show, though, Blizzard is utterly imposing these deadlines <em>on itself, to the detriment of the game. </em></p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2110778080822460718"><p lang="en" dir="ltr">Midnight was filler, bro. It served no purpose other than to dismantle blood elf lore, ruin the Amani, take the piss out of the Silver Covenant and the Sunreavers, and propel Arator into the same exact position that Anduin was in during TWW.My head hurts, man.<a href="https://twitter.com/cantworkitout/status/2110778080822460718">October 15, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The deciding factor for shipping a product should always be quality, and WoW hasn't walked this line for what feels like forever.  </p><p>World of Warcraft players are in their 30s and increasingly 40s and even 50s ... I think players want an end to their intelligence being insulted like this. I think players want a more mature tone, and higher-quality treatment of the setting and characters we all know and love. </p><p>The story feels as rushed out and forced as Shadowlands did, an expansion so notorious for its damage to WoW that it is whispered like a curse in discussions about the game. </p><h2 id="it-39-s-beyond-writing-i-feel-like-wow-hasn-39-t-been-this-buggy-in-over-20-years">It's beyond writing. I feel like WoW hasn't been this buggy in over 20 years. </h2><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/wow/comments/1x7vgy0/labyrinth_still_broken">Labyrinth STILL broken</a><figcaption><cite> from <a href="https://www.reddit.com/r/wow">r/wow</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>I already conceived this article last week to focus generally on the story delivery, but Blizzard itself injected another point I might've otherwise overlooked. </p><p>As recently as patch 12.0.5, Blizzard literally issued an apology for bugs and the state of the game in general. Yet here we are again, another patch, more game-breaking bugs. </p><p>12.1.5 should've been a big deal arguably. We have a mid-season boss battle featuring lore that pushes the story forward. Instead we have cringeworthy writing and needless character death that has become a meme in of itself. But hey, at least we got the first Labyrinth, right? </p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/wow/comments/1x7tt44/the_labyrinth_of_kindojan_does_not_let_you_resume">The Labyrinth of Kindo-Jan does NOT let you resume if you log out</a><figcaption><cite> from <a href="https://www.reddit.com/r/wow">r/wow</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>WoW retail has long focused on linear dungeons designed for the timed Mythic+ race experience, but Labyrinths sounded like a great opportunity to get back to the old-school "lets get lost and have an adventure"-style dungeon of WoW: Classic. Like BRS, Scholomance, Stratholme, BRD, etc. Alas, it too, is broken.  </p><p>Whether it's progression resetting unexpectedly or total game-breaking blockers and walls, the first Labyrinth has been an unmitigated disaster so far. Reddit is full of complaints like the above over how wings aren't being registered as completed, with random disconnects resetting progress and the like. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2110814521803645397"><p lang="en" dir="ltr">Even the store set is bugged! ...or Rexxar is into latexhttps://t.co/Hp7tN7oq75 https://t.co/csB4IKchLk<a href="https://twitter.com/cantworkitout/status/2110814521803645397">October 15, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Blizzard can't even get its microtransactions right either. It pulled a new Rexxar-themed outfit from sale just yesterday, owing to weird missing textures and clipping. I wrote about the Haranir race, a major expansion inclusion, suffering from similar issues <em>months </em>ago. Blizzard said they would improve ... alas, here we are, with more examples of the exact opposite. </p><p>Is Blizzard just AI vibe coding the game? Are there not enough QA people left? Or is it, once again, the self-imposed deadlines that some CFO spreadsheet says are well worth ditching quality for? </p><h2 id="i-think-people-would-accept-a-slower-patch-cadence-for-higher-quality">I think people would accept a slower patch cadence for higher quality</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2299px;"><p class="vanilla-image-block" style="padding-top:57.33%;"><img id="mkt5iXfG4a8Y8r3atHSRyP" name="world-of-warcraft-lorthemar" alt="Lor'themar from World of Warcraft reacting to the writing quality of the game (it's bad.)" src="https://cdn.mos.cms.futurecdn.net/mkt5iXfG4a8Y8r3atHSRyP-1920-80.jpg" mos="" align="middle" fullscreen="" width="2299" height="1318" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Lor'themar laments the state of WoW.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard Entertainment)</span></figcaption></figure><p>I'm sure what has ultimately happened here is that Blizzard has some magical telemetry data that suggests 8 weeks is the sweet spot to prevent churn. Churn is the un-subscriber factor, and World of Warcraft is a very big, complex, and <em>expensive </em>game to run. </p><p>Built out of California, one of the most expensive game development communities on Earth, World of Warcraft has long been Blizzard's golden goose. Former writer Eric Covington suggested on X that it represents load-bearing revenue for the entire Blizzard operation. </p><p><a href="https://www.windowscentral.com/gaming/blizzard/blizzard-is-now-xboxs-top-performing-studio-as-the-division-ends-fy26-over-delivering-on-microsofts-projections-per-internal-emails">Blizzard President Johanna Faries said in a recent email</a> to staff that the storied publishing house is now Xbox's top studio after a successful sprint across Overwatch, World of Warcraft, and Diablo IV. BlizzCon 2026 just <a href="https://www.windowscentral.com/gaming/blizzard/world-of-warcraft-forever-is-blizzards-take-on-classic-revamping-vanilla-azeroth">wrapped up with World of Warcraft: Forever</a>, which has seen subscribers flock back into the game in abundance not seen in over a decade. </p><p>I asked <a href="https://www.windowscentral.com/gaming/blizzard/we-spoke-to-world-of-warcrafts-ion-hazzikostas-on-forever-vs-retail-horde-vs-alliance-and-more">World of Warcraft director Ion Hazzikostas if World of Warcraft: Forever would end up becoming what Blizzard points to</a> when Retail players ask for higher quality in certain areas of the game ... he assured me that isn't the plan. But we've seen the apologies before. <a href="https://www.windowscentral.com/gaming/pc-gaming/world-of-warcraft-developers-lament-the-state-of-midnight-as-patch-12-0-5-frustration-boils-over">Apologies for bugs</a>, promises to do better, and <em>"we're listening to feedback." </em></p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2110800842437890345"><p lang="en" dir="ltr">@BellularGaming @warcraftstats Wont stop until the entire company can survive financially with WoW slowing down, which it can’t, because the structure has become bloated and reliant on monolithic games driving load-bearing revenue to keep it from crumbling down.<a href="https://twitter.com/cantworkitout/status/2110800842437890345">October 15, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>I think putting major story beats on a 16-week, or even 24-week cadence instead of an 8-week cadence might help. Mid-season patches, if they must exist, shouldn't try to squeeze in major character deaths out of the blue with no real build-up or inference. </p><p>Bugs are one thing, but shitty story delivery threatens to unmake the entire game, turning it into cringe meme fodder, serving to turn people off the setting in a big way. <em>We don't need </em>this. Given how out-of-the-blue Kith'ix has been, he could've worked better as a boss with story context delivered entirely in text, as a side mission-type experience for "player mercenaries." The rush job to inject the major characters has only served to hurt the entire feel of the current arc. It all just continues to contribute to the sense that WoW's writing team is utterly rudderless. </p><p><strong>RELATED: </strong><a href="https://www.windowscentral.com/gaming/pc-gaming/worst-patch-ever-world-of-warcraft-players-beg-blizzard-to-slow-down-on-its-updates-for-all-the-wrong-reasons"><strong>World of Warcraft players beg Blizzard to slow down</strong></a></p><p>World of Warcraft is still fun. I have a great guild, I love the gameplay, and I love the relationships I've made and the memories I've carved out. I've met tons of people from the WoW team, and I know they're all passionate, well-meaning people who want to deliver the best quality possible. I imagine it's frustrating for them too, seeing reactions like the above. But something needs to change. </p><p>As someone who has played pretty much non-stop through every permutation of the game, I'm wondering if World of Warcraft: Forever will take some of the pressure off the retail team to keep driving this self-destructive 8-week dance. I'm also wondering if WoW: Forever will end up harvesting up resources that would otherwise go to Retail, making the situation there even worse. I'm also wondering if I'm part of the problem by remaining subscribed despite my dissatisfaction ...</p><p>Indeed, perhaps there's only one piece of feedback Blizzard will listen to here, and it's to unsubscribe. </p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p><iframe src="https://content.jwplatform.com/players/Fb7gPgBw.html" id="Fb7gPgBw" title="Tested: The new Xbox PC app is a HUGE improvement for Xbox Ally" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/blizzard/dear-blizzard-its-time-to-kill-world-of-warcrafts-8-week-patch-cadence</link>
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                            <![CDATA[ Whether it's rushed and atrocious story beats, mediocre mid-season "features," or just bugs galore: World of Warcraft is killing itself gunning for an 8-week patch cycle. ]]>
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                                                                        <pubDate>Sun, 18 Oct 2026 14:36:28 +0000</pubDate>                                                                                                                                <updated>Sun, 18 Oct 2026 14:41:35 +0000</updated>
                                                                                                                                            <category><![CDATA[Blizzard]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ jez@windowscentral.com (Jez Corden) ]]></author>                    <dc:creator><![CDATA[ Jez Corden ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YzWiDrFEF6Tf6rLJSDy5dD-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jez Corden is a life-long content creator and internet personality, known for exclusive reporting on the Xbox ecosystem and Microsoft-adjacent platforms. &lt;/p&gt;&lt;p&gt;Jez has a large presence on X at &lt;a href=&quot;http://www.twitter.com/jezcorden&quot;&gt;X.com/JezCorden,&lt;/a&gt; co-hosts a leading gaming podcast over at &lt;a href=&quot;https://www.TheXB2.com&quot; target=&quot;_blank&quot;&gt;TheXB2.com&lt;/a&gt;, also on Spotify and iTunes, while maintaining a position as Executive Editor at Windows Central. &lt;/p&gt;&lt;p&gt;Before leaving high school, Jez had already built and contributed to a variety of web communities in the animation space, adjacent to websites like Newgrounds and Explosm. After high school, Jez began a career in IT, corporate network infrastructure, and web design. &lt;/p&gt;&lt;p&gt;Jez&#039;s Microsoft ecosystem hobby-blogging side gig eventually landed him a role at Windows Central, where he has spent the past decade breaking world exclusive news alongside analytical features on Xbox, Windows, AI, and the wider tech industry. Jez also drinks way too much tea.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[Jez the World of Warcraft warlock is very sad. ]]></media:description>                                                            <media:text><![CDATA[Jez the World of Warcraft warlock is very sad]]></media:text>
                                <media:title type="plain"><![CDATA[Jez the World of Warcraft warlock is very sad]]></media:title>
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                                <p>It might seem weird to complain about having "too much content." I've been around World of Warcraft for over two decades, more than half of my entire existence, and I've known some of the game's notorious and mighty content droughts. </p><p>When Blizzard first introduced roadmaps a few years ago, I was pretty excited. The World of Warcraft team offered unprecedented transparency about where the game would go over the coming weeks and months ahead. In a subscription-based game, that is a pretty great thing. I pay for the 12-month subscription year in, year out, rain or shine. WoW is my go-to game, and I presume it always will be. I've taken breaks; I've even said I'm totally done with it a few times. But I, like many others, always come back. </p><p>With <a href="https://www.windowscentral.com/gaming/blizzard/world-of-warcraft-forever-is-blizzards-take-on-classic-revamping-vanilla-azeroth">World of Warcraft: Forever on the horizon</a>, I can't help but lament the state of the separate Retail experience. It should be the core of what WoW ultimately is. It comes with expansion packs; it has the most investment, the most history, and legacy. Yet, it feels worse than ever in a lot of ways. </p><p>I've come to decide Blizzard's self-imposed 8-week patch cadence is to blame. But whatever the cause, something needs to change. </p><h2 id="blizzard-is-destroying-wow-39-s-setting-and-story-chasing-short-termism">Blizzard is destroying WoW's setting and story, chasing short-termism</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1117px;"><p class="vanilla-image-block" style="padding-top:54.16%;"><img id="bi7zAoZzTyWdp3fvvoN2vR" name="world-of-warcraft-sylvanas.jpg" alt="World Of Warcraft Sylvanas" src="https://cdn.mos.cms.futurecdn.net/bi7zAoZzTyWdp3fvvoN2vR-1920-80.jpg" mos="" align="middle" fullscreen="" width="1117" height="605" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Shadowlands casts its long, painful shadow over WoW's writing quality.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard Entertainment)</span></figcaption></figure><p>I wrote this week about Blizzard's mid-season patch, <a href="https://www.windowscentral.com/gaming/blizzard/backlash-grows-as-world-of-warcraft-midnight-continues-to-represent-the-most-painfully-weak-writing">which featured the highly unceremonious death of a major lore figure</a>. The 30-minute quest chain concludes with a painfully anticlimactic cutscene, at the hands of an entity that has about 5 seconds of screen time. </p><p>The death felt undeserved and unearned, and continues Blizzard's losing streak in handling major Horde characters ... representing another issue I have with the writing in general. Blizzard built up and threw away this character like they were nothing, echoing previously failures with the likes of Vol'jin and others. </p><p>I'm sure the death will serve some ham-fisted gameplay purpose in the coming weeks. Some are already speculating it could be to do with the introduction of Undead Paladins on the Horde, for example, but even still ... it was so oddly handled, anticlimactic, and uncinematic, and does subscribers a disservice in general. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2110787742015852944"><p lang="en" dir="ltr">Story needs to drive patch cadence. Right now patch cadence is driving story, and therein lies the struggle.<a href="https://twitter.com/cantworkitout/status/2110787742015852944">October 15, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>This absolutely isn't the first time I've written about these kinds of problems, and they've been going on for some time. It's especially problematic when World of Warcraft sits side-by-side with recent Blizzard writing wins like Diablo IV: Lord of Hatred, and even Warcraft 3: Forsaken Kingdom. Why does World of Warcraft, its flagship product, feel as weak as a Saturday morning kids' TV show right now?</p><p>Much like a Saturday morning kids' TV show, I want to firmly believe it's deadline expectations and patch cadence driving the utter crater in quality. Unlike a Saturday morning kids' TV show, though, Blizzard is utterly imposing these deadlines <em>on itself, to the detriment of the game. </em></p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2110778080822460718"><p lang="en" dir="ltr">Midnight was filler, bro. It served no purpose other than to dismantle blood elf lore, ruin the Amani, take the piss out of the Silver Covenant and the Sunreavers, and propel Arator into the same exact position that Anduin was in during TWW.My head hurts, man.<a href="https://twitter.com/cantworkitout/status/2110778080822460718">October 15, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The deciding factor for shipping a product should always be quality, and WoW hasn't walked this line for what feels like forever.  </p><p>World of Warcraft players are in their 30s and increasingly 40s and even 50s ... I think players want an end to their intelligence being insulted like this. I think players want a more mature tone, and higher-quality treatment of the setting and characters we all know and love. </p><p>The story feels as rushed out and forced as Shadowlands did, an expansion so notorious for its damage to WoW that it is whispered like a curse in discussions about the game. </p><h2 id="it-39-s-beyond-writing-i-feel-like-wow-hasn-39-t-been-this-buggy-in-over-20-years">It's beyond writing. I feel like WoW hasn't been this buggy in over 20 years. </h2><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/wow/comments/1x7vgy0/labyrinth_still_broken">Labyrinth STILL broken</a><figcaption><cite> from <a href="https://www.reddit.com/r/wow">r/wow</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>I already conceived this article last week to focus generally on the story delivery, but Blizzard itself injected another point I might've otherwise overlooked. </p><p>As recently as patch 12.0.5, Blizzard literally issued an apology for bugs and the state of the game in general. Yet here we are again, another patch, more game-breaking bugs. </p><p>12.1.5 should've been a big deal arguably. We have a mid-season boss battle featuring lore that pushes the story forward. Instead we have cringeworthy writing and needless character death that has become a meme in of itself. But hey, at least we got the first Labyrinth, right? </p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/wow/comments/1x7tt44/the_labyrinth_of_kindojan_does_not_let_you_resume">The Labyrinth of Kindo-Jan does NOT let you resume if you log out</a><figcaption><cite> from <a href="https://www.reddit.com/r/wow">r/wow</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>WoW retail has long focused on linear dungeons designed for the timed Mythic+ race experience, but Labyrinths sounded like a great opportunity to get back to the old-school "lets get lost and have an adventure"-style dungeon of WoW: Classic. Like BRS, Scholomance, Stratholme, BRD, etc. Alas, it too, is broken.  </p><p>Whether it's progression resetting unexpectedly or total game-breaking blockers and walls, the first Labyrinth has been an unmitigated disaster so far. Reddit is full of complaints like the above over how wings aren't being registered as completed, with random disconnects resetting progress and the like. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2110814521803645397"><p lang="en" dir="ltr">Even the store set is bugged! ...or Rexxar is into latexhttps://t.co/Hp7tN7oq75 https://t.co/csB4IKchLk<a href="https://twitter.com/cantworkitout/status/2110814521803645397">October 15, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Blizzard can't even get its microtransactions right either. It pulled a new Rexxar-themed outfit from sale just yesterday, owing to weird missing textures and clipping. I wrote about the Haranir race, a major expansion inclusion, suffering from similar issues <em>months </em>ago. Blizzard said they would improve ... alas, here we are, with more examples of the exact opposite. </p><p>Is Blizzard just AI vibe coding the game? Are there not enough QA people left? Or is it, once again, the self-imposed deadlines that some CFO spreadsheet says are well worth ditching quality for? </p><h2 id="i-think-people-would-accept-a-slower-patch-cadence-for-higher-quality">I think people would accept a slower patch cadence for higher quality</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2299px;"><p class="vanilla-image-block" style="padding-top:57.33%;"><img id="mkt5iXfG4a8Y8r3atHSRyP" name="world-of-warcraft-lorthemar" alt="Lor'themar from World of Warcraft reacting to the writing quality of the game (it's bad.)" src="https://cdn.mos.cms.futurecdn.net/mkt5iXfG4a8Y8r3atHSRyP-1920-80.jpg" mos="" align="middle" fullscreen="" width="2299" height="1318" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Lor'themar laments the state of WoW.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard Entertainment)</span></figcaption></figure><p>I'm sure what has ultimately happened here is that Blizzard has some magical telemetry data that suggests 8 weeks is the sweet spot to prevent churn. Churn is the un-subscriber factor, and World of Warcraft is a very big, complex, and <em>expensive </em>game to run. </p><p>Built out of California, one of the most expensive game development communities on Earth, World of Warcraft has long been Blizzard's golden goose. Former writer Eric Covington suggested on X that it represents load-bearing revenue for the entire Blizzard operation. </p><p><a href="https://www.windowscentral.com/gaming/blizzard/blizzard-is-now-xboxs-top-performing-studio-as-the-division-ends-fy26-over-delivering-on-microsofts-projections-per-internal-emails">Blizzard President Johanna Faries said in a recent email</a> to staff that the storied publishing house is now Xbox's top studio after a successful sprint across Overwatch, World of Warcraft, and Diablo IV. BlizzCon 2026 just <a href="https://www.windowscentral.com/gaming/blizzard/world-of-warcraft-forever-is-blizzards-take-on-classic-revamping-vanilla-azeroth">wrapped up with World of Warcraft: Forever</a>, which has seen subscribers flock back into the game in abundance not seen in over a decade. </p><p>I asked <a href="https://www.windowscentral.com/gaming/blizzard/we-spoke-to-world-of-warcrafts-ion-hazzikostas-on-forever-vs-retail-horde-vs-alliance-and-more">World of Warcraft director Ion Hazzikostas if World of Warcraft: Forever would end up becoming what Blizzard points to</a> when Retail players ask for higher quality in certain areas of the game ... he assured me that isn't the plan. But we've seen the apologies before. <a href="https://www.windowscentral.com/gaming/pc-gaming/world-of-warcraft-developers-lament-the-state-of-midnight-as-patch-12-0-5-frustration-boils-over">Apologies for bugs</a>, promises to do better, and <em>"we're listening to feedback." </em></p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2110800842437890345"><p lang="en" dir="ltr">@BellularGaming @warcraftstats Wont stop until the entire company can survive financially with WoW slowing down, which it can’t, because the structure has become bloated and reliant on monolithic games driving load-bearing revenue to keep it from crumbling down.<a href="https://twitter.com/cantworkitout/status/2110800842437890345">October 15, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>I think putting major story beats on a 16-week, or even 24-week cadence instead of an 8-week cadence might help. Mid-season patches, if they must exist, shouldn't try to squeeze in major character deaths out of the blue with no real build-up or inference. </p><p>Bugs are one thing, but shitty story delivery threatens to unmake the entire game, turning it into cringe meme fodder, serving to turn people off the setting in a big way. <em>We don't need </em>this. Given how out-of-the-blue Kith'ix has been, he could've worked better as a boss with story context delivered entirely in text, as a side mission-type experience for "player mercenaries." The rush job to inject the major characters has only served to hurt the entire feel of the current arc. It all just continues to contribute to the sense that WoW's writing team is utterly rudderless. </p><p><strong>RELATED: </strong><a href="https://www.windowscentral.com/gaming/pc-gaming/worst-patch-ever-world-of-warcraft-players-beg-blizzard-to-slow-down-on-its-updates-for-all-the-wrong-reasons"><strong>World of Warcraft players beg Blizzard to slow down</strong></a></p><p>World of Warcraft is still fun. I have a great guild, I love the gameplay, and I love the relationships I've made and the memories I've carved out. I've met tons of people from the WoW team, and I know they're all passionate, well-meaning people who want to deliver the best quality possible. I imagine it's frustrating for them too, seeing reactions like the above. But something needs to change. </p><p>As someone who has played pretty much non-stop through every permutation of the game, I'm wondering if World of Warcraft: Forever will take some of the pressure off the retail team to keep driving this self-destructive 8-week dance. I'm also wondering if WoW: Forever will end up harvesting up resources that would otherwise go to Retail, making the situation there even worse. I'm also wondering if I'm part of the problem by remaining subscribed despite my dissatisfaction ...</p><p>Indeed, perhaps there's only one piece of feedback Blizzard will listen to here, and it's to unsubscribe. </p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p><iframe src="https://content.jwplatform.com/players/Fb7gPgBw.html" id="Fb7gPgBw" title="Tested: The new Xbox PC app is a HUGE improvement for Xbox Ally" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe>
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                                                            <title><![CDATA[ Xbox is hiring a "Physical Games Strategist" — will Helix have discs? ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Microsoft might be planning to take a sharp left turn on the whole digital games argument, with this new Xbox job vacancy. </p><p>The summer has been quite fractious for the gaming industry. <a href="https://www.windowscentral.com/gaming/xbox/xboxs-big-reset-cuts-compulsion-double-fine-undead-labs-ninja-theory-to-leave-xbox">Xbox has laid off hundreds and divested, closed down studio</a>s. And Sony nuked all the good will it has built up over the years by announcing <a href="https://www.windowscentral.com/gaming/sonys-decision-to-retire-physical-playstation-discs-sparked-a-wave-of-industry-reactions-from-jokes-to-outright-disappointment">PlayStation will no longer support physical discs</a>, while reiterating in court testimony that it doesn't consider purchases to represent true ownership. </p><p>Xbox has pulled in the opposite direction so far, in some ways. <a href="https://www.windowscentral.com/gaming/xbox/confirmed-over-800-xbox-discs-are-supported-by-the-disc-to-digital-program-and-growing-heres-the-list">Xbox's new Disc-to-Digital program</a> gives disc-based game owners digital rights simply for inserting the game into a compatible Xbox One or Xbox Series X console. But, Microsoft alone can't really stop the tide. It remains true that the only mass-market use case for Blu-ray drives these days are video game consoles, and if PlayStation is pulling out, the supply chain generally won't be viable at scale. Disc drive manufacturers are pivoting their assembly lines to adjacent industries, like lenses and lasers, ditching mechanical disc drives and putting disc-based games on notice. </p><p>But, could there be an alternative? </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2111573769768853564"><p lang="en" dir="ltr">Microsoft is hiring a Xbox Games Supply Strategist.The primary responsibilities of this role include overseeing the launch of physical Xbox game releases, managing their global distribution strategy, inventory planning, sales execution, and retail channel operations.It appears that Xbox intends to continue supporting physical game releases in future generations as part of its broader gaming business strategy.https://t.co/SEBkdWafZO<a href="https://twitter.com/cantworkitout/status/2111573769768853564">October 17, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Users on X <a href="https://x.com/KoreaXBOXnews/status/2111573769768853564?s=20" target="_blank">noticed</a> last night that Microsoft has <a href="https://www.linkedin.com/jobs/view/xbox-games-supply-strategist-at-microsoft-4479833099/" target="_blank">posted a vacancy</a> for a "Xbox Games Supply Strategist" specifically focused on physical games. </p><p><em>"The Xbox Games Supply Strategist will coordinate the launch of physical Xbox games across all platforms, lead development & oversee execution of global supply positioning strategies across all stages of the product lifecycle, ensure that inventory is positioned to deliver working capital/cost/service goals, and oversee the sales & channel execution of those games. You’ll work closely with Product Marketing, Finance & various groups within Supply Chain to establish & manage supply and sales plan of record. Every day will bring a new challenge, and you’ll be continually looking for ways to drive business profitability by planning and executing a predictable, reliable & low-cost supply chain."</em></p><p>Notice that the copy makes no mention of discs here specifically ... </p><p>Indeed, with disc drives for laptops, Blu-ray players, and even CD players being phased out, it doesn't seem entirely likely to me that Xbox Helix will have a traditional disc drive. But, it increasingly seems like Microsoft may be looking at alternatives. The Nintendo Switch range for example uses SD cartridges to deliver game licenses, and in some cases entire games when the speed is adequate. Could Microsoft be looking to follow suit here?</p><h2 id="will-xbox-helix-support-physical-games">Will Xbox Helix support physical games?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wnWw8CZLQmTEvSFrGV6VxP" name="Xbox Helix" alt="Xbox Helix logos" src="https://cdn.mos.cms.futurecdn.net/wnWw8CZLQmTEvSFrGV6VxP-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Microsoft has stayed fully quiet on its plans for physical games, even as PlayStation leaps head-first into self-imposed brand damage by telling users it's going all-in on digital. </p><p>Digital-based games are the norm now, owing to convenience and often times price. Xbox Game Pass delivers hundreds of games for a low monthly fee, all digital. Steam accelerated the death of disc-based games on PC, and the Steam sales, cloud saves, and family sharing, and offline playback have become the gold standard for a digital games platform. Mobile games too have converted entire generations to assume gaming is a digital-first medium. </p><p>Yet, in the core gaming audience, the hobbyist audience that makes up Xbox, Nintendo, and PlayStation's bulk customers — perhaps there's an opportunity for Microsoft here <a href="https://www.windowscentral.com/gaming/xbox/xboxs-next-console-project-helix-codename-revealed-ceo-asha-sharma-re-affirms-new-xbox-is-on-the-way">with Xbox Helix</a>. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/9fYxauR6i_U" allowfullscreen></iframe></div></div><p>Retail presence, physicality, that sense of ownership, and resale viability are all hugely popular aspects of the hobby. Microsoft would score a huge win with large swaths of the most passionate fans were it to announce long-term support for physical games delivery. But, Microsoft would also be swimming hard against the tide. The quiet majority has signalled pretty loud and clear they prefer digital, whether it's via Netflix, YouTube, Spotify, or gaming itself. But ... vinyl, 4K Blu-Ray, and even music cassettes have fought back in recent years, as discussions about ownership heats up. </p><p>Perhaps Xbox could do something similar to Nintendo with Helix, delivering games via cartridges. Perhaps they could come up with something alternative, low cost and proprietary, even if it was just discs. Perhaps they could revive Skylanders toys and put game licenses on NFC chips inside action figures. Who knows? I guess we'll have to wait and see what Microsoft's ultimate play here is. </p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p><iframe src="https://content.jwplatform.com/players/Fb7gPgBw.html" id="Fb7gPgBw" title="Tested: The new Xbox PC app is a HUGE improvement for Xbox Ally" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/xbox/xbox-is-hiring-a-physical-games-supply-strategist-is-it-swerving-left-on-playstations-anti-disc-stance</link>
                                                                            <description>
                            <![CDATA[ Microsoft's positioning on physical games is still unclear ... but this latest job vacancy might offer a hint. What's going on? ]]>
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                                                                        <pubDate>Sun, 18 Oct 2026 10:27:09 +0000</pubDate>                                                                                                                                <updated>Sun, 18 Oct 2026 10:38:25 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ jez@windowscentral.com (Jez Corden) ]]></author>                    <dc:creator><![CDATA[ Jez Corden ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YzWiDrFEF6Tf6rLJSDy5dD-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jez Corden is a life-long content creator and internet personality, known for exclusive reporting on the Xbox ecosystem and Microsoft-adjacent platforms. &lt;/p&gt;&lt;p&gt;Jez has a large presence on X at &lt;a href=&quot;http://www.twitter.com/jezcorden&quot;&gt;X.com/JezCorden,&lt;/a&gt; co-hosts a leading gaming podcast over at &lt;a href=&quot;https://www.TheXB2.com&quot; target=&quot;_blank&quot;&gt;TheXB2.com&lt;/a&gt;, also on Spotify and iTunes, while maintaining a position as Executive Editor at Windows Central. &lt;/p&gt;&lt;p&gt;Before leaving high school, Jez had already built and contributed to a variety of web communities in the animation space, adjacent to websites like Newgrounds and Explosm. After high school, Jez began a career in IT, corporate network infrastructure, and web design. &lt;/p&gt;&lt;p&gt;Jez&#039;s Microsoft ecosystem hobby-blogging side gig eventually landed him a role at Windows Central, where he has spent the past decade breaking world exclusive news alongside analytical features on Xbox, Windows, AI, and the wider tech industry. Jez also drinks way too much tea.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Windows Central | Jez Corden]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[I haven&amp;#39;t bought a physical game in some time, but the conversation around them is fractious. ]]></media:description>                                                            <media:text><![CDATA[Sunset Overdrive Xbox One disc]]></media:text>
                                <media:title type="plain"><![CDATA[Sunset Overdrive Xbox One disc]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>Microsoft might be planning to take a sharp left turn on the whole digital games argument, with this new Xbox job vacancy. </p><p>The summer has been quite fractious for the gaming industry. <a href="https://www.windowscentral.com/gaming/xbox/xboxs-big-reset-cuts-compulsion-double-fine-undead-labs-ninja-theory-to-leave-xbox">Xbox has laid off hundreds and divested, closed down studio</a>s. And Sony nuked all the good will it has built up over the years by announcing <a href="https://www.windowscentral.com/gaming/sonys-decision-to-retire-physical-playstation-discs-sparked-a-wave-of-industry-reactions-from-jokes-to-outright-disappointment">PlayStation will no longer support physical discs</a>, while reiterating in court testimony that it doesn't consider purchases to represent true ownership. </p><p>Xbox has pulled in the opposite direction so far, in some ways. <a href="https://www.windowscentral.com/gaming/xbox/confirmed-over-800-xbox-discs-are-supported-by-the-disc-to-digital-program-and-growing-heres-the-list">Xbox's new Disc-to-Digital program</a> gives disc-based game owners digital rights simply for inserting the game into a compatible Xbox One or Xbox Series X console. But, Microsoft alone can't really stop the tide. It remains true that the only mass-market use case for Blu-ray drives these days are video game consoles, and if PlayStation is pulling out, the supply chain generally won't be viable at scale. Disc drive manufacturers are pivoting their assembly lines to adjacent industries, like lenses and lasers, ditching mechanical disc drives and putting disc-based games on notice. </p><p>But, could there be an alternative? </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2111573769768853564"><p lang="en" dir="ltr">Microsoft is hiring a Xbox Games Supply Strategist.The primary responsibilities of this role include overseeing the launch of physical Xbox game releases, managing their global distribution strategy, inventory planning, sales execution, and retail channel operations.It appears that Xbox intends to continue supporting physical game releases in future generations as part of its broader gaming business strategy.https://t.co/SEBkdWafZO<a href="https://twitter.com/cantworkitout/status/2111573769768853564">October 17, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Users on X <a href="https://x.com/KoreaXBOXnews/status/2111573769768853564?s=20" target="_blank">noticed</a> last night that Microsoft has <a href="https://www.linkedin.com/jobs/view/xbox-games-supply-strategist-at-microsoft-4479833099/" target="_blank">posted a vacancy</a> for a "Xbox Games Supply Strategist" specifically focused on physical games. </p><p><em>"The Xbox Games Supply Strategist will coordinate the launch of physical Xbox games across all platforms, lead development & oversee execution of global supply positioning strategies across all stages of the product lifecycle, ensure that inventory is positioned to deliver working capital/cost/service goals, and oversee the sales & channel execution of those games. You’ll work closely with Product Marketing, Finance & various groups within Supply Chain to establish & manage supply and sales plan of record. Every day will bring a new challenge, and you’ll be continually looking for ways to drive business profitability by planning and executing a predictable, reliable & low-cost supply chain."</em></p><p>Notice that the copy makes no mention of discs here specifically ... </p><p>Indeed, with disc drives for laptops, Blu-ray players, and even CD players being phased out, it doesn't seem entirely likely to me that Xbox Helix will have a traditional disc drive. But, it increasingly seems like Microsoft may be looking at alternatives. The Nintendo Switch range for example uses SD cartridges to deliver game licenses, and in some cases entire games when the speed is adequate. Could Microsoft be looking to follow suit here?</p><h2 id="will-xbox-helix-support-physical-games">Will Xbox Helix support physical games?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wnWw8CZLQmTEvSFrGV6VxP" name="Xbox Helix" alt="Xbox Helix logos" src="https://cdn.mos.cms.futurecdn.net/wnWw8CZLQmTEvSFrGV6VxP-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Microsoft has stayed fully quiet on its plans for physical games, even as PlayStation leaps head-first into self-imposed brand damage by telling users it's going all-in on digital. </p><p>Digital-based games are the norm now, owing to convenience and often times price. Xbox Game Pass delivers hundreds of games for a low monthly fee, all digital. Steam accelerated the death of disc-based games on PC, and the Steam sales, cloud saves, and family sharing, and offline playback have become the gold standard for a digital games platform. Mobile games too have converted entire generations to assume gaming is a digital-first medium. </p><p>Yet, in the core gaming audience, the hobbyist audience that makes up Xbox, Nintendo, and PlayStation's bulk customers — perhaps there's an opportunity for Microsoft here <a href="https://www.windowscentral.com/gaming/xbox/xboxs-next-console-project-helix-codename-revealed-ceo-asha-sharma-re-affirms-new-xbox-is-on-the-way">with Xbox Helix</a>. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/9fYxauR6i_U" allowfullscreen></iframe></div></div><p>Retail presence, physicality, that sense of ownership, and resale viability are all hugely popular aspects of the hobby. Microsoft would score a huge win with large swaths of the most passionate fans were it to announce long-term support for physical games delivery. But, Microsoft would also be swimming hard against the tide. The quiet majority has signalled pretty loud and clear they prefer digital, whether it's via Netflix, YouTube, Spotify, or gaming itself. But ... vinyl, 4K Blu-Ray, and even music cassettes have fought back in recent years, as discussions about ownership heats up. </p><p>Perhaps Xbox could do something similar to Nintendo with Helix, delivering games via cartridges. Perhaps they could come up with something alternative, low cost and proprietary, even if it was just discs. Perhaps they could revive Skylanders toys and put game licenses on NFC chips inside action figures. Who knows? I guess we'll have to wait and see what Microsoft's ultimate play here is. </p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p><iframe src="https://content.jwplatform.com/players/Fb7gPgBw.html" id="Fb7gPgBw" title="Tested: The new Xbox PC app is a HUGE improvement for Xbox Ally" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe>
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                                                            <title><![CDATA[ Reviewers say RTX Spark laptops deliver the AI power creators want ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The first wave of <a href="https://www.windowscentral.com/hardware/nvidia/nvidia-confirms-rtx-spark-configurations-and-availability-first-devices-expected-to-begin-shipping-as-soon-as-next-month-with-two-n1x-configs-on-offer"><strong>RTX Spark</strong></a> laptops just started shipping and hit store shelves. Microsoft's Surface Laptop Ultra likely turned the most heads, but there are actually seven different laptops powered by NVIDIA's new superchip (more if you count different sizes of similar laptops as separate devices).</p><p>ASUS, Dell, HP, Lenovo, Microsoft, and MSI all have new laptops with the RTX Spark inside, and reviews for many of those PCs just went live. We're still waiting for reviews of several RTX Spark laptops, but first impressions are in.</p><ul><li><strong>DEAL: </strong><a href="https://surfshark.com/windowscentral"><strong>Get Surfshark VPN 86% OFF with Windows Central </strong></a>🦈</li></ul><p>Reviews for these devices rolled out a bit differently than other product launches. Experts and reviewers were allowed to share their thoughts about the RTX Spark a day before publishing any reviews of laptops with the RTX Spark inside.</p><p>So, if you want to see what people have to say about the processor, check out our <a href="https://www.windowscentral.com/hardware/nvidia/rtx-spark-laptops-reviews-drop-tomorrow-but-you-can-read-about-nvidias-new-superchip-today-heres-what-the-experts-have-to-say"><strong>RTX Spark review roundup</strong></a>. Below is a collection of opinions about the first wave of RTX Spark laptops.</p><p><em><strong>Note that these reviews were made possible thanks to review samples provided by NVIDIA or laptop makers.</strong></em></p><h3 class="article-body__section" id="section-surface-laptop-ultra-reviews"><span>Surface Laptop Ultra: Reviews</span></h3><ul><li><a href="https://www.windowscentral.com/hardware/surface/surface-laptop-ultra-review#mrfhud=true"><strong>Windows Central (4/5)</strong></a>: <em>"It's a laptop for those who know they need it, and it's mainly for AI developers and high-end content creators. If you find yourself leaning on local agents to complete tasks for you, or enjoy generating images and videos using AI models, this is the laptop for you."</em></li><li><a href="https://www.tomshardware.com/tablets/microsoft-surface/microsoft-surface-laptop-ultra-rtx-spark-review"><strong>Tom's Hardware (3.5/5)</strong></a><strong>:</strong> <em>"If you want the nicest Surface Laptop Microsoft has ever released, the Surface Laptop Ultra is for you. The system definitely copies the MacBook Pro in some areas, but is a luxury machine with a solid build, exceptionally bright display, a clever charging connector, and powerful components. It's the most exciting Surface hardware in years, and I hope it’s a signal that Microsoft is looking at the brand for more reinvention."</em></li><li><a href="https://www.theverge.com/tech/1012628/microsoft-surface-laptop-ultra-review"><strong>The Verge (6/10)</strong></a><strong>:</strong> <em>"Microsoft has come closer than ever to building a Windows alternative to the MacBook Pro. The hardware looks and feels great, and Nvidia’s GPU brings CUDA support and decent gaming capabilities to a high-end laptop design. But the Surface Laptop Ultra’s biggest selling point is also its biggest question mark: local AI. It all feels like a work in progress."</em></li><li><a href="https://www.wired.com/review/microsoft-surface-laptop-ultra/"><strong>Wired (7/10)</strong></a>:<em>"The Surface Laptop Ultra is a true MacBook Pro competitor for Windows—if only it weren't for the lack of battery life."</em></li><li><a href="https://gizmodo.com/microsoft-surface-laptop-ultra-review-2000826722"><strong>Gizmodo</strong></a>: <em>"It’s not the most performant laptop available today. It’s not the cleanest PC experience, either. It is, however, a laptop that can finally close the gap between performance and battery life. With all the wrinkles ironed out, the Surface Laptop Ultra is the laptop I wish I could carry with me for work, pleasure, or whatever the AI overlords think to do with my degrading body next."</em></li></ul><h3 class="article-body__section" id="section-asus-proart-p16-reviews"><span>Asus ProArt P16: Reviews</span></h3><ul><li><a href="https://www.tomsguide.com/computing/laptops/asus-proart-p16-rtx-spark-review"><strong>Tom's Guide (4/5)</strong></a><strong>:</strong> <em>"The Asus ProArt P16 is an outstanding laptop for creativity, with its legacy continuing with the might of Nvidia's RTX Spark N1X. With an even slimmer design that's light enough to bring with you anywhere, a knockout OLED touchscreen with amazing brightness and colors, the right ports and battery life that can (finally) get you past a workday and still have juice left, Asus has done its creator laptop justice."</em></li><li><a href="https://www.trustedreviews.com/reviews/asus-proart-p16-2026-rtx-spark-review"><strong>Trusted Reviews (4.5/5)</strong></a>: <em>"The Asus ProArt P16 (2026, RTX Spark) is a slim, stunning creator laptop that shows what RTX Spark can do, with standout integrated graphics, capable performance and nearly 14 hours of battery life. Gaming is a little behind a discrete RTX 5070 and the screen is slightly dim next to other ProArts, but it’s an impressive debut for Nvidia’s Windows chip."</em></li><li><a href="https://www.notebookcheck.net/Asus-ProArt-P16-RTX-Spark-Laptop-Review-The-future-of-multimedia-laptops.1422366.0.html"><strong>Notebookcheck (9/10)</strong></a><strong>:</strong> <em>"The new ProArt P16 is a stunning laptop and even after using it for more than a week, we are still baffled how thin and light this 16-inch laptop really is without compromising in terms of stability, build quality or features. "</em></li><li><a href="https://wccftech.com/review/asus-proart-p16-rtx-spark-laptop-review-nvidias-first-full-pc-platform/"><strong>Wccftech</strong></a>: <em>"The ASUS ProArt P16 with NVIDIA RTX Spark N1X feels like a genuine first-class Windows PC rather than a compromised “Windows on Arm” experiment."</em></li></ul><h3 class="article-body__section" id="section-hp-omnibook-ultra-16-reviews"><span>HP OmniBook Ultra 16: Reviews</span></h3><ul><li><a href="https://www.tomsguide.com/computing/laptops/hp-omnibook-ultra-16-review"><strong>Tom's Guide (4/5)</strong></a>: <em>"The HP OmniBook Ultra 16 isn’t a laptop for general customers, but it’s great at what it was designed for. If you want a portable device for on-device AI work or creative projects, you won’t go wrong here. The fact that the laptop is a beautiful piece of work only sweetens the deal."</em></li></ul><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODmZlX"></div>                            </div>                            <script src="https://kwizly.com/embed/ODmZlX.js" async></script><h2 id="rtx-spark-laptops-reviews">RTX Spark laptops reviews</h2><p>Overall, reviews of the first RTX Spark laptops are positive. Unsurprisingly, they focus largely on the RTX Spark itself. That makes sense considering many of these laptops have sibling devices with chips from other companies.</p><p>Many called the RTX Spark laptops "MacBook Pro competitors," which is praise when coming from just about any laptop reviewer. Being mentioned alongside the MacBook Pro remains one of the highest compliments a laptop can receive.</p><p>Like the RTX Spark itself, these laptops should be viewed in the context of their target audience. They're primarily designed for creators and developers, though different models lean more heavily toward one group or the other.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8zCaiRcLg8QD4corvbay2R" name="surface-laptop-ultra-ports-1" alt="Surface Laptop Ultra" src="https://cdn.mos.cms.futurecdn.net/8zCaiRcLg8QD4corvbay2R-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">RTX Spark laptops like the Surface Laptop Ultra earned praise from reviewers for GPU performance. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Zac Bowden / Windows Central)</span></figcaption></figure><p>While they're capable of playing games, gaming is not the primary focus of these devices. None of them are gaming laptops at this point, even though they're capable of playing many games.</p><p>But with so many devices launching today, we're still waiting for hands-on experience with quite a few RTX Spark laptops. Publications have taken different approaches to covering these laptops since so many RTX Spark devices launched at once. Some got their hands on as many as possible and are working to review each one separately. Others focused on the Surface Laptop Ultra, presumably due to availability and the fact that it's made by Microsoft.</p><p>As we wait for more first-hand experience with the RTX Spark laptops in everyday use, you can check out gaming comparisons of the PCs. Our friends at <a href="https://www.tomsguide.com/computing/gaming-laptops/i-tested-6-rtx-spark-laptops-for-gaming-and-the-winner-completely-shocked-me"><strong>Tom's Guide tested six RTX Spark laptops for gaming</strong></a>.</p><p>The first wave of RTX Spark laptops are hitting shelves now. Our Cale Hunt rounded up <a href="https://www.windowscentral.com/hardware/laptops/rtx-spark-laptops-list-available-buy"><strong>all the RTX Spark laptops you can buy</strong></a>.</p><div class="product"><a data-dimension112="85b139f2-c96c-11f1-9819-c373cb117b8a" data-action="Deal Block" data-label="Surface Laptop Ultra" data-dimension48="Surface Laptop Ultra" href="https://www.bestbuy.com/product/microsoft-surface-laptop-ultra-15-3k-touchscreen-nvidia-rtx-spark-n1x-18-core-2026-24gb-memory-512gb-storage-platinum/JJGXP3CQW2" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:600px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="6haDdy6VfBmZJGXJ6tLa6n" name="microsoft-surface-laptop-ultra-render" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6haDdy6VfBmZJGXJ6tLa6n-1920-80.jpg" mos="" align="middle" fullscreen="" width="600" height="600" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br>Built around the NVIDIA RTX Spark platform with an N1X CPU, RTX GPU, and up to 128GB of unified memory, the Surface Laptop Ultra hits new performance heights for power users. It's all contained in a gorgeous chassis with a mini-LED display and tons of ports. Prices start at $2,599.99, and units will begin shipping on October 16, 2026.</p><p>👉 <a href="https://www.bestbuy.com/site/promo/nvidia-rtx-spark-laptops" target="_blank" data-dimension112="85b139f2-c96c-11f1-9819-c373cb117b8a" data-action="Deal Block" data-label="Surface Laptop Ultra" data-dimension48="Surface Laptop Ultra" data-dimension25=""><strong>Preorder at BestBuy.com</strong></a></p><p><strong>👉 </strong><a href="https://www.microsoft.com/en-us/surface/devices/surface-laptop-ultra" target="_blank"><strong>Preorder at Microsoft.com</strong></a></p></div><div class="product"><a data-dimension112="85b13a60-c96c-11f1-8812-5bfe0b6dac4d" data-action="Deal Block" data-label="ProArt P14/P16" data-dimension48="ProArt P14/P16" href="https://www.bestbuy.com/site/promo/nvidia-rtx-spark-laptops" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:600px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="bU4uvdAf99PJyFKPdBPv3Y" name="asus-proart-p16-product" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/bU4uvdAf99PJyFKPdBPv3Y-1920-80.jpg" mos="" align="middle" fullscreen="" width="600" height="600" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.bestbuy.com/site/promo/nvidia-rtx-spark-laptops" target="_blank" rel="nofollow" data-dimension112="85b13a60-c96c-11f1-8812-5bfe0b6dac4d" data-action="Deal Block" data-label="ProArt P14/P16" data-dimension48="ProArt P14/P16" data-dimension25="">ProArt P14/P16:</a></strong><br><br>The new ASUS ProArt P14 and P16 duo gives users more size options while retaining the same great RTX Spark performance. The P14 is the lightest ProArt laptop ever, while the P16 is the way to go for a larger OLED display. Prices start at $2,599.99 for the P14 and $2,799.99 for the P16. They're expected to begin shipping on October 16, 2026.</p><p>👉 <a href="https://www.bestbuy.com/site/promo/nvidia-rtx-spark-laptops" target="_blank"><strong>Preorder ProArt P14 at BestBuy.com</strong></a></p><p>👉 <a href="https://www.bestbuy.com/site/promo/nvidia-rtx-spark-laptops" target="_blank"><strong>Preorder ProArt P16 at BestBuy.com</strong></a></p></div><div class="product"><a data-dimension112="85b13ac4-c96c-11f1-9dfd-416c80aee3db" data-action="Deal Block" data-label="XPS 16" data-dimension48="XPS 16" href="https://www.bestbuy.com/product/dell-xps-16-3-2k-oled-touchscreen-laptop-nvidia-rtx-spark-n1x-2026-32gb-memory-512gb-storage-graphite/J3K4L6QH28" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:600px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="YHC43vuHmiKGwUYdNEhpNV" name="dell-xps-16-creator-edition-product" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/YHC43vuHmiKGwUYdNEhpNV-1920-80.jpg" mos="" align="middle" fullscreen="" width="600" height="600" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br>Dell's new XPS 16 with RTX Spark features a 3.2K OLED display, lattice-free keyboard, and the usual premium XPS styling. Prices start at $3,799.99 and units are expected to begin shipping on October 16, 2026.</p><p>👉 <a href="https://www.bestbuy.com/product/dell-xps-16-3-2k-oled-touchscreen-laptop-nvidia-rtx-spark-n1x-2026-32gb-memory-512gb-storage-graphite/J3K4L6QH28" target="_blank" data-dimension112="85b13ac4-c96c-11f1-9dfd-416c80aee3db" data-action="Deal Block" data-label="XPS 16" data-dimension48="XPS 16" data-dimension25=""><strong>Preorder Dell XPS 16 at BestBuy.com</strong></a></p></div><div class="product"><a data-dimension112="85b13b32-c96c-11f1-b36e-5df9a7dbff1c" data-action="Deal Block" data-label="OmniBook X 14" data-dimension48="OmniBook X 14" href="https://www.hp.com/us-en/shop/pdp/hp-omnibook-x-laptop-next-gen-ai-14-ks000-14-cb1l6av-1" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:600px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="QEUPReh3eUg23HtJkcctPY" name="HP OmniBook X 14_Glacier Silver-product" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/QEUPReh3eUg23HtJkcctPY-1920-80.jpg" mos="" align="middle" fullscreen="" width="600" height="600" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br>The OmniBook X 14 is the smaller of the two new PCs, but it features the same RTX Spark options for maximum performance. Models start at $2,999.99 and are expected to ship beginning November 4, 2026.</p><p>👉 <a href="https://www.hp.com/us-en/shop/pdp/hp-omnibook-x-laptop-next-gen-ai-14-ks000-14-cb1l6av-1" target="_blank" data-dimension112="85b13b32-c96c-11f1-b36e-5df9a7dbff1c" data-action="Deal Block" data-label="OmniBook X 14" data-dimension48="OmniBook X 14" data-dimension25=""><strong>Preorder HP OmniBook X 14 at HP.com</strong></a></p></div><div class="product"><a data-dimension112="85b13b96-c96c-11f1-bd2c-4b7e61af3a5d" data-action="Deal Block" data-label="OmniBook Ultra 16"" data-dimension48="OmniBook Ultra 16"" href="https://www.hp.com/us-en/shop/pdp/hp-omnibook-ultra-laptop-next-gen-ai-16-bk000-16-bg9s9av-1" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:600px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="6ptTG6G7yvVrMqB2ucGr3V" name="HP OmniBook Ultra 16_Eclipse Grey-product" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6ptTG6G7yvVrMqB2ucGr3V-1920-80.jpg" mos="" align="middle" fullscreen="" width="600" height="600" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.hp.com/us-en/shop/pdp/hp-omnibook-ultra-laptop-next-gen-ai-16-bk000-16-bg9s9av-1" target="_blank" rel="nofollow" data-dimension112="85b13b96-c96c-11f1-bd2c-4b7e61af3a5d" data-action="Deal Block" data-label='OmniBook Ultra 16"' data-dimension48='OmniBook Ultra 16"' data-dimension25="">OmniBook Ultra 16":</a></strong><br><br>The larger of the two new HP RTX Spark laptops delivers a gorgeous 16-inch OLED display with 3K resolution and, of course, your choice of RTX Spark chips. Prices start at $3,199.99, and shipments are expected to begin on November 4, 2026.</p><p>👉 <a href="https://www.hp.com/us-en/shop/pdp/hp-omnibook-ultra-laptop-next-gen-ai-16-bk000-16-bg9s9av-1" target="_blank"><strong>Preorder HP OmniBook Ultra 16 at HP.com</strong></a></p></div><div class="product"><a data-dimension112="85b13c04-c96c-11f1-b909-c1d3889c5634" data-action="Deal Block" data-label="Yoga 9n" data-dimension48="Yoga 9n" href="https://www.bestbuy.com/site/promo/nvidia-rtx-spark-laptops" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:600px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="exRch3pfMVt2rZdbpfvP8E" name="lenovo-yoga-9n-2-in-1-product" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/exRch3pfMVt2rZdbpfvP8E-1920-80.jpg" mos="" align="middle" fullscreen="" width="600" height="600" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br>Lenovo's Yoga 9n should be the right choice for those who value a versatile convertible design and premium build quality. Prices start at $3,099.99, and models are expected to begin shipping on October 16, 2026.</p><p>👉 <a href="https://www.bestbuy.com/site/promo/nvidia-rtx-spark-laptops" target="_blank" data-dimension112="85b13c04-c96c-11f1-b909-c1d3889c5634" data-action="Deal Block" data-label="Yoga 9n" data-dimension48="Yoga 9n" data-dimension25=""><strong>Preorder Lenovo Yoga 9n at BestBuy.com</strong></a></p></div><div class="product"><a data-dimension112="85b13c72-c96c-11f1-9825-ab5589f53e4c" data-action="Deal Block" data-label="Prestige N16 Flip AI+" data-dimension48="Prestige N16 Flip AI+" href="https://us-store.msi.com/Laptops/business-productivity/prestige-series/Prestige-N16-Flip-AI-C1XMT-067USY" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:600px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="7ixPbvd2daBJ42y2Jwj5JK" name="msi-prestige-n16-flip-ai-plus-product" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/7ixPbvd2daBJ42y2Jwj5JK-1920-80.jpg" mos="" align="middle" fullscreen="" width="600" height="600" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br>MSI's Prestige N16 Flip AI+ is another versatile convertible featuring the RTX Spark platform and a Tandem OLED display. It appears that preorders might kick off on October 8 for this laptop, with prices starting at $3,299.99.</p><p>👉 <a href="https://www.msi.com/Business-Productivity/Prestige-N16-Flip-AI-Plus-C1XMX" target="_blank" data-dimension112="85b13c72-c96c-11f1-9825-ab5589f53e4c" data-action="Deal Block" data-label="Prestige N16 Flip AI+" data-dimension48="Prestige N16 Flip AI+" data-dimension25=""><strong>Preorder MSI Prestige N16 Flip AI+ at MSI.com</strong></a></p></div><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/hardware/nvidia/rtx-spark-laptops-are-being-hailed-as-true-macbook-pro-competitors-with-reviewers-praising-their-ai-power-and-creator-focused-performance</link>
                                                                            <description>
                            <![CDATA[ The first wave of RTX Spark laptops earns praise from reviewers, drawing comparisons to Apple’s high-end MacBook Pro. ]]>
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                                                                        <pubDate>Sat, 17 Oct 2026 13:12:46 +0000</pubDate>                                                                                                                                <updated>Sat, 17 Oct 2026 13:28:19 +0000</updated>
                                                                                                                                            <category><![CDATA[Nvidia]]></category>
                                                    <category><![CDATA[Hardware]]></category>
                                                    <category><![CDATA[Desktops]]></category>
                                                                                                <author><![CDATA[ sean.endicott@futurenet.com (Sean Endicott) ]]></author>                    <dc:creator><![CDATA[ Sean Endicott ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/wWPebJwXHCt2b2fMGNpqMG-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Sean Endicott is a News Writer at Windows Central, where he covers Windows 11, Surface hardware, Microsoft 365, AI, apps, and the broader Windows ecosystem. He has been writing about Microsoft since 2017 and has published well over a thousand articles across the site.&lt;/p&gt;&lt;p&gt;His coverage spans breaking news, analysis, feature reporting, and opinion, with a focus on developments across Microsoft’s software and hardware platforms. This includes Windows updates, Surface launches, changes across Microsoft 365, and the company’s increasing focus on AI and services across its ecosystem.&lt;/p&gt;&lt;p&gt;In addition to daily reporting, Sean writes &lt;a href=&quot;https://www.windowscentral.com/tag/windows-wrap&quot;&gt;Windows Wrap&lt;/a&gt;, a weekly column that collects the most important stories from the week and looks at how they fit together across Windows and the wider PC space.&lt;/p&gt;&lt;p&gt;Before joining Windows Central full-time, Sean worked in journalism and media production after earning a First Class degree in Broadcast Journalism from Nottingham Trent University. He has experience in live production and broadcast environments, which led into covering fast-moving technology news and developments as they happen.&lt;/p&gt;&lt;p&gt;Outside of tech, Sean is an award-winning American football coach based in Nottingham, England. He was named BAFCA Youth Coach of the Year in 2024 and continues to coach youth American football alongside his work covering Microsoft.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Zac Bowden / Windows Central]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Surface Laptop Ultra]]></media:description>                                                            <media:text><![CDATA[Surface Laptop Ultra]]></media:text>
                                <media:title type="plain"><![CDATA[Surface Laptop Ultra]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>The first wave of <a href="https://www.windowscentral.com/hardware/nvidia/nvidia-confirms-rtx-spark-configurations-and-availability-first-devices-expected-to-begin-shipping-as-soon-as-next-month-with-two-n1x-configs-on-offer"><strong>RTX Spark</strong></a> laptops just started shipping and hit store shelves. Microsoft's Surface Laptop Ultra likely turned the most heads, but there are actually seven different laptops powered by NVIDIA's new superchip (more if you count different sizes of similar laptops as separate devices).</p><p>ASUS, Dell, HP, Lenovo, Microsoft, and MSI all have new laptops with the RTX Spark inside, and reviews for many of those PCs just went live. We're still waiting for reviews of several RTX Spark laptops, but first impressions are in.</p><ul><li><strong>DEAL: </strong><a href="https://surfshark.com/windowscentral"><strong>Get Surfshark VPN 86% OFF with Windows Central </strong></a>🦈</li></ul><p>Reviews for these devices rolled out a bit differently than other product launches. Experts and reviewers were allowed to share their thoughts about the RTX Spark a day before publishing any reviews of laptops with the RTX Spark inside.</p><p>So, if you want to see what people have to say about the processor, check out our <a href="https://www.windowscentral.com/hardware/nvidia/rtx-spark-laptops-reviews-drop-tomorrow-but-you-can-read-about-nvidias-new-superchip-today-heres-what-the-experts-have-to-say"><strong>RTX Spark review roundup</strong></a>. Below is a collection of opinions about the first wave of RTX Spark laptops.</p><p><em><strong>Note that these reviews were made possible thanks to review samples provided by NVIDIA or laptop makers.</strong></em></p><h3 class="article-body__section" id="section-surface-laptop-ultra-reviews"><span>Surface Laptop Ultra: Reviews</span></h3><ul><li><a href="https://www.windowscentral.com/hardware/surface/surface-laptop-ultra-review#mrfhud=true"><strong>Windows Central (4/5)</strong></a>: <em>"It's a laptop for those who know they need it, and it's mainly for AI developers and high-end content creators. If you find yourself leaning on local agents to complete tasks for you, or enjoy generating images and videos using AI models, this is the laptop for you."</em></li><li><a href="https://www.tomshardware.com/tablets/microsoft-surface/microsoft-surface-laptop-ultra-rtx-spark-review"><strong>Tom's Hardware (3.5/5)</strong></a><strong>:</strong> <em>"If you want the nicest Surface Laptop Microsoft has ever released, the Surface Laptop Ultra is for you. The system definitely copies the MacBook Pro in some areas, but is a luxury machine with a solid build, exceptionally bright display, a clever charging connector, and powerful components. It's the most exciting Surface hardware in years, and I hope it’s a signal that Microsoft is looking at the brand for more reinvention."</em></li><li><a href="https://www.theverge.com/tech/1012628/microsoft-surface-laptop-ultra-review"><strong>The Verge (6/10)</strong></a><strong>:</strong> <em>"Microsoft has come closer than ever to building a Windows alternative to the MacBook Pro. The hardware looks and feels great, and Nvidia’s GPU brings CUDA support and decent gaming capabilities to a high-end laptop design. But the Surface Laptop Ultra’s biggest selling point is also its biggest question mark: local AI. It all feels like a work in progress."</em></li><li><a href="https://www.wired.com/review/microsoft-surface-laptop-ultra/"><strong>Wired (7/10)</strong></a>:<em>"The Surface Laptop Ultra is a true MacBook Pro competitor for Windows—if only it weren't for the lack of battery life."</em></li><li><a href="https://gizmodo.com/microsoft-surface-laptop-ultra-review-2000826722"><strong>Gizmodo</strong></a>: <em>"It’s not the most performant laptop available today. It’s not the cleanest PC experience, either. It is, however, a laptop that can finally close the gap between performance and battery life. With all the wrinkles ironed out, the Surface Laptop Ultra is the laptop I wish I could carry with me for work, pleasure, or whatever the AI overlords think to do with my degrading body next."</em></li></ul><h3 class="article-body__section" id="section-asus-proart-p16-reviews"><span>Asus ProArt P16: Reviews</span></h3><ul><li><a href="https://www.tomsguide.com/computing/laptops/asus-proart-p16-rtx-spark-review"><strong>Tom's Guide (4/5)</strong></a><strong>:</strong> <em>"The Asus ProArt P16 is an outstanding laptop for creativity, with its legacy continuing with the might of Nvidia's RTX Spark N1X. With an even slimmer design that's light enough to bring with you anywhere, a knockout OLED touchscreen with amazing brightness and colors, the right ports and battery life that can (finally) get you past a workday and still have juice left, Asus has done its creator laptop justice."</em></li><li><a href="https://www.trustedreviews.com/reviews/asus-proart-p16-2026-rtx-spark-review"><strong>Trusted Reviews (4.5/5)</strong></a>: <em>"The Asus ProArt P16 (2026, RTX Spark) is a slim, stunning creator laptop that shows what RTX Spark can do, with standout integrated graphics, capable performance and nearly 14 hours of battery life. Gaming is a little behind a discrete RTX 5070 and the screen is slightly dim next to other ProArts, but it’s an impressive debut for Nvidia’s Windows chip."</em></li><li><a href="https://www.notebookcheck.net/Asus-ProArt-P16-RTX-Spark-Laptop-Review-The-future-of-multimedia-laptops.1422366.0.html"><strong>Notebookcheck (9/10)</strong></a><strong>:</strong> <em>"The new ProArt P16 is a stunning laptop and even after using it for more than a week, we are still baffled how thin and light this 16-inch laptop really is without compromising in terms of stability, build quality or features. "</em></li><li><a href="https://wccftech.com/review/asus-proart-p16-rtx-spark-laptop-review-nvidias-first-full-pc-platform/"><strong>Wccftech</strong></a>: <em>"The ASUS ProArt P16 with NVIDIA RTX Spark N1X feels like a genuine first-class Windows PC rather than a compromised “Windows on Arm” experiment."</em></li></ul><h3 class="article-body__section" id="section-hp-omnibook-ultra-16-reviews"><span>HP OmniBook Ultra 16: Reviews</span></h3><ul><li><a href="https://www.tomsguide.com/computing/laptops/hp-omnibook-ultra-16-review"><strong>Tom's Guide (4/5)</strong></a>: <em>"The HP OmniBook Ultra 16 isn’t a laptop for general customers, but it’s great at what it was designed for. If you want a portable device for on-device AI work or creative projects, you won’t go wrong here. The fact that the laptop is a beautiful piece of work only sweetens the deal."</em></li></ul><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODmZlX"></div>                            </div>                            <script src="https://kwizly.com/embed/ODmZlX.js" async></script><h2 id="rtx-spark-laptops-reviews">RTX Spark laptops reviews</h2><p>Overall, reviews of the first RTX Spark laptops are positive. Unsurprisingly, they focus largely on the RTX Spark itself. That makes sense considering many of these laptops have sibling devices with chips from other companies.</p><p>Many called the RTX Spark laptops "MacBook Pro competitors," which is praise when coming from just about any laptop reviewer. Being mentioned alongside the MacBook Pro remains one of the highest compliments a laptop can receive.</p><p>Like the RTX Spark itself, these laptops should be viewed in the context of their target audience. They're primarily designed for creators and developers, though different models lean more heavily toward one group or the other.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8zCaiRcLg8QD4corvbay2R" name="surface-laptop-ultra-ports-1" alt="Surface Laptop Ultra" src="https://cdn.mos.cms.futurecdn.net/8zCaiRcLg8QD4corvbay2R-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">RTX Spark laptops like the Surface Laptop Ultra earned praise from reviewers for GPU performance. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Zac Bowden / Windows Central)</span></figcaption></figure><p>While they're capable of playing games, gaming is not the primary focus of these devices. None of them are gaming laptops at this point, even though they're capable of playing many games.</p><p>But with so many devices launching today, we're still waiting for hands-on experience with quite a few RTX Spark laptops. Publications have taken different approaches to covering these laptops since so many RTX Spark devices launched at once. Some got their hands on as many as possible and are working to review each one separately. Others focused on the Surface Laptop Ultra, presumably due to availability and the fact that it's made by Microsoft.</p><p>As we wait for more first-hand experience with the RTX Spark laptops in everyday use, you can check out gaming comparisons of the PCs. Our friends at <a href="https://www.tomsguide.com/computing/gaming-laptops/i-tested-6-rtx-spark-laptops-for-gaming-and-the-winner-completely-shocked-me"><strong>Tom's Guide tested six RTX Spark laptops for gaming</strong></a>.</p><p>The first wave of RTX Spark laptops are hitting shelves now. Our Cale Hunt rounded up <a href="https://www.windowscentral.com/hardware/laptops/rtx-spark-laptops-list-available-buy"><strong>all the RTX Spark laptops you can buy</strong></a>.</p><div class="product"><a data-dimension112="85b139f2-c96c-11f1-9819-c373cb117b8a" data-action="Deal Block" data-label="Surface Laptop Ultra" data-dimension48="Surface Laptop Ultra" href="https://www.bestbuy.com/product/microsoft-surface-laptop-ultra-15-3k-touchscreen-nvidia-rtx-spark-n1x-18-core-2026-24gb-memory-512gb-storage-platinum/JJGXP3CQW2" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:600px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="6haDdy6VfBmZJGXJ6tLa6n" name="microsoft-surface-laptop-ultra-render" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6haDdy6VfBmZJGXJ6tLa6n-1920-80.jpg" mos="" align="middle" fullscreen="" width="600" height="600" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br>Built around the NVIDIA RTX Spark platform with an N1X CPU, RTX GPU, and up to 128GB of unified memory, the Surface Laptop Ultra hits new performance heights for power users. It's all contained in a gorgeous chassis with a mini-LED display and tons of ports. Prices start at $2,599.99, and units will begin shipping on October 16, 2026.</p><p>👉 <a href="https://www.bestbuy.com/site/promo/nvidia-rtx-spark-laptops" target="_blank" data-dimension112="85b139f2-c96c-11f1-9819-c373cb117b8a" data-action="Deal Block" data-label="Surface Laptop Ultra" data-dimension48="Surface Laptop Ultra" data-dimension25=""><strong>Preorder at BestBuy.com</strong></a></p><p><strong>👉 </strong><a href="https://www.microsoft.com/en-us/surface/devices/surface-laptop-ultra" target="_blank"><strong>Preorder at Microsoft.com</strong></a></p></div><div class="product"><a data-dimension112="85b13a60-c96c-11f1-8812-5bfe0b6dac4d" data-action="Deal Block" data-label="ProArt P14/P16" data-dimension48="ProArt P14/P16" href="https://www.bestbuy.com/site/promo/nvidia-rtx-spark-laptops" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:600px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="bU4uvdAf99PJyFKPdBPv3Y" name="asus-proart-p16-product" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/bU4uvdAf99PJyFKPdBPv3Y-1920-80.jpg" mos="" align="middle" fullscreen="" width="600" height="600" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.bestbuy.com/site/promo/nvidia-rtx-spark-laptops" target="_blank" rel="nofollow" data-dimension112="85b13a60-c96c-11f1-8812-5bfe0b6dac4d" data-action="Deal Block" data-label="ProArt P14/P16" data-dimension48="ProArt P14/P16" data-dimension25="">ProArt P14/P16:</a></strong><br><br>The new ASUS ProArt P14 and P16 duo gives users more size options while retaining the same great RTX Spark performance. The P14 is the lightest ProArt laptop ever, while the P16 is the way to go for a larger OLED display. Prices start at $2,599.99 for the P14 and $2,799.99 for the P16. They're expected to begin shipping on October 16, 2026.</p><p>👉 <a href="https://www.bestbuy.com/site/promo/nvidia-rtx-spark-laptops" target="_blank"><strong>Preorder ProArt P14 at BestBuy.com</strong></a></p><p>👉 <a href="https://www.bestbuy.com/site/promo/nvidia-rtx-spark-laptops" target="_blank"><strong>Preorder ProArt P16 at BestBuy.com</strong></a></p></div><div class="product"><a data-dimension112="85b13ac4-c96c-11f1-9dfd-416c80aee3db" data-action="Deal Block" data-label="XPS 16" data-dimension48="XPS 16" href="https://www.bestbuy.com/product/dell-xps-16-3-2k-oled-touchscreen-laptop-nvidia-rtx-spark-n1x-2026-32gb-memory-512gb-storage-graphite/J3K4L6QH28" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:600px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="YHC43vuHmiKGwUYdNEhpNV" name="dell-xps-16-creator-edition-product" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/YHC43vuHmiKGwUYdNEhpNV-1920-80.jpg" mos="" align="middle" fullscreen="" width="600" height="600" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br>Dell's new XPS 16 with RTX Spark features a 3.2K OLED display, lattice-free keyboard, and the usual premium XPS styling. Prices start at $3,799.99 and units are expected to begin shipping on October 16, 2026.</p><p>👉 <a href="https://www.bestbuy.com/product/dell-xps-16-3-2k-oled-touchscreen-laptop-nvidia-rtx-spark-n1x-2026-32gb-memory-512gb-storage-graphite/J3K4L6QH28" target="_blank" data-dimension112="85b13ac4-c96c-11f1-9dfd-416c80aee3db" data-action="Deal Block" data-label="XPS 16" data-dimension48="XPS 16" data-dimension25=""><strong>Preorder Dell XPS 16 at BestBuy.com</strong></a></p></div><div class="product"><a data-dimension112="85b13b32-c96c-11f1-b36e-5df9a7dbff1c" data-action="Deal Block" data-label="OmniBook X 14" data-dimension48="OmniBook X 14" href="https://www.hp.com/us-en/shop/pdp/hp-omnibook-x-laptop-next-gen-ai-14-ks000-14-cb1l6av-1" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:600px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="QEUPReh3eUg23HtJkcctPY" name="HP OmniBook X 14_Glacier Silver-product" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/QEUPReh3eUg23HtJkcctPY-1920-80.jpg" mos="" align="middle" fullscreen="" width="600" height="600" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br>The OmniBook X 14 is the smaller of the two new PCs, but it features the same RTX Spark options for maximum performance. Models start at $2,999.99 and are expected to ship beginning November 4, 2026.</p><p>👉 <a href="https://www.hp.com/us-en/shop/pdp/hp-omnibook-x-laptop-next-gen-ai-14-ks000-14-cb1l6av-1" target="_blank" data-dimension112="85b13b32-c96c-11f1-b36e-5df9a7dbff1c" data-action="Deal Block" data-label="OmniBook X 14" data-dimension48="OmniBook X 14" data-dimension25=""><strong>Preorder HP OmniBook X 14 at HP.com</strong></a></p></div><div class="product"><a data-dimension112="85b13b96-c96c-11f1-bd2c-4b7e61af3a5d" data-action="Deal Block" data-label="OmniBook Ultra 16"" data-dimension48="OmniBook Ultra 16"" href="https://www.hp.com/us-en/shop/pdp/hp-omnibook-ultra-laptop-next-gen-ai-16-bk000-16-bg9s9av-1" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:600px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="6ptTG6G7yvVrMqB2ucGr3V" name="HP OmniBook Ultra 16_Eclipse Grey-product" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6ptTG6G7yvVrMqB2ucGr3V-1920-80.jpg" mos="" align="middle" fullscreen="" width="600" height="600" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.hp.com/us-en/shop/pdp/hp-omnibook-ultra-laptop-next-gen-ai-16-bk000-16-bg9s9av-1" target="_blank" rel="nofollow" data-dimension112="85b13b96-c96c-11f1-bd2c-4b7e61af3a5d" data-action="Deal Block" data-label='OmniBook Ultra 16"' data-dimension48='OmniBook Ultra 16"' data-dimension25="">OmniBook Ultra 16":</a></strong><br><br>The larger of the two new HP RTX Spark laptops delivers a gorgeous 16-inch OLED display with 3K resolution and, of course, your choice of RTX Spark chips. Prices start at $3,199.99, and shipments are expected to begin on November 4, 2026.</p><p>👉 <a href="https://www.hp.com/us-en/shop/pdp/hp-omnibook-ultra-laptop-next-gen-ai-16-bk000-16-bg9s9av-1" target="_blank"><strong>Preorder HP OmniBook Ultra 16 at HP.com</strong></a></p></div><div class="product"><a data-dimension112="85b13c04-c96c-11f1-b909-c1d3889c5634" data-action="Deal Block" data-label="Yoga 9n" data-dimension48="Yoga 9n" href="https://www.bestbuy.com/site/promo/nvidia-rtx-spark-laptops" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:600px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="exRch3pfMVt2rZdbpfvP8E" name="lenovo-yoga-9n-2-in-1-product" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/exRch3pfMVt2rZdbpfvP8E-1920-80.jpg" mos="" align="middle" fullscreen="" width="600" height="600" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br>Lenovo's Yoga 9n should be the right choice for those who value a versatile convertible design and premium build quality. Prices start at $3,099.99, and models are expected to begin shipping on October 16, 2026.</p><p>👉 <a href="https://www.bestbuy.com/site/promo/nvidia-rtx-spark-laptops" target="_blank" data-dimension112="85b13c04-c96c-11f1-b909-c1d3889c5634" data-action="Deal Block" data-label="Yoga 9n" data-dimension48="Yoga 9n" data-dimension25=""><strong>Preorder Lenovo Yoga 9n at BestBuy.com</strong></a></p></div><div class="product"><a data-dimension112="85b13c72-c96c-11f1-9825-ab5589f53e4c" data-action="Deal Block" data-label="Prestige N16 Flip AI+" data-dimension48="Prestige N16 Flip AI+" href="https://us-store.msi.com/Laptops/business-productivity/prestige-series/Prestige-N16-Flip-AI-C1XMT-067USY" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:600px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="7ixPbvd2daBJ42y2Jwj5JK" name="msi-prestige-n16-flip-ai-plus-product" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/7ixPbvd2daBJ42y2Jwj5JK-1920-80.jpg" mos="" align="middle" fullscreen="" width="600" height="600" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br>MSI's Prestige N16 Flip AI+ is another versatile convertible featuring the RTX Spark platform and a Tandem OLED display. It appears that preorders might kick off on October 8 for this laptop, with prices starting at $3,299.99.</p><p>👉 <a href="https://www.msi.com/Business-Productivity/Prestige-N16-Flip-AI-Plus-C1XMX" target="_blank" data-dimension112="85b13c72-c96c-11f1-9825-ab5589f53e4c" data-action="Deal Block" data-label="Prestige N16 Flip AI+" data-dimension48="Prestige N16 Flip AI+" data-dimension25=""><strong>Preorder MSI Prestige N16 Flip AI+ at MSI.com</strong></a></p></div><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ High praise for Call of Duty: Modern Warfare 4  ]]></title>
                                                                                                <dc:content><![CDATA[ <p>In news that absolutely nobody saw coming (ok well the skeptics among us), the new Call of Duty game has launched to overwhelmingly positive reviews. <br><br><a href="https://www.windowscentral.com/gaming/call-of-duty/call-of-duty-modern-warfare-4-will-finally-fix-the-big-problem-with-2xp-tokens">Call of Duty: Modern Warfare 4 </a>kicked off its campaign early access yesterday ahead of the full lunch on October 23, and the online reception has been nothing short of glowing. Considering the feedback for the franchise recently has been that story modes have felt rushed and an afterthought as Warzone and Zombies have seemingly took priority, critics are calling Modern Warfare 4 one of the best campaigns the series has seen in years. </p><h2 id="steam-reviews-are-looking-great">Steam reviews are looking great</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:725px;"><p class="vanilla-image-block" style="padding-top:56.28%;"><img id="Uiwoyb7J8KrUym5KR9Xxub" name="call of duty" alt="Screenshot of Steam Reviews" src="https://cdn.mos.cms.futurecdn.net/Uiwoyb7J8KrUym5KR9Xxub-1920-80.jpg" mos="" align="middle" fullscreen="" width="725" height="408" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Valve)</span></figcaption></figure><p>Over on Steam, early access user reviews are currently sitting at an unprecedented <strong>82% "Very Positive"</strong> rating. Meanwhile, major review outlets like<a href="https://www.ign.com/articles/call-of-duty-modern-warfare-4-review" target="_blank"> IGN </a>are praising Infinity Ward for delivering a focused, brutal, and genuinely emotional conclusion to the rebooted Modern Warfare saga.<br><br>Our own Call of Duty virtuoso, <a href="https://www.windowscentral.com/author/cole-martin">Cole Martin</a> has published her spoiler free first impressions, and while she's held fire on a final review score until the full game is available, she's full of praise for the campaign<em><strong> "I repeatedly found myself gasping at every turn, surprised by the hows and whys that led up to the events of this blockbuster finale." </strong></em><br><br><a href="https://www.windowscentral.com/gaming/call-of-duty/early-access-for-the-call-of-duty-modern-warfare-4-campaign-is-live-heres-our-spoiler-free-first-impressions" target="_blank"><strong>RELATED: 'Call of Duty: Modern Warfare 4' story campaign is truly a cinematic masterpiece — a BIG return to form (spoiler-free impressions)</strong></a></p><p>Social media reaction has been equally surprised.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2111210989358043557"><p lang="en" dir="ltr">The Call of Duty: Modern Warfare 4 Campaign is easily one of the best Call of Duty campaigns in a long time. Intense, brutal, and a wild story. Insane. GG. https://t.co/2h45HsegW9<a href="https://twitter.com/cantworkitout/status/2111210989358043557">October 16, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Long-time players who have been following the series since 2003 have commented that the game feels like a genuine technical and narrative evolution rather than the standard annual production line approach. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2111312585673080860"><p lang="en" dir="ltr">Absolutely Wild to see a Call of Duty game with 81% positive reviews with this community. The Modern Warfare 4 Campaign is Legendary https://t.co/qtUBnaHSZx<a href="https://twitter.com/cantworkitout/status/2111312585673080860">October 17, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Infinity Ward seems to have pulled off the unthinkable: making Call of Duty fans happy.</p><p>Now time will only tell if the multiplayer and Warzone integration will maintain this goodwill  and upward trajectory for the franchise when the full game drops on October 23. But for now, the Modern Warfare saga looks to be going out on a high note. </p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/call-of-duty/call-of-duty-modern-warfare-4s-campaign-early-access-is-out-and-people-are-actually-loving-it</link>
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                            <![CDATA[ Modern Warfare 4 early access is live, sitting at 82% on Steam, and critics are calling it the best CoD story mode since 2019. ]]>
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                                                                        <pubDate>Sat, 17 Oct 2026 10:43:29 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Call of Duty]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jennifer Young ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/QFpsmKzGtJx7CtnhFxnVC-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Infinity Ward/Activision]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Screenshots from Call of Duty Modern Warfare 4]]></media:description>                                                            <media:text><![CDATA[Screenshots from Call of Duty Modern Warfare 4]]></media:text>
                                <media:title type="plain"><![CDATA[Screenshots from Call of Duty Modern Warfare 4]]></media:title>
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                                <p>In news that absolutely nobody saw coming (ok well the skeptics among us), the new Call of Duty game has launched to overwhelmingly positive reviews. <br><br><a href="https://www.windowscentral.com/gaming/call-of-duty/call-of-duty-modern-warfare-4-will-finally-fix-the-big-problem-with-2xp-tokens">Call of Duty: Modern Warfare 4 </a>kicked off its campaign early access yesterday ahead of the full lunch on October 23, and the online reception has been nothing short of glowing. Considering the feedback for the franchise recently has been that story modes have felt rushed and an afterthought as Warzone and Zombies have seemingly took priority, critics are calling Modern Warfare 4 one of the best campaigns the series has seen in years. </p><h2 id="steam-reviews-are-looking-great">Steam reviews are looking great</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:725px;"><p class="vanilla-image-block" style="padding-top:56.28%;"><img id="Uiwoyb7J8KrUym5KR9Xxub" name="call of duty" alt="Screenshot of Steam Reviews" src="https://cdn.mos.cms.futurecdn.net/Uiwoyb7J8KrUym5KR9Xxub-1920-80.jpg" mos="" align="middle" fullscreen="" width="725" height="408" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Valve)</span></figcaption></figure><p>Over on Steam, early access user reviews are currently sitting at an unprecedented <strong>82% "Very Positive"</strong> rating. Meanwhile, major review outlets like<a href="https://www.ign.com/articles/call-of-duty-modern-warfare-4-review" target="_blank"> IGN </a>are praising Infinity Ward for delivering a focused, brutal, and genuinely emotional conclusion to the rebooted Modern Warfare saga.<br><br>Our own Call of Duty virtuoso, <a href="https://www.windowscentral.com/author/cole-martin">Cole Martin</a> has published her spoiler free first impressions, and while she's held fire on a final review score until the full game is available, she's full of praise for the campaign<em><strong> "I repeatedly found myself gasping at every turn, surprised by the hows and whys that led up to the events of this blockbuster finale." </strong></em><br><br><a href="https://www.windowscentral.com/gaming/call-of-duty/early-access-for-the-call-of-duty-modern-warfare-4-campaign-is-live-heres-our-spoiler-free-first-impressions" target="_blank"><strong>RELATED: 'Call of Duty: Modern Warfare 4' story campaign is truly a cinematic masterpiece — a BIG return to form (spoiler-free impressions)</strong></a></p><p>Social media reaction has been equally surprised.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2111210989358043557"><p lang="en" dir="ltr">The Call of Duty: Modern Warfare 4 Campaign is easily one of the best Call of Duty campaigns in a long time. Intense, brutal, and a wild story. Insane. GG. https://t.co/2h45HsegW9<a href="https://twitter.com/cantworkitout/status/2111210989358043557">October 16, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Long-time players who have been following the series since 2003 have commented that the game feels like a genuine technical and narrative evolution rather than the standard annual production line approach. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2111312585673080860"><p lang="en" dir="ltr">Absolutely Wild to see a Call of Duty game with 81% positive reviews with this community. The Modern Warfare 4 Campaign is Legendary https://t.co/qtUBnaHSZx<a href="https://twitter.com/cantworkitout/status/2111312585673080860">October 17, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Infinity Ward seems to have pulled off the unthinkable: making Call of Duty fans happy.</p><p>Now time will only tell if the multiplayer and Warzone integration will maintain this goodwill  and upward trajectory for the franchise when the full game drops on October 23. But for now, the Modern Warfare saga looks to be going out on a high note. </p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Microsoft gives XBOX mode a more handheld-friendly Gaming Task View ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Windows 11 has a new Gaming Task View for XBOX mode that helps users hop back to the desktop or adjust power options for a device. That feature is now in testing among Windows Insiders.</p><div  class="fancy-box"><div class="fancy_box-title">Full Release Notes</div><div class="fancy_box_body"><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://learn.microsoft.com/en-us/windows-insider/release-notes/beta/preview-build-26220-9739"><strong>Beta Preview Build 26220.9739</strong></a></li><li><a data-analytics-id="inline-link" href="https://learn.microsoft.com/en-us/windows-insider/release-notes/experimental/preview-build-26340-9750"><strong>Experimental Preview Build 26340.9750</strong></a></li><li><a data-analytics-id="inline-link" href="https://learn.microsoft.com/en-us/windows-insider/release-notes/beta-26h1/preview-build-28020-3262"><strong>Beta (26H1) Preview Build 28020.3262</strong></a></li><li><a data-analytics-id="inline-link" href="https://learn.microsoft.com/en-us/windows-insider/release-notes/experimental-26-h1/preview-build-28120-3272"><strong>Experimental (26H1) Preview Build 28120.3272</strong></a></li><li><a data-analytics-id="inline-link" href="https://learn.microsoft.com/en-us/windows-insider/release-notes/release-preview-24h2-25h2/build-26200-9807-26300-9807"><strong>Release Preview Build 26200.9807/26300.9807</strong></a></li><li><a data-analytics-id="inline-link" href="https://learn.microsoft.com/en-us/windows-insider/release-notes/release-preview-26h1/build-28000-3351"><strong>Release Preview Build 28000.3351</strong></a></li></ul></p></div></div><p>Microsoft released builds in every Windows Insider channel to wrap up the week. I've listed all the changes below except those exclusive to the Release Preview channel since those features have largely been in testing before today.</p><p>While the update to XBOX mode is the headline feature of these builds, there are several other welcome changes. For example, Windows Hello can now temporarily brighten your screen to help you sign in when in a dark room.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OR9RnW"></div>                            </div>                            <script src="https://kwizly.com/embed/OR9RnW.js" async></script><h3 class="article-body__section" id="section-gaming-beta-experimental"><span>Gaming (Beta, Experimental)</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6Syr4B2cbbkD3pDJuyUGq8" name="XBOX-gaming-task-view" alt="The gaming task view in XBOX mode on Windows 11 displays Forza Horizon 5 in the foreground, recent apps across the top, system status indicators, and controls for closing the current app." src="https://cdn.mos.cms.futurecdn.net/6Syr4B2cbbkD3pDJuyUGq8-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Gaming Task View has a new navigation bar that makes it easier to exit to desktop and edit power options. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><ul><li>We're introducing a refreshed Gaming Task View experience in XBOX mode, featuring a new navigation bar that provides quick access to <strong>Exit to Desktop</strong> and <strong>Power Options</strong>. This update makes key system actions easier to access while gaming.</li></ul><h3 class="article-body__section" id="section-magnifier-beta"><span>Magnifier (Beta)</span></h3><p><strong>Magnifier now understands each of your displays</strong></p><ul><li>More and more of the work people do happens across more than one screen. You draft on one display and keep source material open on another. You fill in a form while a reference document sits beside it. Those extra displays can be more helpful when each one can do its own job, and now Magnifier supports exactly that.</li><li>To use this update, set your monitors to <strong>Extend</strong> in <strong>System > Display</strong>, not <strong>Duplicate</strong>, so Windows treats each screen as its own space.</li><li>Every screen keeps its own view at its own zoom. In earlier versions of Magnifier, zooming in stretched a single magnified view across all of your displays, so one screen's zoom followed you everywhere and screen edges blurred together. With this update, each monitor's boundary is respected, and each monitor can have its own zoom percentage. Your writing screen can be at 300% while your reference screen stays at 150%, and the magnified view no longer spills from one display into the next. This behavior matters because different tasks and screen resolutions often require different levels of magnification to remain comfortable to read.</li></ul><p>Setting the zoom on each screen is easy. Choose whichever method feels natural:</p><ul><li>Move your mouse pointer onto the screen you want to adjust, then press <strong>Windows key + Plus (+)</strong> or <strong>Windows key + Minus (-)</strong>, or hold <strong>Ctrl + Alt</strong> and rotate your mouse wheel.</li><li>Set the percentages directly in <strong>Accessibility > Magnifier</strong>.</li><li>Drag the Magnifier toolbar onto a specific screen to adjust that screen from its on-screen controls.</li><li>Per-monitor zoom is turned on by default. If you prefer the classic behavior where a single zoom spans all of your displays, you can turn per-monitor zoom off at any time from either the Magnifier toolbar or <strong>Accessibility > Magnifier</strong>. You can turn it back on whenever you like.</li></ul><p><strong>Keep the view that matters, right where you need it</strong></p><ul><li>As you move your mouse from screen to screen, the magnified view naturally follows your pointer. Sometimes this might cause you to lose sight of the content that you're actively working on.</li><li>Viewport locking keeps that view in place. For example, you might be drafting an email based on a section of a document open on another display. Position that display so the paragraph you need is in view, press <strong>Ctrl + Windows key + K</strong>, and the screen holds its view steady while you move your cursor over to write. The locked screen stays fully live and interactive, so you can glance back, click, or copy from it whenever you need to, and its view stays put until you release it.</li><li>A message appears on the screen when it's locked, so you always know what's being held. To lock or unlock a screen, point your mouse at that screen and press <strong>Ctrl + Windows key + K</strong> again. To release everything at once, press <strong>Windows key + Esc</strong> to dismiss all locks. You can change the lock shortcut to <strong>Ctrl + Alt + P</strong> in <strong>Accessibility > Magnifier</strong>.</li></ul><h3 class="article-body__section" id="section-settings-home-beta"><span>Settings - Home (Beta)</span></h3><ul><li>We're beginning to expand the new Device Info Card experience for Settings Home to additional markets globally. Available for Windows Insiders signed in with their Microsoft account, the Device Info Card provides a quick snapshot of your PC's key specifications and usage. From the card, you can go directly to <strong>Settings > System > About</strong> to see more detailed information about your PC.</li></ul><h3 class="article-body__section" id="section-settings-privacy-security-experimental-26h1"><span>Settings - Privacy & security (Experimental (26H1))</span></h3><ul><li>The improved <strong>Privacy & security</strong> page in Windows Settings helps you find the Camera, Microphone, and Location privacy controls more easily. It groups similar controls across the page and brings usage information from deeper linked pages onto this page.</li></ul><h3 class="article-body__section" id="section-file-explorer-beta"><span>File Explorer (Beta)</span></h3><ul><li>Key file information, such as name, location, and date, now appears in a consistent layout on the File Explorer search results page, making search results easier to scan.</li></ul><h3 class="article-body__section" id="section-file-explorer-experimental"><span>File Explorer (Experimental)</span></h3><ul><li>Improved responsiveness of folder views so they update and sort correctly when files and folders are added or renamed.</li></ul><h3 class="article-body__section" id="section-family-safety-beta-beta-26h1-experimental-26h1"><span>Family Safety (Beta, Beta (26H1), Experimental (26H1))</span></h3><ul><li>Improved family safety messaging when applications are blocked because of age-restricted parental controls.</li></ul><h3 class="article-body__section" id="section-other-beta-experimental"><span>Other (Beta, Experimental)</span></h3><ul><li>Improved shutdown reliability, reducing the chance of a hang on shutdown in certain cases.</li><li>The dialog for certain system messages, like low battery and permissions, should use the expected modern design again.</li></ul><h3 class="article-body__section" id="section-other-beta-26h1-experimental-26h1"><span>Other (Beta (26H1), Experimental (26H1))</span></h3><ul><li>Fixed an issue with msmpeg2ac3dec.dll which was leading to some apps and games crashing recently.</li></ul><h3 class="article-body__section" id="section-web-sign-in-experimental"><span>Web sign-in (Experimental)</span></h3><ul><li>Web sign-in now works on Microsoft Entra hybrid joined devices. Before this update, it was only available on Microsoft Entra joined devices. You can sign in to Windows at the lock screen with a passwordless credential: a FIDO2 security key, a passkey on your phone, or a Temporary Access Pass (TAP). You don't need a password. Once you're signed in, Windows gets a Kerberos ticket, so on-premises file shares and internal sites keep working. For more information, see <a href="https://learn.microsoft.com/en-us/windows/security/identity-protection/web-sign-in/">Use web sign-in to enable passwordless sign-in in Windows</a>.</li></ul><h3 class="article-body__section" id="section-windows-hello-experimental"><span>Windows Hello (Experimental)</span></h3><ul><li>Windows Hello facial recognition can temporarily brighten your screen to help you sign in when you're in a dark or dimly lit room.</li><li>To turn on this feature, go to <strong>Settings > Accounts > Sign-in options > Facial recognition (Windows Hello)</strong> and turn on <strong>Automatically adjust screen brightness during face recognition</strong>.</li></ul><h3 class="article-body__section" id="section-windows-search-experimental"><span>Windows Search (Experimental)</span></h3><ul><li>Addressed underlying issues that could cause search to appear missing or stop working after the previous update, including if you rapidly clicked the search icon repeatedly.</li></ul><h3 class="article-body__section" id="section-search-experimental-26h1"><span>Search (Experimental (26H1))</span></h3><ul><li>Search home has been simplified to reduce visual clutter and make it easier to get back to recent searches quickly.</li><li>Search does a better job showing where a result comes from, whether it's an app, setting, file, web result, or Store suggestion, so it's easier to tell what you're looking at and where you'll go before you click.</li><li>A new setting in <strong>Settings > Privacy & security > Search</strong> lets you choose whether web and Microsoft Store suggestions appear alongside local results.</li></ul><h3 class="article-body__section" id="section-run-experimental"><span>Run (Experimental)</span></h3><ul><li>Improved the window position when using an Arabic or Hebrew display language.</li><li>Improved performance of the Run dialog when navigating to very large folders.</li><li>Fixed an issue where your text might unexpectedly disappear if you started typing too quickly after opening Run.</li><li>Made a few other small visual fixes and refinements.</li></ul><h3 class="article-body__section" id="section-pointer-indicator-experimental-26h1"><span>Pointer Indicator (Experimental (26H1))</span></h3><ul><li>We're introducing the Pointer Indicator accessibility setting. This feature enables Windows users with low vision to easily locate and use their cursor to increase productivity and efficiency when using a Windows device.</li><li>To enable this experience, go to <strong>Settings > Accessibility > Mouse pointer and touch</strong>, and enable the <strong>Pointer indicator</strong> setting. You can also search for the setting by name. When the setting is enabled, you can toggle it on or off with the keyboard shortcut, <strong>Windows logo key + Ctrl + Shift + X</strong>.</li></ul><h3 class="article-body__section" id="section-live-captions-experimental-26h1"><span>Live Captions (Experimental (26H1))</span></h3><ul><li>We're improving Live Captions with a new <strong>Include Screen Reader audio</strong> setting, which is off by default. With the setting off, Live Captions won't transcribe audio from screen readers such as Narrator, JAWS, and NVDA, keeping captions focused on microphone and system audio.</li></ul><h3 class="article-body__section" id="section-taskbar"><span>Taskbar</span></h3><ul><li><strong>New!</strong> This update improves animations of app window previews when you move the mouse across app icons in the taskbar.</li><li>This update improves the underlying state persistence of taskbar settings related to multiple monitors across monitor connections and disconnections.</li></ul><p>Since <a href="https://www.windowscentral.com/microsoft/windows-11/windows-insider-reboot-begins-heres-whats-new-in-the-first-ever-experimental-preview-build"><strong>revamping the Windows Insider Program</strong></a> earlier this year, Microsoft has sped up its release schedule for builds. As a result, we often end the week with a batch of five or six new builds to check out.</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/microsoft/windows-11/a-new-xbox-mode-feature-will-make-it-easier-to-jump-back-to-the-desktop</link>
                                                                            <description>
                            <![CDATA[ Microsoft is testing a Gaming Task View in XBOX mode, giving Windows 11 users faster access to the desktop. ]]>
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                                                                        <pubDate>Fri, 16 Oct 2026 18:20:25 +0000</pubDate>                                                                                                                                <updated>Fri, 16 Oct 2026 18:45:52 +0000</updated>
                                                                                                                                            <category><![CDATA[Windows 11]]></category>
                                                    <category><![CDATA[Microsoft]]></category>
                                                    <category><![CDATA[Windows]]></category>
                                                                                                <author><![CDATA[ sean.endicott@futurenet.com (Sean Endicott) ]]></author>                    <dc:creator><![CDATA[ Sean Endicott ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/wWPebJwXHCt2b2fMGNpqMG-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Sean Endicott is a News Writer at Windows Central, where he covers Windows 11, Surface hardware, Microsoft 365, AI, apps, and the broader Windows ecosystem. He has been writing about Microsoft since 2017 and has published well over a thousand articles across the site.&lt;/p&gt;&lt;p&gt;His coverage spans breaking news, analysis, feature reporting, and opinion, with a focus on developments across Microsoft’s software and hardware platforms. This includes Windows updates, Surface launches, changes across Microsoft 365, and the company’s increasing focus on AI and services across its ecosystem.&lt;/p&gt;&lt;p&gt;In addition to daily reporting, Sean writes &lt;a href=&quot;https://www.windowscentral.com/tag/windows-wrap&quot;&gt;Windows Wrap&lt;/a&gt;, a weekly column that collects the most important stories from the week and looks at how they fit together across Windows and the wider PC space.&lt;/p&gt;&lt;p&gt;Before joining Windows Central full-time, Sean worked in journalism and media production after earning a First Class degree in Broadcast Journalism from Nottingham Trent University. He has experience in live production and broadcast environments, which led into covering fast-moving technology news and developments as they happen.&lt;/p&gt;&lt;p&gt;Outside of tech, Sean is an award-winning American football coach based in Nottingham, England. He was named BAFCA Youth Coach of the Year in 2024 and continues to coach youth American football alongside his work covering Microsoft.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rebecca Spear / Windows Central]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A closeup of the Xbox Ally&#039;s Xbox button, D-pad, and joystick.]]></media:description>                                                            <media:text><![CDATA[A closeup of the Xbox Ally&#039;s Xbox button, D-pad, and joystick.]]></media:text>
                                <media:title type="plain"><![CDATA[A closeup of the Xbox Ally&#039;s Xbox button, D-pad, and joystick.]]></media:title>
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                                <p>Windows 11 has a new Gaming Task View for XBOX mode that helps users hop back to the desktop or adjust power options for a device. That feature is now in testing among Windows Insiders.</p><div  class="fancy-box"><div class="fancy_box-title">Full Release Notes</div><div class="fancy_box_body"><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://learn.microsoft.com/en-us/windows-insider/release-notes/beta/preview-build-26220-9739"><strong>Beta Preview Build 26220.9739</strong></a></li><li><a data-analytics-id="inline-link" href="https://learn.microsoft.com/en-us/windows-insider/release-notes/experimental/preview-build-26340-9750"><strong>Experimental Preview Build 26340.9750</strong></a></li><li><a data-analytics-id="inline-link" href="https://learn.microsoft.com/en-us/windows-insider/release-notes/beta-26h1/preview-build-28020-3262"><strong>Beta (26H1) Preview Build 28020.3262</strong></a></li><li><a data-analytics-id="inline-link" href="https://learn.microsoft.com/en-us/windows-insider/release-notes/experimental-26-h1/preview-build-28120-3272"><strong>Experimental (26H1) Preview Build 28120.3272</strong></a></li><li><a data-analytics-id="inline-link" href="https://learn.microsoft.com/en-us/windows-insider/release-notes/release-preview-24h2-25h2/build-26200-9807-26300-9807"><strong>Release Preview Build 26200.9807/26300.9807</strong></a></li><li><a data-analytics-id="inline-link" href="https://learn.microsoft.com/en-us/windows-insider/release-notes/release-preview-26h1/build-28000-3351"><strong>Release Preview Build 28000.3351</strong></a></li></ul></p></div></div><p>Microsoft released builds in every Windows Insider channel to wrap up the week. I've listed all the changes below except those exclusive to the Release Preview channel since those features have largely been in testing before today.</p><p>While the update to XBOX mode is the headline feature of these builds, there are several other welcome changes. For example, Windows Hello can now temporarily brighten your screen to help you sign in when in a dark room.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OR9RnW"></div>                            </div>                            <script src="https://kwizly.com/embed/OR9RnW.js" async></script><h3 class="article-body__section" id="section-gaming-beta-experimental"><span>Gaming (Beta, Experimental)</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6Syr4B2cbbkD3pDJuyUGq8" name="XBOX-gaming-task-view" alt="The gaming task view in XBOX mode on Windows 11 displays Forza Horizon 5 in the foreground, recent apps across the top, system status indicators, and controls for closing the current app." src="https://cdn.mos.cms.futurecdn.net/6Syr4B2cbbkD3pDJuyUGq8-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Gaming Task View has a new navigation bar that makes it easier to exit to desktop and edit power options. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><ul><li>We're introducing a refreshed Gaming Task View experience in XBOX mode, featuring a new navigation bar that provides quick access to <strong>Exit to Desktop</strong> and <strong>Power Options</strong>. This update makes key system actions easier to access while gaming.</li></ul><h3 class="article-body__section" id="section-magnifier-beta"><span>Magnifier (Beta)</span></h3><p><strong>Magnifier now understands each of your displays</strong></p><ul><li>More and more of the work people do happens across more than one screen. You draft on one display and keep source material open on another. You fill in a form while a reference document sits beside it. Those extra displays can be more helpful when each one can do its own job, and now Magnifier supports exactly that.</li><li>To use this update, set your monitors to <strong>Extend</strong> in <strong>System > Display</strong>, not <strong>Duplicate</strong>, so Windows treats each screen as its own space.</li><li>Every screen keeps its own view at its own zoom. In earlier versions of Magnifier, zooming in stretched a single magnified view across all of your displays, so one screen's zoom followed you everywhere and screen edges blurred together. With this update, each monitor's boundary is respected, and each monitor can have its own zoom percentage. Your writing screen can be at 300% while your reference screen stays at 150%, and the magnified view no longer spills from one display into the next. This behavior matters because different tasks and screen resolutions often require different levels of magnification to remain comfortable to read.</li></ul><p>Setting the zoom on each screen is easy. Choose whichever method feels natural:</p><ul><li>Move your mouse pointer onto the screen you want to adjust, then press <strong>Windows key + Plus (+)</strong> or <strong>Windows key + Minus (-)</strong>, or hold <strong>Ctrl + Alt</strong> and rotate your mouse wheel.</li><li>Set the percentages directly in <strong>Accessibility > Magnifier</strong>.</li><li>Drag the Magnifier toolbar onto a specific screen to adjust that screen from its on-screen controls.</li><li>Per-monitor zoom is turned on by default. If you prefer the classic behavior where a single zoom spans all of your displays, you can turn per-monitor zoom off at any time from either the Magnifier toolbar or <strong>Accessibility > Magnifier</strong>. You can turn it back on whenever you like.</li></ul><p><strong>Keep the view that matters, right where you need it</strong></p><ul><li>As you move your mouse from screen to screen, the magnified view naturally follows your pointer. Sometimes this might cause you to lose sight of the content that you're actively working on.</li><li>Viewport locking keeps that view in place. For example, you might be drafting an email based on a section of a document open on another display. Position that display so the paragraph you need is in view, press <strong>Ctrl + Windows key + K</strong>, and the screen holds its view steady while you move your cursor over to write. The locked screen stays fully live and interactive, so you can glance back, click, or copy from it whenever you need to, and its view stays put until you release it.</li><li>A message appears on the screen when it's locked, so you always know what's being held. To lock or unlock a screen, point your mouse at that screen and press <strong>Ctrl + Windows key + K</strong> again. To release everything at once, press <strong>Windows key + Esc</strong> to dismiss all locks. You can change the lock shortcut to <strong>Ctrl + Alt + P</strong> in <strong>Accessibility > Magnifier</strong>.</li></ul><h3 class="article-body__section" id="section-settings-home-beta"><span>Settings - Home (Beta)</span></h3><ul><li>We're beginning to expand the new Device Info Card experience for Settings Home to additional markets globally. Available for Windows Insiders signed in with their Microsoft account, the Device Info Card provides a quick snapshot of your PC's key specifications and usage. From the card, you can go directly to <strong>Settings > System > About</strong> to see more detailed information about your PC.</li></ul><h3 class="article-body__section" id="section-settings-privacy-security-experimental-26h1"><span>Settings - Privacy & security (Experimental (26H1))</span></h3><ul><li>The improved <strong>Privacy & security</strong> page in Windows Settings helps you find the Camera, Microphone, and Location privacy controls more easily. It groups similar controls across the page and brings usage information from deeper linked pages onto this page.</li></ul><h3 class="article-body__section" id="section-file-explorer-beta"><span>File Explorer (Beta)</span></h3><ul><li>Key file information, such as name, location, and date, now appears in a consistent layout on the File Explorer search results page, making search results easier to scan.</li></ul><h3 class="article-body__section" id="section-file-explorer-experimental"><span>File Explorer (Experimental)</span></h3><ul><li>Improved responsiveness of folder views so they update and sort correctly when files and folders are added or renamed.</li></ul><h3 class="article-body__section" id="section-family-safety-beta-beta-26h1-experimental-26h1"><span>Family Safety (Beta, Beta (26H1), Experimental (26H1))</span></h3><ul><li>Improved family safety messaging when applications are blocked because of age-restricted parental controls.</li></ul><h3 class="article-body__section" id="section-other-beta-experimental"><span>Other (Beta, Experimental)</span></h3><ul><li>Improved shutdown reliability, reducing the chance of a hang on shutdown in certain cases.</li><li>The dialog for certain system messages, like low battery and permissions, should use the expected modern design again.</li></ul><h3 class="article-body__section" id="section-other-beta-26h1-experimental-26h1"><span>Other (Beta (26H1), Experimental (26H1))</span></h3><ul><li>Fixed an issue with msmpeg2ac3dec.dll which was leading to some apps and games crashing recently.</li></ul><h3 class="article-body__section" id="section-web-sign-in-experimental"><span>Web sign-in (Experimental)</span></h3><ul><li>Web sign-in now works on Microsoft Entra hybrid joined devices. Before this update, it was only available on Microsoft Entra joined devices. You can sign in to Windows at the lock screen with a passwordless credential: a FIDO2 security key, a passkey on your phone, or a Temporary Access Pass (TAP). You don't need a password. Once you're signed in, Windows gets a Kerberos ticket, so on-premises file shares and internal sites keep working. For more information, see <a href="https://learn.microsoft.com/en-us/windows/security/identity-protection/web-sign-in/">Use web sign-in to enable passwordless sign-in in Windows</a>.</li></ul><h3 class="article-body__section" id="section-windows-hello-experimental"><span>Windows Hello (Experimental)</span></h3><ul><li>Windows Hello facial recognition can temporarily brighten your screen to help you sign in when you're in a dark or dimly lit room.</li><li>To turn on this feature, go to <strong>Settings > Accounts > Sign-in options > Facial recognition (Windows Hello)</strong> and turn on <strong>Automatically adjust screen brightness during face recognition</strong>.</li></ul><h3 class="article-body__section" id="section-windows-search-experimental"><span>Windows Search (Experimental)</span></h3><ul><li>Addressed underlying issues that could cause search to appear missing or stop working after the previous update, including if you rapidly clicked the search icon repeatedly.</li></ul><h3 class="article-body__section" id="section-search-experimental-26h1"><span>Search (Experimental (26H1))</span></h3><ul><li>Search home has been simplified to reduce visual clutter and make it easier to get back to recent searches quickly.</li><li>Search does a better job showing where a result comes from, whether it's an app, setting, file, web result, or Store suggestion, so it's easier to tell what you're looking at and where you'll go before you click.</li><li>A new setting in <strong>Settings > Privacy & security > Search</strong> lets you choose whether web and Microsoft Store suggestions appear alongside local results.</li></ul><h3 class="article-body__section" id="section-run-experimental"><span>Run (Experimental)</span></h3><ul><li>Improved the window position when using an Arabic or Hebrew display language.</li><li>Improved performance of the Run dialog when navigating to very large folders.</li><li>Fixed an issue where your text might unexpectedly disappear if you started typing too quickly after opening Run.</li><li>Made a few other small visual fixes and refinements.</li></ul><h3 class="article-body__section" id="section-pointer-indicator-experimental-26h1"><span>Pointer Indicator (Experimental (26H1))</span></h3><ul><li>We're introducing the Pointer Indicator accessibility setting. This feature enables Windows users with low vision to easily locate and use their cursor to increase productivity and efficiency when using a Windows device.</li><li>To enable this experience, go to <strong>Settings > Accessibility > Mouse pointer and touch</strong>, and enable the <strong>Pointer indicator</strong> setting. You can also search for the setting by name. When the setting is enabled, you can toggle it on or off with the keyboard shortcut, <strong>Windows logo key + Ctrl + Shift + X</strong>.</li></ul><h3 class="article-body__section" id="section-live-captions-experimental-26h1"><span>Live Captions (Experimental (26H1))</span></h3><ul><li>We're improving Live Captions with a new <strong>Include Screen Reader audio</strong> setting, which is off by default. With the setting off, Live Captions won't transcribe audio from screen readers such as Narrator, JAWS, and NVDA, keeping captions focused on microphone and system audio.</li></ul><h3 class="article-body__section" id="section-taskbar"><span>Taskbar</span></h3><ul><li><strong>New!</strong> This update improves animations of app window previews when you move the mouse across app icons in the taskbar.</li><li>This update improves the underlying state persistence of taskbar settings related to multiple monitors across monitor connections and disconnections.</li></ul><p>Since <a href="https://www.windowscentral.com/microsoft/windows-11/windows-insider-reboot-begins-heres-whats-new-in-the-first-ever-experimental-preview-build"><strong>revamping the Windows Insider Program</strong></a> earlier this year, Microsoft has sped up its release schedule for builds. As a result, we often end the week with a batch of five or six new builds to check out.</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Steam is finally fixing its broken DLC achievements ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It seems like 2026 is the year of the achievement overhaul. Just as Xbox continues to revamp its achievement system, streamlining the experience across PC and Xbox and adding <a href="https://www.windowscentral.com/gaming/xbox/xbox-mythic-achievements-are-finally-rolling-out-for-xbox-insiders-heres-how-theyll-function-and-how-to-track-them">Mythic Achievements </a>into the mix, Valve is also getting in on the action and rolling out <a href="https://store.steampowered.com/news/app/593110/view/710037059469839141" target="_blank">Steam Achievement Sets</a>. <br><br>Currently live in beta, this new achievement system completely changes how games handle base achievements versus post-launch DLC expansions, as well as season updates and new game modes. Completionists who have had headaches with these systems for decades can rejoice!</p><h2 id="so-what-are-steam-achievement-sets-anyway">So what are Steam Achievement Sets anyway?</h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/LHzJBXicz8fZPA3JevnqHY-1920-80.jpg" alt="Screenshot from Steam Achievements" /><figcaption><small role="credit">Valve</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/3EqA54jnnGeZAvMjg5MeHY-1920-80.jpg" alt="Screenshot from Steam Achievements" /><figcaption><small role="credit">Valve</small></figcaption></figure></figure><p>So you've poured 80 hours into a game to hit the 100% achievement mark, then merrily moved on to another game. Only to come back later and see your shiny 100% completion is now 80%. The game released new DLC, and you are now compelled to play it to get that 100% back. <br><br>Anyone who's played <a href="https://www.windowscentral.com/gaming/vampire-survivors-is-the-best-dollar5-you-can-spend-on-xbox-and-pc-right-now">Vampire Survivors </a>or the <a href="https://www.windowscentral.com/gaming/resident-evil-4-remake-review">RE4 Remake</a> can attest to this pain, though I don't really mind and enjoy the new challenge. Valve, however, is solving this issue with a new system that lets developers group achievements into distinct "sets."<br><br>Base game achievements are kept seperate from post-launch DLCs or extra mode, meaning if you 100% the base game you keep your base game completion ribbon regardless of what is added later on. <br><br>Beyond seperating DLCs, Valve is ontroducing a few other quality of life upgrades to it's achievement system. </p><ul><li><strong>Archived Achievements:</strong> Developers can now officially archive dead, broken, or retired achievements. Archived achievements remain visible on the profiles of players who unlocked them, but won't block new players from achieving a 100% completion badge.</li><li><strong>Separating Campaign from Multiplayer:</strong> Developers can split single-player and co-op/multiplayer into separate sets. This is a massive win for titles like <em>Portal 2</em> or <em>Ghost of Tsushima</em>, where dead servers or tacked-on online modes have blocked solo players from earning completion badges for years.</li><li><strong>Sub-ribbons & cleaned-up UI:</strong> Unlocking full sets earns distinct sub-ribbons, making massive achievement lists (like <em>Payday 2</em> or <em>Master Chief Collection</em>) far less laborious to navigate.</li></ul><h2 id="some-notable-concerns">Some notable concerns</h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/YRYWXDDXkZKnZHcEnWQGKY-1920-80.jpg" alt="Screenshot from Steam Achievements" /><figcaption><small role="credit">Valve</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/5KCsBXbb9dQyEnSbCQX5EY-1920-80.jpg" alt="Screenshot from Steam Achievements" /><figcaption><small role="credit">Valve</small></figcaption></figure></figure><p>Overall, the changes have been received positively, but developers could add seasonal or time-limited event sets to games that embrace FOMO mechanics, though I think the archiving feature Valve is proposing mostly solves this. As long as the event is archived after the fact, latecomers can still 100% the game without being walled off. <br><br>The update also removes overall Average Game Completion % from profile showcases, a metric many hardcore completionists have built up over the years. Completed game counts have also been replaced with completed sets, meaning a game with 16 sets, such as <a href="https://www.windowscentral.com/gaming/valve-team-fortress-2-is-actually-getting-an-update-sized-update-in-2023">Team Fortress 2</a>, that has a whopping 520 achievements could artificially inflate a profile's stats compared to a game with just one set.  Hopefully these are issues that can be ironed out or addressed during the beta phase. </p><h2 id="will-developers-actually-use-the-new-achievement-sets">Will Developers actually use the new achievement sets?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1918px;"><p class="vanilla-image-block" style="padding-top:56.31%;"><img id="8kch8PtY6gCPBffMdbgiik" name="Steam Deck OLED" alt="A Steam Deck OLED handheld gaming console on a solid purple background" src="https://cdn.mos.cms.futurecdn.net/8kch8PtY6gCPBffMdbgiik-1920-80.jpg" mos="" align="middle" fullscreen="" width="1918" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Jennifer Young - Windows Central)</span></figcaption></figure><p>Because Steam has historically given developers total freedom and few rules, Achievement Sets' success relies on studios manually opting in via <a href="https://www.windowscentral.com/hardware/handheld-gaming-pc/steam-deck-steamworks-new-data">Steamworks</a>. Fortunately, smaller developers are already praising how easy it is to set up. The founder of Arcen Games (<em>Heart of the Machine</em>) has already noted on Reddit that categorizing 100 achievements into a DLC set took less than 10 minutes. </p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/Games/comments/1x6z3of/comment/ph0wu17">Comment</a><figcaption><cite> from <a href="https://www.reddit.com/r/Games">r/Games</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Titles like Against the Storm, <a href="https://www.windowscentral.com/gaming/pc-gaming/nvidia-geforce-now-age-of-wonders-4-and-16-other-exciting-titleshttps://www.windowscentral.com/gaming/age-of-wonders-4-review">Age of Wonders 4</a>, <a href="https://www.windowscentral.com/gaming/dave-the-diver-and-dredge-announce-an-epic-fishing-crossover-during-the-game-awards">DREDGE</a>, <a href="https://www.windowscentral.com/gaming/powerwash-simulator-2-release-date-xbox-game-pass">PowerWash Simulator</a>, and <a href="https://www.windowscentral.com/gaming/call-of-duty/i-might-have-been-wrong-about-call-of-duty-modern-warfare-4">Modern Warfare 4</a> have already adopted the feature during the beta. There is full list on the<a href="https://store.steampowered.com/news/app/593110/view/710037059469839141" target="_blank"> Steam announcement page here. </a><br><br>How are you feeling about the update to Steam Achievements? Do you welcome the new structure to our virtual trophy cases, or could you not care less once you complete a game? Let me know in the comments!</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p><iframe src="https://content.jwplatform.com/players/Fb7gPgBw.html" id="Fb7gPgBw" title="Tested: The new Xbox PC app is a HUGE improvement for Xbox Ally" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/pc-gaming/steam-achievement-sets-beta</link>
                                                                            <description>
                            <![CDATA[ PC gamers can finally 100% a base game without buying every DLC expansion or grinding dead online modes thanks to Steam Achievement Sets. ]]>
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                                                                        <pubDate>Fri, 16 Oct 2026 15:29:39 +0000</pubDate>                                                                                                                                <updated>Fri, 16 Oct 2026 15:31:03 +0000</updated>
                                                                                                                                            <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jennifer Young ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/QFpsmKzGtJx7CtnhFxnVC-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Jennifer Young - Windows Central]]></media:credit>
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                            <![CDATA[
                            <article>
                                <p>It seems like 2026 is the year of the achievement overhaul. Just as Xbox continues to revamp its achievement system, streamlining the experience across PC and Xbox and adding <a href="https://www.windowscentral.com/gaming/xbox/xbox-mythic-achievements-are-finally-rolling-out-for-xbox-insiders-heres-how-theyll-function-and-how-to-track-them">Mythic Achievements </a>into the mix, Valve is also getting in on the action and rolling out <a href="https://store.steampowered.com/news/app/593110/view/710037059469839141" target="_blank">Steam Achievement Sets</a>. <br><br>Currently live in beta, this new achievement system completely changes how games handle base achievements versus post-launch DLC expansions, as well as season updates and new game modes. Completionists who have had headaches with these systems for decades can rejoice!</p><h2 id="so-what-are-steam-achievement-sets-anyway">So what are Steam Achievement Sets anyway?</h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/LHzJBXicz8fZPA3JevnqHY-1920-80.jpg" alt="Screenshot from Steam Achievements" /><figcaption><small role="credit">Valve</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/3EqA54jnnGeZAvMjg5MeHY-1920-80.jpg" alt="Screenshot from Steam Achievements" /><figcaption><small role="credit">Valve</small></figcaption></figure></figure><p>So you've poured 80 hours into a game to hit the 100% achievement mark, then merrily moved on to another game. Only to come back later and see your shiny 100% completion is now 80%. The game released new DLC, and you are now compelled to play it to get that 100% back. <br><br>Anyone who's played <a href="https://www.windowscentral.com/gaming/vampire-survivors-is-the-best-dollar5-you-can-spend-on-xbox-and-pc-right-now">Vampire Survivors </a>or the <a href="https://www.windowscentral.com/gaming/resident-evil-4-remake-review">RE4 Remake</a> can attest to this pain, though I don't really mind and enjoy the new challenge. Valve, however, is solving this issue with a new system that lets developers group achievements into distinct "sets."<br><br>Base game achievements are kept seperate from post-launch DLCs or extra mode, meaning if you 100% the base game you keep your base game completion ribbon regardless of what is added later on. <br><br>Beyond seperating DLCs, Valve is ontroducing a few other quality of life upgrades to it's achievement system. </p><ul><li><strong>Archived Achievements:</strong> Developers can now officially archive dead, broken, or retired achievements. Archived achievements remain visible on the profiles of players who unlocked them, but won't block new players from achieving a 100% completion badge.</li><li><strong>Separating Campaign from Multiplayer:</strong> Developers can split single-player and co-op/multiplayer into separate sets. This is a massive win for titles like <em>Portal 2</em> or <em>Ghost of Tsushima</em>, where dead servers or tacked-on online modes have blocked solo players from earning completion badges for years.</li><li><strong>Sub-ribbons & cleaned-up UI:</strong> Unlocking full sets earns distinct sub-ribbons, making massive achievement lists (like <em>Payday 2</em> or <em>Master Chief Collection</em>) far less laborious to navigate.</li></ul><h2 id="some-notable-concerns">Some notable concerns</h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/YRYWXDDXkZKnZHcEnWQGKY-1920-80.jpg" alt="Screenshot from Steam Achievements" /><figcaption><small role="credit">Valve</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/5KCsBXbb9dQyEnSbCQX5EY-1920-80.jpg" alt="Screenshot from Steam Achievements" /><figcaption><small role="credit">Valve</small></figcaption></figure></figure><p>Overall, the changes have been received positively, but developers could add seasonal or time-limited event sets to games that embrace FOMO mechanics, though I think the archiving feature Valve is proposing mostly solves this. As long as the event is archived after the fact, latecomers can still 100% the game without being walled off. <br><br>The update also removes overall Average Game Completion % from profile showcases, a metric many hardcore completionists have built up over the years. Completed game counts have also been replaced with completed sets, meaning a game with 16 sets, such as <a href="https://www.windowscentral.com/gaming/valve-team-fortress-2-is-actually-getting-an-update-sized-update-in-2023">Team Fortress 2</a>, that has a whopping 520 achievements could artificially inflate a profile's stats compared to a game with just one set.  Hopefully these are issues that can be ironed out or addressed during the beta phase. </p><h2 id="will-developers-actually-use-the-new-achievement-sets">Will Developers actually use the new achievement sets?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1918px;"><p class="vanilla-image-block" style="padding-top:56.31%;"><img id="8kch8PtY6gCPBffMdbgiik" name="Steam Deck OLED" alt="A Steam Deck OLED handheld gaming console on a solid purple background" src="https://cdn.mos.cms.futurecdn.net/8kch8PtY6gCPBffMdbgiik-1920-80.jpg" mos="" align="middle" fullscreen="" width="1918" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Jennifer Young - Windows Central)</span></figcaption></figure><p>Because Steam has historically given developers total freedom and few rules, Achievement Sets' success relies on studios manually opting in via <a href="https://www.windowscentral.com/hardware/handheld-gaming-pc/steam-deck-steamworks-new-data">Steamworks</a>. Fortunately, smaller developers are already praising how easy it is to set up. The founder of Arcen Games (<em>Heart of the Machine</em>) has already noted on Reddit that categorizing 100 achievements into a DLC set took less than 10 minutes. </p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/Games/comments/1x6z3of/comment/ph0wu17">Comment</a><figcaption><cite> from <a href="https://www.reddit.com/r/Games">r/Games</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Titles like Against the Storm, <a href="https://www.windowscentral.com/gaming/pc-gaming/nvidia-geforce-now-age-of-wonders-4-and-16-other-exciting-titleshttps://www.windowscentral.com/gaming/age-of-wonders-4-review">Age of Wonders 4</a>, <a href="https://www.windowscentral.com/gaming/dave-the-diver-and-dredge-announce-an-epic-fishing-crossover-during-the-game-awards">DREDGE</a>, <a href="https://www.windowscentral.com/gaming/powerwash-simulator-2-release-date-xbox-game-pass">PowerWash Simulator</a>, and <a href="https://www.windowscentral.com/gaming/call-of-duty/i-might-have-been-wrong-about-call-of-duty-modern-warfare-4">Modern Warfare 4</a> have already adopted the feature during the beta. There is full list on the<a href="https://store.steampowered.com/news/app/593110/view/710037059469839141" target="_blank"> Steam announcement page here. </a><br><br>How are you feeling about the update to Steam Achievements? Do you welcome the new structure to our virtual trophy cases, or could you not care less once you complete a game? Let me know in the comments!</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p><iframe src="https://content.jwplatform.com/players/Fb7gPgBw.html" id="Fb7gPgBw" title="Tested: The new Xbox PC app is a HUGE improvement for Xbox Ally" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe>
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                                                            <title><![CDATA[ Halo 3 inside Fallout: New Vegas is the latest entry in gaming’s “nothing makes sense anymore” era ]]></title>
                                                                                                <dc:content><![CDATA[ <p>My favorite game of all time and the title many consider the <a href="https://www.windowscentral.com/gaming/xbox/whats-the-best-fallout-game-as-season-2-of-the-tv-show-aired-we-asked-you-heres-what-you-said-and-why-im-not-surprised">best Fallout</a> entry are now seemingly merged. I assume this is another vibe-coded mashup, but honestly? It looks annoyingly cool.</p><p>Seeing <a href="https://www.windowscentral.com/gaming/halo/master-chief-voice-actor-steve-downes-on-halo-5-chief-was-being-pushed-in-a-direction-that-i-didnt-feel-was-particularly-right">Master Chief</a> drive a Warthog around the Mojave Wasteland, or even fly a Banshee above the ruins, is genuinely bizarre. Not only that, but you can also seemingly play through the entire Fallout: New Vegas campaign with full dialogue options; only you’re playing as Master Chief, armed with an energy sword, battle rifle, grenades, and, why not, a gravity hammer.</p><h2 id="two-completely-different-games-somehow-running-together">Two completely different games, somehow running together?</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/SDXVlr0w2gk" allowfullscreen></iframe></div></div><p>It’s kind of difficult to know where to start, given what’s been happening in the space recently. We’ve seen Skate in Call of Duty, Minecraft in Elden Ring, and Mario in Halo, among all sorts of other monstrosities. I do feel a bit weird covering these things, but given <a href="https://www.windowscentral.com/gaming/xbox/microsoft-formalizes-xbox-labs-team-focused-on-unique-tech-like-backward-compatibility-fps-boost-and-ai-experiments" target="_blank">Xbox’s latest venture in essentially approving of these AI mashups through Xbox Labs</a>, I can’t feel too bad about it, I guess.</p><p>It’s genuinely unprecedented times for gaming. If this is what AI is capable of now, it’s a harrowing thought to consider what it might be capable of just a year from now. But I digress.</p><p>The Halo 3 and Fallout: New Vegas combination is cool, and I wouldn’t mind playing it myself. Of course, you can’t right now, because that would be too much fun. The developer, Reveries on YouTube, does say this about the project:</p><p>“<em>An integration of Halo 3 and Fallout: New Vegas, allowing both games to run simultaneously and bringing Halo's original gameplay into the Mojave... Still in active development, planned for release on GitHub soon... Not a rewrite or decompilation, inspired by Chasm's SkyCraft project.</em>”</p><p>So, unlike other AI mashups, this one isn’t available yet, but the video does a good job showcasing what you can get up to.</p><p><em>With that said, let me know how you feel about these AI remixes that combine games. Do you care? Is it too far? Or do you have other thoughts entirely? Let me know in the comments and be sure to take part in our poll below:</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eEYZye"></div>                            </div>                            <script src="https://kwizly.com/embed/eEYZye.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/halo/someone-putting-halo-3-inside-fallout-new-vegas-feels-like-another-sign-weve-entered-truly-unprecedented-times-for-gaming</link>
                                                                            <description>
                            <![CDATA[ Halo 3 and Fallout: New Vegas have been integrated into a single project, allowing Master Chief to explore the Mojave Wasteland with Halo weapons, vehicles, and gameplay. Creator Reveries says the project remains in active development and is planned for release on GitHub. ]]>
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                                                                        <pubDate>Fri, 16 Oct 2026 14:02:03 +0000</pubDate>                                                                                                                                <updated>Fri, 16 Oct 2026 18:50:58 +0000</updated>
                                                                                                                                            <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Xbox Game Studios]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Master Chief in New Vegas]]></media:description>                                                            <media:text><![CDATA[Master Chief from Halo 3, seen from behind, looks towards the illuminated Welcome to New Vegas sign and surrounding buildings beneath an orange sky.]]></media:text>
                                <media:title type="plain"><![CDATA[Master Chief from Halo 3, seen from behind, looks towards the illuminated Welcome to New Vegas sign and surrounding buildings beneath an orange sky.]]></media:title>
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                                <p>My favorite game of all time and the title many consider the <a href="https://www.windowscentral.com/gaming/xbox/whats-the-best-fallout-game-as-season-2-of-the-tv-show-aired-we-asked-you-heres-what-you-said-and-why-im-not-surprised">best Fallout</a> entry are now seemingly merged. I assume this is another vibe-coded mashup, but honestly? It looks annoyingly cool.</p><p>Seeing <a href="https://www.windowscentral.com/gaming/halo/master-chief-voice-actor-steve-downes-on-halo-5-chief-was-being-pushed-in-a-direction-that-i-didnt-feel-was-particularly-right">Master Chief</a> drive a Warthog around the Mojave Wasteland, or even fly a Banshee above the ruins, is genuinely bizarre. Not only that, but you can also seemingly play through the entire Fallout: New Vegas campaign with full dialogue options; only you’re playing as Master Chief, armed with an energy sword, battle rifle, grenades, and, why not, a gravity hammer.</p><h2 id="two-completely-different-games-somehow-running-together">Two completely different games, somehow running together?</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/SDXVlr0w2gk" allowfullscreen></iframe></div></div><p>It’s kind of difficult to know where to start, given what’s been happening in the space recently. We’ve seen Skate in Call of Duty, Minecraft in Elden Ring, and Mario in Halo, among all sorts of other monstrosities. I do feel a bit weird covering these things, but given <a href="https://www.windowscentral.com/gaming/xbox/microsoft-formalizes-xbox-labs-team-focused-on-unique-tech-like-backward-compatibility-fps-boost-and-ai-experiments" target="_blank">Xbox’s latest venture in essentially approving of these AI mashups through Xbox Labs</a>, I can’t feel too bad about it, I guess.</p><p>It’s genuinely unprecedented times for gaming. If this is what AI is capable of now, it’s a harrowing thought to consider what it might be capable of just a year from now. But I digress.</p><p>The Halo 3 and Fallout: New Vegas combination is cool, and I wouldn’t mind playing it myself. Of course, you can’t right now, because that would be too much fun. The developer, Reveries on YouTube, does say this about the project:</p><p>“<em>An integration of Halo 3 and Fallout: New Vegas, allowing both games to run simultaneously and bringing Halo's original gameplay into the Mojave... Still in active development, planned for release on GitHub soon... Not a rewrite or decompilation, inspired by Chasm's SkyCraft project.</em>”</p><p>So, unlike other AI mashups, this one isn’t available yet, but the video does a good job showcasing what you can get up to.</p><p><em>With that said, let me know how you feel about these AI remixes that combine games. Do you care? Is it too far? Or do you have other thoughts entirely? Let me know in the comments and be sure to take part in our poll below:</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eEYZye"></div>                            </div>                            <script src="https://kwizly.com/embed/eEYZye.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Switch emulation hits Xbox Series X (and it's good) ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It feels like the emulation scene is having a moment. <a href="https://www.windowscentral.com/gaming/ps5-games-booting-on-xbox-thanks-to-emulation" target="_blank">Not long after reports surfaced of a PlayStation 5 emulator running on the Xbox Series X</a>, we now have a Nintendo Switch emulator appearing on the platform as well.</p><p>Similar to the PS5 port, this requires you to be in Developer Mode. The emulator appears to be based on Eden, with gameplay footage showing Super Mario Odyssey, Super Mario Wonder, and Metroid Prime Beyond successfully booting.</p><p><a href="https://www.windowscentral.com/gaming/xbox/xbox-gamers-may-soon-get-ryujinx-switch-emulator" target="_blank">I covered the possibility of a Nintendo Switch emulator arriving on Xbox just a few months ago</a>, though that specific project never really materialized. However, given the current landscape of AI-assisted development, I wouldn’t be surprised if this is a straightforward UWP port of Eden, brute-forced into existence through vibe coding.</p><p>Emulation is always a tricky topic to discuss. Many people get a bit cagey about it, and it’s no surprise, given that the scene is rife with piracy. But emulation itself isn’t illegal. Assuming you can legitimately source your copies of the games, this could actually be a great way to experience titles that would otherwise be exclusive to Nintendo hardware.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2110934564273008994"><p lang="en" dir="ltr">O emulador de Switch no Xbox Series X está muito bom. Gostei pic.twitter.com/4wyhTQvEtk<a href="https://twitter.com/cantworkitout/status/2110934564273008994">October 16, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>As for the state of this specific emulator, not much is known yet. <a href="https://x.com/FoxHitokiri/status/2110934564273008994" target="_blank">I just happened to stumble across a post on X</a> (formerly Twitter) showcasing it. If I had seen this a year ago, I would have jumped out of my seat in shock. But honestly, it’s par for the course given the current technological landscape, and even <a href="https://www.windowscentral.com/gaming/xbox/microsoft-formalizes-xbox-labs-team-focused-on-unique-tech-like-backward-compatibility-fps-boost-and-ai-experiments" target="_blank">Xbox’s own admission of these AI-driven experiments through Xbox Labs</a>.</p><p>It is a wild timeline to have both the Xbox Series X and PlayStation 5 capable of emulating a Nintendo Switch. I must admit, that is a shock. But with that said, I’d love to hear how you feel about this. </p><p><em>Would you emulate a Nintendo Switch on your Xbox console, or would you rather stick to the proper hardware? Let me know in the comments, and be sure to take part in our poll!</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON9x2W"></div>                            </div>                            <script src="https://kwizly.com/embed/ON9x2W.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/xbox/switch-emulation-on-xbox-series-x-is-real-and-early-results-look-far-better-than-anyone-expected</link>
                                                                            <description>
                            <![CDATA[ A Nintendo Switch emulator has appeared on Xbox Series X, seemingly based on Eden and requiring Developer Mode. Footage shows games including Super Mario Odyssey, Super Mario Wonder, and Metroid Prime Beyond successfully booting on the console. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Fri, 16 Oct 2026 13:45:35 +0000</pubDate>                                                                                                                                <updated>Fri, 16 Oct 2026 18:50:58 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Windows Central | Xbox | Nintendo]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Master Chief next to Nintendo Switch logo]]></media:description>                                                            <media:text><![CDATA[Master Chief next to the Switch logo]]></media:text>
                                <media:title type="plain"><![CDATA[Master Chief next to the Switch logo]]></media:title>
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                                <p>It feels like the emulation scene is having a moment. <a href="https://www.windowscentral.com/gaming/ps5-games-booting-on-xbox-thanks-to-emulation" target="_blank">Not long after reports surfaced of a PlayStation 5 emulator running on the Xbox Series X</a>, we now have a Nintendo Switch emulator appearing on the platform as well.</p><p>Similar to the PS5 port, this requires you to be in Developer Mode. The emulator appears to be based on Eden, with gameplay footage showing Super Mario Odyssey, Super Mario Wonder, and Metroid Prime Beyond successfully booting.</p><p><a href="https://www.windowscentral.com/gaming/xbox/xbox-gamers-may-soon-get-ryujinx-switch-emulator" target="_blank">I covered the possibility of a Nintendo Switch emulator arriving on Xbox just a few months ago</a>, though that specific project never really materialized. However, given the current landscape of AI-assisted development, I wouldn’t be surprised if this is a straightforward UWP port of Eden, brute-forced into existence through vibe coding.</p><p>Emulation is always a tricky topic to discuss. Many people get a bit cagey about it, and it’s no surprise, given that the scene is rife with piracy. But emulation itself isn’t illegal. Assuming you can legitimately source your copies of the games, this could actually be a great way to experience titles that would otherwise be exclusive to Nintendo hardware.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2110934564273008994"><p lang="en" dir="ltr">O emulador de Switch no Xbox Series X está muito bom. Gostei pic.twitter.com/4wyhTQvEtk<a href="https://twitter.com/cantworkitout/status/2110934564273008994">October 16, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>As for the state of this specific emulator, not much is known yet. <a href="https://x.com/FoxHitokiri/status/2110934564273008994" target="_blank">I just happened to stumble across a post on X</a> (formerly Twitter) showcasing it. If I had seen this a year ago, I would have jumped out of my seat in shock. But honestly, it’s par for the course given the current technological landscape, and even <a href="https://www.windowscentral.com/gaming/xbox/microsoft-formalizes-xbox-labs-team-focused-on-unique-tech-like-backward-compatibility-fps-boost-and-ai-experiments" target="_blank">Xbox’s own admission of these AI-driven experiments through Xbox Labs</a>.</p><p>It is a wild timeline to have both the Xbox Series X and PlayStation 5 capable of emulating a Nintendo Switch. I must admit, that is a shock. But with that said, I’d love to hear how you feel about this. </p><p><em>Would you emulate a Nintendo Switch on your Xbox console, or would you rather stick to the proper hardware? Let me know in the comments, and be sure to take part in our poll!</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON9x2W"></div>                            </div>                            <script src="https://kwizly.com/embed/ON9x2W.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Xbox had much bigger plans for Halo 2 and 3 remakes before layoffs canceled them ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It looks like the early-stage <strong>Halo 2 and Halo 3 remakes were planned to far exceed the bare-minimum content that Halo: Campaign Evolved offered</strong>. It’s no secret that Halo: Campaign Evolved was a polarizing remake, releasing with very little content and bonus missions that I’d describe as on par with Halo 5's level of bad storytelling.</p><p>But I’m not here to pour my heart out over that. In a new report from <a href="https://x.com/Mr_Rebs_" target="_blank">@Mr_Rebs_</a>, he provides us with some <a href="https://www.youtube.com/watch?v=oKtaHTRxbfA" target="_blank">insight into how vast in scope a Halo 2 and Halo 3 remake was going to</a> be before <strong>Halo Studios was gutted and the mantle of responsibility was handed over to Activision</strong>.</p><h2 id="multiplayer-forge-firefight-and-more-what-could-have-been">Multiplayer, Forge, Firefight, and more: What could have been</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2324px;"><p class="vanilla-image-block" style="padding-top:56.28%;"><img id="nJRpUapZZnsGN7zy9HzFTm" name="halo-mister-chief-pic.jpg" alt="The Mister Chief helmet in Halo: The Master Chief Collection." src="https://cdn.mos.cms.futurecdn.net/nJRpUapZZnsGN7zy9HzFTm-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2324" height="1308" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/nJRpUapZZnsGN7zy9HzFTm-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>According to Rebs, <strong>Halo Studios reportedly conducted a survey among select community members</strong> regarding what they wanted from a Halo 2 and a Halo 3 remake, with the studio allegedly referring to the trilogy of remakes as <strong>“Project Manihi.”</strong></p><p>For the Halo 2 survey, Halo Studios reportedly asked the following questions:</p><ul><li>Bringing back dual wielding and how important it was to the experience.</li><li>Including a full multiplayer component retaining Halo 2's classic gameplay.</li><li>Having a complete selection of multiplayer playlists available at launch.</li><li>Adding Firefight.</li><li>Reusing Blur Studio's Halo 2: Anniversary cinematics.</li><li>Potentially introducing entirely new bonus missions.</li></ul><p>Rebs claims that participants pushed back against reusing Blur cutscenes because <strong>Halo Studios wanted to reuse assets from Campaign Evolved, creating a visual mismatch</strong>. Respondents also believed that dual wielding was essential to a Halo 2 remake, and on that, I do agree.</p><p>As for multiplayer, participants reportedly wanted the classic gameplay preserved while ensuring it remained appealing to casual and competitive players, with a full selection of playlists available from day one.</p><p><strong>For Halo 3, however, Rebs alleges the studio's ambitions were even greater</strong>, with Halo Studios looking to take everything it had learned from Campaign Evolved and the proposed Halo 2 remake and apply it to Halo 3.</p><ul><li><strong>DEAL: </strong><a href="https://surfshark.com/windowscentral"><strong>Get Surfshark VPN 86% OFF with Windows Central </strong></a>🦈</li></ul><p>The survey reportedly evaluated how important it was to deliver the complete experience, and participants essentially said yes to everything: multiplayer, Forge, Theater, and additional modes like Firefight.</p><p>One of Rebs' sources suggested that <strong>Halo 3 was intended to become the flagship project of the entire remake initiative</strong>, with Halo Studios apparently looking to invest more resources into making it the most complete experience of the three.</p><p>It is also reported that Halo Studios were planning to do more bonus missions similar to what we got in Campaign Evolved, and that these next two remakes would also exist alongside the next mainline Halo game.</p><p><a href="https://www.windowscentral.com/gaming/halo/halo-studios-is-the-latest-xbox-games-studio-to-be-hit-by-layoffs-just-days-after-campaign-evolved-launch-as-reports-reveal-troubled-development" target="_blank">Since the layoffs at Halo Studios</a>, though, <strong>all these plans are pretty much dead in the water</strong>, and I can’t say I’m not happy about that. <a href="https://www.windowscentral.com/gaming/halo/activision-takeover-is-more-exciting-than-halo-studios" target="_blank">I had zero faith in Halo Studios' ability to even remotely deliver one more remake</a>, let alone two remakes alongside a new mainline entry, but maybe that’s just me.</p><p><em>Let me know how you feel in the comments. Would you have been excited for the prospects of a Halo Studios crack at a Halo 2 and Halo 3 remake, or are you like me and glad we’ll never see them?</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O9mZxO"></div>                            </div>                            <script src="https://kwizly.com/embed/O9mZxO.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/halo/xbox-had-bigger-plans-for-halo-2-and-halo-3-remakes</link>
                                                                            <description>
                            <![CDATA[ Halo Studios reportedly explored ambitious plans for Halo 2 and Halo 3 remakes under “Project Manihi,” with surveys asking community members about multiplayer, Forge, Firefight, Theater, dual wielding, bonus missions, and more. The reported projects were being considered alongside a new mainline Halo game before layoffs changed the studio’s plans. ]]>
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                                                                        <pubDate>Fri, 16 Oct 2026 11:02:46 +0000</pubDate>                                                                                                                                <updated>Fri, 16 Oct 2026 14:11:53 +0000</updated>
                                                                                                                                            <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj-320-70.jpg ]]></dc:source>
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                                                                                                                                                                        <media:description><![CDATA[Halo 2 and Halo 3 remakes could have been far more ambitious than Halo: Campaign Evolved, with reported plans for multiplayer, Forge, Firefight, and additional missions.]]></media:description>                                                            <media:text><![CDATA[Side-by-side artwork from Halo 2 and Halo 3, featuring Master Chief holding a rifle against a blue and orange battlefield on the left and dual-wielding weapons above a burning city on the right.]]></media:text>
                                <media:title type="plain"><![CDATA[Side-by-side artwork from Halo 2 and Halo 3, featuring Master Chief holding a rifle against a blue and orange battlefield on the left and dual-wielding weapons above a burning city on the right.]]></media:title>
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                                <p>It looks like the early-stage <strong>Halo 2 and Halo 3 remakes were planned to far exceed the bare-minimum content that Halo: Campaign Evolved offered</strong>. It’s no secret that Halo: Campaign Evolved was a polarizing remake, releasing with very little content and bonus missions that I’d describe as on par with Halo 5's level of bad storytelling.</p><p>But I’m not here to pour my heart out over that. In a new report from <a href="https://x.com/Mr_Rebs_" target="_blank">@Mr_Rebs_</a>, he provides us with some <a href="https://www.youtube.com/watch?v=oKtaHTRxbfA" target="_blank">insight into how vast in scope a Halo 2 and Halo 3 remake was going to</a> be before <strong>Halo Studios was gutted and the mantle of responsibility was handed over to Activision</strong>.</p><h2 id="multiplayer-forge-firefight-and-more-what-could-have-been">Multiplayer, Forge, Firefight, and more: What could have been</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2324px;"><p class="vanilla-image-block" style="padding-top:56.28%;"><img id="nJRpUapZZnsGN7zy9HzFTm" name="halo-mister-chief-pic.jpg" alt="The Mister Chief helmet in Halo: The Master Chief Collection." src="https://cdn.mos.cms.futurecdn.net/nJRpUapZZnsGN7zy9HzFTm-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2324" height="1308" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/nJRpUapZZnsGN7zy9HzFTm-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>According to Rebs, <strong>Halo Studios reportedly conducted a survey among select community members</strong> regarding what they wanted from a Halo 2 and a Halo 3 remake, with the studio allegedly referring to the trilogy of remakes as <strong>“Project Manihi.”</strong></p><p>For the Halo 2 survey, Halo Studios reportedly asked the following questions:</p><ul><li>Bringing back dual wielding and how important it was to the experience.</li><li>Including a full multiplayer component retaining Halo 2's classic gameplay.</li><li>Having a complete selection of multiplayer playlists available at launch.</li><li>Adding Firefight.</li><li>Reusing Blur Studio's Halo 2: Anniversary cinematics.</li><li>Potentially introducing entirely new bonus missions.</li></ul><p>Rebs claims that participants pushed back against reusing Blur cutscenes because <strong>Halo Studios wanted to reuse assets from Campaign Evolved, creating a visual mismatch</strong>. Respondents also believed that dual wielding was essential to a Halo 2 remake, and on that, I do agree.</p><p>As for multiplayer, participants reportedly wanted the classic gameplay preserved while ensuring it remained appealing to casual and competitive players, with a full selection of playlists available from day one.</p><p><strong>For Halo 3, however, Rebs alleges the studio's ambitions were even greater</strong>, with Halo Studios looking to take everything it had learned from Campaign Evolved and the proposed Halo 2 remake and apply it to Halo 3.</p><ul><li><strong>DEAL: </strong><a href="https://surfshark.com/windowscentral"><strong>Get Surfshark VPN 86% OFF with Windows Central </strong></a>🦈</li></ul><p>The survey reportedly evaluated how important it was to deliver the complete experience, and participants essentially said yes to everything: multiplayer, Forge, Theater, and additional modes like Firefight.</p><p>One of Rebs' sources suggested that <strong>Halo 3 was intended to become the flagship project of the entire remake initiative</strong>, with Halo Studios apparently looking to invest more resources into making it the most complete experience of the three.</p><p>It is also reported that Halo Studios were planning to do more bonus missions similar to what we got in Campaign Evolved, and that these next two remakes would also exist alongside the next mainline Halo game.</p><p><a href="https://www.windowscentral.com/gaming/halo/halo-studios-is-the-latest-xbox-games-studio-to-be-hit-by-layoffs-just-days-after-campaign-evolved-launch-as-reports-reveal-troubled-development" target="_blank">Since the layoffs at Halo Studios</a>, though, <strong>all these plans are pretty much dead in the water</strong>, and I can’t say I’m not happy about that. <a href="https://www.windowscentral.com/gaming/halo/activision-takeover-is-more-exciting-than-halo-studios" target="_blank">I had zero faith in Halo Studios' ability to even remotely deliver one more remake</a>, let alone two remakes alongside a new mainline entry, but maybe that’s just me.</p><p><em>Let me know how you feel in the comments. Would you have been excited for the prospects of a Halo Studios crack at a Halo 2 and Halo 3 remake, or are you like me and glad we’ll never see them?</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O9mZxO"></div>                            </div>                            <script src="https://kwizly.com/embed/O9mZxO.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Minecraft Bedrock Edition is running on macOS with Windows crossplay ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Minecraft Bedrock Edition has long been confined to.. well, hardly anything, actually. The game is available on almost every major platform, including Android, iOS, Nintendo Switch, PlayStation 5, Xbox Series X|S, and Windows. That leaves just two platforms notably absent, which would be <strong>Mac and Linux</strong>.</p><p>For some reason, Mojang never thought to bring the Bedrock Edition of the game to Apple’s Mac line of hardware, despite its older sibling, <strong>Minecraft Java Edition, being readily available for download</strong>.</p><p>That is where creator <a href="https://x.com/multision" target="_blank">@multision</a> comes in. A 22-year-old self-taught developer, they have taken it upon themselves to get Minecraft Bedrock Edition working on Apple Silicon. Dubbed <strong>Blockintosh</strong>, the project is looking pretty good based on early previews, and you can check it out in their <a href="https://discord.gg/GhkEQ6zz9R" target="_blank">Discord</a>.</p><h2 id="minecraft-java-edition-already-runs-on-mac-so-why-does-bedrock-matter">Minecraft Java Edition already runs on Mac, so why does Bedrock matter?  </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:62.50%;"><img id="BL3bDp9ptTPxYDwhktHbEV" name="Blockintosh, Minecraft Bedrock on Mac" alt="Screenshot of the Blockintosh launcher running on macOS, showing Minecraft Bedrock Edition with access to mods, saved worlds, installed builds, and an Xbox friends list." src="https://cdn.mos.cms.futurecdn.net/BL3bDp9ptTPxYDwhktHbEV-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2048" height="1280" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/BL3bDp9ptTPxYDwhktHbEV-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Blockintosh brings Minecraft Bedrock Edition to macOS, complete with a custom launcher featuring world management, mod support, and Xbox social integration. </span><span class="credit" itemprop="copyrightHolder">(Image credit: multision)</span></figcaption></figure><p>Well, I’m glad you asked. <strong>Minecraft Bedrock Edition is completely cross-platform</strong>. This means if your friends are on Nintendo Switch, Xbox, or PC, you can jump in with them. Until now, Mac users have been a bit out of luck in that regard.</p><p>Not only that, but unlike Java Edition, Bedrock comes with native controller support without the need for installing mods. There is also the <strong>Minecraft Marketplace</strong>. Yes, it isn’t as robust as the Java modding scene, but there tends to be some high-quality content on there, including impressive crossovers with games like Sonic and <a href="https://www.windowscentral.com/gaming/minecraft/minecraft-teases-dragon-ball-z-partnership-with-free-super-saiyan-hair" target="_blank">Dragon Ball Z</a>, just to name a few.</p><p>Personally, I think this is great. The more players, the better, and it's weird that Mojang hasn’t made the leap themselves. Granted, <a href="https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam" target="_blank">only around 2% of Mac users game, if we go by Steam’s hardware survey results</a>. And whilst I’ll always prefer Windows, <strong>giving people more options on where they can play matters</strong>. For a game like Minecraft that has to compete with the likes of <a href="https://www.windowscentral.com/gaming/teens-becoming-millionaires-making-games-in-roblox" target="_blank">Roblox, which pulls in over 300 million monthly active users</a>, that extra 2% can’t hurt to invest in.</p><p>Let me know your thoughts on Blockintosh in the comments. Do you agree with my take, or do you think it isn’t worth the time needed for Mojang to invest? Be sure to take part in our poll below:</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xj2nlX"></div>                            </div>                            <script src="https://kwizly.com/embed/Xj2nlX.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/minecraft/minecraft-bedrock-edition-is-running-on-macos</link>
                                                                            <description>
                            <![CDATA[ Minecraft Bedrock Edition has never officially been available on Mac, but a community project called Blockintosh is working to change that. Created by 22-year-old self-taught developer, the project aims to bring Bedrock to Apple Silicon, giving Mac users access to features such as cross-platform multiplayer and native controller support. ]]>
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                                                                        <pubDate>Fri, 16 Oct 2026 10:06:12 +0000</pubDate>                                                                                                                                <updated>Fri, 16 Oct 2026 14:11:53 +0000</updated>
                                                                                                                                            <category><![CDATA[Minecraft]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Mojang | Windows Central]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Minecraft Bedrock and Java editions]]></media:description>                                                            <media:text><![CDATA[Minecraft promotional artwork featuring Steve, Alex, and various mobs, with the Minecraft logo and the words &quot;NOW ON APPLE SILICON?&quot; displayed prominently in gold lettering.]]></media:text>
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                            <article>
                                <p>Minecraft Bedrock Edition has long been confined to.. well, hardly anything, actually. The game is available on almost every major platform, including Android, iOS, Nintendo Switch, PlayStation 5, Xbox Series X|S, and Windows. That leaves just two platforms notably absent, which would be <strong>Mac and Linux</strong>.</p><p>For some reason, Mojang never thought to bring the Bedrock Edition of the game to Apple’s Mac line of hardware, despite its older sibling, <strong>Minecraft Java Edition, being readily available for download</strong>.</p><p>That is where creator <a href="https://x.com/multision" target="_blank">@multision</a> comes in. A 22-year-old self-taught developer, they have taken it upon themselves to get Minecraft Bedrock Edition working on Apple Silicon. Dubbed <strong>Blockintosh</strong>, the project is looking pretty good based on early previews, and you can check it out in their <a href="https://discord.gg/GhkEQ6zz9R" target="_blank">Discord</a>.</p><h2 id="minecraft-java-edition-already-runs-on-mac-so-why-does-bedrock-matter">Minecraft Java Edition already runs on Mac, so why does Bedrock matter?  </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:62.50%;"><img id="BL3bDp9ptTPxYDwhktHbEV" name="Blockintosh, Minecraft Bedrock on Mac" alt="Screenshot of the Blockintosh launcher running on macOS, showing Minecraft Bedrock Edition with access to mods, saved worlds, installed builds, and an Xbox friends list." src="https://cdn.mos.cms.futurecdn.net/BL3bDp9ptTPxYDwhktHbEV-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2048" height="1280" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/BL3bDp9ptTPxYDwhktHbEV-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Blockintosh brings Minecraft Bedrock Edition to macOS, complete with a custom launcher featuring world management, mod support, and Xbox social integration. </span><span class="credit" itemprop="copyrightHolder">(Image credit: multision)</span></figcaption></figure><p>Well, I’m glad you asked. <strong>Minecraft Bedrock Edition is completely cross-platform</strong>. This means if your friends are on Nintendo Switch, Xbox, or PC, you can jump in with them. Until now, Mac users have been a bit out of luck in that regard.</p><p>Not only that, but unlike Java Edition, Bedrock comes with native controller support without the need for installing mods. There is also the <strong>Minecraft Marketplace</strong>. Yes, it isn’t as robust as the Java modding scene, but there tends to be some high-quality content on there, including impressive crossovers with games like Sonic and <a href="https://www.windowscentral.com/gaming/minecraft/minecraft-teases-dragon-ball-z-partnership-with-free-super-saiyan-hair" target="_blank">Dragon Ball Z</a>, just to name a few.</p><p>Personally, I think this is great. The more players, the better, and it's weird that Mojang hasn’t made the leap themselves. Granted, <a href="https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam" target="_blank">only around 2% of Mac users game, if we go by Steam’s hardware survey results</a>. And whilst I’ll always prefer Windows, <strong>giving people more options on where they can play matters</strong>. For a game like Minecraft that has to compete with the likes of <a href="https://www.windowscentral.com/gaming/teens-becoming-millionaires-making-games-in-roblox" target="_blank">Roblox, which pulls in over 300 million monthly active users</a>, that extra 2% can’t hurt to invest in.</p><p>Let me know your thoughts on Blockintosh in the comments. Do you agree with my take, or do you think it isn’t worth the time needed for Mojang to invest? Be sure to take part in our poll below:</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xj2nlX"></div>                            </div>                            <script src="https://kwizly.com/embed/Xj2nlX.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Microsoft will reward new Windows 11 PC buyers with 25 Xbox games worth $500+ ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Microsoft recently shared <a href="https://blogs.windows.com/windowsexperience/2026/10/15/whats-new-in-windows-11-everyday-experiences-reimagined/" target="_blank">a lengthy roadmap</a> detailing <a href="https://www.windowscentral.com/microsoft/windows-11/a-new-pc-is-a-meaningful-purchase-microsoft-thinks-windows-11-is-finally-good-enough-to-be-the-selling-point">massive changes coming to Windows 11 over the course of November 2026</a>. They include new Photos app features, improvements to the Search app, expanded phone integration, and <strong>enhanced performance for gaming</strong>.</p><ul><li><strong>DEAL: </strong><a href="https://surfshark.com/windowscentral"><strong>Get Surfshark VPN 86% OFF with Windows Central </strong></a>🦈</li></ul><p>Plus, <a href="https://www.windowscentral.com/microsoft" target="_blank">Microsoft</a> is also offering a special surprise for PC players during this time in honor of <a href="https://www.windowscentral.com/tag/xbox-25">Xbox's 25th anniversary</a> as part of these updates. Starting in November, <strong>customers who buy eligible Windows 11 PCs will be able to claim PC versions of 25 </strong><a href="https://www.windowscentral.com/gaming/xbox" target="_blank"><strong>Xbox</strong></a><strong> games with a total value of over $500.</strong></p><p>This collection includes classics like <a href="https://www.windowscentral.com/skyrim-special-edition-review-xbox-one" target="_blank"><strong>The Elder Scrolls V: Skyrim Special Edition</strong></a><strong>, </strong><a href="https://www.windowscentral.com/halo-combat-evolved-anniversary-pc-review-quality-port-notable-problems" target="_blank"><strong>Halo: Combat Evolved Anniversary</strong></a><strong>, </strong><a href="https://www.windowscentral.com/age-empires-ii-definitive-edition-review" target="_blank"><strong>Age of Empires II: Definitive Edition</strong></a><strong>, </strong><a href="https://www.windowscentral.com/minecraft-dungeons-review" target="_blank"><strong>Minecraft Dungeons</strong></a><strong>, and </strong><a href="https://www.windowscentral.com/gaming/xbox/gears-of-war-reloaded-review" target="_blank"><strong>Gears of War: Reloaded</strong></a>, to name a few.</p><h2 id="who-is-eligible-for-the-free-xbox-pc-games">Who is eligible for the free Xbox PC games?</h2><p>This free collection of games (<em>all digital, no discs</em>) will only be <strong>valid with the purchase of select Windows devices sold from participating U.S. retailers from November 2, 2026, to December 31, 2026</strong>. <a href="https://blogs.windows.com/windowsexperience/2026/10/15/whats-new-in-windows-11-everyday-experiences-reimagined/" target="_blank">Microsoft describes in its small print</a> that offers to 'claim this collection' for your eligible device in the Microsoft Store app will be available until November 30, 2026.</p><p>You must activate your PC and <strong>claim the digital game bundle for your Microsoft account by December 2, 2027</strong>. You'll be able to check <a href="https://aka.ms/XBOXbundle">aka.ms/XBOXbundle</a> on November 2, 2026, for game compatibility, system requirements, ratings, and full offer terms.</p><p>When you claim these titles, their PC versions will be linked to your Microsoft account and will become playable on any compatible Windows PC. Plus, some select titles will also be playable on <a href="https://www.windowscentral.com/tag/xbox-series-x" target="_blank">Xbox Series X</a>|<a href="https://www.windowscentral.com/tag/xbox-series-s" target="_blank">S</a> consoles with <a href="https://www.windowscentral.com/tag/xbox-play-anywhere" target="_blank">Xbox Play Anywhere</a> support.</p><p>Note that some devices eligible for this giveaway will not be able to play all the games within this collection.</p><h2 id="christmas-is-coming-early-for-xbox-fans-in-november">Christmas is coming early for Xbox fans in November</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/OXR3osSIxTo" allowfullscreen></iframe></div></div><p>This free Xbox giveaway list is already stacked with some incredible titles from the few confirmed titles alone. We have Gears of War: Reloaded, the HD remaster of the iconic third-person shooter that still holds up today with its brutal gunplay, gritty story, and addictive multiplayer.</p><p>There's also Halo: Combat Evolved Anniversary, the first HD remaster of the first Halo that completely retains the gameplay of the original game while improving its graphics. Plus, unlike <a href="https://www.windowscentral.com/tag/halo-campaign-evolved" target="_blank">Halo: Campaign Evolved</a>, Halo: Combat Evolved Anniversary comes with PvP multiplayer modes to keep players busy long after beating the campaign.</p><p>Then there's The Elder Scrolls V: Skyrim Special Edition, Bethesda Softworks' magnum opus of an open-world RPG that people still play to this day for its immersive world and lore, engaging gameplay, and near-infinite modding compatibility.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/lTjRZ__-278" allowfullscreen></iframe></div></div><p>We also have the cutesy Minecraft Dungeons, which is a fun, beginner-friendly ARPG that combines the hack-and-slash and looting gameplay of Diablo with the universe of Minecraft. Finally, we have Age of Empires 2: Definitive Edition, a full-blown remaster of the genre-revolutionizing real-time strategy game that features co-op, competitive multiplayer, mods, and full crossplay.</p><p>With such high-profile games, I can't wait to see what the rest of the free Xbox games being given away by Microsoft are as we inch closer to Xbox's 25th anniversary. Needless to say, it's going to be one heck of a birthday party.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKyzLe"></div>                            </div>                            <script src="https://kwizly.com/embed/OKyzLe.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/9fYxauR6i_U" allowfullscreen></iframe></div></div> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/microsoft/windows-11/windows-11-pc-buyers-get-25-free-xbox-games</link>
                                                                            <description>
                            <![CDATA[ Microsoft has announced that it will be offering 25 free PC versions of classic Xbox games for PC players as part of a wave of changes for Windows 11 and Xbox's 25th anniversary. Here are the full details of how this giveaway will work and what games you can expect to claim from this collection. ]]>
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                                                                        <pubDate>Fri, 16 Oct 2026 08:50:04 +0000</pubDate>                                                                                                                                <updated>Fri, 16 Oct 2026 14:11:53 +0000</updated>
                                                                                                                                            <category><![CDATA[Windows 11]]></category>
                                                    <category><![CDATA[Microsoft]]></category>
                                                    <category><![CDATA[Windows]]></category>
                                                                                                                    <dc:creator><![CDATA[ Alexander Cope ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/6ShxzPbcbCVJrCTzu5rsm7-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Xbox Game Studios]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Gears of War: Reloaded will soon be free to download for Xbox&amp;#39;s 25th Anniversary.]]></media:description>                                                            <media:text><![CDATA[A stern, armored soldier grips a large futuristic rifle amid a devastated urban ruin, under a cloudy sky; the scene feels gritty and tense.]]></media:text>
                                <media:title type="plain"><![CDATA[A stern, armored soldier grips a large futuristic rifle amid a devastated urban ruin, under a cloudy sky; the scene feels gritty and tense.]]></media:title>
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                            <![CDATA[
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                                <p>Microsoft recently shared <a href="https://blogs.windows.com/windowsexperience/2026/10/15/whats-new-in-windows-11-everyday-experiences-reimagined/" target="_blank">a lengthy roadmap</a> detailing <a href="https://www.windowscentral.com/microsoft/windows-11/a-new-pc-is-a-meaningful-purchase-microsoft-thinks-windows-11-is-finally-good-enough-to-be-the-selling-point">massive changes coming to Windows 11 over the course of November 2026</a>. They include new Photos app features, improvements to the Search app, expanded phone integration, and <strong>enhanced performance for gaming</strong>.</p><ul><li><strong>DEAL: </strong><a href="https://surfshark.com/windowscentral"><strong>Get Surfshark VPN 86% OFF with Windows Central </strong></a>🦈</li></ul><p>Plus, <a href="https://www.windowscentral.com/microsoft" target="_blank">Microsoft</a> is also offering a special surprise for PC players during this time in honor of <a href="https://www.windowscentral.com/tag/xbox-25">Xbox's 25th anniversary</a> as part of these updates. Starting in November, <strong>customers who buy eligible Windows 11 PCs will be able to claim PC versions of 25 </strong><a href="https://www.windowscentral.com/gaming/xbox" target="_blank"><strong>Xbox</strong></a><strong> games with a total value of over $500.</strong></p><p>This collection includes classics like <a href="https://www.windowscentral.com/skyrim-special-edition-review-xbox-one" target="_blank"><strong>The Elder Scrolls V: Skyrim Special Edition</strong></a><strong>, </strong><a href="https://www.windowscentral.com/halo-combat-evolved-anniversary-pc-review-quality-port-notable-problems" target="_blank"><strong>Halo: Combat Evolved Anniversary</strong></a><strong>, </strong><a href="https://www.windowscentral.com/age-empires-ii-definitive-edition-review" target="_blank"><strong>Age of Empires II: Definitive Edition</strong></a><strong>, </strong><a href="https://www.windowscentral.com/minecraft-dungeons-review" target="_blank"><strong>Minecraft Dungeons</strong></a><strong>, and </strong><a href="https://www.windowscentral.com/gaming/xbox/gears-of-war-reloaded-review" target="_blank"><strong>Gears of War: Reloaded</strong></a>, to name a few.</p><h2 id="who-is-eligible-for-the-free-xbox-pc-games">Who is eligible for the free Xbox PC games?</h2><p>This free collection of games (<em>all digital, no discs</em>) will only be <strong>valid with the purchase of select Windows devices sold from participating U.S. retailers from November 2, 2026, to December 31, 2026</strong>. <a href="https://blogs.windows.com/windowsexperience/2026/10/15/whats-new-in-windows-11-everyday-experiences-reimagined/" target="_blank">Microsoft describes in its small print</a> that offers to 'claim this collection' for your eligible device in the Microsoft Store app will be available until November 30, 2026.</p><p>You must activate your PC and <strong>claim the digital game bundle for your Microsoft account by December 2, 2027</strong>. You'll be able to check <a href="https://aka.ms/XBOXbundle">aka.ms/XBOXbundle</a> on November 2, 2026, for game compatibility, system requirements, ratings, and full offer terms.</p><p>When you claim these titles, their PC versions will be linked to your Microsoft account and will become playable on any compatible Windows PC. Plus, some select titles will also be playable on <a href="https://www.windowscentral.com/tag/xbox-series-x" target="_blank">Xbox Series X</a>|<a href="https://www.windowscentral.com/tag/xbox-series-s" target="_blank">S</a> consoles with <a href="https://www.windowscentral.com/tag/xbox-play-anywhere" target="_blank">Xbox Play Anywhere</a> support.</p><p>Note that some devices eligible for this giveaway will not be able to play all the games within this collection.</p><h2 id="christmas-is-coming-early-for-xbox-fans-in-november">Christmas is coming early for Xbox fans in November</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/OXR3osSIxTo" allowfullscreen></iframe></div></div><p>This free Xbox giveaway list is already stacked with some incredible titles from the few confirmed titles alone. We have Gears of War: Reloaded, the HD remaster of the iconic third-person shooter that still holds up today with its brutal gunplay, gritty story, and addictive multiplayer.</p><p>There's also Halo: Combat Evolved Anniversary, the first HD remaster of the first Halo that completely retains the gameplay of the original game while improving its graphics. Plus, unlike <a href="https://www.windowscentral.com/tag/halo-campaign-evolved" target="_blank">Halo: Campaign Evolved</a>, Halo: Combat Evolved Anniversary comes with PvP multiplayer modes to keep players busy long after beating the campaign.</p><p>Then there's The Elder Scrolls V: Skyrim Special Edition, Bethesda Softworks' magnum opus of an open-world RPG that people still play to this day for its immersive world and lore, engaging gameplay, and near-infinite modding compatibility.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/lTjRZ__-278" allowfullscreen></iframe></div></div><p>We also have the cutesy Minecraft Dungeons, which is a fun, beginner-friendly ARPG that combines the hack-and-slash and looting gameplay of Diablo with the universe of Minecraft. Finally, we have Age of Empires 2: Definitive Edition, a full-blown remaster of the genre-revolutionizing real-time strategy game that features co-op, competitive multiplayer, mods, and full crossplay.</p><p>With such high-profile games, I can't wait to see what the rest of the free Xbox games being given away by Microsoft are as we inch closer to Xbox's 25th anniversary. Needless to say, it's going to be one heck of a birthday party.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKyzLe"></div>                            </div>                            <script src="https://kwizly.com/embed/OKyzLe.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/9fYxauR6i_U" allowfullscreen></iframe></div></div>
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                                                            <title><![CDATA[ Hands‑on with the new Xbox PC app: a major performance boost on Xbox Ally X ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Last week, I demonstrated the new Xbox PC app which ended up being uploaded prematurely to some users' devices (including mine, apparently!) but, some of you were asking how it works on an Xbox Ally. The answer is: pretty damn great. </p><p>The Xbox PC app has improved leaps and bounds over the past couple of years as Microsoft turned its attention more seriously to Windows and PC gaming in general. <a href="https://www.windowscentral.com/microsoft/windows/reasons-steamos-pc-gamers-windows">Steam OS has been giving Microsoft a well-deserved kick up the backside</a> both in the usability and performance space for gaming, and the competition has led to improvements for those in the Xbox ecosystem on PC, both via Xbox Play Anywhere and Xbox / PC Game Pass. </p><p><a href="https://www.windowscentral.com/gaming/xbox/hands-on-xboxs-brand-new-pc-app-offers-big-performance-improvements">The Xbox PC app is undergoing a big revamp later this year</a>, and here's a video detailing a very early build you can expect to see (in a far more polished form) in the coming weeks. </p><p><strong>DEAL: </strong><a href="https://surfshark.com/windowscentral"><strong>Get Surfshark VPN 86% OFF with Windows Central </strong></a>🦈</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/YOizdnFwTcI" allowfullscreen></iframe></div></div><p>The primary gain here is raw performance. The Xbox Ally paired with the Xbox PC app offers very middling navigational responsiveness, with this weird "rubber banding" quirk where the cursor gets stuck, and you have to wait for it to become unstuck for a couple of seconds. If you get frustrated and spam buttons, as I often do, the inputs will queue up and then all play out instantly, leading to the highlighted object flipping all over the place. </p><p>In the new Xbox PC app, the rubber banding is <em>completely gone </em>I'm happy to report, even on this early build. Navigating through even massive lists of games is smooth and pleasant, and the loading speed is vastly improved across every panel. Whether it's your own library, the Xbox Game Pass library, the store page, individual game pages, and beyond. Navigation also now feels a lot more "d-pad" native. On the existing app, sometimes the cursor moves in a diagonal direction unexpectedly, adding to the sense that it isn't truly native for console-style use. </p><p><strong>RELATED: </strong><a href="https://www.windowscentral.com/hardware/handheld-gaming-pc/i-unboxed-asus-outrageous-rog-xbox-ally-x20-bundle"><strong>Hands-on unboxing with the new Xbox Ally X20</strong></a></p><p>The new Xbox PC app doesn't offer much by way of new features yet, but I am told that there are plans to add new stuff before it all goes live. Indeed, this is an early, unfinished build as mentioned, and some of the things I saw people dislike from the video I put out last week have already been addressed on internal builds I'm told. </p><p>It's unclear exactly when this will ship. I'm expecting it to go out to Xbox Insiders on PC at least towards the end of the year, by which time it should be a lot more polished and refined over what I've been messing around with now. It's unclear if the Xbox Game Bar guide will get similar treatment, but I would hope so, since now it has a very different visual style to the Xbox PC app itself. </p><h2 id="xbox-is-getting-serious-about-pc-gaming">Xbox is getting serious about PC gaming</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2440px;"><p class="vanilla-image-block" style="padding-top:56.27%;"><img id="3QQ3BDrHk2feAEfzaU6xmT" name="ASUS ROG XboxAlly X20" alt="Front view of the ROG Ally X20 handheld resting on a desk dock, showing the Xbox dashboard game tiles and illuminated green joystick rings." src="https://cdn.mos.cms.futurecdn.net/3QQ3BDrHk2feAEfzaU6xmT-1920-80.jpg" mos="" align="middle" fullscreen="" width="2440" height="1373" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The new Xbox Ally X20 which our editor in chief Dan Rubino got ... I'm not jealous at all.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Daniel Rubino)</span></figcaption></figure><p>I would like to see more customization, with custom backgrounds to give us a greater sense of "ownership" in our increasingly-digital investment in the hobby. I'd like to see more data surface more quickly when navigating the store too. I shouldn't have to enter a store page to see screenshots of a game or try to figure out what it is from its thumbnail in my view. Also, I think Xbox could still improve the search tool a bit, although some of this is on the developer's side with regards to tagging their games properly and so on. </p><p>For sure, some of Xbox's issues on PC move beyond the app itself, and emerge on the developer ecosystem side. Tainted Grail: Fall of Avalon for example shipped with two builds simultaneously when it hit Xbox Play Anywhere a couple of weeks ago, allowing users to download the Xbox console version to their PC (which naturally wouldn't run). It's small issues like this which simply shouldn't be possible, and wouldn't be possible on Steam. Xbox needs to look towards fixing a litany of small things with its PC gaming ecosystem overall, and address things like native modding ecosystem support, systems for developer interactions with the community, social features potentially, and beyond. <a href="https://www.windowscentral.com/gaming/xbox/microsoft-formalizes-xbox-labs-team-focused-on-unique-tech-like-backward-compatibility-fps-boost-and-ai-experiments">Perhaps the new Xbox Labs team</a> will have some interesting things for Xbox PC up its sleeve in the future too. </p><p>In any case, it's great to see Microsoft double down on all of its endpoints. Xbox console has had a ton of new features lately, <a href="https://www.windowscentral.com/gaming/xbox/xbox-mythic-achievements-are-finally-rolling-out-for-xbox-insiders-heres-how-theyll-function-and-how-to-track-them">with Mythic Achievements</a>, 1440p remote play streaming, and <a href="https://www.windowscentral.com/gaming/xbox/heres-a-quick-look-and-listen-at-xboxs-new-voice-clip-recording-feature-available-to-insiders">voice clipping in the Game DVR.</a> Xbox Cloud Gaming is also getting a new interface that looks very close to the new PC app, and we should be seeing a <a href="https://www.windowscentral.com/gaming/xbox/xbox-elite-controller-series-3-leaked-in-new-images-microsofts-next-gen-pro-controller-confirmed-with-new-buttons-cloud-connect-and-more">new Xbox Elite Series 3 controller emerge</a> soon.</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/xbox/tested-the-new-xbox-pc-app-is-a-huge-improvement-for-xbox-ally</link>
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                            <![CDATA[ I installed the leaked build of the new Xbox PC app on my Xbox Ally, and the performance and usability gains for navigation are night and day. ]]>
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                                                                        <pubDate>Thu, 15 Oct 2026 22:20:31 +0000</pubDate>                                                                                                                                <updated>Thu, 15 Oct 2026 22:27:13 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ jez@windowscentral.com (Jez Corden) ]]></author>                    <dc:creator><![CDATA[ Jez Corden ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YzWiDrFEF6Tf6rLJSDy5dD-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jez Corden is a life-long content creator and internet personality, known for exclusive reporting on the Xbox ecosystem and Microsoft-adjacent platforms. &lt;/p&gt;&lt;p&gt;Jez has a large presence on X at &lt;a href=&quot;http://www.twitter.com/jezcorden&quot;&gt;X.com/JezCorden,&lt;/a&gt; co-hosts a leading gaming podcast over at &lt;a href=&quot;https://www.TheXB2.com&quot; target=&quot;_blank&quot;&gt;TheXB2.com&lt;/a&gt;, also on Spotify and iTunes, while maintaining a position as Executive Editor at Windows Central. &lt;/p&gt;&lt;p&gt;Before leaving high school, Jez had already built and contributed to a variety of web communities in the animation space, adjacent to websites like Newgrounds and Explosm. After high school, Jez began a career in IT, corporate network infrastructure, and web design. &lt;/p&gt;&lt;p&gt;Jez&#039;s Microsoft ecosystem hobby-blogging side gig eventually landed him a role at Windows Central, where he has spent the past decade breaking world exclusive news alongside analytical features on Xbox, Windows, AI, and the wider tech industry. Jez also drinks way too much tea.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Windows Central]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[The Xbox Ally X with the new Xbox PC app is a big beefy upgrade. ]]></media:description>                                                            <media:text><![CDATA[Xbox Ally tested]]></media:text>
                                <media:title type="plain"><![CDATA[Xbox Ally tested]]></media:title>
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                                <p>Last week, I demonstrated the new Xbox PC app which ended up being uploaded prematurely to some users' devices (including mine, apparently!) but, some of you were asking how it works on an Xbox Ally. The answer is: pretty damn great. </p><p>The Xbox PC app has improved leaps and bounds over the past couple of years as Microsoft turned its attention more seriously to Windows and PC gaming in general. <a href="https://www.windowscentral.com/microsoft/windows/reasons-steamos-pc-gamers-windows">Steam OS has been giving Microsoft a well-deserved kick up the backside</a> both in the usability and performance space for gaming, and the competition has led to improvements for those in the Xbox ecosystem on PC, both via Xbox Play Anywhere and Xbox / PC Game Pass. </p><p><a href="https://www.windowscentral.com/gaming/xbox/hands-on-xboxs-brand-new-pc-app-offers-big-performance-improvements">The Xbox PC app is undergoing a big revamp later this year</a>, and here's a video detailing a very early build you can expect to see (in a far more polished form) in the coming weeks. </p><p><strong>DEAL: </strong><a href="https://surfshark.com/windowscentral"><strong>Get Surfshark VPN 86% OFF with Windows Central </strong></a>🦈</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/YOizdnFwTcI" allowfullscreen></iframe></div></div><p>The primary gain here is raw performance. The Xbox Ally paired with the Xbox PC app offers very middling navigational responsiveness, with this weird "rubber banding" quirk where the cursor gets stuck, and you have to wait for it to become unstuck for a couple of seconds. If you get frustrated and spam buttons, as I often do, the inputs will queue up and then all play out instantly, leading to the highlighted object flipping all over the place. </p><p>In the new Xbox PC app, the rubber banding is <em>completely gone </em>I'm happy to report, even on this early build. Navigating through even massive lists of games is smooth and pleasant, and the loading speed is vastly improved across every panel. Whether it's your own library, the Xbox Game Pass library, the store page, individual game pages, and beyond. Navigation also now feels a lot more "d-pad" native. On the existing app, sometimes the cursor moves in a diagonal direction unexpectedly, adding to the sense that it isn't truly native for console-style use. </p><p><strong>RELATED: </strong><a href="https://www.windowscentral.com/hardware/handheld-gaming-pc/i-unboxed-asus-outrageous-rog-xbox-ally-x20-bundle"><strong>Hands-on unboxing with the new Xbox Ally X20</strong></a></p><p>The new Xbox PC app doesn't offer much by way of new features yet, but I am told that there are plans to add new stuff before it all goes live. Indeed, this is an early, unfinished build as mentioned, and some of the things I saw people dislike from the video I put out last week have already been addressed on internal builds I'm told. </p><p>It's unclear exactly when this will ship. I'm expecting it to go out to Xbox Insiders on PC at least towards the end of the year, by which time it should be a lot more polished and refined over what I've been messing around with now. It's unclear if the Xbox Game Bar guide will get similar treatment, but I would hope so, since now it has a very different visual style to the Xbox PC app itself. </p><h2 id="xbox-is-getting-serious-about-pc-gaming">Xbox is getting serious about PC gaming</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2440px;"><p class="vanilla-image-block" style="padding-top:56.27%;"><img id="3QQ3BDrHk2feAEfzaU6xmT" name="ASUS ROG XboxAlly X20" alt="Front view of the ROG Ally X20 handheld resting on a desk dock, showing the Xbox dashboard game tiles and illuminated green joystick rings." src="https://cdn.mos.cms.futurecdn.net/3QQ3BDrHk2feAEfzaU6xmT-1920-80.jpg" mos="" align="middle" fullscreen="" width="2440" height="1373" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The new Xbox Ally X20 which our editor in chief Dan Rubino got ... I'm not jealous at all.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Daniel Rubino)</span></figcaption></figure><p>I would like to see more customization, with custom backgrounds to give us a greater sense of "ownership" in our increasingly-digital investment in the hobby. I'd like to see more data surface more quickly when navigating the store too. I shouldn't have to enter a store page to see screenshots of a game or try to figure out what it is from its thumbnail in my view. Also, I think Xbox could still improve the search tool a bit, although some of this is on the developer's side with regards to tagging their games properly and so on. </p><p>For sure, some of Xbox's issues on PC move beyond the app itself, and emerge on the developer ecosystem side. Tainted Grail: Fall of Avalon for example shipped with two builds simultaneously when it hit Xbox Play Anywhere a couple of weeks ago, allowing users to download the Xbox console version to their PC (which naturally wouldn't run). It's small issues like this which simply shouldn't be possible, and wouldn't be possible on Steam. Xbox needs to look towards fixing a litany of small things with its PC gaming ecosystem overall, and address things like native modding ecosystem support, systems for developer interactions with the community, social features potentially, and beyond. <a href="https://www.windowscentral.com/gaming/xbox/microsoft-formalizes-xbox-labs-team-focused-on-unique-tech-like-backward-compatibility-fps-boost-and-ai-experiments">Perhaps the new Xbox Labs team</a> will have some interesting things for Xbox PC up its sleeve in the future too. </p><p>In any case, it's great to see Microsoft double down on all of its endpoints. Xbox console has had a ton of new features lately, <a href="https://www.windowscentral.com/gaming/xbox/xbox-mythic-achievements-are-finally-rolling-out-for-xbox-insiders-heres-how-theyll-function-and-how-to-track-them">with Mythic Achievements</a>, 1440p remote play streaming, and <a href="https://www.windowscentral.com/gaming/xbox/heres-a-quick-look-and-listen-at-xboxs-new-voice-clip-recording-feature-available-to-insiders">voice clipping in the Game DVR.</a> Xbox Cloud Gaming is also getting a new interface that looks very close to the new PC app, and we should be seeing a <a href="https://www.windowscentral.com/gaming/xbox/xbox-elite-controller-series-3-leaked-in-new-images-microsofts-next-gen-pro-controller-confirmed-with-new-buttons-cloud-connect-and-more">new Xbox Elite Series 3 controller emerge</a> soon.</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Review roundup: RTX Spark's biggest surprise isn't performance ]]></title>
                                                                                                <dc:content><![CDATA[ <p>NVIDIA's <a href="https://www.windowscentral.com/hardware/nvidia/nvidia-confirms-rtx-spark-configurations-and-availability-first-devices-expected-to-begin-shipping-as-soon-as-next-month-with-two-n1x-configs-on-offer"><strong>RTX Spark</strong></a> is almost here. Laptops powered by the chip launch on October 16, 2026, but reviews of the chip are already out.</p><p>Reviews of the first wave of RTX Spark laptops work a bit differently than some other product launches. Today, those who were given access to RTX Spark laptops can share their experience with the chip itself, but thoughts on specific RTX Spark laptops cannot be shared until October 16, 2026.</p><ul><li><strong>DEAL: </strong><a href="https://surfshark.com/windowscentral"><strong>Get Surfshark VPN 86% OFF with Windows Central </strong></a>🦈</li></ul><p>While that is different than what we normally see, it's not that surprising. RTX Spark is not just a new chip akin to a new processor from AMD, Intel, or Qualcomm. It is a new platform for NVIDIA, a major addition to Windows on Arm computing, and the mark of a new silicon partner for Windows.</p><p><em><strong>Note that reviewers of the RTX Spark were limited to sharing details about the performance and benchmarks of the processor. Dedicated GPU performance varies based on the laptop it's paired with, so some reviewer experiences may differ depending on the hardware used to test RTX Spark.</strong></em></p><h3 class="article-body__section" id="section-rtx-spark-reviews"><span>RTX Spark: Reviews</span></h3><ul><li><a href="https://www.windowscentral.com/hardware/nvidia/rtx-spark-review-benchmarks-2026"><strong>Windows Central</strong></a>: <em>"The RTX Spark GPU is very performant and is capable of pretty much handling anything you'd want to throw at it on a mobile workstation. Where it really shines, however, is running local AI models directly on it. It's the reason NVIDIA built this platform to begin with, and it does this very well."</em></li><li><a href="https://www.tomshardware.com/laptops/we-test-the-rtx-spark-superchip-in-microsofts-surface-laptop-ultra-nvidias-windows-on-arm-platform-impresses-in-local-ai-but-gaming-isnt-its-strong-suit"><strong>Tom's Hardware:</strong></a> <em>"Still, for a first-generation mobile platform that joins complex silicon IP from multiple design teams onto one chip and relies on several OEM partners to bring it to life in highly integrated notebook form factors, the maturity of the RTX Spark platform is an impressive achievement. (Take it from someone who has seen a couple of rough product launches from the inside.)"</em></li><li><a href="https://www.tomsguide.com/computing/cpus/nvidia-rtx-spark-benchmarks"><strong>Tom's Guide:</strong></a> <em>"Judging RTX Spark purely by its single-core CPU speeds is like judging a Ferrari by its cup holders. And after a week of stress-testing the Microsoft Surface Laptop Ultra with Spark — running every synthetic and real-world test we can throw at it — it's clear that this is so much more."</em></li><li><a href="https://hothardware.com/reviews/nvidia-rtx-spark-platform-review?page=3"><strong>HotHardware:</strong></a> <em>"In its most potent form, which is what we’ve tested here, the RTX Spark N1X is a powerful SoC that offers competitive multi-threaded CPU performance versus today’s top mobile platforms, with class-leading GPU performance. The RTX Spark N1X’s AI performance and capabilities are also unmatched, not only because of the powerful hardware on tap and unified memory architecture, but because NVIDIA’s AI software stack is so pervasive and mature."</em></li><li><a href="https://www.lowyat.net/2026/407503/long-term-review-proart-p16-rtx-spark/"><strong>Lowyat:</strong></a> <em>"For NVIDIA? They basically took multiple pages out of Qualcomm’s book of trial and errors, added their gaming DNA, made damn sure that the majority of compatibility issues between the x86 and ARM architectures were resolved, and what you have is something I’d never thought I’d see: playing AAA titles on an SoC, along with all the accoutrements that comes with an NVIDIA chipset."</em></li></ul><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODmZlX"></div>                            </div>                            <script src="https://kwizly.com/embed/ODmZlX.js" async></script><h2 id="nvidia-rtx-spark-shows-promise-but-you-have-to-understand-who-it-is-for">NVIDIA RTX Spark shows promise, but you have to understand who it is for</h2><p><strong>Early impressions of RTX Spark are largely positive</strong>. Across multiple reviews, experts praised the processor's <strong>strong GPU performance</strong>, AI capabilities, and surprisingly polished first-generation experience.</p><p>At the same time, several reviewers cautioned against viewing RTX Spark through the lens of traditional gaming benchmarks, reminding readers that the platform is designed for AI workloads, creators, and developers.</p><p>The RTX Spark is not meant to power gaming laptops. It is aimed at developers and high-end creators. The processor is especially focused on local AI performance, an area many expect to be the next major shift in personal computing.</p><p>That being said, the RTX Spark is capable of gaming. It may show the future of Windows on Arm gaming, but that's yet to be seen. Over the coming weeks I am sure we will see countless reviewers test games on RTX Spark laptops. I think they'll be surprised by how well the processor does, but gaming-focused reviews still won't be the best way to judge those PCs.</p><p>The first wave of RTX Spark laptops are already available for preorder and hit shelves tomorrow. Our Cale Hunt rounded up <a href="https://www.windowscentral.com/hardware/laptops/rtx-spark-laptops-list-available-buy"><strong>all the RTX Spark laptops you can buy</strong></a>, which you can also find below.</p><div class="product"><a data-dimension112="5669f474-c8cf-11f1-a0eb-27c513290210" data-action="Deal Block" data-label="Surface Laptop Ultra" data-dimension48="Surface Laptop Ultra" href="https://www.bestbuy.com/product/microsoft-surface-laptop-ultra-15-3k-touchscreen-nvidia-rtx-spark-n1x-18-core-2026-24gb-memory-512gb-storage-platinum/JJGXP3CQW2" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:600px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="6haDdy6VfBmZJGXJ6tLa6n" name="microsoft-surface-laptop-ultra-render" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6haDdy6VfBmZJGXJ6tLa6n-1920-80.jpg" mos="" align="middle" fullscreen="" width="600" height="600" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br>Built around the NVIDIA RTX Spark platform with an N1X CPU, RTX GPU, and up to 128GB of unified memory, the Surface Laptop Ultra hits new performance heights for power users. It's all contained in a gorgeous chassis with a mini-LED display and tons of ports. Prices start at $2,599.99, and units will begin shipping on October 16, 2026.</p><p>👉 <a href="https://www.bestbuy.com/site/promo/nvidia-rtx-spark-laptops" target="_blank" data-dimension112="5669f474-c8cf-11f1-a0eb-27c513290210" data-action="Deal Block" data-label="Surface Laptop Ultra" data-dimension48="Surface Laptop Ultra" data-dimension25=""><strong>Preorder at BestBuy.com</strong></a></p><p><strong>👉 </strong><a href="https://www.microsoft.com/en-us/surface/devices/surface-laptop-ultra" target="_blank"><strong>Preorder at Microsoft.com</strong></a></p></div><div class="product"><a data-dimension112="5669f4d8-c8cf-11f1-b881-a97c3150e553" data-action="Deal Block" data-label="ProArt P14/P16" data-dimension48="ProArt P14/P16" href="https://www.bestbuy.com/site/promo/nvidia-rtx-spark-laptops" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:600px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="bU4uvdAf99PJyFKPdBPv3Y" name="asus-proart-p16-product" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/bU4uvdAf99PJyFKPdBPv3Y-1920-80.jpg" mos="" align="middle" fullscreen="" width="600" height="600" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.bestbuy.com/site/promo/nvidia-rtx-spark-laptops" target="_blank" rel="nofollow" data-dimension112="5669f4d8-c8cf-11f1-b881-a97c3150e553" data-action="Deal Block" data-label="ProArt P14/P16" data-dimension48="ProArt P14/P16" data-dimension25="">ProArt P14/P16:</a></strong><br><br>The new ASUS ProArt P14 and P16 duo gives users more size options while retaining the same great RTX Spark performance. The P14 is the lightest ProArt laptop ever, while the P16 is the way to go for a larger OLED display. Prices start at $2,599.99 for the P14 and $2,799.99 for the P16. They're expected to begin shipping on October 16, 2026.</p><p>👉 <a href="https://www.bestbuy.com/site/promo/nvidia-rtx-spark-laptops" target="_blank"><strong>Preorder ProArt P14 at BestBuy.com</strong></a></p><p>👉 <a href="https://www.bestbuy.com/site/promo/nvidia-rtx-spark-laptops" target="_blank"><strong>Preorder ProArt P16 at BestBuy.com</strong></a></p></div><div class="product"><a data-dimension112="5669f546-c8cf-11f1-a12d-59a4f26412da" data-action="Deal Block" data-label="XPS 16" data-dimension48="XPS 16" href="https://www.bestbuy.com/product/dell-xps-16-3-2k-oled-touchscreen-laptop-nvidia-rtx-spark-n1x-2026-32gb-memory-512gb-storage-graphite/J3K4L6QH28" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:600px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="YHC43vuHmiKGwUYdNEhpNV" name="dell-xps-16-creator-edition-product" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/YHC43vuHmiKGwUYdNEhpNV-1920-80.jpg" mos="" align="middle" fullscreen="" width="600" height="600" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br>Dell's new XPS 16 with RTX Spark features a 3.2K OLED display, lattice-free keyboard, and the usual premium XPS styling. Prices start at $3,799.99 and units are expected to begin shipping on October 16, 2026.</p><p>👉 <a href="https://www.bestbuy.com/product/dell-xps-16-3-2k-oled-touchscreen-laptop-nvidia-rtx-spark-n1x-2026-32gb-memory-512gb-storage-graphite/J3K4L6QH28" target="_blank" data-dimension112="5669f546-c8cf-11f1-a12d-59a4f26412da" data-action="Deal Block" data-label="XPS 16" data-dimension48="XPS 16" data-dimension25=""><strong>Preorder Dell XPS 16 at BestBuy.com</strong></a></p></div><div class="product"><a data-dimension112="5669f5aa-c8cf-11f1-b8d0-5d63a391902d" data-action="Deal Block" data-label="OmniBook X 14" data-dimension48="OmniBook X 14" href="https://www.hp.com/us-en/shop/pdp/hp-omnibook-x-laptop-next-gen-ai-14-ks000-14-cb1l6av-1" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:600px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="QEUPReh3eUg23HtJkcctPY" name="HP OmniBook X 14_Glacier Silver-product" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/QEUPReh3eUg23HtJkcctPY-1920-80.jpg" mos="" align="middle" fullscreen="" width="600" height="600" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br>The OmniBook X 14 is the smaller of the two new PCs, but it features the same RTX Spark options for maximum performance. Models start at $2,999.99 and are expected to ship beginning November 4, 2026.</p><p>👉 <a href="https://www.hp.com/us-en/shop/pdp/hp-omnibook-x-laptop-next-gen-ai-14-ks000-14-cb1l6av-1" target="_blank" data-dimension112="5669f5aa-c8cf-11f1-b8d0-5d63a391902d" data-action="Deal Block" data-label="OmniBook X 14" data-dimension48="OmniBook X 14" data-dimension25=""><strong>Preorder HP OmniBook X 14 at HP.com</strong></a></p></div><div class="product"><a data-dimension112="5669f60e-c8cf-11f1-b386-dd4da0cac9d8" data-action="Deal Block" data-label="OmniBook Ultra 16"" data-dimension48="OmniBook Ultra 16"" href="https://www.hp.com/us-en/shop/pdp/hp-omnibook-ultra-laptop-next-gen-ai-16-bk000-16-bg9s9av-1" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:600px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="6ptTG6G7yvVrMqB2ucGr3V" name="HP OmniBook Ultra 16_Eclipse Grey-product" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6ptTG6G7yvVrMqB2ucGr3V-1920-80.jpg" mos="" align="middle" fullscreen="" width="600" height="600" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.hp.com/us-en/shop/pdp/hp-omnibook-ultra-laptop-next-gen-ai-16-bk000-16-bg9s9av-1" target="_blank" rel="nofollow" data-dimension112="5669f60e-c8cf-11f1-b386-dd4da0cac9d8" data-action="Deal Block" data-label='OmniBook Ultra 16"' data-dimension48='OmniBook Ultra 16"' data-dimension25="">OmniBook Ultra 16":</a></strong><br><br>The larger of the two new HP RTX Spark laptops delivers a gorgeous 16-inch OLED display with 3K resolution and, of course, your choice of RTX Spark chips. Prices start at $3,199.99, and shipments are expected to begin on November 4, 2026.</p><p>👉 <a href="https://www.hp.com/us-en/shop/pdp/hp-omnibook-ultra-laptop-next-gen-ai-16-bk000-16-bg9s9av-1" target="_blank"><strong>Preorder HP OmniBook Ultra 16 at HP.com</strong></a></p></div><div class="product"><a data-dimension112="5669f672-c8cf-11f1-ab81-a900071f0bc9" data-action="Deal Block" data-label="Yoga 9n" data-dimension48="Yoga 9n" href="https://www.bestbuy.com/site/promo/nvidia-rtx-spark-laptops" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:600px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="exRch3pfMVt2rZdbpfvP8E" name="lenovo-yoga-9n-2-in-1-product" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/exRch3pfMVt2rZdbpfvP8E-1920-80.jpg" mos="" align="middle" fullscreen="" width="600" height="600" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br>Lenovo's Yoga 9n should be the right choice for those who value a versatile convertible design and premium build quality. Prices start at $3,099.99, and models are expected to begin shipping on October 16, 2026.</p><p>👉 <a href="https://www.bestbuy.com/site/promo/nvidia-rtx-spark-laptops" target="_blank" data-dimension112="5669f672-c8cf-11f1-ab81-a900071f0bc9" data-action="Deal Block" data-label="Yoga 9n" data-dimension48="Yoga 9n" data-dimension25=""><strong>Preorder Lenovo Yoga 9n at BestBuy.com</strong></a></p></div><div class="product"><a data-dimension112="5669f6e0-c8cf-11f1-bee9-b127d4985250" data-action="Deal Block" data-label="Prestige N16 Flip AI+" data-dimension48="Prestige N16 Flip AI+" href="https://us-store.msi.com/Laptops/business-productivity/prestige-series/Prestige-N16-Flip-AI-C1XMT-067USY" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:600px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="7ixPbvd2daBJ42y2Jwj5JK" name="msi-prestige-n16-flip-ai-plus-product" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/7ixPbvd2daBJ42y2Jwj5JK-1920-80.jpg" mos="" align="middle" fullscreen="" width="600" height="600" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br>MSI's Prestige N16 Flip AI+ is another versatile convertible featuring the RTX Spark platform and a Tandem OLED display. It appears that preorders might kick off on October 8 for this laptop, with prices starting at $3,299.99.</p><p>👉 <a href="https://www.msi.com/Business-Productivity/Prestige-N16-Flip-AI-Plus-C1XMX" target="_blank" data-dimension112="5669f6e0-c8cf-11f1-bee9-b127d4985250" data-action="Deal Block" data-label="Prestige N16 Flip AI+" data-dimension48="Prestige N16 Flip AI+" data-dimension25=""><strong>Preorder MSI Prestige N16 Flip AI+ at MSI.com</strong></a></p></div><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/hardware/nvidia/rtx-spark-laptops-reviews-drop-tomorrow-but-you-can-read-about-nvidias-new-superchip-today-heres-what-the-experts-have-to-say</link>
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                            <![CDATA[ Experts are praising RTX Spark's AI, GPU, and creator-focused performance ahead of tomorrow's first full laptop reviews. ]]>
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                                                                        <pubDate>Thu, 15 Oct 2026 20:03:32 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Nvidia]]></category>
                                                    <category><![CDATA[Hardware]]></category>
                                                    <category><![CDATA[Desktops]]></category>
                                                                                                <author><![CDATA[ sean.endicott@futurenet.com (Sean Endicott) ]]></author>                    <dc:creator><![CDATA[ Sean Endicott ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/wWPebJwXHCt2b2fMGNpqMG-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Sean Endicott is a News Writer at Windows Central, where he covers Windows 11, Surface hardware, Microsoft 365, AI, apps, and the broader Windows ecosystem. He has been writing about Microsoft since 2017 and has published well over a thousand articles across the site.&lt;/p&gt;&lt;p&gt;His coverage spans breaking news, analysis, feature reporting, and opinion, with a focus on developments across Microsoft’s software and hardware platforms. This includes Windows updates, Surface launches, changes across Microsoft 365, and the company’s increasing focus on AI and services across its ecosystem.&lt;/p&gt;&lt;p&gt;In addition to daily reporting, Sean writes &lt;a href=&quot;https://www.windowscentral.com/tag/windows-wrap&quot;&gt;Windows Wrap&lt;/a&gt;, a weekly column that collects the most important stories from the week and looks at how they fit together across Windows and the wider PC space.&lt;/p&gt;&lt;p&gt;Before joining Windows Central full-time, Sean worked in journalism and media production after earning a First Class degree in Broadcast Journalism from Nottingham Trent University. He has experience in live production and broadcast environments, which led into covering fast-moving technology news and developments as they happen.&lt;/p&gt;&lt;p&gt;Outside of tech, Sean is an award-winning American football coach based in Nottingham, England. He was named BAFCA Youth Coach of the Year in 2024 and continues to coach youth American football alongside his work covering Microsoft.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Pavan Davuluri presenting RTX Spark laptops on stage]]></media:description>                                                            <media:text><![CDATA[Pavan Davuluri presenting RTX Spark laptops on stage]]></media:text>
                                <media:title type="plain"><![CDATA[Pavan Davuluri presenting RTX Spark laptops on stage]]></media:title>
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                                <p>NVIDIA's <a href="https://www.windowscentral.com/hardware/nvidia/nvidia-confirms-rtx-spark-configurations-and-availability-first-devices-expected-to-begin-shipping-as-soon-as-next-month-with-two-n1x-configs-on-offer"><strong>RTX Spark</strong></a> is almost here. Laptops powered by the chip launch on October 16, 2026, but reviews of the chip are already out.</p><p>Reviews of the first wave of RTX Spark laptops work a bit differently than some other product launches. Today, those who were given access to RTX Spark laptops can share their experience with the chip itself, but thoughts on specific RTX Spark laptops cannot be shared until October 16, 2026.</p><ul><li><strong>DEAL: </strong><a href="https://surfshark.com/windowscentral"><strong>Get Surfshark VPN 86% OFF with Windows Central </strong></a>🦈</li></ul><p>While that is different than what we normally see, it's not that surprising. RTX Spark is not just a new chip akin to a new processor from AMD, Intel, or Qualcomm. It is a new platform for NVIDIA, a major addition to Windows on Arm computing, and the mark of a new silicon partner for Windows.</p><p><em><strong>Note that reviewers of the RTX Spark were limited to sharing details about the performance and benchmarks of the processor. Dedicated GPU performance varies based on the laptop it's paired with, so some reviewer experiences may differ depending on the hardware used to test RTX Spark.</strong></em></p><h3 class="article-body__section" id="section-rtx-spark-reviews"><span>RTX Spark: Reviews</span></h3><ul><li><a href="https://www.windowscentral.com/hardware/nvidia/rtx-spark-review-benchmarks-2026"><strong>Windows Central</strong></a>: <em>"The RTX Spark GPU is very performant and is capable of pretty much handling anything you'd want to throw at it on a mobile workstation. Where it really shines, however, is running local AI models directly on it. It's the reason NVIDIA built this platform to begin with, and it does this very well."</em></li><li><a href="https://www.tomshardware.com/laptops/we-test-the-rtx-spark-superchip-in-microsofts-surface-laptop-ultra-nvidias-windows-on-arm-platform-impresses-in-local-ai-but-gaming-isnt-its-strong-suit"><strong>Tom's Hardware:</strong></a> <em>"Still, for a first-generation mobile platform that joins complex silicon IP from multiple design teams onto one chip and relies on several OEM partners to bring it to life in highly integrated notebook form factors, the maturity of the RTX Spark platform is an impressive achievement. (Take it from someone who has seen a couple of rough product launches from the inside.)"</em></li><li><a href="https://www.tomsguide.com/computing/cpus/nvidia-rtx-spark-benchmarks"><strong>Tom's Guide:</strong></a> <em>"Judging RTX Spark purely by its single-core CPU speeds is like judging a Ferrari by its cup holders. And after a week of stress-testing the Microsoft Surface Laptop Ultra with Spark — running every synthetic and real-world test we can throw at it — it's clear that this is so much more."</em></li><li><a href="https://hothardware.com/reviews/nvidia-rtx-spark-platform-review?page=3"><strong>HotHardware:</strong></a> <em>"In its most potent form, which is what we’ve tested here, the RTX Spark N1X is a powerful SoC that offers competitive multi-threaded CPU performance versus today’s top mobile platforms, with class-leading GPU performance. The RTX Spark N1X’s AI performance and capabilities are also unmatched, not only because of the powerful hardware on tap and unified memory architecture, but because NVIDIA’s AI software stack is so pervasive and mature."</em></li><li><a href="https://www.lowyat.net/2026/407503/long-term-review-proart-p16-rtx-spark/"><strong>Lowyat:</strong></a> <em>"For NVIDIA? They basically took multiple pages out of Qualcomm’s book of trial and errors, added their gaming DNA, made damn sure that the majority of compatibility issues between the x86 and ARM architectures were resolved, and what you have is something I’d never thought I’d see: playing AAA titles on an SoC, along with all the accoutrements that comes with an NVIDIA chipset."</em></li></ul><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODmZlX"></div>                            </div>                            <script src="https://kwizly.com/embed/ODmZlX.js" async></script><h2 id="nvidia-rtx-spark-shows-promise-but-you-have-to-understand-who-it-is-for">NVIDIA RTX Spark shows promise, but you have to understand who it is for</h2><p><strong>Early impressions of RTX Spark are largely positive</strong>. Across multiple reviews, experts praised the processor's <strong>strong GPU performance</strong>, AI capabilities, and surprisingly polished first-generation experience.</p><p>At the same time, several reviewers cautioned against viewing RTX Spark through the lens of traditional gaming benchmarks, reminding readers that the platform is designed for AI workloads, creators, and developers.</p><p>The RTX Spark is not meant to power gaming laptops. It is aimed at developers and high-end creators. The processor is especially focused on local AI performance, an area many expect to be the next major shift in personal computing.</p><p>That being said, the RTX Spark is capable of gaming. It may show the future of Windows on Arm gaming, but that's yet to be seen. Over the coming weeks I am sure we will see countless reviewers test games on RTX Spark laptops. I think they'll be surprised by how well the processor does, but gaming-focused reviews still won't be the best way to judge those PCs.</p><p>The first wave of RTX Spark laptops are already available for preorder and hit shelves tomorrow. Our Cale Hunt rounded up <a href="https://www.windowscentral.com/hardware/laptops/rtx-spark-laptops-list-available-buy"><strong>all the RTX Spark laptops you can buy</strong></a>, which you can also find below.</p><div class="product"><a data-dimension112="5669f474-c8cf-11f1-a0eb-27c513290210" data-action="Deal Block" data-label="Surface Laptop Ultra" data-dimension48="Surface Laptop Ultra" href="https://www.bestbuy.com/product/microsoft-surface-laptop-ultra-15-3k-touchscreen-nvidia-rtx-spark-n1x-18-core-2026-24gb-memory-512gb-storage-platinum/JJGXP3CQW2" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:600px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="6haDdy6VfBmZJGXJ6tLa6n" name="microsoft-surface-laptop-ultra-render" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6haDdy6VfBmZJGXJ6tLa6n-1920-80.jpg" mos="" align="middle" fullscreen="" width="600" height="600" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br>Built around the NVIDIA RTX Spark platform with an N1X CPU, RTX GPU, and up to 128GB of unified memory, the Surface Laptop Ultra hits new performance heights for power users. It's all contained in a gorgeous chassis with a mini-LED display and tons of ports. Prices start at $2,599.99, and units will begin shipping on October 16, 2026.</p><p>👉 <a href="https://www.bestbuy.com/site/promo/nvidia-rtx-spark-laptops" target="_blank" data-dimension112="5669f474-c8cf-11f1-a0eb-27c513290210" data-action="Deal Block" data-label="Surface Laptop Ultra" data-dimension48="Surface Laptop Ultra" data-dimension25=""><strong>Preorder at BestBuy.com</strong></a></p><p><strong>👉 </strong><a href="https://www.microsoft.com/en-us/surface/devices/surface-laptop-ultra" target="_blank"><strong>Preorder at Microsoft.com</strong></a></p></div><div class="product"><a data-dimension112="5669f4d8-c8cf-11f1-b881-a97c3150e553" data-action="Deal Block" data-label="ProArt P14/P16" data-dimension48="ProArt P14/P16" href="https://www.bestbuy.com/site/promo/nvidia-rtx-spark-laptops" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:600px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="bU4uvdAf99PJyFKPdBPv3Y" name="asus-proart-p16-product" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/bU4uvdAf99PJyFKPdBPv3Y-1920-80.jpg" mos="" align="middle" fullscreen="" width="600" height="600" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.bestbuy.com/site/promo/nvidia-rtx-spark-laptops" target="_blank" rel="nofollow" data-dimension112="5669f4d8-c8cf-11f1-b881-a97c3150e553" data-action="Deal Block" data-label="ProArt P14/P16" data-dimension48="ProArt P14/P16" data-dimension25="">ProArt P14/P16:</a></strong><br><br>The new ASUS ProArt P14 and P16 duo gives users more size options while retaining the same great RTX Spark performance. The P14 is the lightest ProArt laptop ever, while the P16 is the way to go for a larger OLED display. Prices start at $2,599.99 for the P14 and $2,799.99 for the P16. They're expected to begin shipping on October 16, 2026.</p><p>👉 <a href="https://www.bestbuy.com/site/promo/nvidia-rtx-spark-laptops" target="_blank"><strong>Preorder ProArt P14 at BestBuy.com</strong></a></p><p>👉 <a href="https://www.bestbuy.com/site/promo/nvidia-rtx-spark-laptops" target="_blank"><strong>Preorder ProArt P16 at BestBuy.com</strong></a></p></div><div class="product"><a data-dimension112="5669f546-c8cf-11f1-a12d-59a4f26412da" data-action="Deal Block" data-label="XPS 16" data-dimension48="XPS 16" href="https://www.bestbuy.com/product/dell-xps-16-3-2k-oled-touchscreen-laptop-nvidia-rtx-spark-n1x-2026-32gb-memory-512gb-storage-graphite/J3K4L6QH28" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:600px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="YHC43vuHmiKGwUYdNEhpNV" name="dell-xps-16-creator-edition-product" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/YHC43vuHmiKGwUYdNEhpNV-1920-80.jpg" mos="" align="middle" fullscreen="" width="600" height="600" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br>Dell's new XPS 16 with RTX Spark features a 3.2K OLED display, lattice-free keyboard, and the usual premium XPS styling. Prices start at $3,799.99 and units are expected to begin shipping on October 16, 2026.</p><p>👉 <a href="https://www.bestbuy.com/product/dell-xps-16-3-2k-oled-touchscreen-laptop-nvidia-rtx-spark-n1x-2026-32gb-memory-512gb-storage-graphite/J3K4L6QH28" target="_blank" data-dimension112="5669f546-c8cf-11f1-a12d-59a4f26412da" data-action="Deal Block" data-label="XPS 16" data-dimension48="XPS 16" data-dimension25=""><strong>Preorder Dell XPS 16 at BestBuy.com</strong></a></p></div><div class="product"><a data-dimension112="5669f5aa-c8cf-11f1-b8d0-5d63a391902d" data-action="Deal Block" data-label="OmniBook X 14" data-dimension48="OmniBook X 14" href="https://www.hp.com/us-en/shop/pdp/hp-omnibook-x-laptop-next-gen-ai-14-ks000-14-cb1l6av-1" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:600px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="QEUPReh3eUg23HtJkcctPY" name="HP OmniBook X 14_Glacier Silver-product" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/QEUPReh3eUg23HtJkcctPY-1920-80.jpg" mos="" align="middle" fullscreen="" width="600" height="600" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br>The OmniBook X 14 is the smaller of the two new PCs, but it features the same RTX Spark options for maximum performance. Models start at $2,999.99 and are expected to ship beginning November 4, 2026.</p><p>👉 <a href="https://www.hp.com/us-en/shop/pdp/hp-omnibook-x-laptop-next-gen-ai-14-ks000-14-cb1l6av-1" target="_blank" data-dimension112="5669f5aa-c8cf-11f1-b8d0-5d63a391902d" data-action="Deal Block" data-label="OmniBook X 14" data-dimension48="OmniBook X 14" data-dimension25=""><strong>Preorder HP OmniBook X 14 at HP.com</strong></a></p></div><div class="product"><a data-dimension112="5669f60e-c8cf-11f1-b386-dd4da0cac9d8" data-action="Deal Block" data-label="OmniBook Ultra 16"" data-dimension48="OmniBook Ultra 16"" href="https://www.hp.com/us-en/shop/pdp/hp-omnibook-ultra-laptop-next-gen-ai-16-bk000-16-bg9s9av-1" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:600px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="6ptTG6G7yvVrMqB2ucGr3V" name="HP OmniBook Ultra 16_Eclipse Grey-product" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6ptTG6G7yvVrMqB2ucGr3V-1920-80.jpg" mos="" align="middle" fullscreen="" width="600" height="600" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.hp.com/us-en/shop/pdp/hp-omnibook-ultra-laptop-next-gen-ai-16-bk000-16-bg9s9av-1" target="_blank" rel="nofollow" data-dimension112="5669f60e-c8cf-11f1-b386-dd4da0cac9d8" data-action="Deal Block" data-label='OmniBook Ultra 16"' data-dimension48='OmniBook Ultra 16"' data-dimension25="">OmniBook Ultra 16":</a></strong><br><br>The larger of the two new HP RTX Spark laptops delivers a gorgeous 16-inch OLED display with 3K resolution and, of course, your choice of RTX Spark chips. Prices start at $3,199.99, and shipments are expected to begin on November 4, 2026.</p><p>👉 <a href="https://www.hp.com/us-en/shop/pdp/hp-omnibook-ultra-laptop-next-gen-ai-16-bk000-16-bg9s9av-1" target="_blank"><strong>Preorder HP OmniBook Ultra 16 at HP.com</strong></a></p></div><div class="product"><a data-dimension112="5669f672-c8cf-11f1-ab81-a900071f0bc9" data-action="Deal Block" data-label="Yoga 9n" data-dimension48="Yoga 9n" href="https://www.bestbuy.com/site/promo/nvidia-rtx-spark-laptops" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:600px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="exRch3pfMVt2rZdbpfvP8E" name="lenovo-yoga-9n-2-in-1-product" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/exRch3pfMVt2rZdbpfvP8E-1920-80.jpg" mos="" align="middle" fullscreen="" width="600" height="600" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br>Lenovo's Yoga 9n should be the right choice for those who value a versatile convertible design and premium build quality. Prices start at $3,099.99, and models are expected to begin shipping on October 16, 2026.</p><p>👉 <a href="https://www.bestbuy.com/site/promo/nvidia-rtx-spark-laptops" target="_blank" data-dimension112="5669f672-c8cf-11f1-ab81-a900071f0bc9" data-action="Deal Block" data-label="Yoga 9n" data-dimension48="Yoga 9n" data-dimension25=""><strong>Preorder Lenovo Yoga 9n at BestBuy.com</strong></a></p></div><div class="product"><a data-dimension112="5669f6e0-c8cf-11f1-bee9-b127d4985250" data-action="Deal Block" data-label="Prestige N16 Flip AI+" data-dimension48="Prestige N16 Flip AI+" href="https://us-store.msi.com/Laptops/business-productivity/prestige-series/Prestige-N16-Flip-AI-C1XMT-067USY" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:600px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="7ixPbvd2daBJ42y2Jwj5JK" name="msi-prestige-n16-flip-ai-plus-product" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/7ixPbvd2daBJ42y2Jwj5JK-1920-80.jpg" mos="" align="middle" fullscreen="" width="600" height="600" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br>MSI's Prestige N16 Flip AI+ is another versatile convertible featuring the RTX Spark platform and a Tandem OLED display. It appears that preorders might kick off on October 8 for this laptop, with prices starting at $3,299.99.</p><p>👉 <a href="https://www.msi.com/Business-Productivity/Prestige-N16-Flip-AI-Plus-C1XMX" target="_blank" data-dimension112="5669f6e0-c8cf-11f1-bee9-b127d4985250" data-action="Deal Block" data-label="Prestige N16 Flip AI+" data-dimension48="Prestige N16 Flip AI+" data-dimension25=""><strong>Preorder MSI Prestige N16 Flip AI+ at MSI.com</strong></a></p></div><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Activision marketing chief admits that Black Ops 7 was not a success ]]></title>
                                                                                                <dc:content><![CDATA[ <p>We've pretty well known all along that <a href="https://www.windowscentral.com/tag/call-of-duty-black-ops-7">Call of Duty: Black Ops 7</a> did not live up to expectations. While I personally enjoyed (mostly) Black Ops 7 and there was no shortage of content, it didn't do well. </p><p>Battlefield 6 launching before Black Ops 7 didn't help, neither did the fact it was a back-to-back Black Ops release cycle, coming after back-to-back Modern Warfare titles. </p><p>In an interview with <a href="https://www.thegamebusiness.com/p/fixing-call-of-duty-inside-activisions">The Game Business</a>, Activision's Chief Marketing Officer, Tyler Bahl, admitted that it didn't perform well and that it wasn't what players were looking for. A couple of key quotes: </p><p><em>“I don’t think we were happy with every aspect of last year’s game, and we heard the feedback loud and clear. With Modern Warfare 4, we’ve tried to adjust based on that feedback. It’s getting back to a grounded military shooter. Making it cinematic, making it authentic, and bringing that edge back that Call of Duty is known for.”</em></p><p><em>"It was not something that our community was looking for. They wanted something fresh, and even though there were different time settings, and ways to play the game with new features, that tonal shift is something that they were looking for."</em></p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3754px;"><p class="vanilla-image-block" style="padding-top:56.58%;"><img id="fzBvhowX3nFiVe2CsrCZoa" name="black-ops-7-genesis-unlock" alt="Unlocking the Genesis Mastery Camo on Call of Duty: Black Ops 7." src="https://cdn.mos.cms.futurecdn.net/fzBvhowX3nFiVe2CsrCZoa-1920-80.png" mos="" align="middle" fullscreen="1" width="3754" height="2124" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/fzBvhowX3nFiVe2CsrCZoa-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Black Ops 7 had a ton of content, even if it ended up not being received that well.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>I've spoken before of <a href="https://www.windowscentral.com/gaming/microsoft-needs-to-get-a-grip-on-call-of-duty-or-risk-irreparable-damage-to-the-franchise">Call of Duty fatigue</a>, and to me it's personified by the sheer quantity of Black Ops and Modern Warfare games in recent memory. Aside from Vanguard, eight of the last nine Call of Duty games have been either Black Ops or Modern Warfare. </p><p>As we're already expecting, Call of Duty 2027 is set to be a new sub-franchise spearheaded by Sledgehammer Games. It certainly feels refreshing to have something completely new to look forward to. </p><p>Early signs for <a href="https://www.windowscentral.com/tag/call-of-duty-modern-warfare-4">Modern Warfare 4</a> are positive, though. At least, speaking personally. DMZ is looking really interesting; the campaign will absolutely be better than last year's game, and the movement and mechanics we experienced in the beta I thought were pretty good. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1882px;"><p class="vanilla-image-block" style="padding-top:56.27%;"><img id="PAfyng5fYVXU6ypbdE3VKQ" name="mw4-transit-map-1" alt="A screenshot from the Transit 213 map in the Call of Duty: Modern Warfare 4 beta." src="https://cdn.mos.cms.futurecdn.net/PAfyng5fYVXU6ypbdE3VKQ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1882" height="1059" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Apart from this map, I'm excited for Modern Warfare 4. This map can go to hell, though.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>The uphill battle Activision faces is the slide in player sentiment and, as a result, player retention. Bahl talks in the interview about nostalgia, lest we forget how successful the Black Ops and Black Ops 2 ports were on PS5. </p><p>But he also acknowledges that the teams working on Call of Duty have to be part of the community. They need to listen to players, they need to engage with players and they need to be more transparent. He points to the widespread appearance of the game at public events, putting the game in as many people's hands as possible before it comes out and letting them form their own opinion. Rather than parroting that of the internet echo chamber. </p><p>The other interesting point I pulled from the interview was Bahl's remarks on how Modern Warfare 4 will be judged a success or not: </p><p><em>"We’re not really holding ourselves to a specific number. It’s more about living up to those expectations that we set out at the beginning of the year... Because even if it delivers on sales, if people don’t like the game, we’ve missed the mark.”</em></p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Uc5y8KPddmEuAQmATFSNhc" name="mw4-dmz-artwork-1" alt="Artwork from Call of Duty: Modern Warfare 4 DMZ depicting operators boarding an exfil helicopter." src="https://cdn.mos.cms.futurecdn.net/Uc5y8KPddmEuAQmATFSNhc-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Uc5y8KPddmEuAQmATFSNhc-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">DMZ is probably the most hyped part of this year's Call of Duty release.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>I really want to believe that player satisfaction is a priority metric. But we need to see it play out that way. We've had two years of Call of Duty on Xbox Game Pass, which instigated a price increase and then a price decrease and the removal of the franchise from being added during its first year. </p><p>Revenue from sales was a driving factor. Game Pass players don't pay full price; even if they subscribe for a year, not all that money is attributable to Call of Duty. Revenue dropped, but then we also have <a href="https://www.windowscentral.com/tag/call-of-duty-black-ops-6">Black Ops 6</a> experiencing a record launch. </p><p>Let's just say I'm skeptical. But I'm prepared to give Activision a chance to live up to it. Whether you enjoy the game or not, it's easy to look at it as an $80 storefront for skins, with a video game attached to it. </p><p>I want Modern Warfare 4 to be good. I want it to do well, and I want Call of Duty to get back to being the biggest and best there is. Only time will tell. </p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/call-of-duty/activision-marketing-chief-admits-black-ops-7-missed-the-mark-it-was-not-something-that-our-community-was-looking-for</link>
                                                                            <description>
                            <![CDATA[ In a new interview, the marketing chief at Activision has admitted that Black Ops 7 "missed the mark" and talks about how they go forward into Modern Warfare 4. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 15 Oct 2026 17:00:31 +0000</pubDate>                                                                                                                                <updated>Fri, 16 Oct 2026 08:58:33 +0000</updated>
                                                                                                                                            <category><![CDATA[Call of Duty]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ richard.devine@futurenet.com (Richard Devine) ]]></author>                    <dc:creator><![CDATA[ Richard Devine ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rqoHuuMZfDvqSrdm3eWFxb-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hey, I&#039;m Richard Devine. As the &lt;strong&gt;Managing Editor&lt;/strong&gt; at &lt;strong&gt;Windows Central&lt;/strong&gt;, I spend my days (and way too many nights) looking at &lt;strong&gt;Windows&lt;/strong&gt;, PCs, open-source, and the latest in gaming.&lt;/p&gt;&lt;p&gt;While I live in Windows, my heart is often in the terminal. I love &lt;strong&gt;open-source software &lt;/strong&gt;and spend a lot of time digging through &lt;strong&gt;GitHub&lt;/strong&gt; to find the next &quot;must-have&quot; tool that most people haven&#039;t heard of yet. Whether it&#039;s perfecting a &lt;strong&gt;WSL (Windows Subsystem for Linux)&lt;/strong&gt; workflow or helping bridge the gap between Windows and &lt;strong&gt;Linux&lt;/strong&gt;, I’m all about finding ways to make our PCs do more.&lt;/p&gt;&lt;p&gt;When the work laptop closes, the gaming PC stays on. I’ve spent more hours than I’d like to admit in the dark streets of &lt;strong&gt;The Division 2&lt;/strong&gt;, chasing the perfect line in &lt;strong&gt;Forza Horizon&lt;/strong&gt;, or keeping up with the ever-changing meta in &lt;strong&gt;Call of Duty&lt;/strong&gt;.&lt;/p&gt;&lt;p&gt;For me, it’s not just about playing the games it’s also about the community that keeps them alive. I’m here to make sure you have the best info, the neatest tools, and a better experience every time you hit the power button.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Activision]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Black Ops 7 is now in the rear view mirror, and it wasn&amp;#39;t a good year from Activision&amp;#39;s standpoint. ]]></media:description>                                                            <media:text><![CDATA[Screenshots from the Call of Duty: Black Ops 7 reveal trailer.]]></media:text>
                                <media:title type="plain"><![CDATA[Screenshots from the Call of Duty: Black Ops 7 reveal trailer.]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>We've pretty well known all along that <a href="https://www.windowscentral.com/tag/call-of-duty-black-ops-7">Call of Duty: Black Ops 7</a> did not live up to expectations. While I personally enjoyed (mostly) Black Ops 7 and there was no shortage of content, it didn't do well. </p><p>Battlefield 6 launching before Black Ops 7 didn't help, neither did the fact it was a back-to-back Black Ops release cycle, coming after back-to-back Modern Warfare titles. </p><p>In an interview with <a href="https://www.thegamebusiness.com/p/fixing-call-of-duty-inside-activisions">The Game Business</a>, Activision's Chief Marketing Officer, Tyler Bahl, admitted that it didn't perform well and that it wasn't what players were looking for. A couple of key quotes: </p><p><em>“I don’t think we were happy with every aspect of last year’s game, and we heard the feedback loud and clear. With Modern Warfare 4, we’ve tried to adjust based on that feedback. It’s getting back to a grounded military shooter. Making it cinematic, making it authentic, and bringing that edge back that Call of Duty is known for.”</em></p><p><em>"It was not something that our community was looking for. They wanted something fresh, and even though there were different time settings, and ways to play the game with new features, that tonal shift is something that they were looking for."</em></p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3754px;"><p class="vanilla-image-block" style="padding-top:56.58%;"><img id="fzBvhowX3nFiVe2CsrCZoa" name="black-ops-7-genesis-unlock" alt="Unlocking the Genesis Mastery Camo on Call of Duty: Black Ops 7." src="https://cdn.mos.cms.futurecdn.net/fzBvhowX3nFiVe2CsrCZoa-1920-80.png" mos="" align="middle" fullscreen="1" width="3754" height="2124" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/fzBvhowX3nFiVe2CsrCZoa-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Black Ops 7 had a ton of content, even if it ended up not being received that well.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>I've spoken before of <a href="https://www.windowscentral.com/gaming/microsoft-needs-to-get-a-grip-on-call-of-duty-or-risk-irreparable-damage-to-the-franchise">Call of Duty fatigue</a>, and to me it's personified by the sheer quantity of Black Ops and Modern Warfare games in recent memory. Aside from Vanguard, eight of the last nine Call of Duty games have been either Black Ops or Modern Warfare. </p><p>As we're already expecting, Call of Duty 2027 is set to be a new sub-franchise spearheaded by Sledgehammer Games. It certainly feels refreshing to have something completely new to look forward to. </p><p>Early signs for <a href="https://www.windowscentral.com/tag/call-of-duty-modern-warfare-4">Modern Warfare 4</a> are positive, though. At least, speaking personally. DMZ is looking really interesting; the campaign will absolutely be better than last year's game, and the movement and mechanics we experienced in the beta I thought were pretty good. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1882px;"><p class="vanilla-image-block" style="padding-top:56.27%;"><img id="PAfyng5fYVXU6ypbdE3VKQ" name="mw4-transit-map-1" alt="A screenshot from the Transit 213 map in the Call of Duty: Modern Warfare 4 beta." src="https://cdn.mos.cms.futurecdn.net/PAfyng5fYVXU6ypbdE3VKQ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1882" height="1059" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Apart from this map, I'm excited for Modern Warfare 4. This map can go to hell, though.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>The uphill battle Activision faces is the slide in player sentiment and, as a result, player retention. Bahl talks in the interview about nostalgia, lest we forget how successful the Black Ops and Black Ops 2 ports were on PS5. </p><p>But he also acknowledges that the teams working on Call of Duty have to be part of the community. They need to listen to players, they need to engage with players and they need to be more transparent. He points to the widespread appearance of the game at public events, putting the game in as many people's hands as possible before it comes out and letting them form their own opinion. Rather than parroting that of the internet echo chamber. </p><p>The other interesting point I pulled from the interview was Bahl's remarks on how Modern Warfare 4 will be judged a success or not: </p><p><em>"We’re not really holding ourselves to a specific number. It’s more about living up to those expectations that we set out at the beginning of the year... Because even if it delivers on sales, if people don’t like the game, we’ve missed the mark.”</em></p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Uc5y8KPddmEuAQmATFSNhc" name="mw4-dmz-artwork-1" alt="Artwork from Call of Duty: Modern Warfare 4 DMZ depicting operators boarding an exfil helicopter." src="https://cdn.mos.cms.futurecdn.net/Uc5y8KPddmEuAQmATFSNhc-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Uc5y8KPddmEuAQmATFSNhc-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">DMZ is probably the most hyped part of this year's Call of Duty release.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>I really want to believe that player satisfaction is a priority metric. But we need to see it play out that way. We've had two years of Call of Duty on Xbox Game Pass, which instigated a price increase and then a price decrease and the removal of the franchise from being added during its first year. </p><p>Revenue from sales was a driving factor. Game Pass players don't pay full price; even if they subscribe for a year, not all that money is attributable to Call of Duty. Revenue dropped, but then we also have <a href="https://www.windowscentral.com/tag/call-of-duty-black-ops-6">Black Ops 6</a> experiencing a record launch. </p><p>Let's just say I'm skeptical. But I'm prepared to give Activision a chance to live up to it. Whether you enjoy the game or not, it's easy to look at it as an $80 storefront for skins, with a video game attached to it. </p><p>I want Modern Warfare 4 to be good. I want it to do well, and I want Call of Duty to get back to being the biggest and best there is. Only time will tell. </p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Microsoft's new Windows 11 pitch isn't AI. It's a faster, less annoying PC ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Microsoft just shared a <a href="https://blogs.windows.com/windowsexperience/2026/10/15/whats-new-in-windows-11-everyday-experiences-reimagined/"><strong>massive blog post</strong></a> recapping major Windows 11 changes, including new Photos app features, an improved Search experience, expanded phone integration, and gaming improvements.</p><p>Many of the changes highlighted by Microsoft have already been announced, or even fully detailed elsewhere. But with Windows 11 in the middle of a significant refresh, gathering them all in one place is useful.</p><p>While much of the post focuses on previously known improvements, Microsoft also used it to introduce a few genuinely new additions, including the redesigned Photos app and an Xbox anniversary game bundle for eligible PC buyers.</p><p>Here's a quick rundown of the features Microsoft highlighted:</p><ul><li>New Photos app</li><li>Advanced Shader Delivery (ASD)</li><li>Windows 11 performance improvements<ul><li>Faster Start menu</li><li>Faster File Explorer</li><li>Faster Search</li><li>Faster Snipping Tool</li><li>Faster Settings</li><li>Memory optimizations</li><li>Reduced Widgets memory usage</li><li>Reduced update times</li></ul></li><li>Bluetooth and AirPods improvements</li><li>Windows Hello improvements</li><li>A push to improve driver quality</li><li>Expanded Phone Link features</li><li>Microsoft Ink Canvas</li><li>Advanced Haptics</li><li>Improved accessibility</li></ul><p>One of the biggest changes is the new Search experience that allows you to perform actions from the taskbar. The new Search is faster, supports inline actions, and lets you perform tasks without opening related apps or settings menus. The <a href="https://www.windowscentral.com/microsoft/windows-11/you-can-now-try-windows-11s-new-search-thats-faster-and-can-perform-tasks-for-you"><strong>new Search is already in testing among Windows Insiders</strong></a>.</p><p>Microsoft explains that improvements to Windows 11 results in an experience that feels up to 20 percent more responsive. That improvement comes as the result of several efforts from Microsoft, such as optimizing memory management and streamlining in-box apps.</p><p>The company also highlights that Windows 11 is more reliable and customizable than before. Over the past year the Widgets Panel has been cleaned, the taskbar has gained the option to be placed on other parts of your screen, and Windows Update has been improved.</p><p>Microsoft specifically highlighted Bluetooth improvements, including AirPods pairing that it says is up to 15 seconds faster.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.17%;"><img id="w5MhFRf7n2teJnAp7bJUUh" name="New-Windows-Search" alt="Windows 11 desktop showing Microsoft's new Search experience with recent files, apps, settings controls, and quick actions available from a Taskbar search panel." src="https://cdn.mos.cms.futurecdn.net/w5MhFRf7n2teJnAp7bJUUh-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1438" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The new Windows Search is faster, more efficient, and supports inline actions. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p>On the gaming side of things, Advanced Shader Delivery (ASD) reduces the initial load time of games by delivering precompiled shaders. <a href="https://www.windowscentral.com/gaming/xbox/forza-horizon-6-review"><strong>Forza Horizon 6</strong></a> and <a href="https://www.windowscentral.com/gaming/xbox/gears-of-war-e-day-review"><strong>Gears of War: E-Day</strong></a> are supported now and more titles should gain support in the future.</p><p>The improvements to Windows 11 will help anyone with an up-to-date PC, but it's clear Microsoft is taking the opportunity to suggest people buy a new PC. As part of that effort, the company has an Xbox 25th Anniversary bundle that includes over $500 worth of games. The collection includes several major titles, including Skyrim Special Edition, Halo: Combat Evolved Anniversary, Age of Empires II Definitive Edition, Minecraft Dungeons, and Gears of War: Reloaded.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O6y1jW"></div>                            </div>                            <script src="https://kwizly.com/embed/O6y1jW.js" async></script><p>"A new PC is a meaningful purchase, and the value should show up in more than a spec sheet," says Microsoft. "The reason to upgrade is not just one feature; it is how [experiences] work together to make more of your day feel effortless."</p><p>Another Microsoft blog post highlights <a href="https://blogs.windows.com/windowsexperience/?p=180529&preview=true?prb_DevicesHoliday_868mhfg46"><strong>deals as we head into the holidays</strong></a>.</p><p>Microsoft shared a <a href="https://www.windowscentral.com/microsoft/windows-11/windows-11-major-improvements-announced-movable-taskbar-less-ads-reduced-copilot-better-performance-2026"><strong>commitment to listen to feedback</strong></a> earlier this year. The company followed up with several improvements as part of its <a href="https://www.windowscentral.com/microsoft/windows-11/what-is-windows-k2-everything-you-need-to-know-saving-windows-11"><strong>Windows K2</strong></a> initiative. It's taken time for those promises to move from feedback and Insider testing to broader availability, but Windows 11 is now seeing some of its most significant changes in years.</p><p>The real question is whether these improvements change buying behavior. Microsoft clearly believes a faster, more reliable Windows experience can help convince people to upgrade.</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/microsoft/windows-11/a-new-pc-is-a-meaningful-purchase-microsoft-thinks-windows-11-is-finally-good-enough-to-be-the-selling-point</link>
                                                                            <description>
                            <![CDATA[ Months of Microsoft promises are finally leading to an improved Windows 11, but is it enough to convince people to buy a new PC? ]]>
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                                                                        <pubDate>Thu, 15 Oct 2026 15:36:38 +0000</pubDate>                                                                                                                                <updated>Fri, 16 Oct 2026 08:58:33 +0000</updated>
                                                                                                                                            <category><![CDATA[Windows 11]]></category>
                                                    <category><![CDATA[Microsoft]]></category>
                                                    <category><![CDATA[Windows]]></category>
                                                                                                <author><![CDATA[ sean.endicott@futurenet.com (Sean Endicott) ]]></author>                    <dc:creator><![CDATA[ Sean Endicott ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/wWPebJwXHCt2b2fMGNpqMG-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Sean Endicott is a News Writer at Windows Central, where he covers Windows 11, Surface hardware, Microsoft 365, AI, apps, and the broader Windows ecosystem. He has been writing about Microsoft since 2017 and has published well over a thousand articles across the site.&lt;/p&gt;&lt;p&gt;His coverage spans breaking news, analysis, feature reporting, and opinion, with a focus on developments across Microsoft’s software and hardware platforms. This includes Windows updates, Surface launches, changes across Microsoft 365, and the company’s increasing focus on AI and services across its ecosystem.&lt;/p&gt;&lt;p&gt;In addition to daily reporting, Sean writes &lt;a href=&quot;https://www.windowscentral.com/tag/windows-wrap&quot;&gt;Windows Wrap&lt;/a&gt;, a weekly column that collects the most important stories from the week and looks at how they fit together across Windows and the wider PC space.&lt;/p&gt;&lt;p&gt;Before joining Windows Central full-time, Sean worked in journalism and media production after earning a First Class degree in Broadcast Journalism from Nottingham Trent University. He has experience in live production and broadcast environments, which led into covering fast-moving technology news and developments as they happen.&lt;/p&gt;&lt;p&gt;Outside of tech, Sean is an award-winning American football coach based in Nottingham, England. He was named BAFCA Youth Coach of the Year in 2024 and continues to coach youth American football alongside his work covering Microsoft.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Daniel Rubino]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Two dark gray Dell XPS 14 laptops placed side by side on a white desk, one set to light mode and the other displaying a dark mode interface.]]></media:description>                                                            <media:text><![CDATA[Two dark gray Dell XPS 14 laptops placed side by side on a white desk, one set to light mode and the other displaying a dark mode interface.]]></media:text>
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                            <![CDATA[
                            <article>
                                <p>Microsoft just shared a <a href="https://blogs.windows.com/windowsexperience/2026/10/15/whats-new-in-windows-11-everyday-experiences-reimagined/"><strong>massive blog post</strong></a> recapping major Windows 11 changes, including new Photos app features, an improved Search experience, expanded phone integration, and gaming improvements.</p><p>Many of the changes highlighted by Microsoft have already been announced, or even fully detailed elsewhere. But with Windows 11 in the middle of a significant refresh, gathering them all in one place is useful.</p><p>While much of the post focuses on previously known improvements, Microsoft also used it to introduce a few genuinely new additions, including the redesigned Photos app and an Xbox anniversary game bundle for eligible PC buyers.</p><p>Here's a quick rundown of the features Microsoft highlighted:</p><ul><li>New Photos app</li><li>Advanced Shader Delivery (ASD)</li><li>Windows 11 performance improvements<ul><li>Faster Start menu</li><li>Faster File Explorer</li><li>Faster Search</li><li>Faster Snipping Tool</li><li>Faster Settings</li><li>Memory optimizations</li><li>Reduced Widgets memory usage</li><li>Reduced update times</li></ul></li><li>Bluetooth and AirPods improvements</li><li>Windows Hello improvements</li><li>A push to improve driver quality</li><li>Expanded Phone Link features</li><li>Microsoft Ink Canvas</li><li>Advanced Haptics</li><li>Improved accessibility</li></ul><p>One of the biggest changes is the new Search experience that allows you to perform actions from the taskbar. The new Search is faster, supports inline actions, and lets you perform tasks without opening related apps or settings menus. The <a href="https://www.windowscentral.com/microsoft/windows-11/you-can-now-try-windows-11s-new-search-thats-faster-and-can-perform-tasks-for-you"><strong>new Search is already in testing among Windows Insiders</strong></a>.</p><p>Microsoft explains that improvements to Windows 11 results in an experience that feels up to 20 percent more responsive. That improvement comes as the result of several efforts from Microsoft, such as optimizing memory management and streamlining in-box apps.</p><p>The company also highlights that Windows 11 is more reliable and customizable than before. Over the past year the Widgets Panel has been cleaned, the taskbar has gained the option to be placed on other parts of your screen, and Windows Update has been improved.</p><p>Microsoft specifically highlighted Bluetooth improvements, including AirPods pairing that it says is up to 15 seconds faster.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.17%;"><img id="w5MhFRf7n2teJnAp7bJUUh" name="New-Windows-Search" alt="Windows 11 desktop showing Microsoft's new Search experience with recent files, apps, settings controls, and quick actions available from a Taskbar search panel." src="https://cdn.mos.cms.futurecdn.net/w5MhFRf7n2teJnAp7bJUUh-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1438" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The new Windows Search is faster, more efficient, and supports inline actions. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p>On the gaming side of things, Advanced Shader Delivery (ASD) reduces the initial load time of games by delivering precompiled shaders. <a href="https://www.windowscentral.com/gaming/xbox/forza-horizon-6-review"><strong>Forza Horizon 6</strong></a> and <a href="https://www.windowscentral.com/gaming/xbox/gears-of-war-e-day-review"><strong>Gears of War: E-Day</strong></a> are supported now and more titles should gain support in the future.</p><p>The improvements to Windows 11 will help anyone with an up-to-date PC, but it's clear Microsoft is taking the opportunity to suggest people buy a new PC. As part of that effort, the company has an Xbox 25th Anniversary bundle that includes over $500 worth of games. The collection includes several major titles, including Skyrim Special Edition, Halo: Combat Evolved Anniversary, Age of Empires II Definitive Edition, Minecraft Dungeons, and Gears of War: Reloaded.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O6y1jW"></div>                            </div>                            <script src="https://kwizly.com/embed/O6y1jW.js" async></script><p>"A new PC is a meaningful purchase, and the value should show up in more than a spec sheet," says Microsoft. "The reason to upgrade is not just one feature; it is how [experiences] work together to make more of your day feel effortless."</p><p>Another Microsoft blog post highlights <a href="https://blogs.windows.com/windowsexperience/?p=180529&preview=true?prb_DevicesHoliday_868mhfg46"><strong>deals as we head into the holidays</strong></a>.</p><p>Microsoft shared a <a href="https://www.windowscentral.com/microsoft/windows-11/windows-11-major-improvements-announced-movable-taskbar-less-ads-reduced-copilot-better-performance-2026"><strong>commitment to listen to feedback</strong></a> earlier this year. The company followed up with several improvements as part of its <a href="https://www.windowscentral.com/microsoft/windows-11/what-is-windows-k2-everything-you-need-to-know-saving-windows-11"><strong>Windows K2</strong></a> initiative. It's taken time for those promises to move from feedback and Insider testing to broader availability, but Windows 11 is now seeing some of its most significant changes in years.</p><p>The real question is whether these improvements change buying behavior. Microsoft clearly believes a faster, more reliable Windows experience can help convince people to upgrade.</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Halo: Combat Evolved is running on Nintendo 64 with split-screen multiplayer ]]></title>
                                                                                                <dc:content><![CDATA[ <p>This is all becoming very commonplace now, and I am even starting to not be surprised when something like this comes across my feeds. This time, it's Halo: Combat Evolved running on a Nintendo 64, of all things.</p><p>The project, known as <a href="https://github.com/JackTulli/halo-64" target="_blank"><strong>Halo-64</strong></a>, is playable, but it does require the Nintendo 64 8MB Expansion Pack. You also <strong>need a copy of the original Xbox version of Halo: CE</strong> to get it working. The setup process seems a bit complicated if you are uncomfortable with the Command Prompt, but the project itself is really cool and appears to be working pretty well.</p><ul><li><strong>DEAL: </strong><a href="https://surfshark.com/windowscentral"><strong>Get Surfshark VPN 86% OFF with Windows Central </strong></a>🦈</li></ul><p>We are in the midst of pretty unprecedented times, what with all the AI modding happening and <a href="https://www.windowscentral.com/gaming/xbox/microsoft-formalizes-xbox-labs-team-focused-on-unique-tech-like-backward-compatibility-fps-boost-and-ai-experiments" target="_blank">Xbox itself essentially jumping on the bandwagon with Xbox Labs</a>. However, <strong>there’s currently no indication that this project uses AI</strong>, and I thought that was important to mention before I dive into what you can expect from Halo-64.</p><h2 id="halo-on-the-nintendo-64-shouldn-39-t-be-possible-yet-here-we-are">Halo on the Nintendo 64 shouldn't be possible, yet here we are</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Vz49MtNEgvm8znh2pepqkk" name="Halo CE on N64" alt="Halo-64 title screen on Nintendo 64, showing the multiplayer, Firefight, controls, and settings menu options." src="https://cdn.mos.cms.futurecdn.net/Vz49MtNEgvm8znh2pepqkk-1920-80.png" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Vz49MtNEgvm8znh2pepqkk-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Halo: Combat Evolved on Nintendo 64? Yes, really, and it even comes with Firefight </span><span class="credit" itemprop="copyrightHolder">(Image credit: JackTulli | Xbox)</span></figcaption></figure><p>The game supports <strong>all 13 multiplayer maps with up to four-player split-screen</strong>, including game modes we’ve all come to know and love, like Team Slayer and Capture the Flag. <strong>It also supports bots</strong> in-game, with up to 8 AI players at four different skill levels. In a nice touch, those bots take random names from a "<em>list of about 300 Mario, Zelda, GoldenEye, and Rare N64 characters.</em>"</p><p>Most impressively, <strong>the game features a Firefight mode</strong>. For those who don’t know, Firefight is Halo’s PvE mode featuring wave-based enemies, and it’s something that <a href="https://www.windowscentral.com/gaming/halo/halo-studios-has-one-final-job" target="_blank">Halo: Campaign Evolved, the latest remake, doesn’t even have</a>. The port also includes Rumble Pak support, so you can feel the shots and such on your controller.</p><p>Unfortunately, <strong>there’s no campaign</strong>, and I’d be surprised if we ever did get something like that. It’s crazy enough that we get multiplayer and Firefight, but Halo: CE’s campaign on a Nintendo 64? Now I do think that would be impossible.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WwgdPW"></div>                            </div>                            <script src="https://kwizly.com/embed/WwgdPW.js" async></script><p>I do love little projects like this, and I’ve been doing my best lately to highlight community-driven Halo creations, whether it’s <a href="https://www.windowscentral.com/gaming/halo/halo-5-reforged-brings-the-game-to-pc" target="_blank">Halo 5 on PC</a>, <a href="https://www.windowscentral.com/gaming/halo/halo-3-gets-128-player-multiplayer-project-reclaimer" target="_blank">Halo 3’s resurgence thanks to a new launcher</a>, or <a href="https://www.windowscentral.com/gaming/halo/halo-campaign-evolved-classic-ce-maps-mjolnir-core" target="_blank">Campaign Evolved getting multiplayer</a>. It’s clear now more than ever that Halo’s community is what is driving the game forward, at least until we see what <a href="https://www.windowscentral.com/gaming/halo/activision-takeover-is-more-exciting-than-halo-studios" target="_blank">Activision cooks up with the franchise</a>.</p><p><em>Do let me know your thoughts on Halo-64 in the comments, and don’t forget to take part in the poll above!</em></p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/halo/halo-combat-evolved-is-coming-to-the-nintendo-64</link>
                                                                            <description>
                            <![CDATA[ Halo-64 brings Halo: Combat Evolved multiplayer to the Nintendo 64, featuring all 13 multiplayer maps, four-player split-screen, bots, Firefight, and Rumble Pak support. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 15 Oct 2026 14:11:10 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Xbox | Nintendo]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Halo-64 supports all 13 original multiplayer maps, with split-screen for up to four players.]]></media:description>                                                            <media:text><![CDATA[Fan-made Halo-64 Nintendo 64 box art featuring Master Chief holding a pistol, with a Warthog, Covenant Banshee, and Halo ring in the background.]]></media:text>
                                <media:title type="plain"><![CDATA[Fan-made Halo-64 Nintendo 64 box art featuring Master Chief holding a pistol, with a Warthog, Covenant Banshee, and Halo ring in the background.]]></media:title>
                                                    </media:content>
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                                <p>This is all becoming very commonplace now, and I am even starting to not be surprised when something like this comes across my feeds. This time, it's Halo: Combat Evolved running on a Nintendo 64, of all things.</p><p>The project, known as <a href="https://github.com/JackTulli/halo-64" target="_blank"><strong>Halo-64</strong></a>, is playable, but it does require the Nintendo 64 8MB Expansion Pack. You also <strong>need a copy of the original Xbox version of Halo: CE</strong> to get it working. The setup process seems a bit complicated if you are uncomfortable with the Command Prompt, but the project itself is really cool and appears to be working pretty well.</p><ul><li><strong>DEAL: </strong><a href="https://surfshark.com/windowscentral"><strong>Get Surfshark VPN 86% OFF with Windows Central </strong></a>🦈</li></ul><p>We are in the midst of pretty unprecedented times, what with all the AI modding happening and <a href="https://www.windowscentral.com/gaming/xbox/microsoft-formalizes-xbox-labs-team-focused-on-unique-tech-like-backward-compatibility-fps-boost-and-ai-experiments" target="_blank">Xbox itself essentially jumping on the bandwagon with Xbox Labs</a>. However, <strong>there’s currently no indication that this project uses AI</strong>, and I thought that was important to mention before I dive into what you can expect from Halo-64.</p><h2 id="halo-on-the-nintendo-64-shouldn-39-t-be-possible-yet-here-we-are">Halo on the Nintendo 64 shouldn't be possible, yet here we are</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Vz49MtNEgvm8znh2pepqkk" name="Halo CE on N64" alt="Halo-64 title screen on Nintendo 64, showing the multiplayer, Firefight, controls, and settings menu options." src="https://cdn.mos.cms.futurecdn.net/Vz49MtNEgvm8znh2pepqkk-1920-80.png" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Vz49MtNEgvm8znh2pepqkk-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Halo: Combat Evolved on Nintendo 64? Yes, really, and it even comes with Firefight </span><span class="credit" itemprop="copyrightHolder">(Image credit: JackTulli | Xbox)</span></figcaption></figure><p>The game supports <strong>all 13 multiplayer maps with up to four-player split-screen</strong>, including game modes we’ve all come to know and love, like Team Slayer and Capture the Flag. <strong>It also supports bots</strong> in-game, with up to 8 AI players at four different skill levels. In a nice touch, those bots take random names from a "<em>list of about 300 Mario, Zelda, GoldenEye, and Rare N64 characters.</em>"</p><p>Most impressively, <strong>the game features a Firefight mode</strong>. For those who don’t know, Firefight is Halo’s PvE mode featuring wave-based enemies, and it’s something that <a href="https://www.windowscentral.com/gaming/halo/halo-studios-has-one-final-job" target="_blank">Halo: Campaign Evolved, the latest remake, doesn’t even have</a>. The port also includes Rumble Pak support, so you can feel the shots and such on your controller.</p><p>Unfortunately, <strong>there’s no campaign</strong>, and I’d be surprised if we ever did get something like that. It’s crazy enough that we get multiplayer and Firefight, but Halo: CE’s campaign on a Nintendo 64? Now I do think that would be impossible.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WwgdPW"></div>                            </div>                            <script src="https://kwizly.com/embed/WwgdPW.js" async></script><p>I do love little projects like this, and I’ve been doing my best lately to highlight community-driven Halo creations, whether it’s <a href="https://www.windowscentral.com/gaming/halo/halo-5-reforged-brings-the-game-to-pc" target="_blank">Halo 5 on PC</a>, <a href="https://www.windowscentral.com/gaming/halo/halo-3-gets-128-player-multiplayer-project-reclaimer" target="_blank">Halo 3’s resurgence thanks to a new launcher</a>, or <a href="https://www.windowscentral.com/gaming/halo/halo-campaign-evolved-classic-ce-maps-mjolnir-core" target="_blank">Campaign Evolved getting multiplayer</a>. It’s clear now more than ever that Halo’s community is what is driving the game forward, at least until we see what <a href="https://www.windowscentral.com/gaming/halo/activision-takeover-is-more-exciting-than-halo-studios" target="_blank">Activision cooks up with the franchise</a>.</p><p><em>Do let me know your thoughts on Halo-64 in the comments, and don’t forget to take part in the poll above!</em></p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Microsoft Edge may ditch Favorites for Bookmarks ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Microsoft Edge may not have a Favorites bar after a future update. The browser may instead feature a collection of bookmarks instead. The change would bring Edge more in line with Chrome, which could help people transitioning from Google's browser to Microsoft's.</p><p>The change appears now in the Canary version of Microsoft Edge, which suggests it will make its way to the stable version of the browser at some point in the future. Leo Varela, who tracks changes to Edge and Chrome, spotted the change and highlighted it on X.</p><p>Varela also noted that the switch could be made to make Edge appear more like Chrome.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2110597792657731750"><p lang="en" dir="ltr">Microsoft might rename "Favorites" to "Bookmarks" in Edge. I suppose this aims to make the browser feel more familiar to users switching from Chrome to Edge. This change is already being tested in Canary: https://t.co/DmBSVj4IQP<a href="https://twitter.com/cantworkitout/status/2110597792657731750">October 15, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>I'm curious if people are even aware that Edge has Favorites rather than bookmarks. Even if you click the star icon in Edge to add a site as a favorite and then place that site in the Favorites bar, the user interface looks almost identical to bookmarks in Chrome or other Chromium browsers.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-exgKaX"></div>                            </div>                            <script src="https://kwizly.com/embed/exgKaX.js" async></script><h2 id="edge-still-has-a-poor-reputation">Edge still has a poor reputation</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3000px;"><p class="vanilla-image-block" style="padding-top:56.23%;"><img id="pwY4GbE4vjerWdvGsm38LN" name="microsoft-edge-gettyimages" alt="In this photo illustration a Microsoft Edge logo of a web browser developed by Microsoft is seen on a smartphone and a pc screen." src="https://cdn.mos.cms.futurecdn.net/pwY4GbE4vjerWdvGsm38LN-1920-80.jpg" mos="" align="middle" fullscreen="" width="3000" height="1687" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Many people assume Microsoft Edge is a worse browser than Chrome and do not try Edge themselves. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Getty Images | SOPA)</span></figcaption></figure><p>This week I was speaking with a friend about Microsoft Edge and was somewhat surprised to hear them say it was a bad browser. I was actually more surprised that they had an opinion of the browser at all.</p><p>If you hop into our comment section or into subreddits full of tech enthusiasts, you'll often see people say something to the effect of "Edge is a fine browser; it's basically Chrome with a Microsoft paintjob."</p><p>But in my experience, that opinion is not held by non-techy users. In the rare instances that browser preferences come up in my everyday conversations, most people I speak with still connect Edge to Internet Explorer or just assume Edge is worse than Chrome.</p><p>I know Chrome gets a lot of hate around these parts, but the reality is that it's the world's most-used browser. <a href="https://gs.statcounter.com/browser-market-share">Statcounter </a>shows Chrome at a 66.36% market share right now. That tramples second-place Safari, which sits at 18.27%. Edge is in third place with a 6.04% market share.</p><p>That picture changes when exclusively looking at mobile devices. Chrome is even more dominant and Edge has essentially no mobile market share.</p><p>With Chrome being the de-facto standard for browsing, it's wise to make Edge look similar to Chrome. Microsoft needs to differentiate Edge in some ways, but Favorites versus Bookmarks is not one of them.</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/software-apps/in-an-effort-to-look-more-like-google-chrome-microsoft-edge-may-get-rid-of-favorites-heres-what-youll-get-instead</link>
                                                                            <description>
                            <![CDATA[ Microsoft Edge may soon swap Favorites for Bookmarks, a small change that could make switching from Chrome feel more natural. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 15 Oct 2026 13:54:21 +0000</pubDate>                                                                                                                                <updated>Thu, 15 Oct 2026 13:54:41 +0000</updated>
                                                                                                                                            <category><![CDATA[Software Apps]]></category>
                                                                                                <author><![CDATA[ sean.endicott@futurenet.com (Sean Endicott) ]]></author>                    <dc:creator><![CDATA[ Sean Endicott ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/wWPebJwXHCt2b2fMGNpqMG-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Sean Endicott is a News Writer at Windows Central, where he covers Windows 11, Surface hardware, Microsoft 365, AI, apps, and the broader Windows ecosystem. He has been writing about Microsoft since 2017 and has published well over a thousand articles across the site.&lt;/p&gt;&lt;p&gt;His coverage spans breaking news, analysis, feature reporting, and opinion, with a focus on developments across Microsoft’s software and hardware platforms. This includes Windows updates, Surface launches, changes across Microsoft 365, and the company’s increasing focus on AI and services across its ecosystem.&lt;/p&gt;&lt;p&gt;In addition to daily reporting, Sean writes &lt;a href=&quot;https://www.windowscentral.com/tag/windows-wrap&quot;&gt;Windows Wrap&lt;/a&gt;, a weekly column that collects the most important stories from the week and looks at how they fit together across Windows and the wider PC space.&lt;/p&gt;&lt;p&gt;Before joining Windows Central full-time, Sean worked in journalism and media production after earning a First Class degree in Broadcast Journalism from Nottingham Trent University. He has experience in live production and broadcast environments, which led into covering fast-moving technology news and developments as they happen.&lt;/p&gt;&lt;p&gt;Outside of tech, Sean is an award-winning American football coach based in Nottingham, England. He was named BAFCA Youth Coach of the Year in 2024 and continues to coach youth American football alongside his work covering Microsoft.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future | Edited with Gemini]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Microsoft Edge being destroyed]]></media:description>                                                            <media:text><![CDATA[Microsoft Edge being destroyed]]></media:text>
                                <media:title type="plain"><![CDATA[Microsoft Edge being destroyed]]></media:title>
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                                <p>Microsoft Edge may not have a Favorites bar after a future update. The browser may instead feature a collection of bookmarks instead. The change would bring Edge more in line with Chrome, which could help people transitioning from Google's browser to Microsoft's.</p><p>The change appears now in the Canary version of Microsoft Edge, which suggests it will make its way to the stable version of the browser at some point in the future. Leo Varela, who tracks changes to Edge and Chrome, spotted the change and highlighted it on X.</p><p>Varela also noted that the switch could be made to make Edge appear more like Chrome.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2110597792657731750"><p lang="en" dir="ltr">Microsoft might rename "Favorites" to "Bookmarks" in Edge. I suppose this aims to make the browser feel more familiar to users switching from Chrome to Edge. This change is already being tested in Canary: https://t.co/DmBSVj4IQP<a href="https://twitter.com/cantworkitout/status/2110597792657731750">October 15, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>I'm curious if people are even aware that Edge has Favorites rather than bookmarks. Even if you click the star icon in Edge to add a site as a favorite and then place that site in the Favorites bar, the user interface looks almost identical to bookmarks in Chrome or other Chromium browsers.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-exgKaX"></div>                            </div>                            <script src="https://kwizly.com/embed/exgKaX.js" async></script><h2 id="edge-still-has-a-poor-reputation">Edge still has a poor reputation</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3000px;"><p class="vanilla-image-block" style="padding-top:56.23%;"><img id="pwY4GbE4vjerWdvGsm38LN" name="microsoft-edge-gettyimages" alt="In this photo illustration a Microsoft Edge logo of a web browser developed by Microsoft is seen on a smartphone and a pc screen." src="https://cdn.mos.cms.futurecdn.net/pwY4GbE4vjerWdvGsm38LN-1920-80.jpg" mos="" align="middle" fullscreen="" width="3000" height="1687" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Many people assume Microsoft Edge is a worse browser than Chrome and do not try Edge themselves. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Getty Images | SOPA)</span></figcaption></figure><p>This week I was speaking with a friend about Microsoft Edge and was somewhat surprised to hear them say it was a bad browser. I was actually more surprised that they had an opinion of the browser at all.</p><p>If you hop into our comment section or into subreddits full of tech enthusiasts, you'll often see people say something to the effect of "Edge is a fine browser; it's basically Chrome with a Microsoft paintjob."</p><p>But in my experience, that opinion is not held by non-techy users. In the rare instances that browser preferences come up in my everyday conversations, most people I speak with still connect Edge to Internet Explorer or just assume Edge is worse than Chrome.</p><p>I know Chrome gets a lot of hate around these parts, but the reality is that it's the world's most-used browser. <a href="https://gs.statcounter.com/browser-market-share">Statcounter </a>shows Chrome at a 66.36% market share right now. That tramples second-place Safari, which sits at 18.27%. Edge is in third place with a 6.04% market share.</p><p>That picture changes when exclusively looking at mobile devices. Chrome is even more dominant and Edge has essentially no mobile market share.</p><p>With Chrome being the de-facto standard for browsing, it's wise to make Edge look similar to Chrome. Microsoft needs to differentiate Edge in some ways, but Favorites versus Bookmarks is not one of them.</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Gears of War: E-Day adds Ranked Versus alongside a huge patch with game fixes ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Gears of War: E-Day is off to a fantastic start. <a href="https://www.windowscentral.com/gaming/xbox/gears-of-war-e-day-takes-1-spot-on-xbox" target="_blank">The game has hit the top of the charts across the globe</a>, becoming the <a href="https://www.windowscentral.com/gaming/xbox/gears-of-war-e-day-takes-1-spot-on-xbox" target="_blank">second biggest Xbox launch this year</a>, and that’s without even mentioning how well it has been reviewed across the board, <a href="https://www.windowscentral.com/gaming/xbox/gears-of-war-e-day-review" target="_blank">including here on Windows Central</a>.</p><ul><li><strong>DEAL: </strong><a href="https://surfshark.com/windowscentral"><strong>Get Surfshark VPN 86% OFF with Windows Central </strong></a>🦈</li></ul><p>I’m not here to hype up how great the game is; fans who’ve played it already know that much. Instead, I’m here to explain the latest updates. The Coalition, the game’s developer, <a href="https://x.com/GearsofWar/status/2110068330736574501?s=20" target="_blank">took to X to reveal that the game is finally getting Ranked Versus</a>. The team says:</p><p>“<em><strong>It's time to lock-in, Gears. Ranked Versus is available now in E-Day</strong></em><em>... Gather your squad, choose from four playlists - Demolition, Crucible, Conquest, and Team Deathmatch, and grind your Rank for exclusive rewards.</em>”</p><h2 id="the-coalition-rolls-out-dozens-of-e-day-fixes">The Coalition rolls out dozens of E-Day fixes</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YtVEHwFYW97pPtKizsi3KJ" name="Gears of War E-Day Oct-14_PatchNotes" alt="Gears of War: E-Day graphic, showing the games logo, and the date of when the patch notes released" src="https://cdn.mos.cms.futurecdn.net/YtVEHwFYW97pPtKizsi3KJ-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/YtVEHwFYW97pPtKizsi3KJ-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: The Coalition)</span></figcaption></figure><p>The introduction of Ranked Versus came with a caveat, however. The Coalition quickly noticed an issue with placement matches that resulted in <strong>some players being placed in the wrong skill division</strong>. That issue has now been addressed, so placement matches should accurately determine your rank moving forward.</p><p>That’s not all, either. Alongside the new mode, the team has deployed a second patch for the game that addresses a range of bugs impacting the entire experience. I’ll do my best to highlight the ones I think are most important.</p><p>On PC, Xbox, and handhelds, the patch includes numerous <strong>improvements to stability and optimization</strong> across devices. It also makes multiple <strong>memory improvements to address crashing and performance degradation</strong> during long play sessions.</p><p>It also addresses multiple account linking and login issues, fixes problems with the Social Menu and friends list, and makes further improvements to server anti-cheat protection. Plus, it fixes an issue causing certain colorblind settings to not display as described, and in both Campaign and Horde Siege, it corrects multiple issues causing certain Weapon Mods to not perform as intended.</p><h2 id="what-about-the-story-mode">What about the story mode?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sBQVCCmDwSiWoqKbYfTKqV" name="Gears-of-War-E-Day-23" alt="Armored sci-fi soldiers take cover beneath a steel bridge, firing toward enemies amid flames, smoke, and wreckage in a tense urban battle." src="https://cdn.mos.cms.futurecdn.net/sBQVCCmDwSiWoqKbYfTKqV-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p>For Campaign players specifically, <strong>the patch fixes multiple issues causing parts of the War Journal and Achievement progress not to track</strong>, which is something that actually happened to me in my playthrough. It is worth mentioning, however, that missing collectibles are unable to be automatically re-granted.</p><p>Players will be able to see which collectibles are missing in order to re-collect them. Similarly, missing in-game rewards, such as skins and titles earned through Campaign completion, cannot be automatically re-granted. To work around this, players can start a new campaign from a completed mission and replay that mission to re-earn the missing rewards.</p><p>You can, of course, read the full patch notes <a href="https://www.gearsofwar.com/en-us/news/oct-14-patch-notes/" target="_blank"><strong>linked here</strong></a>. For now, though, that’s the update. It’s great to see The Coalition hot on the heels of the launch with these updates, addressing important issues. When I played the campaign, I did come across a few bugs here and there, but nothing game-breaking.</p><p><em>Let me know your thoughts on E-Day’s patch notes and the introduction of Ranked Versus in the comments.</em></p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/gears-of-war-e-day-adds-ranked-versus</link>
                                                                            <description>
                            <![CDATA[ Gears of War: E-Day has received another major post-launch update, introducing Ranked Versus alongside fixes for stability, performance, Campaign progression, account linking, Weapon Mods, and more. ]]>
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                                                                        <pubDate>Thu, 15 Oct 2026 13:26:48 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Xbox Game Studios]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Dom Santiago smiling while wearing his uniform and beret in Gears of War: E-Day.]]></media:description>                                                            <media:text><![CDATA[Gears of War: E-Day logo]]></media:text>
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                                <p>Gears of War: E-Day is off to a fantastic start. <a href="https://www.windowscentral.com/gaming/xbox/gears-of-war-e-day-takes-1-spot-on-xbox" target="_blank">The game has hit the top of the charts across the globe</a>, becoming the <a href="https://www.windowscentral.com/gaming/xbox/gears-of-war-e-day-takes-1-spot-on-xbox" target="_blank">second biggest Xbox launch this year</a>, and that’s without even mentioning how well it has been reviewed across the board, <a href="https://www.windowscentral.com/gaming/xbox/gears-of-war-e-day-review" target="_blank">including here on Windows Central</a>.</p><ul><li><strong>DEAL: </strong><a href="https://surfshark.com/windowscentral"><strong>Get Surfshark VPN 86% OFF with Windows Central </strong></a>🦈</li></ul><p>I’m not here to hype up how great the game is; fans who’ve played it already know that much. Instead, I’m here to explain the latest updates. The Coalition, the game’s developer, <a href="https://x.com/GearsofWar/status/2110068330736574501?s=20" target="_blank">took to X to reveal that the game is finally getting Ranked Versus</a>. The team says:</p><p>“<em><strong>It's time to lock-in, Gears. Ranked Versus is available now in E-Day</strong></em><em>... Gather your squad, choose from four playlists - Demolition, Crucible, Conquest, and Team Deathmatch, and grind your Rank for exclusive rewards.</em>”</p><h2 id="the-coalition-rolls-out-dozens-of-e-day-fixes">The Coalition rolls out dozens of E-Day fixes</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YtVEHwFYW97pPtKizsi3KJ" name="Gears of War E-Day Oct-14_PatchNotes" alt="Gears of War: E-Day graphic, showing the games logo, and the date of when the patch notes released" src="https://cdn.mos.cms.futurecdn.net/YtVEHwFYW97pPtKizsi3KJ-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/YtVEHwFYW97pPtKizsi3KJ-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: The Coalition)</span></figcaption></figure><p>The introduction of Ranked Versus came with a caveat, however. The Coalition quickly noticed an issue with placement matches that resulted in <strong>some players being placed in the wrong skill division</strong>. That issue has now been addressed, so placement matches should accurately determine your rank moving forward.</p><p>That’s not all, either. Alongside the new mode, the team has deployed a second patch for the game that addresses a range of bugs impacting the entire experience. I’ll do my best to highlight the ones I think are most important.</p><p>On PC, Xbox, and handhelds, the patch includes numerous <strong>improvements to stability and optimization</strong> across devices. It also makes multiple <strong>memory improvements to address crashing and performance degradation</strong> during long play sessions.</p><p>It also addresses multiple account linking and login issues, fixes problems with the Social Menu and friends list, and makes further improvements to server anti-cheat protection. Plus, it fixes an issue causing certain colorblind settings to not display as described, and in both Campaign and Horde Siege, it corrects multiple issues causing certain Weapon Mods to not perform as intended.</p><h2 id="what-about-the-story-mode">What about the story mode?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sBQVCCmDwSiWoqKbYfTKqV" name="Gears-of-War-E-Day-23" alt="Armored sci-fi soldiers take cover beneath a steel bridge, firing toward enemies amid flames, smoke, and wreckage in a tense urban battle." src="https://cdn.mos.cms.futurecdn.net/sBQVCCmDwSiWoqKbYfTKqV-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p>For Campaign players specifically, <strong>the patch fixes multiple issues causing parts of the War Journal and Achievement progress not to track</strong>, which is something that actually happened to me in my playthrough. It is worth mentioning, however, that missing collectibles are unable to be automatically re-granted.</p><p>Players will be able to see which collectibles are missing in order to re-collect them. Similarly, missing in-game rewards, such as skins and titles earned through Campaign completion, cannot be automatically re-granted. To work around this, players can start a new campaign from a completed mission and replay that mission to re-earn the missing rewards.</p><p>You can, of course, read the full patch notes <a href="https://www.gearsofwar.com/en-us/news/oct-14-patch-notes/" target="_blank"><strong>linked here</strong></a>. For now, though, that’s the update. It’s great to see The Coalition hot on the heels of the launch with these updates, addressing important issues. When I played the campaign, I did come across a few bugs here and there, but nothing game-breaking.</p><p><em>Let me know your thoughts on E-Day’s patch notes and the introduction of Ranked Versus in the comments.</em></p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ The best AR glasses you can buy just got a major display upgrade ]]></title>
                                                                                                <dc:content><![CDATA[ <p>XREAL just announced a refresh to the <strong>best AR glasses</strong> on the market. The newly announced XREAL 1 Pro+ is brighter than last year's model and features enhancements to improve image quality.</p><p>XREAL carved a niche in the wearable space with its glasses that let you enjoy content on a massive digital screen that you can take anywhere. We've covered XREAL products for years, including the <a href="https://www.windowscentral.com/accessories/xreal-air-2-pro-2024-review">XREAL Air 2 Pro</a>,  <a href="https://www.windowscentral.com/accessories/wearable-tech/xreal-one-pro-review">XREAL One Pro</a>, and <a href="https://www.windowscentral.com/accessories/xreal-beam-pro-review">XREAL Beam Pro</a>, which enhances XREAL AR glasses by adding support for Android apps.</p><p>The XREAL 1 Pro+ builds on the XREAL One Pro, retaining a <strong>57-degree field of view</strong> and <strong>support for 3DoF</strong> (three degrees of freedom) spatial viewing. The new AR glasses are much brighter than their predecessor.</p><p>The biggest upgrade on paper is the <strong>jump from 700 nits to 1,200 nits of brightness</strong>. We've found display quality to be one of the most important factors when evaluating AR glasses.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-evyAaX"></div>                            </div>                            <script src="https://kwizly.com/embed/evyAaX.js" async></script><p>In our XREAL One Pro review, we said you should buy a pair if you want a <strong>"bright, beautiful, and private display for all your devices."</strong> We'll have to test the XREAL 1 Pro+ but the official specifications suggest it's brighter and more beautiful than its predecessor.</p><p>XREAL added support for <strong>AI HDR</strong> to improve perceived image quality, though that feature is limited to certain types of content.</p><p>The 2D-to-3D conversion of the glasses, which adds depth to normal 2D content, has had its <strong>refresh rate improved from 30Hz to 60Hz</strong>.</p><p>The XREAL 1 Pro+ also has a new ergonomic nose pad that is supposed to make the glasses more comfortable during extended sessions.</p><p>You can order the <strong>XREAL 1 Pro+ starting today for $599</strong>. The launch is through XREAL's website, but XREAL glasses have become available through Amazon and Best Buy in the past, so it's reasonable to expect the XREAL 1 Pro+ to appear at other retailers.</p><p>At the time of publication, the XREAL 1 Pro+ glasses had not appeared on the XREAL website. I will update this piece once they are available for purchase.</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/hardware/wearables-tech/xreal-just-made-the-best-ar-glasses-weve-tested-even-brighter</link>
                                                                            <description>
                            <![CDATA[ The XREAL 1 Pro+ keeps much of what worked before but adds a major brightness boost and several image quality upgrades. ]]>
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                                                                        <pubDate>Thu, 15 Oct 2026 13:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 15 Oct 2026 13:19:45 +0000</updated>
                                                                                                                                            <category><![CDATA[Wearable Tech]]></category>
                                                    <category><![CDATA[Hardware]]></category>
                                                                                                <author><![CDATA[ sean.endicott@futurenet.com (Sean Endicott) ]]></author>                    <dc:creator><![CDATA[ Sean Endicott ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/wWPebJwXHCt2b2fMGNpqMG-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Sean Endicott is a News Writer at Windows Central, where he covers Windows 11, Surface hardware, Microsoft 365, AI, apps, and the broader Windows ecosystem. He has been writing about Microsoft since 2017 and has published well over a thousand articles across the site.&lt;/p&gt;&lt;p&gt;His coverage spans breaking news, analysis, feature reporting, and opinion, with a focus on developments across Microsoft’s software and hardware platforms. This includes Windows updates, Surface launches, changes across Microsoft 365, and the company’s increasing focus on AI and services across its ecosystem.&lt;/p&gt;&lt;p&gt;In addition to daily reporting, Sean writes &lt;a href=&quot;https://www.windowscentral.com/tag/windows-wrap&quot;&gt;Windows Wrap&lt;/a&gt;, a weekly column that collects the most important stories from the week and looks at how they fit together across Windows and the wider PC space.&lt;/p&gt;&lt;p&gt;Before joining Windows Central full-time, Sean worked in journalism and media production after earning a First Class degree in Broadcast Journalism from Nottingham Trent University. He has experience in live production and broadcast environments, which led into covering fast-moving technology news and developments as they happen.&lt;/p&gt;&lt;p&gt;Outside of tech, Sean is an award-winning American football coach based in Nottingham, England. He was named BAFCA Youth Coach of the Year in 2024 and continues to coach youth American football alongside his work covering Microsoft.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[XREAL 1 Pro+ AR glasses floating against a dark background with light reflections highlighting the frames and lenses.]]></media:description>                                                            <media:text><![CDATA[XREAL 1 Pro+ AR glasses floating against a dark background with light reflections highlighting the frames and lenses.]]></media:text>
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                                <p>XREAL just announced a refresh to the <strong>best AR glasses</strong> on the market. The newly announced XREAL 1 Pro+ is brighter than last year's model and features enhancements to improve image quality.</p><p>XREAL carved a niche in the wearable space with its glasses that let you enjoy content on a massive digital screen that you can take anywhere. We've covered XREAL products for years, including the <a href="https://www.windowscentral.com/accessories/xreal-air-2-pro-2024-review">XREAL Air 2 Pro</a>,  <a href="https://www.windowscentral.com/accessories/wearable-tech/xreal-one-pro-review">XREAL One Pro</a>, and <a href="https://www.windowscentral.com/accessories/xreal-beam-pro-review">XREAL Beam Pro</a>, which enhances XREAL AR glasses by adding support for Android apps.</p><p>The XREAL 1 Pro+ builds on the XREAL One Pro, retaining a <strong>57-degree field of view</strong> and <strong>support for 3DoF</strong> (three degrees of freedom) spatial viewing. The new AR glasses are much brighter than their predecessor.</p><p>The biggest upgrade on paper is the <strong>jump from 700 nits to 1,200 nits of brightness</strong>. We've found display quality to be one of the most important factors when evaluating AR glasses.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-evyAaX"></div>                            </div>                            <script src="https://kwizly.com/embed/evyAaX.js" async></script><p>In our XREAL One Pro review, we said you should buy a pair if you want a <strong>"bright, beautiful, and private display for all your devices."</strong> We'll have to test the XREAL 1 Pro+ but the official specifications suggest it's brighter and more beautiful than its predecessor.</p><p>XREAL added support for <strong>AI HDR</strong> to improve perceived image quality, though that feature is limited to certain types of content.</p><p>The 2D-to-3D conversion of the glasses, which adds depth to normal 2D content, has had its <strong>refresh rate improved from 30Hz to 60Hz</strong>.</p><p>The XREAL 1 Pro+ also has a new ergonomic nose pad that is supposed to make the glasses more comfortable during extended sessions.</p><p>You can order the <strong>XREAL 1 Pro+ starting today for $599</strong>. The launch is through XREAL's website, but XREAL glasses have become available through Amazon and Best Buy in the past, so it's reasonable to expect the XREAL 1 Pro+ to appear at other retailers.</p><p>At the time of publication, the XREAL 1 Pro+ glasses had not appeared on the XREAL website. I will update this piece once they are available for purchase.</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Epic boasted a lighter, vibe-coded game launcher, then Valve made Steam faster ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I’m sure we’ve all seen the socials by now. Epic Games CEO <a href="https://x.com/TimSweeneyEpic/status/2110409768749940764?s=20" target="_blank">Tim Sweeney is proudly claiming that <strong>Linux support for Fortnite was “vibe coded,</strong>”</a> and the official <a href="https://x.com/EpicGames" target="_blank">@EpicGames</a> account on X (Formerly Twitter) is doing the <a href="https://x.com/EpicGames/status/2110369347592229333?ref_src=twsrc%5Etfw" target="_blank">same for the new Epic Games Launcher</a>. They’re boasting about faster speeds than Steam, citing<strong> improvements of up to 46%.</strong></p><p>I will admit that it is impressive on paper. Steam takes roughly 10 seconds to boot, while <strong>Epic’s new launcher clocks in at around five seconds</strong>. At least, that’s what Epic says, and <strong>that was likely true 48 hours ago</strong>. But on the same day Epic decided to vibe code their way to success, <strong>Valve had already decided to update Steam</strong>.</p><p>Somehow, <a href="https://x.com/extas1stv/status/2110568865587704178?s=46" target="_blank"><strong>Valve managed to cut that 10-second startup time down to around five seconds</strong> as well</a>. Which does put a bit of a damper on Epic’s bold claims.</p><h2 id="is-the-new-epic-games-launcher-actually-better">Is the new Epic Games Launcher actually better?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4608px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="x6XGyLFM5KLYLwSiHopkk8" name="Epic Games Store" alt="Epic Games Store" src="https://cdn.mos.cms.futurecdn.net/x6XGyLFM5KLYLwSiHopkk8-1920-80.jpg" mos="" align="middle" fullscreen="" width="4608" height="2592" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>As for Epic’s launcher itself, <strong>it does look rather buggy</strong>, though it is still a work in progress. I don’t have the technical know-how to know or understand what they’re cooking under the hood, and I imagine neither do the people making it, since the code is written by AI. </p><p>I'm joking, of course, but as silly as people make vibe coding seem, I do wish Epic the best in making a better launcher. At the end of the day, all we can hope is that it will push Steam to be better too, because competition is good for the industry.</p><p>I would love to see a battle of the launchers, including Xbox, which is in the middle of releasing a new and improved launcher. <a href="https://www.windowscentral.com/gaming/xbox/hands-on-xboxs-brand-new-pc-app-offers-big-performance-improvements" target="_blank">My colleague Jez Corden recently broke news about it</a>, and I must admit that launcher is looking better than what we have had to put up with from the current Xbox PC app, which by all accounts is awful.</p><p>Do let me know your thoughts on the battle of the launchers. Do you appreciate Epic’s vibe-coded efforts, or will you be sticking to another launcher? <em><strong>Let me know in the comments and be sure to take part in our poll!</strong></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2EG7e"></div>                            </div>                            <script src="https://kwizly.com/embed/W2EG7e.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/pc-gaming/epic-games-vibe-coded-launcher</link>
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                            <![CDATA[ Epic Games is boasting about major performance improvements to its new vibe-coded launcher, including much faster startup times. However, Valve has responded with a Steam update that reportedly cuts its own startup time to around five seconds, setting up an increasingly competitive battle between Epic, Steam, and Xbox on PC. ]]>
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                                                                        <pubDate>Thu, 15 Oct 2026 11:38:45 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Epic Games | Valve]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Epic Games claimed its revamped launcher was 46% faster than Steam, but Valve&amp;#39;s latest update has seemingly turned the tables.]]></media:description>                                                            <media:text><![CDATA[Epic Games Store and Steam logos displayed side by side, with Epic&#039;s orange and pink gradient background blending into Steam&#039;s dark, blurred library of PC games.]]></media:text>
                                <media:title type="plain"><![CDATA[Epic Games Store and Steam logos displayed side by side, with Epic&#039;s orange and pink gradient background blending into Steam&#039;s dark, blurred library of PC games.]]></media:title>
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                                <p>I’m sure we’ve all seen the socials by now. Epic Games CEO <a href="https://x.com/TimSweeneyEpic/status/2110409768749940764?s=20" target="_blank">Tim Sweeney is proudly claiming that <strong>Linux support for Fortnite was “vibe coded,</strong>”</a> and the official <a href="https://x.com/EpicGames" target="_blank">@EpicGames</a> account on X (Formerly Twitter) is doing the <a href="https://x.com/EpicGames/status/2110369347592229333?ref_src=twsrc%5Etfw" target="_blank">same for the new Epic Games Launcher</a>. They’re boasting about faster speeds than Steam, citing<strong> improvements of up to 46%.</strong></p><p>I will admit that it is impressive on paper. Steam takes roughly 10 seconds to boot, while <strong>Epic’s new launcher clocks in at around five seconds</strong>. At least, that’s what Epic says, and <strong>that was likely true 48 hours ago</strong>. But on the same day Epic decided to vibe code their way to success, <strong>Valve had already decided to update Steam</strong>.</p><p>Somehow, <a href="https://x.com/extas1stv/status/2110568865587704178?s=46" target="_blank"><strong>Valve managed to cut that 10-second startup time down to around five seconds</strong> as well</a>. Which does put a bit of a damper on Epic’s bold claims.</p><h2 id="is-the-new-epic-games-launcher-actually-better">Is the new Epic Games Launcher actually better?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4608px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="x6XGyLFM5KLYLwSiHopkk8" name="Epic Games Store" alt="Epic Games Store" src="https://cdn.mos.cms.futurecdn.net/x6XGyLFM5KLYLwSiHopkk8-1920-80.jpg" mos="" align="middle" fullscreen="" width="4608" height="2592" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>As for Epic’s launcher itself, <strong>it does look rather buggy</strong>, though it is still a work in progress. I don’t have the technical know-how to know or understand what they’re cooking under the hood, and I imagine neither do the people making it, since the code is written by AI. </p><p>I'm joking, of course, but as silly as people make vibe coding seem, I do wish Epic the best in making a better launcher. At the end of the day, all we can hope is that it will push Steam to be better too, because competition is good for the industry.</p><p>I would love to see a battle of the launchers, including Xbox, which is in the middle of releasing a new and improved launcher. <a href="https://www.windowscentral.com/gaming/xbox/hands-on-xboxs-brand-new-pc-app-offers-big-performance-improvements" target="_blank">My colleague Jez Corden recently broke news about it</a>, and I must admit that launcher is looking better than what we have had to put up with from the current Xbox PC app, which by all accounts is awful.</p><p>Do let me know your thoughts on the battle of the launchers. Do you appreciate Epic’s vibe-coded efforts, or will you be sticking to another launcher? <em><strong>Let me know in the comments and be sure to take part in our poll!</strong></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2EG7e"></div>                            </div>                            <script src="https://kwizly.com/embed/W2EG7e.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Golden Joystick Awards' vote time for its 'PC Game of the Year' winner closes soon ]]></title>
                                                                                                <dc:content><![CDATA[ <p>2026 is coming to an end, so it's that time again for the long-running <a href="https://www.windowscentral.com/tag/golden-joystick-awards" target="_blank">Golden Joystick Awards</a> show to celebrate the best games of the year we've played.</p><p>On September 25, 2026, the Golden Joystick Awards announced all the shortlist nominees for 21 game-of-the-year categories, including PC Game of the Year, Console Game of the Year, Best Indie Game, and more.</p><ul><li><strong>DEAL: </strong><a href="https://surfshark.com/windowscentral"><strong>Get Surfshark VPN 86% OFF with Windows Central </strong></a>🦈</li></ul><p>However, <strong>time for voting for the winners is running out, as it closes next week on October 23, 2026 at 4:00pm PT / 7:00pm ET / 12:00am BST</strong>. </p><p>Here is the full list of nominees for all the Golden Joystick Awards' shortlist categories, <a href="https://www.gamesradar.com/goldenjoystickawards/" target="_blank"><strong>which you can vote for on GamesRadar.com</strong></a>, to see if your favorite games of 2026 made the cut.</p><h3 class="article-body__section" id="section-golden-joystick-awards-shortlist-nominees"><span>Golden Joystick Awards — Shortlist nominees</span></h3><div class="collapsible-block-start"></div><div class="collapsible-block-title"click-here-to-expand-the-full-list"><p>Click here to expand the full list ↴</p></div><h2 id="best-audio-design">Best Audio Design</h2><ul><li><em>Big Walk</em></li><li><em>Marathon</em></li><li><a href="https://www.windowscentral.com/gaming/review-onimusha-way-of-the-sword-xbox-review" target="_blank"><em>Onimusha: Way of the Sword</em></a></li><li><em>Rhythm Heaven Groove</em></li><li><em>SAROS</em></li><li><a href="https://www.windowscentral.com/tag/star-wars" target="_blank"><em>STAR WARS</em></a><em>: Galactic Racer</em></li></ul><h2 id="best-early-access-game">Best Early Access Game</h2><ul><li><em>Dead as Disco</em></li><li><em>MENACE</em></li><li><em>skate.</em></li><li><em>Slay the Spire 2</em></li><li><em>Subnautica 2</em></li><li><em>WARDOGS</em></li></ul><h2 id="best-game-adaptation">Best Game Adaptation</h2><ul><li><em>Devil May Cry (Season 2)</em></li><li><em>Exit 8</em></li><li><em>Fallout (Season 2)</em></li><li><em>Iron Lung</em></li><li><em>Mortal Kombat II</em></li><li><a href="https://www.windowscentral.com/tag/resident-evil" target="_blank"><em>Resident Evil</em></a></li></ul><h2 id="best-game-expansion">Best Game Expansion</h2><ul><li><em>Cult of the Lamb: Woolhaven</em></li><li><em>DAVE THE DIVER - In the Jungle Content Pack</em></li><li><a href="https://www.windowscentral.com/tag/doom-the-dark-ages" target="_blank"><em>DOOM: The Dark Ages</em></a><em> | Revelations</em></li><li><em>Quake: Dawn of the Machine</em></li><li><em>The Alters: Last Variable</em></li><li><a href="https://www.windowscentral.com/tag/world-of-warcraft-midnight" target="_blank"><em>World of Warcraft: Midnight</em></a></li></ul><h2 id="best-game-trailer">Best Game Trailer</h2><ul><li><em>Battlefield 6 x Top Gun: Carrier Strike Cinematic Trailer</em></li><li><em>Big Walk - Release Date Announcement</em></li><li><em>Cairn - Launch Trailer</em></li><li><em>MOUSE: P.I. For Hire | Official Launch Trailer</em></li><li><em>Prove You're Human - Announcement Trailer</em></li><li><em>Resident Evil Requiem - Evil Has Always Had A Name</em></li></ul><h2 id="best-gaming-hardware">Best Gaming Hardware</h2><ul><li><a href="https://www.windowscentral.com/accessories/logitech-pro-x2-superstrike-haptic-mouse-review" target="_blank"><em>Logitech G PRO X2 SUPERSTRIKE</em></a></li><li><a href="https://www.windowscentral.com/accessories/mice/im-no-competitive-gamer-but-this-new-top-tier-razer-mouse-makes-me-feel-like-one" target="_blank"><em>Razer Viper V4 Pro</em></a></li><li><em>Secretlab ATLAS</em></li><li><em>Sony INZONE M10S II</em></li><li><em>Steam Controller</em></li><li><a href="https://www.windowscentral.com/accessories/headphones/review-turtle-beach-stealth-pro-ii-for-xbox-and-pc" target="_blank"><em>Turtle Beach Stealth Pro II</em></a></li></ul><h2 id="best-indie-game">Best Indie Game</h2><ul><li><em>Big Walk</em></li><li><em>Denshattack!</em></li><li><em>Esoteric Ebb</em></li><li><em>Mixtape</em></li><li><em>Mouse: P.I. for Hire</em></li><li><em>Order of the Sinking Star</em></li><li><em>REANIMAL</em></li><li><em>Sovereign Tower</em></li><li><em>Titanium Court</em></li><li><em>Valheim</em></li></ul><h2 id="best-indie-game-self-published">Best Indie Game - Self-published</h2><ul><li><em>Cairn</em></li><li><em>Fields of Mistria</em></li><li><em>MECCHA CHAMELEON</em></li><li><em>Mewgenics</em></li><li><em>Mina the Hollower</em></li><li><em>Perfect Tides: Station to Station</em></li><li><em>Phonopolis</em></li><li><em>Rhythm Doctor</em></li><li><em>The Incident at Galley House</em></li><li><em>Vampire Crawlers: The Turbo Wildcard from Vampire Survivors</em></li></ul><h2 id="best-lead-performer">Best Lead Performer</h2><ul><li><em>Aaron Paul - Robert Robertson III, </em><a href="https://www.windowscentral.com/tag/dispatch" target="_blank"><em>Dispatch</em></a></li><li><em>Angela Sant'Albano - Grace Ashcroft, </em><a href="https://www.windowscentral.com/tag/resident-evil-requiem" target="_blank"><em>Resident Evil Requiem</em></a></li><li><em>Anna Demetriou - Sophia, </em><a href="https://www.windowscentral.com/gaming/resonance-a-plague-tale-legacy-review" target="_blank"><em>Resonance: A Plague Tale Legacy</em></a></li><li><em>Liam McIntyre - Wolverine, </em><a href="https://www.windowscentral.com/tag/marvels-wolverine" target="_blank"><em>Marvel's Wolverine</em></a></li><li><em>Patrick Gibson - James Bond, </em><a href="https://www.windowscentral.com/tag/007-first-light" target="_blank"><em>007 First Light</em></a></li><li><em>Will de Renzy-Martin - Coen, The Blood of Dawnwalker</em></li></ul><h2 id="best-supporting-performer">Best Supporting Performer</h2><ul><li><em>Frankie Kevich - Zoe de Vera, CONTROL Resonant</em></li><li><em>Grace Saif - Diana, </em><a href="https://www.windowscentral.com/gaming/xbox/pragmata-xbox-pc-review-a-game-that-separates-itself-from-humanity" target="_blank"><em>PRAGMATA</em></a></li><li><em>Lennie James - John Greenway, 007 First Light</em></li><li><em>Terry O'Quinn - Richard, </em><a href="https://www.windowscentral.com/tag/silent-hill" target="_blank"><em>SILENT HILL</em></a><em>: Townfall</em></li><li><em>Troy Baker - Nathaniel Essex, Marvel's Wolverine</em></li><li><em>Vic Michaelis - Runa Blask, </em><a href="https://www.windowscentral.com/gaming/star-wars-zero-company-review" target="_blank"><em>STAR WARS: Zero Company</em></a></li></ul><h2 id="best-multiplayer-game">Best Multiplayer Game</h2><ul><li><em>ARC Raiders</em></li><li><em>Big Walk</em></li><li><em>Marathon</em></li><li><em>MARVEL Tōkon: Fighting Souls</em></li><li><em>MECCHA CHAMELEON</em></li><li><em>Valheim</em></li></ul><h2 id="best-remake-remaster">Best Remake / Remaster</h2><ul><li><em>Assassin's Creed Black Flag Resynced</em></li><li><em>Gothic 1 Remake</em></li><li><em>METAL GEAR SOLID: MASTER COLLECTION Vol.2</em></li><li><em>Star Fox</em></li><li><a href="https://www.windowscentral.com/gaming/the-witcher-3-wild-hunt-remastered-gives-a-decade-old-game-a-facelift-worthy-of-yet-another-playthrough" target="_blank"><em>The Witcher 3: Wild Hunt - Remastered</em></a></li><li><em>Trails in the Sky 2nd Chapter</em></li></ul><h2 id="best-soundtrack">Best Soundtrack</h2><ul><li><em>007 First Light</em></li><li><a href="https://www.windowscentral.com/tag/crimson-desert" target="_blank"><em>Crimson Desert</em></a></li><li><em>Dispatch</em></li><li><em>Lumines Arise</em></li><li><em>Mewgenics</em></li><li><em>Mixtape</em></li></ul><h2 id="best-storytelling">Best Storytelling </h2><ul><li><em>007 First Light</em></li><li><em>Dispatch</em></li><li><em>Fire Emblem: Fortune’s Weave</em></li><li><em>SILENT HILL: Townfall</em></li><li><em>The Blood of Dawnwalker</em></li><li><em>ZERO PARADES: For Dead Spies</em></li></ul><h2 id="best-visual-design">Best Visual Design</h2><ul><li><em>CONTROL Resonant</em></li><li><a href="https://www.windowscentral.com/tag/forza-horizon-6" target="_blank"><em>Forza Horizon 6</em></a></li><li><em>Orbitals</em></li><li><em>Phonopolis</em></li><li><em>Resonance: A Plague Tale Legacy</em></li><li><em>SAROS</em></li></ul><h2 id="most-wanted-game">Most Wanted Game</h2><ul><li><em>Alien: Isolation 2</em></li><li><em>ANANTA</em></li><li><em>Black Myth: Zhong Kui</em></li><li><em>EXODUS</em></li><li><a href="https://www.windowscentral.com/tag/fable" target="_blank"><em>Fable</em></a></li><li><a href="https://www.windowscentral.com/tag/final-fantasy-vii-revelation" target="_blank"><em>FINAL FANTASY VII REVELATION</em></a></li><li><em>God of War Laufey</em></li><li><em>Intergalactic: The Heretic Prophet</em></li><li><a href="https://www.windowscentral.com/tag/kingdom-hearts" target="_blank"><em>KINGDOM HEARTS</em></a><em> IV</em></li><li><a href="https://www.windowscentral.com/tag/metro-2039" target="_blank"><em>METRO 2039</em></a></li><li><em>NO LAW</em></li><li><a href="https://www.windowscentral.com/tag/persona-6" target="_blank"><em>Persona 6</em></a></li><li><em>Resident Evil Veronica</em></li><li><em>STRANGER THAN HEAVEN</em></li><li><em>Stuntman: Hollywood</em></li><li><em>The Expanse: Osiris Reborn</em></li><li><a href="https://www.windowscentral.com/tag/the-witcher-4" target="_blank"><em>The Witcher 4</em></a></li><li><em>Tides of Annihilation</em></li><li><em>Tomb Raider: Legacy of Atlantis</em></li><li><em>Total War: </em><a href="https://www.windowscentral.com/tag/warhammer-40000" target="_blank"><em>WARHAMMER 40,000</em></a></li></ul><h2 id="still-playing-mobile">Still Playing - Mobile</h2><ul><li><a href="https://www.windowscentral.com/tag/balatro" target="_blank"><em>Balatro</em></a></li><li><a href="https://www.windowscentral.com/tag/genshin-impact" target="_blank"><em>Genshin Impact</em></a></li><li><em>Honkai: Star Rail</em></li><li><em>MARVEL SNAP</em></li><li><em>MONOPOLY GO!</em></li><li><em>NTE: Neverness to Everness</em></li><li><em>Old School RuneScape</em></li><li><em>Pokémon GO</em></li><li><em>Roblox</em></li><li><em>Sky: Children of the Light</em></li><li><em>Tom Clancy's Rainbow Six Mobile</em></li><li><a href="https://www.windowscentral.com/tag/wuthering-waves" target="_blank"><em>Wuthering Waves</em></a></li></ul><h2 id="still-playing-pc-amp-console">Still Playing - PC & Console</h2><ul><li><a href="https://www.windowscentral.com/tag/apex-legends" target="_blank"><em>Apex Legends</em></a></li><li><a href="https://www.windowscentral.com/tag/fortnite" target="_blank"><em>Fortnite</em></a></li><li><em>GTA Online</em></li><li><a href="https://www.windowscentral.com/tag/helldivers-2" target="_blank"><em>HELLDIVERS 2</em></a></li><li><em>HITMAN World of Assassination</em></li><li><a href="https://www.windowscentral.com/gaming/minecraft" target="_blank"><em>Minecraft</em></a></li><li><em>No Man's Sky</em></li><li><a href="https://www.windowscentral.com/tag/palworld" target="_blank"><em>Palworld</em></a></li><li><a href="https://www.windowscentral.com/tag/the-elder-scrolls" target="_blank"><em>The Elder Scrolls</em></a><em> Online</em></li><li><em>Warframe</em></li><li><a href="https://www.windowscentral.com/tag/world-warcraft" target="_blank"><em>World of Warcraft</em></a></li><li><em>Call of Duty: Warzone</em></li></ul><h2 id="studio-of-the-year">Studio of the Year</h2><ul><li><a href="https://www.windowscentral.com/tag/capcom" target="_blank"><em>CAPCOM</em></a></li><li><em>Frogwares</em></li><li><em>House House</em></li><li><a href="https://www.windowscentral.com/tag/io-interactive" target="_blank"><em>IO Interactive</em></a></li><li><em>Nintendo EPD</em></li><li><a href="https://www.windowscentral.com/tag/square-enix" target="_blank"><em>SQUARE ENIX</em></a></li></ul><h2 id="pc-game-of-the-year">PC Game of the Year</h2><ul><li><em>Big Walk</em></li><li><em>Crimson Desert</em></li><li><em>Escape from Tarkov</em></li><li><em>Esoteric Ebb</em></li><li><em>MECCHA CHAMELEON</em></li><li><em>Mewgenics</em></li><li><em>Order of the Sinking Star</em></li><li><em>STAR WARS: Zero Company</em></li><li><em>The Blood of Dawnwalker</em></li><li><em>Valheim</em></li></ul><h2 id="console-game-of-the-year">Console Game of the Year</h2><ul><li><em>007 First Light</em></li><li><em>Fire Emblem: Fortune's Weave</em></li><li><em>Forza Horizon 6</em></li><li><a href="https://www.windowscentral.com/gaming/xbox/lego-batmans-new-adventure-is-selling-strongly-and-xbox-players-are-showing-up-more-than-steam" target="_blank"><em>LEGO Batman: Legacy of the Dark Knight</em></a></li><li><em>Nioh 3</em></li><li><em>Onimusha: Way of the Sword</em></li><li><em>Pokémon Pokopia</em></li><li><em>PRAGMATA</em></li><li><em>Resident Evil Requiem</em></li><li><em>SAROS</em></li></ul><div class="collapsible-block-end"></div><h3 class="article-body__section" id="section-golden-joystick-awards-ultimate-game-of-the-year"><span>Golden Joystick Awards — Ultimate Game of the Year</span></h3><p>On October 26, 2026, the Golden Joystick Awards will reveal nominees for its Ultimate of the Gear award, and voting for the winner will open that day.</p><p>Additionally, journalists from GamesRadar+, PC Gamer, Future Games Show, Edge magazine, Knowledge, Retro Gamer, and Future's trusted network of freelance writers and content creators will select winners in other categories.</p><p>The winners for the following awards will be selected on the night:</p><ul><li>Streamers’ Choice Award</li><li>Breakthrough Award</li><li>Critics’ Choice Award</li></ul><h3 class="article-body__section" id="section-golden-joystick-awards-where-can-we-watch-the-show"><span>Golden Joystick Awards — Where can we watch the show?</span></h3><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/RXPKq_-lWp4" allowfullscreen></iframe></div></div><p>All of the winners will be announced during the <strong>Golden Joystick Awards ceremony on November 11, 2026, and will be hosted at Troxy, London, United Kingdom</strong>.</p><p>No start times or streaming platforms have been announced as of yet, but it is likely the show will be broadcast on major streaming platforms like YouTube, as it did last year.</p><h2 id="who-will-sweep-this-year-39-s-golden-joystick-awards">Who will sweep this year's Golden Joystick Awards?</h2><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2105221164402418110"><p lang="en" dir="ltr">We are honored to be nominated for an incredible 5 categories at this year’s Golden Joystick Awards.🏆 Console Game of the Year🏆 Best Storytelling🏆 Best Soundtrack🏆 Best Lead Performer - Patrick Gibson🏆 Best Supporting Performer - Lennie JamesVoting is open now!https://t.co/n6fVfrXkF6 #007FirstLight #GoldenJoystickAwards #WeAreIOI<a href="https://twitter.com/cantworkitout/status/2105221164402418110">September 30, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Last year, the critically acclaimed RPG, <a href="https://www.windowscentral.com/tag/clair-obscur-expedition-33" target="_blank">Clair Obsur: Expedition 33</a>, <a href="https://www.bbc.co.uk/news/articles/c9894l4jr0go" target="_blank">completely swept almost every major category at the Golden Joystick Awards</a>, picking up seven awards (including the Ultimate Game of the Year award).</p><p>This year, it seems the only games that have a chance to sweep awards are Resident Evil: Requiem and 007: First Light, as they've been nominated in five categories thus far.</p><p>Both of these are games incredible in their own right, but will they be nominated for the Golden Joystick Awards' Ultimate Game of the Year? Even if they do, will Resident Evil Requiem or 007: First Light be able to win it, or will an unexpected, underdog entry take home the gold?</p><p>Tune in on November 11, 2026, to find out when the Golden Joystick Awards announce its winners.</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/9fYxauR6i_U" allowfullscreen></iframe></div></div> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/the-golden-joystick-awards-are-right-around-the-corner</link>
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                            <![CDATA[ The 2026 Golden Joystick Awards are closing public voting for various Game of the Year categories, including Best PC Game, Best Indie, and more, on October 23, 2026, before announcing the winners on November 11, 2026. Here is the full nominee list and where you can vote for the winners. ]]>
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                                                                        <pubDate>Thu, 15 Oct 2026 11:28:20 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Alexander Cope ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/6ShxzPbcbCVJrCTzu5rsm7-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Golden Joystick Awards]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[The 44th annual Golden Joystick Awards votes are still open.]]></media:description>                                                            <media:text><![CDATA[Black-and-gold Golden Joystick Awards poster marking the 44th annual event, with a gleaming trophy and circular “vote now” button; sleek and celebratory.]]></media:text>
                                <media:title type="plain"><![CDATA[Black-and-gold Golden Joystick Awards poster marking the 44th annual event, with a gleaming trophy and circular “vote now” button; sleek and celebratory.]]></media:title>
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                                <p>2026 is coming to an end, so it's that time again for the long-running <a href="https://www.windowscentral.com/tag/golden-joystick-awards" target="_blank">Golden Joystick Awards</a> show to celebrate the best games of the year we've played.</p><p>On September 25, 2026, the Golden Joystick Awards announced all the shortlist nominees for 21 game-of-the-year categories, including PC Game of the Year, Console Game of the Year, Best Indie Game, and more.</p><ul><li><strong>DEAL: </strong><a href="https://surfshark.com/windowscentral"><strong>Get Surfshark VPN 86% OFF with Windows Central </strong></a>🦈</li></ul><p>However, <strong>time for voting for the winners is running out, as it closes next week on October 23, 2026 at 4:00pm PT / 7:00pm ET / 12:00am BST</strong>. </p><p>Here is the full list of nominees for all the Golden Joystick Awards' shortlist categories, <a href="https://www.gamesradar.com/goldenjoystickawards/" target="_blank"><strong>which you can vote for on GamesRadar.com</strong></a>, to see if your favorite games of 2026 made the cut.</p><h3 class="article-body__section" id="section-golden-joystick-awards-shortlist-nominees"><span>Golden Joystick Awards — Shortlist nominees</span></h3><div class="collapsible-block-start"></div><div class="collapsible-block-title"click-here-to-expand-the-full-list"><p>Click here to expand the full list ↴</p></div><h2 id="best-audio-design">Best Audio Design</h2><ul><li><em>Big Walk</em></li><li><em>Marathon</em></li><li><a href="https://www.windowscentral.com/gaming/review-onimusha-way-of-the-sword-xbox-review" target="_blank"><em>Onimusha: Way of the Sword</em></a></li><li><em>Rhythm Heaven Groove</em></li><li><em>SAROS</em></li><li><a href="https://www.windowscentral.com/tag/star-wars" target="_blank"><em>STAR WARS</em></a><em>: Galactic Racer</em></li></ul><h2 id="best-early-access-game">Best Early Access Game</h2><ul><li><em>Dead as Disco</em></li><li><em>MENACE</em></li><li><em>skate.</em></li><li><em>Slay the Spire 2</em></li><li><em>Subnautica 2</em></li><li><em>WARDOGS</em></li></ul><h2 id="best-game-adaptation">Best Game Adaptation</h2><ul><li><em>Devil May Cry (Season 2)</em></li><li><em>Exit 8</em></li><li><em>Fallout (Season 2)</em></li><li><em>Iron Lung</em></li><li><em>Mortal Kombat II</em></li><li><a href="https://www.windowscentral.com/tag/resident-evil" target="_blank"><em>Resident Evil</em></a></li></ul><h2 id="best-game-expansion">Best Game Expansion</h2><ul><li><em>Cult of the Lamb: Woolhaven</em></li><li><em>DAVE THE DIVER - In the Jungle Content Pack</em></li><li><a href="https://www.windowscentral.com/tag/doom-the-dark-ages" target="_blank"><em>DOOM: The Dark Ages</em></a><em> | Revelations</em></li><li><em>Quake: Dawn of the Machine</em></li><li><em>The Alters: Last Variable</em></li><li><a href="https://www.windowscentral.com/tag/world-of-warcraft-midnight" target="_blank"><em>World of Warcraft: Midnight</em></a></li></ul><h2 id="best-game-trailer">Best Game Trailer</h2><ul><li><em>Battlefield 6 x Top Gun: Carrier Strike Cinematic Trailer</em></li><li><em>Big Walk - Release Date Announcement</em></li><li><em>Cairn - Launch Trailer</em></li><li><em>MOUSE: P.I. For Hire | Official Launch Trailer</em></li><li><em>Prove You're Human - Announcement Trailer</em></li><li><em>Resident Evil Requiem - Evil Has Always Had A Name</em></li></ul><h2 id="best-gaming-hardware">Best Gaming Hardware</h2><ul><li><a href="https://www.windowscentral.com/accessories/logitech-pro-x2-superstrike-haptic-mouse-review" target="_blank"><em>Logitech G PRO X2 SUPERSTRIKE</em></a></li><li><a href="https://www.windowscentral.com/accessories/mice/im-no-competitive-gamer-but-this-new-top-tier-razer-mouse-makes-me-feel-like-one" target="_blank"><em>Razer Viper V4 Pro</em></a></li><li><em>Secretlab ATLAS</em></li><li><em>Sony INZONE M10S II</em></li><li><em>Steam Controller</em></li><li><a href="https://www.windowscentral.com/accessories/headphones/review-turtle-beach-stealth-pro-ii-for-xbox-and-pc" target="_blank"><em>Turtle Beach Stealth Pro II</em></a></li></ul><h2 id="best-indie-game">Best Indie Game</h2><ul><li><em>Big Walk</em></li><li><em>Denshattack!</em></li><li><em>Esoteric Ebb</em></li><li><em>Mixtape</em></li><li><em>Mouse: P.I. for Hire</em></li><li><em>Order of the Sinking Star</em></li><li><em>REANIMAL</em></li><li><em>Sovereign Tower</em></li><li><em>Titanium Court</em></li><li><em>Valheim</em></li></ul><h2 id="best-indie-game-self-published">Best Indie Game - Self-published</h2><ul><li><em>Cairn</em></li><li><em>Fields of Mistria</em></li><li><em>MECCHA CHAMELEON</em></li><li><em>Mewgenics</em></li><li><em>Mina the Hollower</em></li><li><em>Perfect Tides: Station to Station</em></li><li><em>Phonopolis</em></li><li><em>Rhythm Doctor</em></li><li><em>The Incident at Galley House</em></li><li><em>Vampire Crawlers: The Turbo Wildcard from Vampire Survivors</em></li></ul><h2 id="best-lead-performer">Best Lead Performer</h2><ul><li><em>Aaron Paul - Robert Robertson III, </em><a href="https://www.windowscentral.com/tag/dispatch" target="_blank"><em>Dispatch</em></a></li><li><em>Angela Sant'Albano - Grace Ashcroft, </em><a href="https://www.windowscentral.com/tag/resident-evil-requiem" target="_blank"><em>Resident Evil Requiem</em></a></li><li><em>Anna Demetriou - Sophia, </em><a href="https://www.windowscentral.com/gaming/resonance-a-plague-tale-legacy-review" target="_blank"><em>Resonance: A Plague Tale Legacy</em></a></li><li><em>Liam McIntyre - Wolverine, </em><a href="https://www.windowscentral.com/tag/marvels-wolverine" target="_blank"><em>Marvel's Wolverine</em></a></li><li><em>Patrick Gibson - James Bond, </em><a href="https://www.windowscentral.com/tag/007-first-light" target="_blank"><em>007 First Light</em></a></li><li><em>Will de Renzy-Martin - Coen, The Blood of Dawnwalker</em></li></ul><h2 id="best-supporting-performer">Best Supporting Performer</h2><ul><li><em>Frankie Kevich - Zoe de Vera, CONTROL Resonant</em></li><li><em>Grace Saif - Diana, </em><a href="https://www.windowscentral.com/gaming/xbox/pragmata-xbox-pc-review-a-game-that-separates-itself-from-humanity" target="_blank"><em>PRAGMATA</em></a></li><li><em>Lennie James - John Greenway, 007 First Light</em></li><li><em>Terry O'Quinn - Richard, </em><a href="https://www.windowscentral.com/tag/silent-hill" target="_blank"><em>SILENT HILL</em></a><em>: Townfall</em></li><li><em>Troy Baker - Nathaniel Essex, Marvel's Wolverine</em></li><li><em>Vic Michaelis - Runa Blask, </em><a href="https://www.windowscentral.com/gaming/star-wars-zero-company-review" target="_blank"><em>STAR WARS: Zero Company</em></a></li></ul><h2 id="best-multiplayer-game">Best Multiplayer Game</h2><ul><li><em>ARC Raiders</em></li><li><em>Big Walk</em></li><li><em>Marathon</em></li><li><em>MARVEL Tōkon: Fighting Souls</em></li><li><em>MECCHA CHAMELEON</em></li><li><em>Valheim</em></li></ul><h2 id="best-remake-remaster">Best Remake / Remaster</h2><ul><li><em>Assassin's Creed Black Flag Resynced</em></li><li><em>Gothic 1 Remake</em></li><li><em>METAL GEAR SOLID: MASTER COLLECTION Vol.2</em></li><li><em>Star Fox</em></li><li><a href="https://www.windowscentral.com/gaming/the-witcher-3-wild-hunt-remastered-gives-a-decade-old-game-a-facelift-worthy-of-yet-another-playthrough" target="_blank"><em>The Witcher 3: Wild Hunt - Remastered</em></a></li><li><em>Trails in the Sky 2nd Chapter</em></li></ul><h2 id="best-soundtrack">Best Soundtrack</h2><ul><li><em>007 First Light</em></li><li><a href="https://www.windowscentral.com/tag/crimson-desert" target="_blank"><em>Crimson Desert</em></a></li><li><em>Dispatch</em></li><li><em>Lumines Arise</em></li><li><em>Mewgenics</em></li><li><em>Mixtape</em></li></ul><h2 id="best-storytelling">Best Storytelling </h2><ul><li><em>007 First Light</em></li><li><em>Dispatch</em></li><li><em>Fire Emblem: Fortune’s Weave</em></li><li><em>SILENT HILL: Townfall</em></li><li><em>The Blood of Dawnwalker</em></li><li><em>ZERO PARADES: For Dead Spies</em></li></ul><h2 id="best-visual-design">Best Visual Design</h2><ul><li><em>CONTROL Resonant</em></li><li><a href="https://www.windowscentral.com/tag/forza-horizon-6" target="_blank"><em>Forza Horizon 6</em></a></li><li><em>Orbitals</em></li><li><em>Phonopolis</em></li><li><em>Resonance: A Plague Tale Legacy</em></li><li><em>SAROS</em></li></ul><h2 id="most-wanted-game">Most Wanted Game</h2><ul><li><em>Alien: Isolation 2</em></li><li><em>ANANTA</em></li><li><em>Black Myth: Zhong Kui</em></li><li><em>EXODUS</em></li><li><a href="https://www.windowscentral.com/tag/fable" target="_blank"><em>Fable</em></a></li><li><a href="https://www.windowscentral.com/tag/final-fantasy-vii-revelation" target="_blank"><em>FINAL FANTASY VII REVELATION</em></a></li><li><em>God of War Laufey</em></li><li><em>Intergalactic: The Heretic Prophet</em></li><li><a href="https://www.windowscentral.com/tag/kingdom-hearts" target="_blank"><em>KINGDOM HEARTS</em></a><em> IV</em></li><li><a href="https://www.windowscentral.com/tag/metro-2039" target="_blank"><em>METRO 2039</em></a></li><li><em>NO LAW</em></li><li><a href="https://www.windowscentral.com/tag/persona-6" target="_blank"><em>Persona 6</em></a></li><li><em>Resident Evil Veronica</em></li><li><em>STRANGER THAN HEAVEN</em></li><li><em>Stuntman: Hollywood</em></li><li><em>The Expanse: Osiris Reborn</em></li><li><a href="https://www.windowscentral.com/tag/the-witcher-4" target="_blank"><em>The Witcher 4</em></a></li><li><em>Tides of Annihilation</em></li><li><em>Tomb Raider: Legacy of Atlantis</em></li><li><em>Total War: </em><a href="https://www.windowscentral.com/tag/warhammer-40000" target="_blank"><em>WARHAMMER 40,000</em></a></li></ul><h2 id="still-playing-mobile">Still Playing - Mobile</h2><ul><li><a href="https://www.windowscentral.com/tag/balatro" target="_blank"><em>Balatro</em></a></li><li><a href="https://www.windowscentral.com/tag/genshin-impact" target="_blank"><em>Genshin Impact</em></a></li><li><em>Honkai: Star Rail</em></li><li><em>MARVEL SNAP</em></li><li><em>MONOPOLY GO!</em></li><li><em>NTE: Neverness to Everness</em></li><li><em>Old School RuneScape</em></li><li><em>Pokémon GO</em></li><li><em>Roblox</em></li><li><em>Sky: Children of the Light</em></li><li><em>Tom Clancy's Rainbow Six Mobile</em></li><li><a href="https://www.windowscentral.com/tag/wuthering-waves" target="_blank"><em>Wuthering Waves</em></a></li></ul><h2 id="still-playing-pc-amp-console">Still Playing - PC & Console</h2><ul><li><a href="https://www.windowscentral.com/tag/apex-legends" target="_blank"><em>Apex Legends</em></a></li><li><a href="https://www.windowscentral.com/tag/fortnite" target="_blank"><em>Fortnite</em></a></li><li><em>GTA Online</em></li><li><a href="https://www.windowscentral.com/tag/helldivers-2" target="_blank"><em>HELLDIVERS 2</em></a></li><li><em>HITMAN World of Assassination</em></li><li><a href="https://www.windowscentral.com/gaming/minecraft" target="_blank"><em>Minecraft</em></a></li><li><em>No Man's Sky</em></li><li><a href="https://www.windowscentral.com/tag/palworld" target="_blank"><em>Palworld</em></a></li><li><a href="https://www.windowscentral.com/tag/the-elder-scrolls" target="_blank"><em>The Elder Scrolls</em></a><em> Online</em></li><li><em>Warframe</em></li><li><a href="https://www.windowscentral.com/tag/world-warcraft" target="_blank"><em>World of Warcraft</em></a></li><li><em>Call of Duty: Warzone</em></li></ul><h2 id="studio-of-the-year">Studio of the Year</h2><ul><li><a href="https://www.windowscentral.com/tag/capcom" target="_blank"><em>CAPCOM</em></a></li><li><em>Frogwares</em></li><li><em>House House</em></li><li><a href="https://www.windowscentral.com/tag/io-interactive" target="_blank"><em>IO Interactive</em></a></li><li><em>Nintendo EPD</em></li><li><a href="https://www.windowscentral.com/tag/square-enix" target="_blank"><em>SQUARE ENIX</em></a></li></ul><h2 id="pc-game-of-the-year">PC Game of the Year</h2><ul><li><em>Big Walk</em></li><li><em>Crimson Desert</em></li><li><em>Escape from Tarkov</em></li><li><em>Esoteric Ebb</em></li><li><em>MECCHA CHAMELEON</em></li><li><em>Mewgenics</em></li><li><em>Order of the Sinking Star</em></li><li><em>STAR WARS: Zero Company</em></li><li><em>The Blood of Dawnwalker</em></li><li><em>Valheim</em></li></ul><h2 id="console-game-of-the-year">Console Game of the Year</h2><ul><li><em>007 First Light</em></li><li><em>Fire Emblem: Fortune's Weave</em></li><li><em>Forza Horizon 6</em></li><li><a href="https://www.windowscentral.com/gaming/xbox/lego-batmans-new-adventure-is-selling-strongly-and-xbox-players-are-showing-up-more-than-steam" target="_blank"><em>LEGO Batman: Legacy of the Dark Knight</em></a></li><li><em>Nioh 3</em></li><li><em>Onimusha: Way of the Sword</em></li><li><em>Pokémon Pokopia</em></li><li><em>PRAGMATA</em></li><li><em>Resident Evil Requiem</em></li><li><em>SAROS</em></li></ul><div class="collapsible-block-end"></div><h3 class="article-body__section" id="section-golden-joystick-awards-ultimate-game-of-the-year"><span>Golden Joystick Awards — Ultimate Game of the Year</span></h3><p>On October 26, 2026, the Golden Joystick Awards will reveal nominees for its Ultimate of the Gear award, and voting for the winner will open that day.</p><p>Additionally, journalists from GamesRadar+, PC Gamer, Future Games Show, Edge magazine, Knowledge, Retro Gamer, and Future's trusted network of freelance writers and content creators will select winners in other categories.</p><p>The winners for the following awards will be selected on the night:</p><ul><li>Streamers’ Choice Award</li><li>Breakthrough Award</li><li>Critics’ Choice Award</li></ul><h3 class="article-body__section" id="section-golden-joystick-awards-where-can-we-watch-the-show"><span>Golden Joystick Awards — Where can we watch the show?</span></h3><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/RXPKq_-lWp4" allowfullscreen></iframe></div></div><p>All of the winners will be announced during the <strong>Golden Joystick Awards ceremony on November 11, 2026, and will be hosted at Troxy, London, United Kingdom</strong>.</p><p>No start times or streaming platforms have been announced as of yet, but it is likely the show will be broadcast on major streaming platforms like YouTube, as it did last year.</p><h2 id="who-will-sweep-this-year-39-s-golden-joystick-awards">Who will sweep this year's Golden Joystick Awards?</h2><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2105221164402418110"><p lang="en" dir="ltr">We are honored to be nominated for an incredible 5 categories at this year’s Golden Joystick Awards.🏆 Console Game of the Year🏆 Best Storytelling🏆 Best Soundtrack🏆 Best Lead Performer - Patrick Gibson🏆 Best Supporting Performer - Lennie JamesVoting is open now!https://t.co/n6fVfrXkF6 #007FirstLight #GoldenJoystickAwards #WeAreIOI<a href="https://twitter.com/cantworkitout/status/2105221164402418110">September 30, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Last year, the critically acclaimed RPG, <a href="https://www.windowscentral.com/tag/clair-obscur-expedition-33" target="_blank">Clair Obsur: Expedition 33</a>, <a href="https://www.bbc.co.uk/news/articles/c9894l4jr0go" target="_blank">completely swept almost every major category at the Golden Joystick Awards</a>, picking up seven awards (including the Ultimate Game of the Year award).</p><p>This year, it seems the only games that have a chance to sweep awards are Resident Evil: Requiem and 007: First Light, as they've been nominated in five categories thus far.</p><p>Both of these are games incredible in their own right, but will they be nominated for the Golden Joystick Awards' Ultimate Game of the Year? Even if they do, will Resident Evil Requiem or 007: First Light be able to win it, or will an unexpected, underdog entry take home the gold?</p><p>Tune in on November 11, 2026, to find out when the Golden Joystick Awards announce its winners.</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/9fYxauR6i_U" allowfullscreen></iframe></div></div>
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                                                            <title><![CDATA[ Big Walk developers rule out an Xbox release due to a BDS boycott of Microsoft ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Big Walk is one of the biggest indie game releases of this year, selling over 1 million copies in just six days following its release on August 4, 2026. It's a light-hearted, co-operative adventure game that requires friends to work together to explore its world and solve puzzles.</p><p>The game is currently available on PC, PlayStation 5, and Nintendo Switch 2, which has led many fans to wonder <strong>why the Xbox release hasn't arrived yet</strong>. Well, now we have our answer. Developers House House have broken their silence, citing <strong>a line that the studio refuses to cross</strong>.</p><h2 id="house-house-is-boycotting-microsoft-and-xbox">House House is boycotting Microsoft and Xbox</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PVbducPBbiepNJhcjFAWLm" name="xbox logo red" alt="A glowing red Xbox logo sits centered on a black background, surrounded by a soft red light with a faint reflection beneath it." src="https://cdn.mos.cms.futurecdn.net/PVbducPBbiepNJhcjFAWLm-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p><a href="https://bigwalk.game/xbox/" target="_blank">In a new blog post</a>, the studio behind Big Walk and Untitled Goose Game has explained its decision not to bring the game to Xbox:</p><p>“<em>We have made the decision not to release Big Walk on Xbox, </em><em><strong>in accordance with the Palestinian-led </strong></em><a href="https://bdsmovement.net/what-bds" target="_blank"><em><strong>BDS (Boycott, Divestment, Sanctions)</strong></em></a><em><strong> movement’s call to boycott Microsoft, and their designation of Microsoft Games (and Xbox) as a priority boycott target</strong></em><em>. If you need help understanding our motives, we would recommend reading about </em><a href="https://bdsmovement.net/microsoft" target="_blank"><em>why Microsoft is a BDS priority target</em></a><em>, the successes this kind of pressure has </em><a href="https://bdsmovement.net/news/microsoft-blocks-israel%E2%80%99s-use-its-technology-mass-surveillance-palestinians" target="_blank"><em>already had on Microsoft</em></a><em>, and especially, watching this great </em><a href="https://www.youtube.com/watch?v=Ybj10537yi4" target="_blank"><em>introductory piece by People Make Games</em></a>.”  </p><p>BDS is a <a href="https://bdsmovement.net/what-bds" target="_blank"><strong>Palestinian-led movement</strong></a><strong> that calls for boycotts, divestment, and sanctions against Israel and companies it considers complicit</strong> in violations of Palestinian rights. Since the announcement, I've seen plenty of discussion online about the decision. Ultimately, it's up to the developer to decide which platforms it wants to release its games on. </p><h2 id="how-is-microsoft-connected-to-this">How is Microsoft connected to this?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3000px;"><p class="vanilla-image-block" style="padding-top:56.23%;"><img id="nZoaJHkLBorruaHjWbJdTk" name="GettyImages-2225644313" alt="A Microsoft office in New York, US, on Tuesday, July 22, 2025." src="https://cdn.mos.cms.futurecdn.net/nZoaJHkLBorruaHjWbJdTk-1920-80.jpg" mos="" align="middle" fullscreen="" width="3000" height="1687" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Getty Images | Bloomberg)</span></figcaption></figure><p>According to BDS, <a href="https://bdsmovement.net/microsoft" target="_blank">Microsoft is considered a priority boycott target because of its provision of Azure cloud and AI services</a> to the Israeli military, which the movement alleges have contributed to Israel's military operations. House House goes into some more detail in its statement, acknowledging that <strong>the decision will prevent some Xbox players from enjoying Big Walk</strong> with their friends:</p><p>“<em>It has always been our intention for Big Walk to be played by groups of friends, and we know that keeping the game off Xbox runs counter to those intentions. This decision means that some people will miss out on playing Big Walk with their friends, and we understand the disappointment we’re causing. We are disappointed too. </em><em><strong>We would love for people to be able to play the game on Xbox, but not until Microsoft and/or Xbox have been removed as BDS boycott targets</strong></em><strong>.</strong>” </p><p>For now, Xbox players hoping to jump into Big Walk with their friends will have to look elsewhere for an alternative, as House House has made its position clear. Whether that changes in the future is unknown, but the studio hasn't ruled out bringing the game to Xbox forever. However, unless Microsoft or Xbox is removed from the BDS movement's boycott targets, it seems an Xbox release of Big Walk is off limits.</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/xbox/big-walk-xbox-boycott</link>
                                                                            <description>
                            <![CDATA[ Big Walk developer House House has explained why the hit indie game isn't coming to Xbox, citing the Palestinian-led BDS movement's boycott of Microsoft. The studio says it would reconsider an Xbox release if Microsoft or Xbox were removed as a boycott target. ]]>
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                                                                        <pubDate>Thu, 15 Oct 2026 11:12:12 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[House House | Xbox]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Big Walk]]></media:description>                                                            <media:text><![CDATA[Big Walk promotional artwork showing four colourful characters on a green platform, with a large semi transparent red Xbox logo glowing across the image.]]></media:text>
                                <media:title type="plain"><![CDATA[Big Walk promotional artwork showing four colourful characters on a green platform, with a large semi transparent red Xbox logo glowing across the image.]]></media:title>
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                                <p>Big Walk is one of the biggest indie game releases of this year, selling over 1 million copies in just six days following its release on August 4, 2026. It's a light-hearted, co-operative adventure game that requires friends to work together to explore its world and solve puzzles.</p><p>The game is currently available on PC, PlayStation 5, and Nintendo Switch 2, which has led many fans to wonder <strong>why the Xbox release hasn't arrived yet</strong>. Well, now we have our answer. Developers House House have broken their silence, citing <strong>a line that the studio refuses to cross</strong>.</p><h2 id="house-house-is-boycotting-microsoft-and-xbox">House House is boycotting Microsoft and Xbox</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PVbducPBbiepNJhcjFAWLm" name="xbox logo red" alt="A glowing red Xbox logo sits centered on a black background, surrounded by a soft red light with a faint reflection beneath it." src="https://cdn.mos.cms.futurecdn.net/PVbducPBbiepNJhcjFAWLm-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p><a href="https://bigwalk.game/xbox/" target="_blank">In a new blog post</a>, the studio behind Big Walk and Untitled Goose Game has explained its decision not to bring the game to Xbox:</p><p>“<em>We have made the decision not to release Big Walk on Xbox, </em><em><strong>in accordance with the Palestinian-led </strong></em><a href="https://bdsmovement.net/what-bds" target="_blank"><em><strong>BDS (Boycott, Divestment, Sanctions)</strong></em></a><em><strong> movement’s call to boycott Microsoft, and their designation of Microsoft Games (and Xbox) as a priority boycott target</strong></em><em>. If you need help understanding our motives, we would recommend reading about </em><a href="https://bdsmovement.net/microsoft" target="_blank"><em>why Microsoft is a BDS priority target</em></a><em>, the successes this kind of pressure has </em><a href="https://bdsmovement.net/news/microsoft-blocks-israel%E2%80%99s-use-its-technology-mass-surveillance-palestinians" target="_blank"><em>already had on Microsoft</em></a><em>, and especially, watching this great </em><a href="https://www.youtube.com/watch?v=Ybj10537yi4" target="_blank"><em>introductory piece by People Make Games</em></a>.”  </p><p>BDS is a <a href="https://bdsmovement.net/what-bds" target="_blank"><strong>Palestinian-led movement</strong></a><strong> that calls for boycotts, divestment, and sanctions against Israel and companies it considers complicit</strong> in violations of Palestinian rights. Since the announcement, I've seen plenty of discussion online about the decision. Ultimately, it's up to the developer to decide which platforms it wants to release its games on. </p><h2 id="how-is-microsoft-connected-to-this">How is Microsoft connected to this?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3000px;"><p class="vanilla-image-block" style="padding-top:56.23%;"><img id="nZoaJHkLBorruaHjWbJdTk" name="GettyImages-2225644313" alt="A Microsoft office in New York, US, on Tuesday, July 22, 2025." src="https://cdn.mos.cms.futurecdn.net/nZoaJHkLBorruaHjWbJdTk-1920-80.jpg" mos="" align="middle" fullscreen="" width="3000" height="1687" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Getty Images | Bloomberg)</span></figcaption></figure><p>According to BDS, <a href="https://bdsmovement.net/microsoft" target="_blank">Microsoft is considered a priority boycott target because of its provision of Azure cloud and AI services</a> to the Israeli military, which the movement alleges have contributed to Israel's military operations. House House goes into some more detail in its statement, acknowledging that <strong>the decision will prevent some Xbox players from enjoying Big Walk</strong> with their friends:</p><p>“<em>It has always been our intention for Big Walk to be played by groups of friends, and we know that keeping the game off Xbox runs counter to those intentions. This decision means that some people will miss out on playing Big Walk with their friends, and we understand the disappointment we’re causing. We are disappointed too. </em><em><strong>We would love for people to be able to play the game on Xbox, but not until Microsoft and/or Xbox have been removed as BDS boycott targets</strong></em><strong>.</strong>” </p><p>For now, Xbox players hoping to jump into Big Walk with their friends will have to look elsewhere for an alternative, as House House has made its position clear. Whether that changes in the future is unknown, but the studio hasn't ruled out bringing the game to Xbox forever. However, unless Microsoft or Xbox is removed from the BDS movement's boycott targets, it seems an Xbox release of Big Walk is off limits.</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Halo 5: Reforged is an unofficial community effort that brings the game to PC ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Halo 5: Guardians is, to my knowledge, the only mainline Halo title that hasn’t been ported to PC. It remains confined to consoles, with the sole exception being Halo 5: Forge, which is essentially just the custom game editor and isn’t the full experience. Fortunately, if you’ve been waiting for Halo 5 to arrive on PC, <strong>one determined fan is putting in most of the legwork</strong>.</p><p>I’ll be the first to admit that Halo 5 is probably my least liked game in the franchise, and that might even include the mobile spin-offs. In my opinion, the campaign was disastrously <em>terrible </em>by every metric. What wasn’t a disaster, though, was the multiplayer. While I will die on the hill that Halo 5 is a flawed game, the multiplayer was, annoyingly, pretty fun.</p><ul><li><strong>DEAL: </strong><a href="https://surfshark.com/windowscentral"><strong>Get Surfshark VPN 86% OFF with Windows Central </strong></a>🦈</li></ul><p>Warzone was a great addition to the franchise, which makes the fact that it was missing from Halo: Infinite all the more frustrating. But alas. Now, a community-run effort is aiming to get the entire Halo 5 package working on PC, with all the PC bells and whistles you'd expect, like higher FOV, increased FPS, and more.</p><h2 id="how-39-halo-5-reforged-39-actually-works-on-pc">How 'Halo 5: Reforged' actually works on PC</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/KhBIVD85mms" allowfullscreen></iframe></div></div><p><a href="https://h5reforged.dev/" target="_blank">Halo 5: Reforged</a> uses a <strong>custom PC runtime</strong> built around Halo 5: Forge, adapted to work with content you supply locally. This does mean <strong>you’ll need to source your own legitimate copy of the game</strong> to extract the necessary files.</p><p>It is still a work in progress, but the campaign, multiplayer, and Warzone are all playable in development builds. All 15 campaign missions currently load into gameplay, and two-player co-op is working. On the multiplayer side, <a href="https://x.com/NicmeistaR/status/2110531364848021946" target="_blank">they've even managed to support <strong>up to 32 players</strong></a>, something Halo 5 didn't originally have. On the Warzone Firefight side of things, testing seems to be going smoothly too.</p><p>Regardless of my personal feelings toward Halo 5, I do think this is great. I genuinely believe the game’s multiplayer would have been better served on PC rather than being locked to console, and if you are interested in this project, I suggest you join their Discord <a href="https://discord.com/invite/pghbSCs3nz" target="_blank"><strong>here</strong></a><em>.</em></p><h2 id="will-xbox-shut-down-this-community-project">Will Xbox shut down this community project?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1465px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XnHERegf9jqrQbxmwWvSGM" name="Angry Master Chief" alt="Master Chief with an angry emoji face" src="https://cdn.mos.cms.futurecdn.net/XnHERegf9jqrQbxmwWvSGM-1920-80.png" mos="" align="middle" fullscreen="" width="1465" height="824" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>As for whether this project will get taken down, it’s sort of up in the air. Prior to <a href="https://www.windowscentral.com/gaming/halo/halo-studios-is-the-latest-xbox-games-studio-to-be-hit-by-layoffs-just-days-after-campaign-evolved-launch-as-reports-reveal-troubled-development" target="_blank">Halo Studios essentially being closed down, with few staff remaining</a>, <strong>Ske7ch, the Community Director for Halo Studios</strong>, <a href="https://www.reddit.com/r/halo/comments/1wfoekw/comment/p9ts3p7/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">commented on the project</a>.</p><p>Ske7ch says that from their loose understanding, it felt potentially problematic, but after getting more context, they realized it was a wrapper of shared components with players needing their own personal copies, but they do say that <strong>they couldn't know for sure</strong>. </p><p>Now if I were to speculate, I would say that given the <a href="https://www.windowscentral.com/gaming/xbox/microsoft-formalizes-xbox-labs-team-focused-on-unique-tech-like-backward-compatibility-fps-boost-and-ai-experiments" target="_blank">recent announcement of Xbox Labs</a> and Xbox embracing all this weird and wacky game porting and mashups happening, I could see this port sticking around without much issue.</p><p>Let me know your thoughts. Are you happy PC players can get disappointed with Halo 5’s campaign and enjoy the game’s multiplayer, or are you a genuine fan of this entry? <em>Leave a comment and be sure to take part in our poll!</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W3YvYX"></div>                            </div>                            <script src="https://kwizly.com/embed/W3YvYX.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/halo/halo-5-reforged-brings-the-game-to-pc</link>
                                                                            <description>
                            <![CDATA[ Halo 5: Guardians remains absent from PC, but the community-run Halo 5: Reforged project is working to change that. Campaign, multiplayer, co-op, and Warzone are already playable in development builds, with the project requiring users to supply their own legitimate game files. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 15 Oct 2026 10:43:58 +0000</pubDate>                                                                                                                                <updated>Thu, 15 Oct 2026 12:16:41 +0000</updated>
                                                                                                                                            <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj-320-70.jpg ]]></dc:source>
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                                                                                                                                                                        <media:description><![CDATA[More big-budget games?]]></media:description>                                                            <media:text><![CDATA[Fireteam Osiris from Halo 5, featuring Locke, Buck, Vale and Tanaka standing Infront of a flowing light]]></media:text>
                                <media:title type="plain"><![CDATA[Fireteam Osiris from Halo 5, featuring Locke, Buck, Vale and Tanaka standing Infront of a flowing light]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>Halo 5: Guardians is, to my knowledge, the only mainline Halo title that hasn’t been ported to PC. It remains confined to consoles, with the sole exception being Halo 5: Forge, which is essentially just the custom game editor and isn’t the full experience. Fortunately, if you’ve been waiting for Halo 5 to arrive on PC, <strong>one determined fan is putting in most of the legwork</strong>.</p><p>I’ll be the first to admit that Halo 5 is probably my least liked game in the franchise, and that might even include the mobile spin-offs. In my opinion, the campaign was disastrously <em>terrible </em>by every metric. What wasn’t a disaster, though, was the multiplayer. While I will die on the hill that Halo 5 is a flawed game, the multiplayer was, annoyingly, pretty fun.</p><ul><li><strong>DEAL: </strong><a href="https://surfshark.com/windowscentral"><strong>Get Surfshark VPN 86% OFF with Windows Central </strong></a>🦈</li></ul><p>Warzone was a great addition to the franchise, which makes the fact that it was missing from Halo: Infinite all the more frustrating. But alas. Now, a community-run effort is aiming to get the entire Halo 5 package working on PC, with all the PC bells and whistles you'd expect, like higher FOV, increased FPS, and more.</p><h2 id="how-39-halo-5-reforged-39-actually-works-on-pc">How 'Halo 5: Reforged' actually works on PC</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/KhBIVD85mms" allowfullscreen></iframe></div></div><p><a href="https://h5reforged.dev/" target="_blank">Halo 5: Reforged</a> uses a <strong>custom PC runtime</strong> built around Halo 5: Forge, adapted to work with content you supply locally. This does mean <strong>you’ll need to source your own legitimate copy of the game</strong> to extract the necessary files.</p><p>It is still a work in progress, but the campaign, multiplayer, and Warzone are all playable in development builds. All 15 campaign missions currently load into gameplay, and two-player co-op is working. On the multiplayer side, <a href="https://x.com/NicmeistaR/status/2110531364848021946" target="_blank">they've even managed to support <strong>up to 32 players</strong></a>, something Halo 5 didn't originally have. On the Warzone Firefight side of things, testing seems to be going smoothly too.</p><p>Regardless of my personal feelings toward Halo 5, I do think this is great. I genuinely believe the game’s multiplayer would have been better served on PC rather than being locked to console, and if you are interested in this project, I suggest you join their Discord <a href="https://discord.com/invite/pghbSCs3nz" target="_blank"><strong>here</strong></a><em>.</em></p><h2 id="will-xbox-shut-down-this-community-project">Will Xbox shut down this community project?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1465px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XnHERegf9jqrQbxmwWvSGM" name="Angry Master Chief" alt="Master Chief with an angry emoji face" src="https://cdn.mos.cms.futurecdn.net/XnHERegf9jqrQbxmwWvSGM-1920-80.png" mos="" align="middle" fullscreen="" width="1465" height="824" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>As for whether this project will get taken down, it’s sort of up in the air. Prior to <a href="https://www.windowscentral.com/gaming/halo/halo-studios-is-the-latest-xbox-games-studio-to-be-hit-by-layoffs-just-days-after-campaign-evolved-launch-as-reports-reveal-troubled-development" target="_blank">Halo Studios essentially being closed down, with few staff remaining</a>, <strong>Ske7ch, the Community Director for Halo Studios</strong>, <a href="https://www.reddit.com/r/halo/comments/1wfoekw/comment/p9ts3p7/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">commented on the project</a>.</p><p>Ske7ch says that from their loose understanding, it felt potentially problematic, but after getting more context, they realized it was a wrapper of shared components with players needing their own personal copies, but they do say that <strong>they couldn't know for sure</strong>. </p><p>Now if I were to speculate, I would say that given the <a href="https://www.windowscentral.com/gaming/xbox/microsoft-formalizes-xbox-labs-team-focused-on-unique-tech-like-backward-compatibility-fps-boost-and-ai-experiments" target="_blank">recent announcement of Xbox Labs</a> and Xbox embracing all this weird and wacky game porting and mashups happening, I could see this port sticking around without much issue.</p><p>Let me know your thoughts. Are you happy PC players can get disappointed with Halo 5’s campaign and enjoy the game’s multiplayer, or are you a genuine fan of this entry? <em>Leave a comment and be sure to take part in our poll!</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W3YvYX"></div>                            </div>                            <script src="https://kwizly.com/embed/W3YvYX.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
                                                            </article>
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                                                            <title><![CDATA[ Microsoft reveals a new pocket-sized Xbox Nano Controller ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.windowscentral.com/microsoft" target="_blank">Microsoft</a> announced (<a href="https://news.xbox.com/en-us/2026/10/14/xbox-nano-controller/" target="_blank">via on Xbox Wire</a>) a brand new <a href="https://www.windowscentral.com/gaming/xbox" target="_blank">Xbox</a> controller called the Xbox Nano Controller, and it will be released in November 2026 for Xbox consoles, Windows PC, iOS and Android mobile devices, and select Smart TVs.</p><ul><li><strong>DEAL: </strong><a href="https://surfshark.com/windowscentral"><strong>Get Surfshark VPN 86% OFF with Windows Central </strong></a>🦈</li></ul><p>The Xbox Nano Controller is an extremely small gamepad (5 inches long and 3.5 ounces in weight) that can fit into your pocket for easier portability while still packing the form factor and standard 18-button layout of regular Xbox controllers. </p><p>Additionally, its smaller size makes the Xbox Nano Controller easier for players with smaller hands to use who struggle to use larger controllers. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2110400789500027379"><p lang="en" dir="ltr">Meet the XBOX Nano Controller. Smaller, lighter and shorter than most modern smartphones, and designed to fit nearly every pocket and budget. Find out more:https://t.co/reB7PdakGa<a href="https://twitter.com/cantworkitout/status/2110400789500027379">October 14, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The Xbox Nano Controller also includes a rechargeable battery, an extra reprogrammable Action Button, and Xbox Wireless and Bluetooth support. </p><p>Plus, it's designed for <a href="https://www.windowscentral.com/tag/xbox-cloud-gaming" target="_blank">Xbox Cloud Gaming</a> and casual use. It mimics a TV remote in form factor and weight, so it can sit on the sofa or coffee table without taking up space.</p><p>You can <a href="https://www.xbox.com/en-us/accessories/controllers/xbox-nano-controller" target="_blank"><strong>pre-order the Xbox Nano Controller right now on the Xbox website for $49.99</strong></a><strong>. </strong></p><p>It will be made available in the following countries: <em>Argentina, Australia, Austria, Belgium, Brazil, Canada, China, Colombia, Czechia, Denmark, Dominican Republic, Finland, France, Germany, Guatemala, Hong Kong SAR, Hungary, Ireland, Italy, Japan, Korea, Mexico, Netherlands, New Zealand, Norway, Panama, Peru, Poland, Portugal, Slovakia, Spain, Switzerland, Taiwan, Trinidad & Tobago, the United Kingdom, and the United States, with additional markets to follow. </em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xk8R6e"></div>                            </div>                            <script src="https://kwizly.com/embed/Xk8R6e.js" async></script><p>For a limited time, Xbox is partnering with <a href="https://www.windowscentral.com/tag/samsung" target="_blank">Samsung</a> to offer a special Xbox Nano Controller with two months of <a href="https://www.windowscentral.com/tag/xbox-game-pass" target="_blank">Xbox Game Pass</a> Ultimate membership (for new users) in the US for anyone who purchases select Samsung TVs during the holiday season. </p><p>Additionally, Xbox is partnering with <a href="https://www.windowscentral.com/tag/meta" target="_blank">Meta</a> to offer an Xbox Nano Controller with two months of <a href="https://www.windowscentral.com/tag/xbox-game-pass-ultimate" target="_blank">Xbox Game Pass Ultimate</a> membership (for new users) in the US for anyone purchasing a <a href="https://www.windowscentral.com/tag/meta-quest" target="_blank">Meta Quest</a>.</p><h2 id="the-xbox-nano-controller-has-a-cool-nostalgic-design-but-some-of-its-spec-choices-and-price-leave-it-to-be-desired">The Xbox Nano Controller has a cool nostalgic design, but some of its spec choices and price leave it to be desired</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.20%;"><img id="8CuQB7ZoG7w3dNnUuWZ3un" name="XBOX-Nano-Controller-02" alt="A white Xbox-style game controller with black thumbsticks, directional pad, and colored ABXY buttons, shown alone on a clean white background." src="https://cdn.mos.cms.futurecdn.net/8CuQB7ZoG7w3dNnUuWZ3un-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1079" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">A full render of the Xbox Nano Controller </span><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p>Upon first impressions of this controller, I got a wave of nostalgia, as its design reminds me a lot of the Super Nintendo controller I used as a kid. However, my interest in the Xbox Nano controller suddenly dropped upon looking at its MSRP and specs.</p><p>$49.99 is a lot of money for a controller these days. For that price, it better have some advanced tech like <a href="https://www.windowscentral.com/gaming/what-is-a-hall-effect-controller-anyway-and-do-i-really-need-one" target="_blank">Hall Effect</a> or <a href="https://www.windowscentral.com/gaming/what-are-tmr-sticks" target="_blank">TMR</a> thumbsticks to justify such a cost. </p><p>Sadly, the Xbox Nano Controller does not have any such tech. On top of that, the Xbox Nano Controller has no direct WiFi connection for Xbox Cloud Gaming and instead relies on Xbox Wireless and Bluetooth connections, which are more laggy and unresponsive by comparison.</p><p>So on paper, the Xbox Nano Controller doesn't sound like a good controller at that price point. However, that won't stop us from reviewing the gamepad in the future to see if its performance, design, and ergonomics can make up for the Xbox Nano Controller's omissions of advanced tech and its steep price.</p><div class="product"><a data-dimension112="5e28355e-c7f3-11f1-a1a1-f34c16f3ef20" data-action="Deal Block" data-label="Xbox Nano Controller" data-dimension48="Xbox Nano Controller" data-dimension25="$49.99" href="https://www.amazon.com/dp/B0HHPXNZC9" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.20%;"><img id="8CuQB7ZoG7w3dNnUuWZ3un" name="XBOX-Nano-Controller-02" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/8CuQB7ZoG7w3dNnUuWZ3un-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1079" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br>The Xbox Nano Controller is a pint-sized gamepad built for easy portability and compatibility with Xbox Cloud Gaming while maintaining the solid form factor and intuitive button layout of traditional Xbox controllers.<br><br><strong>• </strong><a href="https://www.xbox.com/en-us/accessories/controllers/xbox-nano-controller" target="_blank" data-dimension112="5e28355e-c7f3-11f1-a1a1-f34c16f3ef20" data-action="Deal Block" data-label="Xbox Nano Controller" data-dimension48="Xbox Nano Controller" data-dimension25="$49.99"><strong>Xbox Store</strong></a><strong></strong><br><strong>• </strong><a href="https://www.bestbuy.com/product/microsoft-xbox-nano-wireless-controller-for-xbox-series-x-xbox-series-s-xbox-one-pcs-and-cloud-enabled-devices-robot-white/JJGXP3LWCG?cmp=RMX" target="_blank"><strong>Best Buy</strong></a><strong></strong><br><strong>• </strong><a href="https://www.walmart.com/ip/Xbox-Accessory/20076757703?nrtv_cid=zht30aq7s4u7b" target="_blank"><strong>Walmart</strong></a><a class="view-deal button" href="https://www.amazon.com/dp/B0HHPXNZC9" target="_blank" rel="nofollow" data-dimension112="5e28355e-c7f3-11f1-a1a1-f34c16f3ef20" data-action="Deal Block" data-label="Xbox Nano Controller" data-dimension48="Xbox Nano Controller" data-dimension25="$49.99">View Deal</a></p></div><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/9fYxauR6i_U" allowfullscreen></iframe></div></div> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/xbox/microsoft-announces-a-new-pocket-sized-xbox-controller-that-gives-me-major-snes-vibes-heres-its-price-features-and-when-you-can-get-one</link>
                                                                            <description>
                            <![CDATA[ Microsoft has announced a brand new gamepad called the Xbox Nano Controller. It's designed for all platforms within the Xbox ecosystem, while being small enough to fit into your pocket and accommodate smaller hands. Here's what you need to know about it. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Wed, 14 Oct 2026 20:58:15 +0000</pubDate>                                                                                                                                <updated>Thu, 15 Oct 2026 12:16:41 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Alexander Cope ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/6ShxzPbcbCVJrCTzu5rsm7-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Microsoft]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[The Xbox Nano Controller is literally pocketable.]]></media:description>                                                            <media:text><![CDATA[A person in a teal hoodie holds a white Xbox controller in front of a TV showing a colorful video game, creating a relaxed gaming mood.]]></media:text>
                                <media:title type="plain"><![CDATA[A person in a teal hoodie holds a white Xbox controller in front of a TV showing a colorful video game, creating a relaxed gaming mood.]]></media:title>
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                            <![CDATA[
                            <article>
                                <p><a href="https://www.windowscentral.com/microsoft" target="_blank">Microsoft</a> announced (<a href="https://news.xbox.com/en-us/2026/10/14/xbox-nano-controller/" target="_blank">via on Xbox Wire</a>) a brand new <a href="https://www.windowscentral.com/gaming/xbox" target="_blank">Xbox</a> controller called the Xbox Nano Controller, and it will be released in November 2026 for Xbox consoles, Windows PC, iOS and Android mobile devices, and select Smart TVs.</p><ul><li><strong>DEAL: </strong><a href="https://surfshark.com/windowscentral"><strong>Get Surfshark VPN 86% OFF with Windows Central </strong></a>🦈</li></ul><p>The Xbox Nano Controller is an extremely small gamepad (5 inches long and 3.5 ounces in weight) that can fit into your pocket for easier portability while still packing the form factor and standard 18-button layout of regular Xbox controllers. </p><p>Additionally, its smaller size makes the Xbox Nano Controller easier for players with smaller hands to use who struggle to use larger controllers. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2110400789500027379"><p lang="en" dir="ltr">Meet the XBOX Nano Controller. Smaller, lighter and shorter than most modern smartphones, and designed to fit nearly every pocket and budget. Find out more:https://t.co/reB7PdakGa<a href="https://twitter.com/cantworkitout/status/2110400789500027379">October 14, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The Xbox Nano Controller also includes a rechargeable battery, an extra reprogrammable Action Button, and Xbox Wireless and Bluetooth support. </p><p>Plus, it's designed for <a href="https://www.windowscentral.com/tag/xbox-cloud-gaming" target="_blank">Xbox Cloud Gaming</a> and casual use. It mimics a TV remote in form factor and weight, so it can sit on the sofa or coffee table without taking up space.</p><p>You can <a href="https://www.xbox.com/en-us/accessories/controllers/xbox-nano-controller" target="_blank"><strong>pre-order the Xbox Nano Controller right now on the Xbox website for $49.99</strong></a><strong>. </strong></p><p>It will be made available in the following countries: <em>Argentina, Australia, Austria, Belgium, Brazil, Canada, China, Colombia, Czechia, Denmark, Dominican Republic, Finland, France, Germany, Guatemala, Hong Kong SAR, Hungary, Ireland, Italy, Japan, Korea, Mexico, Netherlands, New Zealand, Norway, Panama, Peru, Poland, Portugal, Slovakia, Spain, Switzerland, Taiwan, Trinidad & Tobago, the United Kingdom, and the United States, with additional markets to follow. </em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xk8R6e"></div>                            </div>                            <script src="https://kwizly.com/embed/Xk8R6e.js" async></script><p>For a limited time, Xbox is partnering with <a href="https://www.windowscentral.com/tag/samsung" target="_blank">Samsung</a> to offer a special Xbox Nano Controller with two months of <a href="https://www.windowscentral.com/tag/xbox-game-pass" target="_blank">Xbox Game Pass</a> Ultimate membership (for new users) in the US for anyone who purchases select Samsung TVs during the holiday season. </p><p>Additionally, Xbox is partnering with <a href="https://www.windowscentral.com/tag/meta" target="_blank">Meta</a> to offer an Xbox Nano Controller with two months of <a href="https://www.windowscentral.com/tag/xbox-game-pass-ultimate" target="_blank">Xbox Game Pass Ultimate</a> membership (for new users) in the US for anyone purchasing a <a href="https://www.windowscentral.com/tag/meta-quest" target="_blank">Meta Quest</a>.</p><h2 id="the-xbox-nano-controller-has-a-cool-nostalgic-design-but-some-of-its-spec-choices-and-price-leave-it-to-be-desired">The Xbox Nano Controller has a cool nostalgic design, but some of its spec choices and price leave it to be desired</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.20%;"><img id="8CuQB7ZoG7w3dNnUuWZ3un" name="XBOX-Nano-Controller-02" alt="A white Xbox-style game controller with black thumbsticks, directional pad, and colored ABXY buttons, shown alone on a clean white background." src="https://cdn.mos.cms.futurecdn.net/8CuQB7ZoG7w3dNnUuWZ3un-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1079" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">A full render of the Xbox Nano Controller </span><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p>Upon first impressions of this controller, I got a wave of nostalgia, as its design reminds me a lot of the Super Nintendo controller I used as a kid. However, my interest in the Xbox Nano controller suddenly dropped upon looking at its MSRP and specs.</p><p>$49.99 is a lot of money for a controller these days. For that price, it better have some advanced tech like <a href="https://www.windowscentral.com/gaming/what-is-a-hall-effect-controller-anyway-and-do-i-really-need-one" target="_blank">Hall Effect</a> or <a href="https://www.windowscentral.com/gaming/what-are-tmr-sticks" target="_blank">TMR</a> thumbsticks to justify such a cost. </p><p>Sadly, the Xbox Nano Controller does not have any such tech. On top of that, the Xbox Nano Controller has no direct WiFi connection for Xbox Cloud Gaming and instead relies on Xbox Wireless and Bluetooth connections, which are more laggy and unresponsive by comparison.</p><p>So on paper, the Xbox Nano Controller doesn't sound like a good controller at that price point. However, that won't stop us from reviewing the gamepad in the future to see if its performance, design, and ergonomics can make up for the Xbox Nano Controller's omissions of advanced tech and its steep price.</p><div class="product"><a data-dimension112="5e28355e-c7f3-11f1-a1a1-f34c16f3ef20" data-action="Deal Block" data-label="Xbox Nano Controller" data-dimension48="Xbox Nano Controller" data-dimension25="$49.99" href="https://www.amazon.com/dp/B0HHPXNZC9" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.20%;"><img id="8CuQB7ZoG7w3dNnUuWZ3un" name="XBOX-Nano-Controller-02" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/8CuQB7ZoG7w3dNnUuWZ3un-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1079" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br>The Xbox Nano Controller is a pint-sized gamepad built for easy portability and compatibility with Xbox Cloud Gaming while maintaining the solid form factor and intuitive button layout of traditional Xbox controllers.<br><br><strong>• </strong><a href="https://www.xbox.com/en-us/accessories/controllers/xbox-nano-controller" target="_blank" data-dimension112="5e28355e-c7f3-11f1-a1a1-f34c16f3ef20" data-action="Deal Block" data-label="Xbox Nano Controller" data-dimension48="Xbox Nano Controller" data-dimension25="$49.99"><strong>Xbox Store</strong></a><strong></strong><br><strong>• </strong><a href="https://www.bestbuy.com/product/microsoft-xbox-nano-wireless-controller-for-xbox-series-x-xbox-series-s-xbox-one-pcs-and-cloud-enabled-devices-robot-white/JJGXP3LWCG?cmp=RMX" target="_blank"><strong>Best Buy</strong></a><strong></strong><br><strong>• </strong><a href="https://www.walmart.com/ip/Xbox-Accessory/20076757703?nrtv_cid=zht30aq7s4u7b" target="_blank"><strong>Walmart</strong></a><a class="view-deal button" href="https://www.amazon.com/dp/B0HHPXNZC9" target="_blank" rel="nofollow" data-dimension112="5e28355e-c7f3-11f1-a1a1-f34c16f3ef20" data-action="Deal Block" data-label="Xbox Nano Controller" data-dimension48="Xbox Nano Controller" data-dimension25="$49.99">View Deal</a></p></div><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/9fYxauR6i_U" allowfullscreen></iframe></div></div>
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                                                            <title><![CDATA[ Microsoft is asking players if its biggest franchises should go Xbox‑only — including Minecraft ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's no secret that Microsoft's gaming division has struggled to keep pace with PlayStation and Nintendo for active console users, and this Xbox survey suggests the firm might be considering the nuclear option to fix things. </p><p>Yesterday, a new survey appeared for a subset of Xbox users on the Insider Program, presumably among those who Microsoft tracks as having multiple devices. A user sent us the below survey screens, which Windows Central has verified as real. </p><p><a href="https://www.windowscentral.com/gaming/xbox/lets-predict-will-xbox-return-to-exclusive-games-will-halo-etc-continue-to-hit-playstation">Microsoft's problematic Xbox multiplatform strategy </a>has left many users who own multiple devices with fewer reasons to actually turn their consoles on. In that universe, it reduces Microsoft's chances to earn users in it's own ecosystem considerably, impacting both first party revenue and third party port viability. Microsoft sells mountains of games on PlayStation, but it has to pay a 30% cut for the privilege. Many PlayStation users already own an Xbox too, so Microsoft is potentially handing away potential users for no real reason. </p><p>These new surveys suggest Microsoft may be considering some drastic moves to change the situation. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/vweM8UUecJGETSsmbstVmT-1920-80.jpg" alt="Xbox surveys asking about exclusivity" /><figcaption><small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/BZUzL8RZU2yuZmsgjv7QmT-1920-80.jpg" alt="Xbox surveys asking about exclusivity" /><figcaption><small role="credit">Windows Central</small></figcaption></figure></figure><p>The survey asks a variety of questions of users across multiple ecosystems, asking how likely they would be to invest in the Xbox platform if various games went timed, or even fully console exclusive. </p><p>Microsoft asks if users would switch to Xbox on a per game basis, including pitches of exclusivity for games like Fallout, The Elder Scrolls, DOOM, Hideo Kojima's PHYSINT, Diablo, and even Minecraft itself. The survey even stresses that existing titles wouldn't be removed from other platforms, but would no longer receive new content. </p><p>There's even a nuclear option question, asking users how they'd change their habits if every single Xbox game (except Call of Duty, likely owing to acquisition requirements) went fully console exclusive. </p><p>It asks users to consider the hypothetical scenario, offering multiple choice responses below it.</p><p><em>"Imagine it was announced that all future title releases from every XBOX-developed gaming franchise except Call of Duty will be console-exclusive to XBOX," </em>the final survey question reads. <em>"For Minecraft only, existing titles would no longer be available for purchase on PlayStation or Nintendo consoles, and would not receive any new content updates. However, there is no impact to any of the existing titles or content you already own. Nothing changes on PC in this announcement." </em></p><p>It asks users if they would move to an existing Xbox console they already own, buy a new one, switch to PC, or skip it entirely in this scenario. </p><h2 id="going-multiplatform-didn-39-t-work-would-going-maximum-exclusivity-work-instead">Going multiplatform didn't work, would going maximum exclusivity work instead? </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:56.20%;"><img id="qBtyPE3Lw8UnaEE3skn9aH" name="ps5-controller-xbox-logo.jpg" alt="PS5 controller with Xbox logo" src="https://cdn.mos.cms.futurecdn.net/qBtyPE3Lw8UnaEE3skn9aH-1920-80.jpg" mos="" align="middle" fullscreen="" width="2048" height="1151" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Is Xbox looking at ditching PlayStation completely? </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>In the near term, even if Microsoft did create massive desire for its platform and was somehow able to make even GTA6 magically exclusive, the RAMpocalypse has driven hardware sales to historic lows. Even if there was Xbox stock available globally, they've become prohibitively expensive for many. But, that situation (hopefully) won't last forever. </p><p>If games like Fallout 5, The Elder Scrolls 6, and Diablo 5 were Xbox Helix exclusive, it would undoubtedly drive masses of sales for Xbox hardware. But would the stock even be available? Microsoft has historically struggled with global distribution even before the component crisis. As much as I think Xbox desperately needs exclusive content, the risks are undeniable on paper. </p><p>But sacrificing the entire platform is just as risky potentially. PlayStation itself just massively clawed back from Steam and Windows PC gaming too. </p><p>There's little point in maintaining Xbox as an entity if it was to become a simple publisher. Microsoft is more of a hardware company than it has ever been arguably, powered by data centers and increasingly home grown silicon, like <a href="https://www.windowscentral.com/microsoft/microsofts-new-ai-silicon-is-here-is-this-what-will-stop-openais-usd14-billion-bonfire">its new Maia chips</a> which has driven the stock to new highs recently.  Microsoft has already sacrificed mobile as a platform endpoint, greatly limiting its ability to distribute and train its AI platforms. I can't imagine they'll seek to make the same mistake with Xbox. </p><p>Surveys are just surveys, and it all might amount to nothing. It could also be a hint around Xbox's thought processes. Perhaps there's math that exists that proves that the juice just isn't worth the squeeze. Halo Campaign Evolved on PlayStation likely did irreparable brand damage to Xbox as a hardware entity, even though the game itself wasn't spectacularly well-received.</p><p>The future of Xbox could end up being more interesting than expected. </p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p><iframe src="https://content.jwplatform.com/players/Fb7gPgBw.html" id="Fb7gPgBw" title="Tested: The new Xbox PC app is a HUGE improvement for Xbox Ally" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/xbox/microsoft-is-considering-making-fallout-the-elder-scrolls-and-even-minecraft-xbox-console-exclusive-surveys-detailed</link>
                                                                            <description>
                            <![CDATA[ Microsoft is actively asking Xbox users with multiple consoles how they'd react if big franchises went fully console exclusive. Is this a hint at things to come? ]]>
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                                                                        <pubDate>Wed, 14 Oct 2026 18:38:36 +0000</pubDate>                                                                                                                                <updated>Thu, 15 Oct 2026 12:12:03 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ jez@windowscentral.com (Jez Corden) ]]></author>                    <dc:creator><![CDATA[ Jez Corden ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YzWiDrFEF6Tf6rLJSDy5dD-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jez Corden is a life-long content creator and internet personality, known for exclusive reporting on the Xbox ecosystem and Microsoft-adjacent platforms. &lt;/p&gt;&lt;p&gt;Jez has a large presence on X at &lt;a href=&quot;http://www.twitter.com/jezcorden&quot;&gt;X.com/JezCorden,&lt;/a&gt; co-hosts a leading gaming podcast over at &lt;a href=&quot;https://www.TheXB2.com&quot; target=&quot;_blank&quot;&gt;TheXB2.com&lt;/a&gt;, also on Spotify and iTunes, while maintaining a position as Executive Editor at Windows Central. &lt;/p&gt;&lt;p&gt;Before leaving high school, Jez had already built and contributed to a variety of web communities in the animation space, adjacent to websites like Newgrounds and Explosm. After high school, Jez began a career in IT, corporate network infrastructure, and web design. &lt;/p&gt;&lt;p&gt;Jez&#039;s Microsoft ecosystem hobby-blogging side gig eventually landed him a role at Windows Central, where he has spent the past decade breaking world exclusive news alongside analytical features on Xbox, Windows, AI, and the wider tech industry. Jez also drinks way too much tea.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Microsoft]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Could even MINECRAFT go exclusive to Xbox? ]]></media:description>                                                            <media:text><![CDATA[Xbox characters on an Xbox logo background]]></media:text>
                                <media:title type="plain"><![CDATA[Xbox characters on an Xbox logo background]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>It's no secret that Microsoft's gaming division has struggled to keep pace with PlayStation and Nintendo for active console users, and this Xbox survey suggests the firm might be considering the nuclear option to fix things. </p><p>Yesterday, a new survey appeared for a subset of Xbox users on the Insider Program, presumably among those who Microsoft tracks as having multiple devices. A user sent us the below survey screens, which Windows Central has verified as real. </p><p><a href="https://www.windowscentral.com/gaming/xbox/lets-predict-will-xbox-return-to-exclusive-games-will-halo-etc-continue-to-hit-playstation">Microsoft's problematic Xbox multiplatform strategy </a>has left many users who own multiple devices with fewer reasons to actually turn their consoles on. In that universe, it reduces Microsoft's chances to earn users in it's own ecosystem considerably, impacting both first party revenue and third party port viability. Microsoft sells mountains of games on PlayStation, but it has to pay a 30% cut for the privilege. Many PlayStation users already own an Xbox too, so Microsoft is potentially handing away potential users for no real reason. </p><p>These new surveys suggest Microsoft may be considering some drastic moves to change the situation. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/vweM8UUecJGETSsmbstVmT-1920-80.jpg" alt="Xbox surveys asking about exclusivity" /><figcaption><small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/BZUzL8RZU2yuZmsgjv7QmT-1920-80.jpg" alt="Xbox surveys asking about exclusivity" /><figcaption><small role="credit">Windows Central</small></figcaption></figure></figure><p>The survey asks a variety of questions of users across multiple ecosystems, asking how likely they would be to invest in the Xbox platform if various games went timed, or even fully console exclusive. </p><p>Microsoft asks if users would switch to Xbox on a per game basis, including pitches of exclusivity for games like Fallout, The Elder Scrolls, DOOM, Hideo Kojima's PHYSINT, Diablo, and even Minecraft itself. The survey even stresses that existing titles wouldn't be removed from other platforms, but would no longer receive new content. </p><p>There's even a nuclear option question, asking users how they'd change their habits if every single Xbox game (except Call of Duty, likely owing to acquisition requirements) went fully console exclusive. </p><p>It asks users to consider the hypothetical scenario, offering multiple choice responses below it.</p><p><em>"Imagine it was announced that all future title releases from every XBOX-developed gaming franchise except Call of Duty will be console-exclusive to XBOX," </em>the final survey question reads. <em>"For Minecraft only, existing titles would no longer be available for purchase on PlayStation or Nintendo consoles, and would not receive any new content updates. However, there is no impact to any of the existing titles or content you already own. Nothing changes on PC in this announcement." </em></p><p>It asks users if they would move to an existing Xbox console they already own, buy a new one, switch to PC, or skip it entirely in this scenario. </p><h2 id="going-multiplatform-didn-39-t-work-would-going-maximum-exclusivity-work-instead">Going multiplatform didn't work, would going maximum exclusivity work instead? </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:56.20%;"><img id="qBtyPE3Lw8UnaEE3skn9aH" name="ps5-controller-xbox-logo.jpg" alt="PS5 controller with Xbox logo" src="https://cdn.mos.cms.futurecdn.net/qBtyPE3Lw8UnaEE3skn9aH-1920-80.jpg" mos="" align="middle" fullscreen="" width="2048" height="1151" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Is Xbox looking at ditching PlayStation completely? </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>In the near term, even if Microsoft did create massive desire for its platform and was somehow able to make even GTA6 magically exclusive, the RAMpocalypse has driven hardware sales to historic lows. Even if there was Xbox stock available globally, they've become prohibitively expensive for many. But, that situation (hopefully) won't last forever. </p><p>If games like Fallout 5, The Elder Scrolls 6, and Diablo 5 were Xbox Helix exclusive, it would undoubtedly drive masses of sales for Xbox hardware. But would the stock even be available? Microsoft has historically struggled with global distribution even before the component crisis. As much as I think Xbox desperately needs exclusive content, the risks are undeniable on paper. </p><p>But sacrificing the entire platform is just as risky potentially. PlayStation itself just massively clawed back from Steam and Windows PC gaming too. </p><p>There's little point in maintaining Xbox as an entity if it was to become a simple publisher. Microsoft is more of a hardware company than it has ever been arguably, powered by data centers and increasingly home grown silicon, like <a href="https://www.windowscentral.com/microsoft/microsofts-new-ai-silicon-is-here-is-this-what-will-stop-openais-usd14-billion-bonfire">its new Maia chips</a> which has driven the stock to new highs recently.  Microsoft has already sacrificed mobile as a platform endpoint, greatly limiting its ability to distribute and train its AI platforms. I can't imagine they'll seek to make the same mistake with Xbox. </p><p>Surveys are just surveys, and it all might amount to nothing. It could also be a hint around Xbox's thought processes. Perhaps there's math that exists that proves that the juice just isn't worth the squeeze. Halo Campaign Evolved on PlayStation likely did irreparable brand damage to Xbox as a hardware entity, even though the game itself wasn't spectacularly well-received.</p><p>The future of Xbox could end up being more interesting than expected. </p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p><iframe src="https://content.jwplatform.com/players/Fb7gPgBw.html" id="Fb7gPgBw" title="Tested: The new Xbox PC app is a HUGE improvement for Xbox Ally" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe>
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                                                            <title><![CDATA[ Amazon’s Nanomatte display is so good it makes me want a whole new Surface Pro ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Microsoft held a <a href="https://www.windowscentral.com/hardware/surface/microsoft-finally-confirms-surface-laptop-ultra-pricing-and-release-date"><strong>Windows and Surface event</strong></a> last week that focused heavily on the Surface Laptop Ultra. Coincidentally, Panos Panay announced a new device on the same day. Panay, who led Microsoft's hardware division for years, <a href="https://www.windowscentral.com/microsoft/surface-and-windows-lead-panos-panay-is-leaving-microsoft-in-major-shake-up"><strong>now works for Amazon</strong></a> and unveiled a <a href="https://www.aboutamazon.com/news/devices/new-amazon-alexa-tablets-alexa-plus"><strong>new range of Amazon Alexa tablets</strong></a>.</p><p>Those tablets aren't really direct competition to the Surface Pro, but they do have a feature I'm envious of. The nanomatte screen on one of those Amazon Alexa tablets would be <em>perfect</em> on a Surface Pro.</p><p>Matte displays reduce glare by diffusing light. Because the screens bounce light in different directions, the image can appear grainy. An extreme example of this is if you get a cheap matte screen protector for your phone, but even a premium PC with a matte finish can look a bit grainy.</p><p>The nanomatte display Amazon uses in its new tablets etches the screen in a way that aligns with the pixels of the display. Amazon praises the displays for providing "a first-of-its-kind cinematic viewing experience, with incredible contrast retention in bright conditions and text that feels like it’s sitting on top of the glass."</p><p>I'm not sure I agree with the claim that it's a world first. Apple's nano-texture technology is similar to what Amazon unveiled. But even if Amazon is not a pioneer in the space, it has a device with a screen I'm envious of.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cLZqksnqbADasURhosFM8Z" name="surface-pro-8-glossy.jpg" alt="Surface Pro 8 Glossy" src="https://cdn.mos.cms.futurecdn.net/v2/w:1920,t:0,l:0,cw:2048,ch:1152,q:80/cLZqksnqbADasURhosFM8Z.jpg" mos="" align="middle" fullscreen="" width="2048" height="1536" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Many Surface devices, including the Surface Pro 8, are glossy, making them hard to use in well-lit environments. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Microsoft has been oddly resistant to anti-glare displays. Surface was late to the party on adding them to <em>any </em>device and has been selective with where it offers the screens.</p><p>Even as recently as this year, Surface Laptop 8 shoppers <a href="https://www.windowscentral.com/hardware/surface/microsoft-refuses-to-make-the-ultimate-surface-laptop-forcing-people-to-choose-between-its-best-features"><strong>needed to choose between an anti-glare display or 5G connectivity</strong></a>.</p><p>Our Editor-in-Chief Daniel Rubino argued back in 2020 that <a href="https://www.windowscentral.com/microsoft-needs-start-using-anti-reflective-displays-surface-now"><strong>Microsoft needed to use anti-reflective displays in Surface PCs</strong></a>. Anti-reflective screens are different from anti-glare displays, but both aim to improve visibility in bright environments.</p><p>Microsoft has yet to fully embrace anti-glare screens and it holds back Surface hardware.</p><p>The anti-glare display of the Amazon Alexa Tablet 12 Pro also has a texture that makes pen usage feel more natural. The screen is meant to make it feel like you're writing on paper, not a perfectly smooth piece of glass.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XrgV4e"></div>                            </div>                            <script src="https://kwizly.com/embed/XrgV4e.js" async></script><p>It's not surprising that a device made by Panay has features that would fit perfectly on a Surface. He shaped the Surface brand as much as anyone, and he took his expertise over to Amazon.</p><p>But as I mentioned earlier, the Alexa tablets are not competitors to the Surface Pro, so they can't serve as replacements either. The Alexa tablets run on Android and have access to the Google Play Store. That's a welcome change to the locked-down Fire Tablets of the past, but it's a far cry from a Windows-powered 2-in-1.</p><p>I'd love to see Microsoft replicate the nanomatte finish of the  Amazon Alexa Tablet 12 Pro on a Surface Pro in the future. The finish would help those using the Surface Pro in bright settings and also improve the feel of using a stylus.</p><div class="product"><a data-dimension112="af80c9e6-c7fa-11f1-af40-67b92a71ba39" data-action="Deal Block" data-label="Alexa Tablet 12 Pro" data-dimension48="Alexa Tablet 12 Pro" data-dimension25="$498.5" href="https://www.amazon.com/dp/B0DT2G69GW" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1090px;"><p class="vanilla-image-block" style="padding-top:56.88%;"><img id="3zvbSG4kKmjfH5kGqcefnJ" name="Amazon-Alexa-Tablet-Pro-12-SE" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/3zvbSG4kKmjfH5kGqcefnJ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1090" height="620" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p></p><p>The Amazon Alexa Tablet 12 Pro features a Nanomatte anti-glare display designed to reduce reflections while maintaining detail and color accuracy. It runs Android and can access the Google Play Store.<a class="view-deal button" href="https://www.amazon.com/dp/B0DT2G69GW" target="_blank" rel="nofollow" data-dimension112="af80c9e6-c7fa-11f1-af40-67b92a71ba39" data-action="Deal Block" data-label="Alexa Tablet 12 Pro" data-dimension48="Alexa Tablet 12 Pro" data-dimension25="$498.5">View Deal</a></p></div><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/hardware/surface/i-want-microsoft-to-make-a-surface-pro-with-amazons-new-nanomatte-display</link>
                                                                            <description>
                            <![CDATA[ Amazon's new Nanomatte display cuts glare and improves stylus feel. Microsoft should copy it when making the next Surface Pro. ]]>
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                                                                        <pubDate>Wed, 14 Oct 2026 18:11:32 +0000</pubDate>                                                                                                                                <updated>Thu, 15 Oct 2026 13:37:14 +0000</updated>
                                                                                                                                            <category><![CDATA[Surface]]></category>
                                                    <category><![CDATA[Hardware]]></category>
                                                    <category><![CDATA[Laptops]]></category>
                                                                                                <author><![CDATA[ sean.endicott@futurenet.com (Sean Endicott) ]]></author>                    <dc:creator><![CDATA[ Sean Endicott ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/wWPebJwXHCt2b2fMGNpqMG-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Sean Endicott is a News Writer at Windows Central, where he covers Windows 11, Surface hardware, Microsoft 365, AI, apps, and the broader Windows ecosystem. He has been writing about Microsoft since 2017 and has published well over a thousand articles across the site.&lt;/p&gt;&lt;p&gt;His coverage spans breaking news, analysis, feature reporting, and opinion, with a focus on developments across Microsoft’s software and hardware platforms. This includes Windows updates, Surface launches, changes across Microsoft 365, and the company’s increasing focus on AI and services across its ecosystem.&lt;/p&gt;&lt;p&gt;In addition to daily reporting, Sean writes &lt;a href=&quot;https://www.windowscentral.com/tag/windows-wrap&quot;&gt;Windows Wrap&lt;/a&gt;, a weekly column that collects the most important stories from the week and looks at how they fit together across Windows and the wider PC space.&lt;/p&gt;&lt;p&gt;Before joining Windows Central full-time, Sean worked in journalism and media production after earning a First Class degree in Broadcast Journalism from Nottingham Trent University. He has experience in live production and broadcast environments, which led into covering fast-moving technology news and developments as they happen.&lt;/p&gt;&lt;p&gt;Outside of tech, Sean is an award-winning American football coach based in Nottingham, England. He was named BAFCA Youth Coach of the Year in 2024 and continues to coach youth American football alongside his work covering Microsoft.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[The Amazon Alexa Tablet 12 Pro features a NanoMatte anti-glare display designed to reduce reflections.]]></media:description>                                                            <media:text><![CDATA[An Amazon tablet on a wooden desk with a chat window open on the display. A keyboard accessory, stylus, and letter tiles spelling &quot;ALEXA&quot; sit nearby.]]></media:text>
                                <media:title type="plain"><![CDATA[An Amazon tablet on a wooden desk with a chat window open on the display. A keyboard accessory, stylus, and letter tiles spelling &quot;ALEXA&quot; sit nearby.]]></media:title>
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                                <p>Microsoft held a <a href="https://www.windowscentral.com/hardware/surface/microsoft-finally-confirms-surface-laptop-ultra-pricing-and-release-date"><strong>Windows and Surface event</strong></a> last week that focused heavily on the Surface Laptop Ultra. Coincidentally, Panos Panay announced a new device on the same day. Panay, who led Microsoft's hardware division for years, <a href="https://www.windowscentral.com/microsoft/surface-and-windows-lead-panos-panay-is-leaving-microsoft-in-major-shake-up"><strong>now works for Amazon</strong></a> and unveiled a <a href="https://www.aboutamazon.com/news/devices/new-amazon-alexa-tablets-alexa-plus"><strong>new range of Amazon Alexa tablets</strong></a>.</p><p>Those tablets aren't really direct competition to the Surface Pro, but they do have a feature I'm envious of. The nanomatte screen on one of those Amazon Alexa tablets would be <em>perfect</em> on a Surface Pro.</p><p>Matte displays reduce glare by diffusing light. Because the screens bounce light in different directions, the image can appear grainy. An extreme example of this is if you get a cheap matte screen protector for your phone, but even a premium PC with a matte finish can look a bit grainy.</p><p>The nanomatte display Amazon uses in its new tablets etches the screen in a way that aligns with the pixels of the display. Amazon praises the displays for providing "a first-of-its-kind cinematic viewing experience, with incredible contrast retention in bright conditions and text that feels like it’s sitting on top of the glass."</p><p>I'm not sure I agree with the claim that it's a world first. Apple's nano-texture technology is similar to what Amazon unveiled. But even if Amazon is not a pioneer in the space, it has a device with a screen I'm envious of.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cLZqksnqbADasURhosFM8Z" name="surface-pro-8-glossy.jpg" alt="Surface Pro 8 Glossy" src="https://cdn.mos.cms.futurecdn.net/v2/w:1920,t:0,l:0,cw:2048,ch:1152,q:80/cLZqksnqbADasURhosFM8Z.jpg" mos="" align="middle" fullscreen="" width="2048" height="1536" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Many Surface devices, including the Surface Pro 8, are glossy, making them hard to use in well-lit environments. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Microsoft has been oddly resistant to anti-glare displays. Surface was late to the party on adding them to <em>any </em>device and has been selective with where it offers the screens.</p><p>Even as recently as this year, Surface Laptop 8 shoppers <a href="https://www.windowscentral.com/hardware/surface/microsoft-refuses-to-make-the-ultimate-surface-laptop-forcing-people-to-choose-between-its-best-features"><strong>needed to choose between an anti-glare display or 5G connectivity</strong></a>.</p><p>Our Editor-in-Chief Daniel Rubino argued back in 2020 that <a href="https://www.windowscentral.com/microsoft-needs-start-using-anti-reflective-displays-surface-now"><strong>Microsoft needed to use anti-reflective displays in Surface PCs</strong></a>. Anti-reflective screens are different from anti-glare displays, but both aim to improve visibility in bright environments.</p><p>Microsoft has yet to fully embrace anti-glare screens and it holds back Surface hardware.</p><p>The anti-glare display of the Amazon Alexa Tablet 12 Pro also has a texture that makes pen usage feel more natural. The screen is meant to make it feel like you're writing on paper, not a perfectly smooth piece of glass.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XrgV4e"></div>                            </div>                            <script src="https://kwizly.com/embed/XrgV4e.js" async></script><p>It's not surprising that a device made by Panay has features that would fit perfectly on a Surface. He shaped the Surface brand as much as anyone, and he took his expertise over to Amazon.</p><p>But as I mentioned earlier, the Alexa tablets are not competitors to the Surface Pro, so they can't serve as replacements either. The Alexa tablets run on Android and have access to the Google Play Store. That's a welcome change to the locked-down Fire Tablets of the past, but it's a far cry from a Windows-powered 2-in-1.</p><p>I'd love to see Microsoft replicate the nanomatte finish of the  Amazon Alexa Tablet 12 Pro on a Surface Pro in the future. The finish would help those using the Surface Pro in bright settings and also improve the feel of using a stylus.</p><div class="product"><a data-dimension112="af80c9e6-c7fa-11f1-af40-67b92a71ba39" data-action="Deal Block" data-label="Alexa Tablet 12 Pro" data-dimension48="Alexa Tablet 12 Pro" data-dimension25="$498.5" href="https://www.amazon.com/dp/B0DT2G69GW" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1090px;"><p class="vanilla-image-block" style="padding-top:56.88%;"><img id="3zvbSG4kKmjfH5kGqcefnJ" name="Amazon-Alexa-Tablet-Pro-12-SE" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/3zvbSG4kKmjfH5kGqcefnJ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1090" height="620" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p></p><p>The Amazon Alexa Tablet 12 Pro features a Nanomatte anti-glare display designed to reduce reflections while maintaining detail and color accuracy. It runs Android and can access the Google Play Store.<a class="view-deal button" href="https://www.amazon.com/dp/B0DT2G69GW" target="_blank" rel="nofollow" data-dimension112="af80c9e6-c7fa-11f1-af40-67b92a71ba39" data-action="Deal Block" data-label="Alexa Tablet 12 Pro" data-dimension48="Alexa Tablet 12 Pro" data-dimension25="$498.5">View Deal</a></p></div><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Elgato releases new Wave Go wireless microphone — here's how it works ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.windowscentral.com/tag/elgato" target="_blank">Elgato</a>, the tech company that prides itself on high-quality accessories for streaming, content creation, and gaming, has launched its first wireless microphone called the Elgato Wave Go.</p><p>This extension of Elgato's 'Wave ecosystem' is a combined clip-on and handheld microphone system that allows its users to record audio any time, anywhere, on their terms, with studio-level quality, processing, and routing.  </p><p>Here's everything you need to know about how the Elgato Wave Go works, which you can buy<strong> right now on </strong><a href="https://www.elgato.com/us/en/p/wave-go" target="_blank"><strong>Elgato's official store for $99.99</strong></a>.</p><ul><li><strong>DEAL: </strong><a href="https://surfshark.com/windowscentral"><strong>Get Surfshark VPN 86% OFF with Windows Central </strong></a>🦈</li></ul><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/5WY1wpKGFZ8" allowfullscreen></iframe></div></div><p>The Elgato Wave Go has a convertible design that allows users to record audio in two ways while being connected to a phone via a USB-C receiver.</p><p>While in Clip-on Mode (which is a 7g transmitter the size of a coin), it can mount magnetically onto clothing with custom tuning that restores clarity and audio presence quality at chest distance. </p><p>In Handheld mode, Elgato Wave Go's transmitter fits inside a Smart Handle to become a full-sized interview mic with integrated controls, charging, and a sound profile that's been tuned for warmth and presence audio levels when used close up.</p><p>This microphone also features toggleable noise cancellation to block out annoying background noise, automatic EQ Shift and Auto Gain systems to apply different sound profiles and audio gain levels depending on its position and mode (without needing to mess around with its settings), and compatibility with the free Wave Go app on iOS and Android for users to customize these aforementioned features to their preference.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="Wjbbs78MzChqZb3D7LVCge" name="Elgato-Wave-Go-02" alt="A man interviews a woman outdoors, holding a microphone as she speaks in a stone courtyard with café benches; the scene feels relaxed and conversational." src="https://cdn.mos.cms.futurecdn.net/Wjbbs78MzChqZb3D7LVCge-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1920" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Wjbbs78MzChqZb3D7LVCge-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Elgato Wave Go in Handheld mode. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Elgato)</span></figcaption></figure><p>On top of that, the Elgato Wave Go will last you for a good long session, as its transmitter can run for up to 8 hours on a single charge or a full day while recording audio.</p><p>Its Smart Handle can be recharged alongside the transmitters when it's docked inside (even while recording), and it can store up to 5 full recharges so it can operate for at most 48 hours. The Elgato Wave Go can have all its components recharged while inside its carrying case, which can connect to USB-C chargers.</p><p>Its USB-C receiver also has pass-through charging, so you can recharge the Elgato Wave Go while connected to your phone.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:66.80%;"><img id="cKwvcPwhsQvKEtmniRx7Jo" name="Elgato-Wave-Go-03" alt="Close-up of a person wearing a cream jacket over a teal shirt, with a small black wireless microphone clipped to the collar; the scene feels polished and professional." src="https://cdn.mos.cms.futurecdn.net/cKwvcPwhsQvKEtmniRx7Jo-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1710" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/cKwvcPwhsQvKEtmniRx7Jo-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Elgato Wave Go in Clip-On mode. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Elgato)</span></figcaption></figure><p>Lastly, the Elgato Wave Go can integrate with Elgato's free mixing software called Wave Link. When this mic is used in tandem with the app, users can route audio, apply effects, control its settings via Stream Deck, and unlock Voice Focus, which cleans up reverb and background noise while recording audio indoors.</p><p>If this lightweight, convertible microphone with expert sound quality, portability, and customization sounds appealing for your content creation needs, you can <strong>buy the Elgato Wave Go on </strong><a href="https://www.elgato.com/us/en" target="_blank"><strong>Elgato.com</strong></a><strong> for the MSRP of $99.99</strong> (other retailers will sell it shortly after). The Elgato Wave Go will be available in 40 countries and regions. </p><p>Elgato is also offering a Sky Blue variant of the Elgato Wave Go for a limited time on its website. Plus, the microphone will have a second transmitter sold separately for <strong>an MSRP of $29.99 (or $14.99 when bought together with the Elgato Wave Go)</strong>.</p><div class="product"><a data-dimension112="3652c494-c722-11f1-96bc-8fb4d3676eee" data-action="Deal Block" data-label="Wave Go Convertible wireless mic" data-dimension48="Wave Go Convertible wireless mic" data-dimension25="$99.99" href="https://www.elgato.com/us/en/p/wave-go" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="6dBeiiq6HdCTRZy6p5EfMW" name="Elgato-Wave-Go-deal-block-01" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6dBeiiq6HdCTRZy6p5EfMW-1920-80.jpg" mos="" align="middle" fullscreen="" width="1000" height="1000" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.elgato.com/us/en/p/wave-go" target="_blank" rel="nofollow" data-dimension112="3652c494-c722-11f1-96bc-8fb4d3676eee" data-action="Deal Block" data-label="Wave Go Convertible wireless mic" data-dimension48="Wave Go Convertible wireless mic" data-dimension25="$99.99">Wave Go Convertible wireless mic: $99.99</a></strong><br><br>Let your voice be heard in your content with the Wave Go wireless microphone. It can be used in hand or clipped onto your shirt collar, convey and record your voice with pro-level quality, and last you over 48 hours before needing to recharge.<a class="view-deal button" href="https://www.elgato.com/us/en/p/wave-go" target="_blank" rel="nofollow" data-dimension112="3652c494-c722-11f1-96bc-8fb4d3676eee" data-action="Deal Block" data-label="Wave Go Convertible wireless mic" data-dimension48="Wave Go Convertible wireless mic" data-dimension25="$99.99">View Deal</a></p></div><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/accessories/microphones/elgato-introduces-wave-go</link>
                                                                            <description>
                            <![CDATA[ Elgato has announced the Wave Go, a new microphone that can seamlessly swap between a clip-on mic and a handheld Smart Handle mic with high-quality audio, convenient portability, and a reliably long battery life. Here's what you need to know about it. ]]>
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                                                                        <pubDate>Wed, 14 Oct 2026 15:45:47 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Microphones]]></category>
                                                    <category><![CDATA[Accessories]]></category>
                                                                                                                    <dc:creator><![CDATA[ Alexander Cope ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/6ShxzPbcbCVJrCTzu5rsm7-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Elgato]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[The Elgato Wave Go microphone in hand]]></media:description>                                                            <media:text><![CDATA[A man in a tan jacket holds a black vape pen near his chest against a dark, smoky backdrop, creating a moody, dramatic impression.]]></media:text>
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                                <p><a href="https://www.windowscentral.com/tag/elgato" target="_blank">Elgato</a>, the tech company that prides itself on high-quality accessories for streaming, content creation, and gaming, has launched its first wireless microphone called the Elgato Wave Go.</p><p>This extension of Elgato's 'Wave ecosystem' is a combined clip-on and handheld microphone system that allows its users to record audio any time, anywhere, on their terms, with studio-level quality, processing, and routing.  </p><p>Here's everything you need to know about how the Elgato Wave Go works, which you can buy<strong> right now on </strong><a href="https://www.elgato.com/us/en/p/wave-go" target="_blank"><strong>Elgato's official store for $99.99</strong></a>.</p><ul><li><strong>DEAL: </strong><a href="https://surfshark.com/windowscentral"><strong>Get Surfshark VPN 86% OFF with Windows Central </strong></a>🦈</li></ul><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/5WY1wpKGFZ8" allowfullscreen></iframe></div></div><p>The Elgato Wave Go has a convertible design that allows users to record audio in two ways while being connected to a phone via a USB-C receiver.</p><p>While in Clip-on Mode (which is a 7g transmitter the size of a coin), it can mount magnetically onto clothing with custom tuning that restores clarity and audio presence quality at chest distance. </p><p>In Handheld mode, Elgato Wave Go's transmitter fits inside a Smart Handle to become a full-sized interview mic with integrated controls, charging, and a sound profile that's been tuned for warmth and presence audio levels when used close up.</p><p>This microphone also features toggleable noise cancellation to block out annoying background noise, automatic EQ Shift and Auto Gain systems to apply different sound profiles and audio gain levels depending on its position and mode (without needing to mess around with its settings), and compatibility with the free Wave Go app on iOS and Android for users to customize these aforementioned features to their preference.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="Wjbbs78MzChqZb3D7LVCge" name="Elgato-Wave-Go-02" alt="A man interviews a woman outdoors, holding a microphone as she speaks in a stone courtyard with café benches; the scene feels relaxed and conversational." src="https://cdn.mos.cms.futurecdn.net/Wjbbs78MzChqZb3D7LVCge-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1920" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Wjbbs78MzChqZb3D7LVCge-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Elgato Wave Go in Handheld mode. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Elgato)</span></figcaption></figure><p>On top of that, the Elgato Wave Go will last you for a good long session, as its transmitter can run for up to 8 hours on a single charge or a full day while recording audio.</p><p>Its Smart Handle can be recharged alongside the transmitters when it's docked inside (even while recording), and it can store up to 5 full recharges so it can operate for at most 48 hours. The Elgato Wave Go can have all its components recharged while inside its carrying case, which can connect to USB-C chargers.</p><p>Its USB-C receiver also has pass-through charging, so you can recharge the Elgato Wave Go while connected to your phone.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:66.80%;"><img id="cKwvcPwhsQvKEtmniRx7Jo" name="Elgato-Wave-Go-03" alt="Close-up of a person wearing a cream jacket over a teal shirt, with a small black wireless microphone clipped to the collar; the scene feels polished and professional." src="https://cdn.mos.cms.futurecdn.net/cKwvcPwhsQvKEtmniRx7Jo-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1710" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/cKwvcPwhsQvKEtmniRx7Jo-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Elgato Wave Go in Clip-On mode. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Elgato)</span></figcaption></figure><p>Lastly, the Elgato Wave Go can integrate with Elgato's free mixing software called Wave Link. When this mic is used in tandem with the app, users can route audio, apply effects, control its settings via Stream Deck, and unlock Voice Focus, which cleans up reverb and background noise while recording audio indoors.</p><p>If this lightweight, convertible microphone with expert sound quality, portability, and customization sounds appealing for your content creation needs, you can <strong>buy the Elgato Wave Go on </strong><a href="https://www.elgato.com/us/en" target="_blank"><strong>Elgato.com</strong></a><strong> for the MSRP of $99.99</strong> (other retailers will sell it shortly after). The Elgato Wave Go will be available in 40 countries and regions. </p><p>Elgato is also offering a Sky Blue variant of the Elgato Wave Go for a limited time on its website. Plus, the microphone will have a second transmitter sold separately for <strong>an MSRP of $29.99 (or $14.99 when bought together with the Elgato Wave Go)</strong>.</p><div class="product"><a data-dimension112="3652c494-c722-11f1-96bc-8fb4d3676eee" data-action="Deal Block" data-label="Wave Go Convertible wireless mic" data-dimension48="Wave Go Convertible wireless mic" data-dimension25="$99.99" href="https://www.elgato.com/us/en/p/wave-go" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="6dBeiiq6HdCTRZy6p5EfMW" name="Elgato-Wave-Go-deal-block-01" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6dBeiiq6HdCTRZy6p5EfMW-1920-80.jpg" mos="" align="middle" fullscreen="" width="1000" height="1000" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.elgato.com/us/en/p/wave-go" target="_blank" rel="nofollow" data-dimension112="3652c494-c722-11f1-96bc-8fb4d3676eee" data-action="Deal Block" data-label="Wave Go Convertible wireless mic" data-dimension48="Wave Go Convertible wireless mic" data-dimension25="$99.99">Wave Go Convertible wireless mic: $99.99</a></strong><br><br>Let your voice be heard in your content with the Wave Go wireless microphone. It can be used in hand or clipped onto your shirt collar, convey and record your voice with pro-level quality, and last you over 48 hours before needing to recharge.<a class="view-deal button" href="https://www.elgato.com/us/en/p/wave-go" target="_blank" rel="nofollow" data-dimension112="3652c494-c722-11f1-96bc-8fb4d3676eee" data-action="Deal Block" data-label="Wave Go Convertible wireless mic" data-dimension48="Wave Go Convertible wireless mic" data-dimension25="$99.99">View Deal</a></p></div><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Bust out your Zune HD — It's time to play Super Mario 64 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's been a busy week in the world of mods and ports. While most gamers, including me, have been focusing on the <a href="https://www.windowscentral.com/gaming/mihawk-os-homebrew-windows-games-on-ps5" target="_blank"><strong>PS5's jailbreak</strong></a> and the <a href="https://www.windowscentral.com/gaming/ps5-games-booting-on-xbox-thanks-to-emulation" target="_blank"><strong>ability to emulate PS5 games on Xbox hardware</strong></a>, there's another project capturing the attention of die-hard Microsoft fans.</p><p>As reported by <a href="https://hackaday.com/2026/10/09/super-mario-64-comes-to-the-microsoft-zune/" target="_blank">Hackaday</a>, a savvy modder has figured out how to get <strong>Super Mario 64</strong> running on a <strong>Microsoft Zune HD</strong>. Yes, the ill-fated music player that once put up a valiant fight against Apple's iPod has been repurposed as a micro-portable gaming handheld.</p><p>This project comes from <a href="https://github.com/rsheldiii/sm64-zune" target="_blank"><strong>GitHub user rsheldiii</strong></a>, who effectively ported the sm64ex version (containing a full decompilation of Super Mario 64 running on Linux and Windows) to the portable media player that launched in <strong>2009</strong>.</p><p>Creator rsheldiii explains that the mod "<em>plays (mostly) at full speed with sound, touch controls and saves.</em>" You're asked to provide the ROM for the game yourself in order to circumvent any legal issues, but otherwise, it appears that all you'll need to test it out yourself is a Zune HD in working order and an <strong>x86-64 Linux PC</strong> with <strong>Docker</strong> and <strong>Git</strong>.</p><p>It's explained that the first run of the game takes "five to ten minutes" to complete as it builds a container image and downloads compilers. The game is controlled entirely with touch, and the Nintendo 64's native buttons are clearly displayed on the screen.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/X-DnPcrol9A" allowfullscreen></iframe></div></div><p>The video provided by the creator on the GitHub page (I'm not sure if the YouTube version I used here is hosted by the same person) shows just how easy it is to start playing Super Mario 64 once everything is installed. </p><p>Within seconds, the game is launched, and Mario is running towards the castle to choose a mission. Once in a mission, the game appears to run smoothly, with the player not having any evident issues with controls.</p><p>I, unfortunately, do not have any spare Zune HDs lying around my office, or I'd be all over this little hack. Is it something you'd consider trying out? Let me know in the comments section below!</p><h2 id="a-brief-history-of-microsoft-39-s-failed-ipod-competitor">A brief history of Microsoft's failed iPod competitor</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4800px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jRuC92v9aAMVqNUdYVrTSK" name="zune-hd-16-9-crop.jpg" alt="The Microsoft Zune HD" src="https://cdn.mos.cms.futurecdn.net/jRuC92v9aAMVqNUdYVrTSK-1920-80.jpg" mos="" align="middle" fullscreen="1" width="4800" height="2700" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/jRuC92v9aAMVqNUdYVrTSK-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Zune HD was (is?) an admittedly nice little piece of hardware. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Microsoft launched the <strong>original Zune</strong> media player on <strong>November 4, 2006</strong>, roughly <strong>five years</strong> after Apple's first iPod hit markets. Yes, the Zune was created to compete in the shifting world of MP3 players, eventually arriving at the <strong>Zune HD</strong> model in <strong>2009</strong>.</p><p>It was a significant upgrade thanks to a <strong>3.3-inch OLED touch display</strong>, <strong>an NVIDIA Tegra</strong> processor (which undoubtedly helps this little Mario 64 hack get legs), an <strong>accelerometer</strong>, and up to 6<strong>4GB</strong> of flash storage.</p><p>Zune hardware was discontinued in <strong>2011</strong>, not because the iPod killed it, but because it failed to kill the iPod. It was ultimately late to the party, kept quiet once it arrived, and slipped out before it all ended. At that same party was the newfound smartphone, and it seemed to be getting most of the attention anyway.</p><p>Microsoft <a href="https://www.windowscentral.com/zune-13-years-old-and-long-gone-it-left-impression-me-forever">completely retired the Zune branding</a> in <strong>2017</strong>.</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/microsoft/zune-hd-super-mario-64-hack</link>
                                                                            <description>
                            <![CDATA[ Microsoft's Zune HD was discontinued in 2011, but it's still getting some play today. Just maybe not in the way you think. If you have one lying around, you might want to try out this Super Mario 64 hack that recently appeared on GitHub. ]]>
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                                                                        <pubDate>Wed, 14 Oct 2026 14:47:30 +0000</pubDate>                                                                                                                                <updated>Wed, 14 Oct 2026 14:47:35 +0000</updated>
                                                                                                                                            <category><![CDATA[Microsoft]]></category>
                                                                                                <author><![CDATA[ c.cale.hunt@gmail.com (Cale Hunt) ]]></author>                    <dc:creator><![CDATA[ Cale Hunt ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/nNimMiQZoMoV9mf9akgfvM-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Cale Hunt brings to Windows Central more than nine years of experience writing about PC gaming, Windows laptops, accessories, and beyond. If it runs Windows or in some way complements the hardware, there’s a good chance he knows about it, has written about it, or is already busy testing it.&lt;/p&gt;&lt;p&gt;Cale has published hundreds of reviews on Windows Central, and he&#039;s not afraid to give his honest opinion regarding everything from PC gaming hardware to Windows software and laptops.&lt;/p&gt;&lt;p&gt;This allows him to efficiently curate buying guides and product advice, giving readers a no-nonsense look at the options that will best suit their needs. &lt;/p&gt;&lt;p&gt;When he isn’t in his office writing, tinkering with tech, or gaming, Cale enjoys playing acoustic guitar (he’s a sucker for Bluegrass music), reading novels, tending the garden, and providing his two cats some much-needed attention.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[rsheldiii (GitHub)]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Hands hold a Zune HD device showing Mario in a bright, playful platform game, with colorful icons and green hills on screen.]]></media:description>                                                            <media:text><![CDATA[Hands hold a Zune HD device showing Mario in a bright, playful platform game, with colorful icons and green hills on screen.]]></media:text>
                                <media:title type="plain"><![CDATA[Hands hold a Zune HD device showing Mario in a bright, playful platform game, with colorful icons and green hills on screen.]]></media:title>
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                                <p>It's been a busy week in the world of mods and ports. While most gamers, including me, have been focusing on the <a href="https://www.windowscentral.com/gaming/mihawk-os-homebrew-windows-games-on-ps5" target="_blank"><strong>PS5's jailbreak</strong></a> and the <a href="https://www.windowscentral.com/gaming/ps5-games-booting-on-xbox-thanks-to-emulation" target="_blank"><strong>ability to emulate PS5 games on Xbox hardware</strong></a>, there's another project capturing the attention of die-hard Microsoft fans.</p><p>As reported by <a href="https://hackaday.com/2026/10/09/super-mario-64-comes-to-the-microsoft-zune/" target="_blank">Hackaday</a>, a savvy modder has figured out how to get <strong>Super Mario 64</strong> running on a <strong>Microsoft Zune HD</strong>. Yes, the ill-fated music player that once put up a valiant fight against Apple's iPod has been repurposed as a micro-portable gaming handheld.</p><p>This project comes from <a href="https://github.com/rsheldiii/sm64-zune" target="_blank"><strong>GitHub user rsheldiii</strong></a>, who effectively ported the sm64ex version (containing a full decompilation of Super Mario 64 running on Linux and Windows) to the portable media player that launched in <strong>2009</strong>.</p><p>Creator rsheldiii explains that the mod "<em>plays (mostly) at full speed with sound, touch controls and saves.</em>" You're asked to provide the ROM for the game yourself in order to circumvent any legal issues, but otherwise, it appears that all you'll need to test it out yourself is a Zune HD in working order and an <strong>x86-64 Linux PC</strong> with <strong>Docker</strong> and <strong>Git</strong>.</p><p>It's explained that the first run of the game takes "five to ten minutes" to complete as it builds a container image and downloads compilers. The game is controlled entirely with touch, and the Nintendo 64's native buttons are clearly displayed on the screen.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/X-DnPcrol9A" allowfullscreen></iframe></div></div><p>The video provided by the creator on the GitHub page (I'm not sure if the YouTube version I used here is hosted by the same person) shows just how easy it is to start playing Super Mario 64 once everything is installed. </p><p>Within seconds, the game is launched, and Mario is running towards the castle to choose a mission. Once in a mission, the game appears to run smoothly, with the player not having any evident issues with controls.</p><p>I, unfortunately, do not have any spare Zune HDs lying around my office, or I'd be all over this little hack. Is it something you'd consider trying out? Let me know in the comments section below!</p><h2 id="a-brief-history-of-microsoft-39-s-failed-ipod-competitor">A brief history of Microsoft's failed iPod competitor</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4800px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jRuC92v9aAMVqNUdYVrTSK" name="zune-hd-16-9-crop.jpg" alt="The Microsoft Zune HD" src="https://cdn.mos.cms.futurecdn.net/jRuC92v9aAMVqNUdYVrTSK-1920-80.jpg" mos="" align="middle" fullscreen="1" width="4800" height="2700" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/jRuC92v9aAMVqNUdYVrTSK-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Zune HD was (is?) an admittedly nice little piece of hardware. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Microsoft launched the <strong>original Zune</strong> media player on <strong>November 4, 2006</strong>, roughly <strong>five years</strong> after Apple's first iPod hit markets. Yes, the Zune was created to compete in the shifting world of MP3 players, eventually arriving at the <strong>Zune HD</strong> model in <strong>2009</strong>.</p><p>It was a significant upgrade thanks to a <strong>3.3-inch OLED touch display</strong>, <strong>an NVIDIA Tegra</strong> processor (which undoubtedly helps this little Mario 64 hack get legs), an <strong>accelerometer</strong>, and up to 6<strong>4GB</strong> of flash storage.</p><p>Zune hardware was discontinued in <strong>2011</strong>, not because the iPod killed it, but because it failed to kill the iPod. It was ultimately late to the party, kept quiet once it arrived, and slipped out before it all ended. At that same party was the newfound smartphone, and it seemed to be getting most of the attention anyway.</p><p>Microsoft <a href="https://www.windowscentral.com/zune-13-years-old-and-long-gone-it-left-impression-me-forever">completely retired the Zune branding</a> in <strong>2017</strong>.</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ AI or bugs? The Total War: SHOGUN 2 remake has gamers irate. ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I've said many times that <a href="https://www.windowscentral.com/gaming/gaming-ai-reader-opinions">AI influence in gaming, whether it be wielded for upscaling or development purposes, isn't going anywhere</a>. As SEGA just discovered, although my assumption might be true, the gaming world isn't quite ready for the level of AI sloppiness found in the new <strong>Total War: SHOGUN 2</strong> <strong>"Enhanced" </strong>version.</p><p>The <a href="https://store.steampowered.com/app/201270/Total_War_SHOGUN_2/" target="_blank">original game</a> launched in <strong>2011</strong>, and after some 15 years of availability, it sits at a <strong>Very Positive</strong> rating on <strong>Steam</strong> with more than<strong> 22,000 </strong>user reviews. The game's new "Complete Edition," which launched on <strong>October 13, 2026</strong>, has already received more than <strong>1,850</strong> user reviews.</p><p>The problem? The enhanced version has fallen to an <strong>Overwhelmingly Negative</strong> rating on Steam, which is often a death blow from which a game never recovers. </p><p>Digging into the sea of red reviews, it appears that plenty of gamers were already disappointed in the remake's quality before anyone looked closely enough at player cards to notice some <strong>undisclosed use of AI</strong>.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/totalwar/comments/1x53uqz/ai_used_to_upscale_s2ce_unit_cards_is_awful_these">AI used to upscale S2CE unit cards is awful. These need to be redone by hand, as the originals were</a><figcaption><cite> from <a href="https://www.reddit.com/r/totalwar">r/totalwar</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Plenty of reviewers have called out the <strong>game-breaking bugs</strong>, the <strong>poor performance</strong>, and the "<strong>countless graphical issues</strong>," including <strong>dreadful lighting</strong> and <strong>HDR</strong>. I could go on.</p><p>What's really causing waves, though, is the alleged undisclosed use of AI. <a href="https://www.windowscentral.com/gaming/epic-games-ceo-steam-ai-disclosure-scarlet-letter">Steam requires each game's studio/publisher to admit whether or not AI was used during development</a>, and <strong>there's no such disclaimer</strong> on the Total War: SHOGUN 2 remake page.</p><p>You be the judge — does the Complete Edition screenshot look like it was upscaled using AI? Why does it suddenly look like the front of a Mercedes rather than a mustachioed soldier? Let me know what you think in the comments section below.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X75LDW"></div>                            </div>                            <script src="https://kwizly.com/embed/X75LDW.js" async></script><h2 id="gamers-are-used-to-slop-just-not-ai-slop">Gamers are used to slop ... just not AI slop</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1211px;"><p class="vanilla-image-block" style="padding-top:49.96%;"><img id="cMfQu6mM9TVcmccZiut94a" name="shogun-2-complete-edition-steam-reviews-01" alt="Steam page for Total War: SHOGUN 2 – Complete Edition, featuring gold Japanese calligraphy and the slogan “A glorious victory will soon be yours,” with samurai artwork and game details." src="https://cdn.mos.cms.futurecdn.net/cMfQu6mM9TVcmccZiut94a-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1211" height="605" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/cMfQu6mM9TVcmccZiut94a-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Total War: SHOGUN 2 Complete Edition sits at an Overwhelmingly Negative rating on Steam. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Valve)</span></figcaption></figure><p>What's really sticking with me is how gamers have approached the relaunch of SHOGUN 2.  At this point, I think many of us have been around long enough to not be surprised when a remake gets botched. </p><p>I was there for <a href="https://www.windowscentral.com/warcraft-iii-reforged-review" target="_blank"><strong>Warcraft 3: Reforged</strong> tragedy</a>. I remember when the <strong>Grand Theft Auto: The Trilogy</strong> remake launched to backlash. AI had nothing to do with these games.</p><p>This time, though, the <a href="https://www.reddit.com/r/totalwar/" target="_blank">Total War</a> and <a href="https://www.reddit.com/r/shogun2/" target="_blank">Shogun 2</a> subreddits are flooded with posts focusing on the poor quality of AI upscaling. It extends well beyond the one Mercedes-face soldier, with gamers posting images of six-fingered characters, wonky hands, odd faces, and more.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/totalwar/comments/1x5n3lg/more_instances_of_hokey_upscaling_in_shogun_2_ce">More instances of hokey upscaling in Shogun 2: CE</a><figcaption><cite> from <a href="https://www.reddit.com/r/totalwar">r/totalwar</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>I don't think saying there's <strong>more focus on the AI aspect</strong> than the <strong>actual bugs and glitches</strong> is too far out there. And I'm definitely not saying that fans of the series have their gripes in the wrong place; I'd be upset too if one of my favorite games was given this treatment. It's just interesting to see how the outcry falls into place.</p><h2 id="remasters-don-39-t-have-to-be-low-quality-cash-grabs">Remasters don't have to be low-quality cash grabs</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mQZ2aYWSr3HeLxQKubNdt4" name="The Witcher 3 Remastered" alt="Witcher 3 remaster screenshot" src="https://cdn.mos.cms.futurecdn.net/mQZ2aYWSr3HeLxQKubNdt4-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/mQZ2aYWSr3HeLxQKubNdt4-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Witcher 3 remastered is a glorious upgrade, free for any owners of the original game. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Jennifer Young - Windows Central)</span></figcaption></figure><p>Our own Jennifer Young recently <a href="https://www.windowscentral.com/gaming/the-witcher-3-wild-hunt-remastered-gives-a-decade-old-game-a-facelift-worthy-of-yet-another-playthrough" target="_blank">reviewed <strong>The Witcher 3: Wild Hunt Remastered</strong></a>, where she awarded it a perfect five stars. The game sits at a <a href="https://www.metacritic.com/game/the-witcher-3-wild-hunt-remastered/" target="_blank"><strong>92% rating on Metacritic</strong></a>.</p><p>What makes it so great? Well, it's <strong>completely free</strong> for anyone who already owns The Witcher 3. It <strong>doesn't overwrite the original game</strong> (great news for people like me who still game on a Steam Deck). And it comes with a host of <strong>quality-of-life fixes</strong>, <strong>upgraded graphics</strong>, and more.</p><p>It's about as good a remake as you'll find, and a far cry from the <strong>$40 Total War: SHOGUN 2</strong> entry from this week.</p><p><em>For those who have played the game, is it really as bad as the reviews are making it out to be? Would it not have such an aggressively bad rating if not for the alleged undisclosed AI upscaling? Let me know in the comments section below!</em></p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/pc-gaming/total-war-shogun-2-complete-edition-steam-ai-backlash</link>
                                                                            <description>
                            <![CDATA[ SEGA launched the Total War: SHOGUN 2 Complete Edition remake this week, and it currently sits at the worst rating possible on Steam. Why? It's a bad remake, but the developer also allegedly failed to disclose AI use during development. Here's how the fanbase is reacting. ]]>
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                                                                        <pubDate>Wed, 14 Oct 2026 14:42:38 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ c.cale.hunt@gmail.com (Cale Hunt) ]]></author>                    <dc:creator><![CDATA[ Cale Hunt ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/nNimMiQZoMoV9mf9akgfvM-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Cale Hunt brings to Windows Central more than nine years of experience writing about PC gaming, Windows laptops, accessories, and beyond. If it runs Windows or in some way complements the hardware, there’s a good chance he knows about it, has written about it, or is already busy testing it.&lt;/p&gt;&lt;p&gt;Cale has published hundreds of reviews on Windows Central, and he&#039;s not afraid to give his honest opinion regarding everything from PC gaming hardware to Windows software and laptops.&lt;/p&gt;&lt;p&gt;This allows him to efficiently curate buying guides and product advice, giving readers a no-nonsense look at the options that will best suit their needs. &lt;/p&gt;&lt;p&gt;When he isn’t in his office writing, tinkering with tech, or gaming, Cale enjoys playing acoustic guitar (he’s a sucker for Bluegrass music), reading novels, tending the garden, and providing his two cats some much-needed attention.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
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                                                            <media:credit><![CDATA[SEGA | Valve]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Dark promotional banner for Total War: Shogun Complete Edition, featuring Japanese-inspired artwork, floating review snippets, and “Out Now” text.]]></media:description>                                                            <media:text><![CDATA[Dark promotional banner for Total War: Shogun Complete Edition, featuring Japanese-inspired artwork, floating review snippets, and “Out Now” text.]]></media:text>
                                <media:title type="plain"><![CDATA[Dark promotional banner for Total War: Shogun Complete Edition, featuring Japanese-inspired artwork, floating review snippets, and “Out Now” text.]]></media:title>
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                                <p>I've said many times that <a href="https://www.windowscentral.com/gaming/gaming-ai-reader-opinions">AI influence in gaming, whether it be wielded for upscaling or development purposes, isn't going anywhere</a>. As SEGA just discovered, although my assumption might be true, the gaming world isn't quite ready for the level of AI sloppiness found in the new <strong>Total War: SHOGUN 2</strong> <strong>"Enhanced" </strong>version.</p><p>The <a href="https://store.steampowered.com/app/201270/Total_War_SHOGUN_2/" target="_blank">original game</a> launched in <strong>2011</strong>, and after some 15 years of availability, it sits at a <strong>Very Positive</strong> rating on <strong>Steam</strong> with more than<strong> 22,000 </strong>user reviews. The game's new "Complete Edition," which launched on <strong>October 13, 2026</strong>, has already received more than <strong>1,850</strong> user reviews.</p><p>The problem? The enhanced version has fallen to an <strong>Overwhelmingly Negative</strong> rating on Steam, which is often a death blow from which a game never recovers. </p><p>Digging into the sea of red reviews, it appears that plenty of gamers were already disappointed in the remake's quality before anyone looked closely enough at player cards to notice some <strong>undisclosed use of AI</strong>.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/totalwar/comments/1x53uqz/ai_used_to_upscale_s2ce_unit_cards_is_awful_these">AI used to upscale S2CE unit cards is awful. These need to be redone by hand, as the originals were</a><figcaption><cite> from <a href="https://www.reddit.com/r/totalwar">r/totalwar</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Plenty of reviewers have called out the <strong>game-breaking bugs</strong>, the <strong>poor performance</strong>, and the "<strong>countless graphical issues</strong>," including <strong>dreadful lighting</strong> and <strong>HDR</strong>. I could go on.</p><p>What's really causing waves, though, is the alleged undisclosed use of AI. <a href="https://www.windowscentral.com/gaming/epic-games-ceo-steam-ai-disclosure-scarlet-letter">Steam requires each game's studio/publisher to admit whether or not AI was used during development</a>, and <strong>there's no such disclaimer</strong> on the Total War: SHOGUN 2 remake page.</p><p>You be the judge — does the Complete Edition screenshot look like it was upscaled using AI? Why does it suddenly look like the front of a Mercedes rather than a mustachioed soldier? Let me know what you think in the comments section below.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X75LDW"></div>                            </div>                            <script src="https://kwizly.com/embed/X75LDW.js" async></script><h2 id="gamers-are-used-to-slop-just-not-ai-slop">Gamers are used to slop ... just not AI slop</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1211px;"><p class="vanilla-image-block" style="padding-top:49.96%;"><img id="cMfQu6mM9TVcmccZiut94a" name="shogun-2-complete-edition-steam-reviews-01" alt="Steam page for Total War: SHOGUN 2 – Complete Edition, featuring gold Japanese calligraphy and the slogan “A glorious victory will soon be yours,” with samurai artwork and game details." src="https://cdn.mos.cms.futurecdn.net/cMfQu6mM9TVcmccZiut94a-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1211" height="605" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/cMfQu6mM9TVcmccZiut94a-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Total War: SHOGUN 2 Complete Edition sits at an Overwhelmingly Negative rating on Steam. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Valve)</span></figcaption></figure><p>What's really sticking with me is how gamers have approached the relaunch of SHOGUN 2.  At this point, I think many of us have been around long enough to not be surprised when a remake gets botched. </p><p>I was there for <a href="https://www.windowscentral.com/warcraft-iii-reforged-review" target="_blank"><strong>Warcraft 3: Reforged</strong> tragedy</a>. I remember when the <strong>Grand Theft Auto: The Trilogy</strong> remake launched to backlash. AI had nothing to do with these games.</p><p>This time, though, the <a href="https://www.reddit.com/r/totalwar/" target="_blank">Total War</a> and <a href="https://www.reddit.com/r/shogun2/" target="_blank">Shogun 2</a> subreddits are flooded with posts focusing on the poor quality of AI upscaling. It extends well beyond the one Mercedes-face soldier, with gamers posting images of six-fingered characters, wonky hands, odd faces, and more.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/totalwar/comments/1x5n3lg/more_instances_of_hokey_upscaling_in_shogun_2_ce">More instances of hokey upscaling in Shogun 2: CE</a><figcaption><cite> from <a href="https://www.reddit.com/r/totalwar">r/totalwar</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>I don't think saying there's <strong>more focus on the AI aspect</strong> than the <strong>actual bugs and glitches</strong> is too far out there. And I'm definitely not saying that fans of the series have their gripes in the wrong place; I'd be upset too if one of my favorite games was given this treatment. It's just interesting to see how the outcry falls into place.</p><h2 id="remasters-don-39-t-have-to-be-low-quality-cash-grabs">Remasters don't have to be low-quality cash grabs</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mQZ2aYWSr3HeLxQKubNdt4" name="The Witcher 3 Remastered" alt="Witcher 3 remaster screenshot" src="https://cdn.mos.cms.futurecdn.net/mQZ2aYWSr3HeLxQKubNdt4-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/mQZ2aYWSr3HeLxQKubNdt4-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Witcher 3 remastered is a glorious upgrade, free for any owners of the original game. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Jennifer Young - Windows Central)</span></figcaption></figure><p>Our own Jennifer Young recently <a href="https://www.windowscentral.com/gaming/the-witcher-3-wild-hunt-remastered-gives-a-decade-old-game-a-facelift-worthy-of-yet-another-playthrough" target="_blank">reviewed <strong>The Witcher 3: Wild Hunt Remastered</strong></a>, where she awarded it a perfect five stars. The game sits at a <a href="https://www.metacritic.com/game/the-witcher-3-wild-hunt-remastered/" target="_blank"><strong>92% rating on Metacritic</strong></a>.</p><p>What makes it so great? Well, it's <strong>completely free</strong> for anyone who already owns The Witcher 3. It <strong>doesn't overwrite the original game</strong> (great news for people like me who still game on a Steam Deck). And it comes with a host of <strong>quality-of-life fixes</strong>, <strong>upgraded graphics</strong>, and more.</p><p>It's about as good a remake as you'll find, and a far cry from the <strong>$40 Total War: SHOGUN 2</strong> entry from this week.</p><p><em>For those who have played the game, is it really as bad as the reviews are making it out to be? Would it not have such an aggressively bad rating if not for the alleged undisclosed AI upscaling? Let me know in the comments section below!</em></p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ I asked for this Teams feature years ago, and Microsoft finally delivered ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Microsoft Teams will soon have a new feature that will deliver high-quality video to event attendees. An upcoming update to Teams will add the option to share videos directly from OneDrive.</p><p>At the moment, sharing video during Teams events often requires screen sharing or embedding videos in PowerPoint. The first solution lowers quality and the second requires extra work. Being able to share a video directly from OneDrive will provide a smoother experience while also improving quality.</p><p>Microsoft detailed through the Microsoft 365 Message Center (<a href="https://mc.merill.net/message/MC1506734"><strong>archived here</strong></a>):</p><p><em>"Microsoft Teams will soon support sharing video directly from OneDrive during Teams events. Organizers and producers using Manage what attendees see can load videos from OneDrive and present them on stage without screen sharing a local media player or embedding videos in PowerPoint. This improvement provides smoother, higher-quality video playback for attendees and simplifies event production through built-in video playback controls."</em></p><p>The feature is expected to start rolling out in early November and should be available to all users by the end of December.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Wl80MW"></div>                            </div>                            <script src="https://kwizly.com/embed/Wl80MW.js" async></script><p>I run an American football team and we study film from games and practices. But because we are not attached to a specific school or building, our players and coaches are spread across the area. That makes film study events easier to schedule, but there are limits to presenting remotely. One of the biggest drawbacks is video quality.</p><p>In the past I've had to share my screen and play videos on my desktop, which is both awkward for me and a poor viewing experience for attendees. Videos shared this way can appear laggy and have lower resolution than videos played natively on a device.</p><p>I <a href="https://www.windowscentral.com/software-apps/microsoft-teams-just-made-me-move-my-american-football-team-to-whatsapp"><strong>switched away from Microsoft Teams</strong></a> for film study a few years ago due to other changes made to Teams, but support for sharing videos directly from OneDrive will make me try Teams again.</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/microsoft/microsoft-teams/this-one-new-feature-is-enough-to-make-me-switch-back-to-microsoft-teams</link>
                                                                            <description>
                            <![CDATA[ Teams will soon support direct video sharing from OneDrive, solving a major problem for remote presentations and events. ]]>
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                                                                        <pubDate>Wed, 14 Oct 2026 13:16:51 +0000</pubDate>                                                                                                                                <updated>Thu, 15 Oct 2026 12:16:41 +0000</updated>
                                                                                                                                            <category><![CDATA[Teams]]></category>
                                                    <category><![CDATA[Microsoft]]></category>
                                                                                                <author><![CDATA[ sean.endicott@futurenet.com (Sean Endicott) ]]></author>                    <dc:creator><![CDATA[ Sean Endicott ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/wWPebJwXHCt2b2fMGNpqMG-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Sean Endicott is a News Writer at Windows Central, where he covers Windows 11, Surface hardware, Microsoft 365, AI, apps, and the broader Windows ecosystem. He has been writing about Microsoft since 2017 and has published well over a thousand articles across the site.&lt;/p&gt;&lt;p&gt;His coverage spans breaking news, analysis, feature reporting, and opinion, with a focus on developments across Microsoft’s software and hardware platforms. This includes Windows updates, Surface launches, changes across Microsoft 365, and the company’s increasing focus on AI and services across its ecosystem.&lt;/p&gt;&lt;p&gt;In addition to daily reporting, Sean writes &lt;a href=&quot;https://www.windowscentral.com/tag/windows-wrap&quot;&gt;Windows Wrap&lt;/a&gt;, a weekly column that collects the most important stories from the week and looks at how they fit together across Windows and the wider PC space.&lt;/p&gt;&lt;p&gt;Before joining Windows Central full-time, Sean worked in journalism and media production after earning a First Class degree in Broadcast Journalism from Nottingham Trent University. He has experience in live production and broadcast environments, which led into covering fast-moving technology news and developments as they happen.&lt;/p&gt;&lt;p&gt;Outside of tech, Sean is an award-winning American football coach based in Nottingham, England. He was named BAFCA Youth Coach of the Year in 2024 and continues to coach youth American football alongside his work covering Microsoft.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Microsoft Teams app on a laptop arranged in New York, US, on Tuesday, June 25, 2024. Microsoft Corp. risks a hefty European Union fine after regulators accused the company of abusing its market power by bundling the Teams video-conferencing app to its other business software. Photographer: Gabby Jones/Bloomberg via Getty Images]]></media:description>                                                            <media:text><![CDATA[The Microsoft Teams app on a laptop arranged in New York, US, on Tuesday, June 25, 2024. Microsoft Corp. risks a hefty European Union fine after regulators accused the company of abusing its market power by bundling the Teams video-conferencing app to its other business software. Photographer: Gabby Jones/Bloomberg via Getty Images]]></media:text>
                                <media:title type="plain"><![CDATA[The Microsoft Teams app on a laptop arranged in New York, US, on Tuesday, June 25, 2024. Microsoft Corp. risks a hefty European Union fine after regulators accused the company of abusing its market power by bundling the Teams video-conferencing app to its other business software. Photographer: Gabby Jones/Bloomberg via Getty Images]]></media:title>
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                                <p>Microsoft Teams will soon have a new feature that will deliver high-quality video to event attendees. An upcoming update to Teams will add the option to share videos directly from OneDrive.</p><p>At the moment, sharing video during Teams events often requires screen sharing or embedding videos in PowerPoint. The first solution lowers quality and the second requires extra work. Being able to share a video directly from OneDrive will provide a smoother experience while also improving quality.</p><p>Microsoft detailed through the Microsoft 365 Message Center (<a href="https://mc.merill.net/message/MC1506734"><strong>archived here</strong></a>):</p><p><em>"Microsoft Teams will soon support sharing video directly from OneDrive during Teams events. Organizers and producers using Manage what attendees see can load videos from OneDrive and present them on stage without screen sharing a local media player or embedding videos in PowerPoint. This improvement provides smoother, higher-quality video playback for attendees and simplifies event production through built-in video playback controls."</em></p><p>The feature is expected to start rolling out in early November and should be available to all users by the end of December.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Wl80MW"></div>                            </div>                            <script src="https://kwizly.com/embed/Wl80MW.js" async></script><p>I run an American football team and we study film from games and practices. But because we are not attached to a specific school or building, our players and coaches are spread across the area. That makes film study events easier to schedule, but there are limits to presenting remotely. One of the biggest drawbacks is video quality.</p><p>In the past I've had to share my screen and play videos on my desktop, which is both awkward for me and a poor viewing experience for attendees. Videos shared this way can appear laggy and have lower resolution than videos played natively on a device.</p><p>I <a href="https://www.windowscentral.com/software-apps/microsoft-teams-just-made-me-move-my-american-football-team-to-whatsapp"><strong>switched away from Microsoft Teams</strong></a> for film study a few years ago due to other changes made to Teams, but support for sharing videos directly from OneDrive will make me try Teams again.</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ World of Warcraft: Midnight continues to deliver maddeningly weak writing ]]></title>
                                                                                                <dc:content><![CDATA[ <p>World of Warcraft has been my main gaming love for over two decades; I have multiple tattoos dedicated to the game. I built my career on top of it, and met my partner of 14 years because of it. So believe me when I say it HURTS to be feeling this way about the game. </p><p>World of Warcraft has never boasted the most amazing writing at a granular level, but at least it was often steeped in satisfying spectacle, leading with the "rule of cool" for better or worse. The setting was always what made it stand out, atop genuinely immersive background lore and major story beats that feel like the product of something greater. Or at least, <em>should </em>be the product of something greater. </p><p>I feel like since the disaster that was Shadowlands in back in 2020, Blizzard hasn't been able to find its narrative voice with World of Warcraft retail. <a href="https://www.windowscentral.com/gaming/pc-gaming/world-of-warcraft-midnight-season-1-story-end-suggests-to-me-that-blizzard-really-needs-to-rethink-its-story-design-processes">I've written more than a few articles on the topic</a>, but this week's major story resolution as part of Patch 12.1.5 is already seeing significant backlash.</p><p>Has Blizzard completely lost the plot here? <strong>SPOILERS AHEAD.</strong></p><h2 id="world-of-warcraft-has-to-be-an-episodic-soap-opera-to-function-but-the-payoff-almost-never-materializes">World of Warcraft *has* to be an episodic soap opera to function, but the payoff almost never materializes</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/u9SH-vKAy1Y" allowfullscreen></iframe></div></div><p>As I sit to write this, I'm wondering to myself if eventually I'll eat some crow. There's always a flicker of curiosity in my mind about the way the game has moved forward since its most hated story arc, which demystified Death itself, reducing the universal stakes to almost nothing. Shadowlands effectively rendered death and dying as relatively inconsequential in the Warcraft universe, and the inconsistent behavior of some of its major characters, namely Sylvanas, single-handedly undid <em>decades </em>of character development and expectation. </p><p>Blizzard doesn't seem to have learned any lessons about stakes, and it's increasingly maddening given how well <a href="https://www.windowscentral.com/gaming/a-masterpiece-diablo-4-lord-of-hatred-review">Diablo 4: Lord of Hatred</a>, and even the recent <a href="https://www.windowscentral.com/gaming/blizzard/warcraft-3-is-getting-a-new-expansion-after-over-23-years-called-the-forsaken-kingdom-and-it-is-available-today-for-pc">Warcraft III: Forsaken Kingdom </a>expansions <em>prove </em>that Blizzard <em>can still write good shit. </em>Why can't we have this in WoW retail? </p><p>In World of Warcraft: Midnight Patch 12.1.5, which launched today in Europe, Lady Liadrin, matriarch of the Horde Blood Elven paladins, <em>dies. </em>Her death is perhaps among the most anticlimactic, unceremonious, and understated deaths for a major character I've seen in video game history. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1025px;"><p class="vanilla-image-block" style="padding-top:59.71%;"><img id="64nfsgX3DMi624CFv9PxKB" name="xalatath-midnight" alt="World of Warcraft: Midnight" src="https://cdn.mos.cms.futurecdn.net/64nfsgX3DMi624CFv9PxKB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1025" height="612" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Xal'atath has been WoW's central evil for years now, and we still have no clue what her goals or motivations are, even slightly.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard)</span></figcaption></figure><p>Blizzard has long held a strange joy for killing off Horde figures in unsatisfying and frankly <em>wasteful </em>ways. Whether it's Garrosh, Saurfang, Vol'jin, Cairne Bloodhoof ... at least some of these figures got meaningful deaths as part of an epic cutscene or CGI sequence. Liandrin simply passes out on a cavern floor, in a death that felt wholly unearned narratively and undeserved figuratively. </p><p>Throughout WoW: Midnight, Lady Liadrin has basically followed the player about, giving them quests and standing around while you did most of the busywork. Blizzard has rushed through troll and elf reunification, pushing aside thousands of years of baggage in a few relatively underwhelming quest segments that often feel pretty disconnected from the central battle against Xal'atath. That sense of disconnect extends to Liadrin in general, who hasn't really enjoyed enough build-up in my view to warrant what ultimately happened next. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2110173621599821928"><p lang="en" dir="ltr">I guess all my hype is just for Mega Delves and the Rexxar Set for this current patch.Cause holy shit that ending was bad. Midnight has this low record of just... upping its previous patch/story's ends by being worse. Cause this is just bad.Poor Liadrin man. https://t.co/o6bC4jAB4n<a href="https://twitter.com/cantworkitout/status/2110173621599821928">October 14, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>In Patch 12.1.5, she channels her faith in the Light to deal a decisive blow to returning Old God general Kith'ix, who represents this patch's mid-season boss. The power seemingly overwhelms her, leading to her pretty unexpected demise on the cavern floor. I felt sadly bemused and mildly irritated. But not exactly shocked ... this has been par for the course as a Horde player for some time. </p><p>I saw the cutscene without any exposure to reactions online, and wondered if my immediate and overwhelming sense of dissatisfaction was simply <em>a me </em>problem. Apparently not. The backlash so far seems pretty palpable. </p><p>I feel as if Blizzard has tried to cram far too many characters in all at once in recent years, leaving them without meaningful story arcs. Mountains of supporting characters appeared as quickly as they then disappeared from the central narrative, robbing deaths like Liadrin's of any real sense of build-up, and therefore, no sense of payoff. It just feels awful, man. It's wild I find myself not even vaguely caring about the death of a character that has been in the game for almost 20 years ... what another miserable, maddening waste. </p><p>At least 12.1.5 has a new raid, a new "Mega Delve" to explore (which looks awesome), and other new content ... but man. For me, it has always started with caring about the setting, the roleplay, and feeling immersed in the world. Blizzard has been stripping that away with reckless abandon in recent years. </p><p>We have <a href="https://www.windowscentral.com/gaming/blizzard/world-of-warcraft-forever-is-blizzards-take-on-classic-revamping-vanilla-azeroth">World of Warcraft: Forever coming up</a> thankfully ... but game director <a href="https://www.windowscentral.com/gaming/blizzard/we-spoke-to-world-of-warcrafts-ion-hazzikostas-on-forever-vs-retail-horde-vs-alliance-and-more">Ion Hazzikostas promised me at BlizzCon that WoW: Retail wouldn't be left on the shelf </a>as a result. That might not be his intention ... but it seems to be happening anyway. </p><h2 id="why-is-world-of-warcraft-retail-39-s-writing-such-a-mess-right-now">Why is World of Warcraft: Retail's writing such a mess right now?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1399px;"><p class="vanilla-image-block" style="padding-top:43.39%;"><img id="rJu8uLnnePT8bikZPQ3aUa" name="wow-players-mad" alt="YouTube comments reacting negatively to the latest WoW story beats" src="https://cdn.mos.cms.futurecdn.net/rJu8uLnnePT8bikZPQ3aUa-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1399" height="607" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/rJu8uLnnePT8bikZPQ3aUa-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">World of Warcraft: Battle for Azeroth and the Shadowlands storyline seem to have broken Blizzard's ability to write for WoW retail.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: via YouTube)</span></figcaption></figure><p>I'm still trying to speak to sources to get to the bottom of what's going on with World of Warcraft's writing so far. This isn't a matter of taste or sour grapes; I'm certainly not alone in thinking that WoW's writing has completely fallen off a cliff in recent years. </p><p>There are tons upon tons of issues with World of Warcraft's story delivery right now. I've theorized it's the self-imposed 8-week patch cadence, preventing quality and iteration from reaching the live client. I've huffed copium thinking that maybe, <em>maybe </em>there's going to be a payoff at the end of all this ... and that stuff like Liadrin's death will lead to something more interesting later, somehow?! </p><div><blockquote><p>If Blizzard does somehow manage to pull off a gallery of major pay offs from all of this weirdness come The Last Titan, I'll be the first in line to apologize for my lack of faith. But right now, I can't see it. </p></blockquote></div><p>I've clung to hopium that Blizzard's appointment of franchise architect Chris Metzen might lead to somehow fixing the disaster that is Shadowlands in the wider narrative. I still have Vol'jin's urn in my inventory ... </p><p>Yeah ... I'm most likely just deluding myself at this point. And make no mistake, if Blizzard does somehow manage to pull off a gallery of major pay offs from all of this weirdness come The Last Titan, I'll be the first in line to apologize for my lack of faith. But, right now, I can't see it. After so many disappointments, cringeworthy story beats, and years upon years of unresolved plot threads — perhaps it's time for me to accept that WoW's retail writing team just isn't capable of delivering anything I find to be vaguely engaging. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/vGUNqq3jVLg" allowfullscreen></iframe></div></div><p>The South Park team previously talked up a <a href="https://www.youtube.com/watch?v=vGUNqq3jVLg">writing rule</a> they follow, by which if your story beats can be linked by "and then" statements instead of "but" and "therefore" connections to denote consequences ... you've created something boring. I can't think of something more relatable to the current WoW writing style. </p><p>Things just keep happening for no real reason; <em>"and then,"</em> it leads to no real consequences. There are too many plot threads going nowhere. Too many characters are half-baked and then sidelined, leading to various instances of <em>"and then" </em>instead of<em> "therefore."</em> Major lore points keep getting glossed over. Villains who vaguepost and scheme and tease and spend years leading us on to nowhere. Sylvanas showed up in Midnight for literally no reason. So many things keep happening for <em>no reason.</em></p><p><strong>RELATED: </strong><a href="https://www.windowscentral.com/gaming/pc-gaming/a-ramble-for-world-of-warcraft-horde-faction-lament-erasure"><strong>An ode to the Horde, and its weird erasure</strong></a></p><p>Arator who? Turaylon when? Thrall where? There's not a single character left in WoW that isn't constantly wracked with self-doubting introspection, suffering from a terminal lack of conviction. Everything in WoW retail has become homogeneous sludge, and it's driving me crazy. </p><p>And perhaps worst of all, it's all just getting <em>so, so </em>boring. </p><p>World of Warcraft players deserve better. </p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p><iframe src="https://content.jwplatform.com/players/Fb7gPgBw.html" id="Fb7gPgBw" title="Tested: The new Xbox PC app is a HUGE improvement for Xbox Ally" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/blizzard/backlash-grows-as-world-of-warcraft-midnight-continues-to-represent-the-most-painfully-weak-writing</link>
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                            <![CDATA[ I'm convinced Blizzard wants me to hate WoW: Retail, as backlash grows to one of its weakest character deaths in recent memory. Maybe ... ever? ]]>
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                                                                        <pubDate>Wed, 14 Oct 2026 09:02:21 +0000</pubDate>                                                                                                                                <updated>Thu, 15 Oct 2026 12:12:03 +0000</updated>
                                                                                                                                            <category><![CDATA[Blizzard]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ jez@windowscentral.com (Jez Corden) ]]></author>                    <dc:creator><![CDATA[ Jez Corden ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YzWiDrFEF6Tf6rLJSDy5dD-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jez Corden is a life-long content creator and internet personality, known for exclusive reporting on the Xbox ecosystem and Microsoft-adjacent platforms. &lt;/p&gt;&lt;p&gt;Jez has a large presence on X at &lt;a href=&quot;http://www.twitter.com/jezcorden&quot;&gt;X.com/JezCorden,&lt;/a&gt; co-hosts a leading gaming podcast over at &lt;a href=&quot;https://www.TheXB2.com&quot; target=&quot;_blank&quot;&gt;TheXB2.com&lt;/a&gt;, also on Spotify and iTunes, while maintaining a position as Executive Editor at Windows Central. &lt;/p&gt;&lt;p&gt;Before leaving high school, Jez had already built and contributed to a variety of web communities in the animation space, adjacent to websites like Newgrounds and Explosm. After high school, Jez began a career in IT, corporate network infrastructure, and web design. &lt;/p&gt;&lt;p&gt;Jez&#039;s Microsoft ecosystem hobby-blogging side gig eventually landed him a role at Windows Central, where he has spent the past decade breaking world exclusive news alongside analytical features on Xbox, Windows, AI, and the wider tech industry. Jez also drinks way too much tea.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[Lor&amp;#39;themar reacts to the latest story beats in WoW Patch 12.1.5 ... sigh. ]]></media:description>                                                            <media:text><![CDATA[Lor&#039;themar from World of Warcraft reacting to the writing quality of the game (it&#039;s bad.) ]]></media:text>
                                <media:title type="plain"><![CDATA[Lor&#039;themar from World of Warcraft reacting to the writing quality of the game (it&#039;s bad.) ]]></media:title>
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                                <p>World of Warcraft has been my main gaming love for over two decades; I have multiple tattoos dedicated to the game. I built my career on top of it, and met my partner of 14 years because of it. So believe me when I say it HURTS to be feeling this way about the game. </p><p>World of Warcraft has never boasted the most amazing writing at a granular level, but at least it was often steeped in satisfying spectacle, leading with the "rule of cool" for better or worse. The setting was always what made it stand out, atop genuinely immersive background lore and major story beats that feel like the product of something greater. Or at least, <em>should </em>be the product of something greater. </p><p>I feel like since the disaster that was Shadowlands in back in 2020, Blizzard hasn't been able to find its narrative voice with World of Warcraft retail. <a href="https://www.windowscentral.com/gaming/pc-gaming/world-of-warcraft-midnight-season-1-story-end-suggests-to-me-that-blizzard-really-needs-to-rethink-its-story-design-processes">I've written more than a few articles on the topic</a>, but this week's major story resolution as part of Patch 12.1.5 is already seeing significant backlash.</p><p>Has Blizzard completely lost the plot here? <strong>SPOILERS AHEAD.</strong></p><h2 id="world-of-warcraft-has-to-be-an-episodic-soap-opera-to-function-but-the-payoff-almost-never-materializes">World of Warcraft *has* to be an episodic soap opera to function, but the payoff almost never materializes</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/u9SH-vKAy1Y" allowfullscreen></iframe></div></div><p>As I sit to write this, I'm wondering to myself if eventually I'll eat some crow. There's always a flicker of curiosity in my mind about the way the game has moved forward since its most hated story arc, which demystified Death itself, reducing the universal stakes to almost nothing. Shadowlands effectively rendered death and dying as relatively inconsequential in the Warcraft universe, and the inconsistent behavior of some of its major characters, namely Sylvanas, single-handedly undid <em>decades </em>of character development and expectation. </p><p>Blizzard doesn't seem to have learned any lessons about stakes, and it's increasingly maddening given how well <a href="https://www.windowscentral.com/gaming/a-masterpiece-diablo-4-lord-of-hatred-review">Diablo 4: Lord of Hatred</a>, and even the recent <a href="https://www.windowscentral.com/gaming/blizzard/warcraft-3-is-getting-a-new-expansion-after-over-23-years-called-the-forsaken-kingdom-and-it-is-available-today-for-pc">Warcraft III: Forsaken Kingdom </a>expansions <em>prove </em>that Blizzard <em>can still write good shit. </em>Why can't we have this in WoW retail? </p><p>In World of Warcraft: Midnight Patch 12.1.5, which launched today in Europe, Lady Liadrin, matriarch of the Horde Blood Elven paladins, <em>dies. </em>Her death is perhaps among the most anticlimactic, unceremonious, and understated deaths for a major character I've seen in video game history. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1025px;"><p class="vanilla-image-block" style="padding-top:59.71%;"><img id="64nfsgX3DMi624CFv9PxKB" name="xalatath-midnight" alt="World of Warcraft: Midnight" src="https://cdn.mos.cms.futurecdn.net/64nfsgX3DMi624CFv9PxKB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1025" height="612" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Xal'atath has been WoW's central evil for years now, and we still have no clue what her goals or motivations are, even slightly.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard)</span></figcaption></figure><p>Blizzard has long held a strange joy for killing off Horde figures in unsatisfying and frankly <em>wasteful </em>ways. Whether it's Garrosh, Saurfang, Vol'jin, Cairne Bloodhoof ... at least some of these figures got meaningful deaths as part of an epic cutscene or CGI sequence. Liandrin simply passes out on a cavern floor, in a death that felt wholly unearned narratively and undeserved figuratively. </p><p>Throughout WoW: Midnight, Lady Liadrin has basically followed the player about, giving them quests and standing around while you did most of the busywork. Blizzard has rushed through troll and elf reunification, pushing aside thousands of years of baggage in a few relatively underwhelming quest segments that often feel pretty disconnected from the central battle against Xal'atath. That sense of disconnect extends to Liadrin in general, who hasn't really enjoyed enough build-up in my view to warrant what ultimately happened next. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2110173621599821928"><p lang="en" dir="ltr">I guess all my hype is just for Mega Delves and the Rexxar Set for this current patch.Cause holy shit that ending was bad. Midnight has this low record of just... upping its previous patch/story's ends by being worse. Cause this is just bad.Poor Liadrin man. https://t.co/o6bC4jAB4n<a href="https://twitter.com/cantworkitout/status/2110173621599821928">October 14, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>In Patch 12.1.5, she channels her faith in the Light to deal a decisive blow to returning Old God general Kith'ix, who represents this patch's mid-season boss. The power seemingly overwhelms her, leading to her pretty unexpected demise on the cavern floor. I felt sadly bemused and mildly irritated. But not exactly shocked ... this has been par for the course as a Horde player for some time. </p><p>I saw the cutscene without any exposure to reactions online, and wondered if my immediate and overwhelming sense of dissatisfaction was simply <em>a me </em>problem. Apparently not. The backlash so far seems pretty palpable. </p><p>I feel as if Blizzard has tried to cram far too many characters in all at once in recent years, leaving them without meaningful story arcs. Mountains of supporting characters appeared as quickly as they then disappeared from the central narrative, robbing deaths like Liadrin's of any real sense of build-up, and therefore, no sense of payoff. It just feels awful, man. It's wild I find myself not even vaguely caring about the death of a character that has been in the game for almost 20 years ... what another miserable, maddening waste. </p><p>At least 12.1.5 has a new raid, a new "Mega Delve" to explore (which looks awesome), and other new content ... but man. For me, it has always started with caring about the setting, the roleplay, and feeling immersed in the world. Blizzard has been stripping that away with reckless abandon in recent years. </p><p>We have <a href="https://www.windowscentral.com/gaming/blizzard/world-of-warcraft-forever-is-blizzards-take-on-classic-revamping-vanilla-azeroth">World of Warcraft: Forever coming up</a> thankfully ... but game director <a href="https://www.windowscentral.com/gaming/blizzard/we-spoke-to-world-of-warcrafts-ion-hazzikostas-on-forever-vs-retail-horde-vs-alliance-and-more">Ion Hazzikostas promised me at BlizzCon that WoW: Retail wouldn't be left on the shelf </a>as a result. That might not be his intention ... but it seems to be happening anyway. </p><h2 id="why-is-world-of-warcraft-retail-39-s-writing-such-a-mess-right-now">Why is World of Warcraft: Retail's writing such a mess right now?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1399px;"><p class="vanilla-image-block" style="padding-top:43.39%;"><img id="rJu8uLnnePT8bikZPQ3aUa" name="wow-players-mad" alt="YouTube comments reacting negatively to the latest WoW story beats" src="https://cdn.mos.cms.futurecdn.net/rJu8uLnnePT8bikZPQ3aUa-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1399" height="607" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/rJu8uLnnePT8bikZPQ3aUa-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">World of Warcraft: Battle for Azeroth and the Shadowlands storyline seem to have broken Blizzard's ability to write for WoW retail.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: via YouTube)</span></figcaption></figure><p>I'm still trying to speak to sources to get to the bottom of what's going on with World of Warcraft's writing so far. This isn't a matter of taste or sour grapes; I'm certainly not alone in thinking that WoW's writing has completely fallen off a cliff in recent years. </p><p>There are tons upon tons of issues with World of Warcraft's story delivery right now. I've theorized it's the self-imposed 8-week patch cadence, preventing quality and iteration from reaching the live client. I've huffed copium thinking that maybe, <em>maybe </em>there's going to be a payoff at the end of all this ... and that stuff like Liadrin's death will lead to something more interesting later, somehow?! </p><div><blockquote><p>If Blizzard does somehow manage to pull off a gallery of major pay offs from all of this weirdness come The Last Titan, I'll be the first in line to apologize for my lack of faith. But right now, I can't see it. </p></blockquote></div><p>I've clung to hopium that Blizzard's appointment of franchise architect Chris Metzen might lead to somehow fixing the disaster that is Shadowlands in the wider narrative. I still have Vol'jin's urn in my inventory ... </p><p>Yeah ... I'm most likely just deluding myself at this point. And make no mistake, if Blizzard does somehow manage to pull off a gallery of major pay offs from all of this weirdness come The Last Titan, I'll be the first in line to apologize for my lack of faith. But, right now, I can't see it. After so many disappointments, cringeworthy story beats, and years upon years of unresolved plot threads — perhaps it's time for me to accept that WoW's retail writing team just isn't capable of delivering anything I find to be vaguely engaging. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/vGUNqq3jVLg" allowfullscreen></iframe></div></div><p>The South Park team previously talked up a <a href="https://www.youtube.com/watch?v=vGUNqq3jVLg">writing rule</a> they follow, by which if your story beats can be linked by "and then" statements instead of "but" and "therefore" connections to denote consequences ... you've created something boring. I can't think of something more relatable to the current WoW writing style. </p><p>Things just keep happening for no real reason; <em>"and then,"</em> it leads to no real consequences. There are too many plot threads going nowhere. Too many characters are half-baked and then sidelined, leading to various instances of <em>"and then" </em>instead of<em> "therefore."</em> Major lore points keep getting glossed over. Villains who vaguepost and scheme and tease and spend years leading us on to nowhere. Sylvanas showed up in Midnight for literally no reason. So many things keep happening for <em>no reason.</em></p><p><strong>RELATED: </strong><a href="https://www.windowscentral.com/gaming/pc-gaming/a-ramble-for-world-of-warcraft-horde-faction-lament-erasure"><strong>An ode to the Horde, and its weird erasure</strong></a></p><p>Arator who? Turaylon when? Thrall where? There's not a single character left in WoW that isn't constantly wracked with self-doubting introspection, suffering from a terminal lack of conviction. Everything in WoW retail has become homogeneous sludge, and it's driving me crazy. </p><p>And perhaps worst of all, it's all just getting <em>so, so </em>boring. </p><p>World of Warcraft players deserve better. </p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p><iframe src="https://content.jwplatform.com/players/Fb7gPgBw.html" id="Fb7gPgBw" title="Tested: The new Xbox PC app is a HUGE improvement for Xbox Ally" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe>
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                                                            <title><![CDATA[ Halo Campaign Evolved gets multiplayer, thanks to yet another fan-made mod ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I’ll be honest, this one slipped under my radar. I didn’t even realize it had been released nearly two weeks ago, but it seems the community has taken on the mantle of responsibility for Halo lately in more ways than one.</p><p>First, there’s <a href="https://www.windowscentral.com/gaming/halo/halo-3-gets-128-player-multiplayer-project-reclaimer" target="_blank">Project Reclaimer for Halo 3</a>, which is everything Halo 3 on PC should have been. It features full custom server browsers, mod support, and a massive expansion to the sandbox with up to 128 players in a single match.</p><p>Not only that, but in Campaign Evolved, while it was reported that the remnants of Halo Studios are working to  <a href="https://www.windowscentral.com/gaming/halo/halo-studios-has-one-final-job" target="_blank">bring Theater and Firefight to the game</a> in December, some community members have already taken it upon themselves to <a href="https://www.reddit.com/r/halo/comments/1wmvu8u/halo_campaign_evolved_firefight_mod_test/" target="_blank">start testing Firefight within the game</a>, to varying success, mind you.</p><p>Now onto the main attraction, <a href="https://mjolnircore.com/blog/classic-multiplayer-alpha" target="_blank"><strong>Mjolnir Core</strong>, a community effort to bring multiplayer to Halo: Campaign Evolved</a>. I must say, so far it’s pretty impressive. <strong>The project supports 19 maps</strong>, including classics like Blood Gulch, Battle Creek, and Hang ‘Em High. The mod also supports <strong>up to 16 players</strong>, pushing past the initial four-player limit it had at the start of development.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/mIA_NviD8Ts?start=238" allowfullscreen></iframe></div></div><p>The mod itself is in alpha, but those working on it have put together a pretty hefty amount of documentation for those who wish to help and get involved. From what I can tell, the mod works pretty effortlessly.</p><p>You get the launcher, install multiplayer, and you’re ready to go. That said,<strong> I don't believe there’s any public game browser</strong> in the game yet, so you’ll need to invite friends through your fireteam to play together.</p><p>Seeing the community put this much effort in really pains me. Halo: Campaign Evolved needed some sort of multiplayer content at release, even if it were just Firefight. And whilst projects like this are great, they’ll likely sadly remain rather niche, as people have already moved on to other games like <a href="https://www.windowscentral.com/gaming/xbox/gears-of-war-e-day-takes-1-spot-on-xbox" target="_blank">Gears of War: E-Day, which actually outperformed Halo on launch.</a></p><p>Regardless, I can’t stress enough how cool this is and how I hope the team behind it continues their hard work. So let me know your thoughts: is this cool, too little too late, or do you have any other thoughts? Drop them in the comments, and be sure to take part in our poll!</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eP9qQW"></div>                            </div>                            <script src="https://kwizly.com/embed/eP9qQW.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/halo/halo-campaign-evolved-classic-ce-maps-mjolnir-core</link>
                                                                            <description>
                            <![CDATA[ Halo fans have brought classic multiplayer to Halo: Campaign Evolved through Mjolnir Core, an ambitious community mod featuring 19 maps and support for up to 16 players. ]]>
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                                                                        <pubDate>Wed, 14 Oct 2026 08:58:52 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Xbox Game Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Master Chief wearing green tactical armor and a gold visor, holding a futuristic assault rifle inside a glowing blue geometric corridor structure.]]></media:description>                                                            <media:text><![CDATA[Master Chief wearing green tactical armor and a gold visor, holding a futuristic assault rifle inside a glowing blue geometric corridor structure.]]></media:text>
                                <media:title type="plain"><![CDATA[Master Chief wearing green tactical armor and a gold visor, holding a futuristic assault rifle inside a glowing blue geometric corridor structure.]]></media:title>
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                                <p>I’ll be honest, this one slipped under my radar. I didn’t even realize it had been released nearly two weeks ago, but it seems the community has taken on the mantle of responsibility for Halo lately in more ways than one.</p><p>First, there’s <a href="https://www.windowscentral.com/gaming/halo/halo-3-gets-128-player-multiplayer-project-reclaimer" target="_blank">Project Reclaimer for Halo 3</a>, which is everything Halo 3 on PC should have been. It features full custom server browsers, mod support, and a massive expansion to the sandbox with up to 128 players in a single match.</p><p>Not only that, but in Campaign Evolved, while it was reported that the remnants of Halo Studios are working to  <a href="https://www.windowscentral.com/gaming/halo/halo-studios-has-one-final-job" target="_blank">bring Theater and Firefight to the game</a> in December, some community members have already taken it upon themselves to <a href="https://www.reddit.com/r/halo/comments/1wmvu8u/halo_campaign_evolved_firefight_mod_test/" target="_blank">start testing Firefight within the game</a>, to varying success, mind you.</p><p>Now onto the main attraction, <a href="https://mjolnircore.com/blog/classic-multiplayer-alpha" target="_blank"><strong>Mjolnir Core</strong>, a community effort to bring multiplayer to Halo: Campaign Evolved</a>. I must say, so far it’s pretty impressive. <strong>The project supports 19 maps</strong>, including classics like Blood Gulch, Battle Creek, and Hang ‘Em High. The mod also supports <strong>up to 16 players</strong>, pushing past the initial four-player limit it had at the start of development.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/mIA_NviD8Ts?start=238" allowfullscreen></iframe></div></div><p>The mod itself is in alpha, but those working on it have put together a pretty hefty amount of documentation for those who wish to help and get involved. From what I can tell, the mod works pretty effortlessly.</p><p>You get the launcher, install multiplayer, and you’re ready to go. That said,<strong> I don't believe there’s any public game browser</strong> in the game yet, so you’ll need to invite friends through your fireteam to play together.</p><p>Seeing the community put this much effort in really pains me. Halo: Campaign Evolved needed some sort of multiplayer content at release, even if it were just Firefight. And whilst projects like this are great, they’ll likely sadly remain rather niche, as people have already moved on to other games like <a href="https://www.windowscentral.com/gaming/xbox/gears-of-war-e-day-takes-1-spot-on-xbox" target="_blank">Gears of War: E-Day, which actually outperformed Halo on launch.</a></p><p>Regardless, I can’t stress enough how cool this is and how I hope the team behind it continues their hard work. So let me know your thoughts: is this cool, too little too late, or do you have any other thoughts? Drop them in the comments, and be sure to take part in our poll!</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eP9qQW"></div>                            </div>                            <script src="https://kwizly.com/embed/eP9qQW.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Microsoft formalizes "Xbox Labs" team, focused on compatibility and emerging tech ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Microsoft has been responsible for some pretty compelling innovations in the gaming space over the years, from everything including DirectX in decades past to more recent stuff like Xbox's disc-to-digital program or <a href="https://www.windowscentral.com/gaming/xbox/xbox-brings-back-compat-to-windows-microsoft-pledges-4-games-on-pc">Xbox backwards compatibility on console and now Windows PC</a>. Microsoft is now formalizing a team dedicated to exploring these unique and potentially transformative features. </p><p>Dubbed "Xbox Labs," Microsoft is formalizing the team that will research and work on new technologies across its gaming stack. The team there will work on new compatibility layers, such as bringing Xbox games to Apple silicon and WebGL, while also exploring the rise of reverse-engineered AI mods and games such as the <a href="https://www.windowscentral.com/gaming/halo/halo-3-gets-128-player-multiplayer-project-reclaimer">recent 128-player Halo title that went viral a few weeks ago</a>.  </p><p><strong>DEAL: </strong><a href="https://surfshark.com/windowscentral"><strong>Get Surfshark VPN 86% OFF with Windows Central </strong></a>🦈</p><p>Microsoft, like many in the gaming industry, are wondering about how to reach more users. Xbox announced "XP" recently, designed to bring more of its franchises into the real world via marketing collabs, merchandising, and even theme parks. Microsoft has also been putting its biggest franchises onto PlayStation as it seeks more users therein, and also pushing Xbox Cloud Gaming as an option for those who don't want the upfront cost of buying a console. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2110083127741702241"><p lang="en" dir="ltr">Today we're standing up XBOX LABS (https://t.co/dJSufI1vni). Here is the note that I sent to the team:Team,The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another.These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models.To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating.I think XBOX has an important role to play here.  Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have.Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway.Asha<a href="https://twitter.com/cantworkitout/status/2110083127741702241">October 13, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Microsoft has struggled to maintain pace with the growth of the PlayStation 5, Nintendo Switch platform, or Steam on PC, but made a sprint of acquisitions in a bet to at least sell games on those platforms. Titles like Call of Duty, Minecraft, and Forza Horizon are dominant off Xbox, but the decline of Xbox as a platform has been painful for fans to watch. </p><p>Incoming Xbox CEO Asha Sharma is charged with reviving Xbox's fortunes in this space. There's been a lot of promises to fans, including <a href="https://www.windowscentral.com/gaming/xbox-console-exclusives-are-back-gears-of-war-e-day-wont-be-on-ps5-at-all">returning to exclusive games</a> (starting with Gears of War: E-Day), and doubling down on new updates for Xbox Series X|S consoles, which recently included the addition of Mythic completion achievements. However, it <a href="https://www.windowscentral.com/gaming/xbox/xboxs-big-reset-cuts-compulsion-double-fine-undead-labs-ninja-theory-to-leave-xbox">has come at the cost of thousands of Xbox job losses via redundancies</a> and divestitures, leaving a vast trail of disrupted lives in its wake. </p><p><a href="https://www.windowscentral.com/gaming/xbox/despite-cuts-xbox-ceo-asha-sharma-wants-to-keep-building-enduring-new-ip-with-a-warning-in-tow">Sharma noted in a town hall meeting with Xbox staff last week that it can't rely on past wins </a>as it seeks to shape the future. AI and other technologies are rapidly disrupting what gaming will actually <em>be </em>in the next decade, as attention and access gets disrupted by AI-borne RAMpocalypse. The content cadence is likely to vastly saturate the addressable audience too, leading to a dilution in attention and spend. </p><p>In my view, it's pretty clear Sharma is right that technological platform innovation is absolutely necessary to navigate this "new world" being foisted upon us (by, well ... Microsoft itself), but it remains unclear when Xbox Labs' first innovations will materialize for users or developers<em>. </em>For those interested, a bit more "wait and see" is likely on the menu. </p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p><iframe src="https://content.jwplatform.com/players/Fb7gPgBw.html" id="Fb7gPgBw" title="Tested: The new Xbox PC app is a HUGE improvement for Xbox Ally" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/xbox/microsoft-formalizes-xbox-labs-team-focused-on-unique-tech-like-backward-compatibility-fps-boost-and-ai-experiments</link>
                                                                            <description>
                            <![CDATA[ As AI mods and reverse-engineered games take over the internet, Microsoft is founding a team to explore potential applications for Xbox and gaming in general. ]]>
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                                                                        <pubDate>Tue, 13 Oct 2026 19:01:50 +0000</pubDate>                                                                                                                                <updated>Tue, 13 Oct 2026 19:03:44 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ jez@windowscentral.com (Jez Corden) ]]></author>                    <dc:creator><![CDATA[ Jez Corden ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YzWiDrFEF6Tf6rLJSDy5dD-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jez Corden is a life-long content creator and internet personality, known for exclusive reporting on the Xbox ecosystem and Microsoft-adjacent platforms. &lt;/p&gt;&lt;p&gt;Jez has a large presence on X at &lt;a href=&quot;http://www.twitter.com/jezcorden&quot;&gt;X.com/JezCorden,&lt;/a&gt; co-hosts a leading gaming podcast over at &lt;a href=&quot;https://www.TheXB2.com&quot; target=&quot;_blank&quot;&gt;TheXB2.com&lt;/a&gt;, also on Spotify and iTunes, while maintaining a position as Executive Editor at Windows Central. &lt;/p&gt;&lt;p&gt;Before leaving high school, Jez had already built and contributed to a variety of web communities in the animation space, adjacent to websites like Newgrounds and Explosm. After high school, Jez began a career in IT, corporate network infrastructure, and web design. &lt;/p&gt;&lt;p&gt;Jez&#039;s Microsoft ecosystem hobby-blogging side gig eventually landed him a role at Windows Central, where he has spent the past decade breaking world exclusive news alongside analytical features on Xbox, Windows, AI, and the wider tech industry. Jez also drinks way too much tea.&lt;/p&gt; ]]></dc:description>
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                                <p>Microsoft has been responsible for some pretty compelling innovations in the gaming space over the years, from everything including DirectX in decades past to more recent stuff like Xbox's disc-to-digital program or <a href="https://www.windowscentral.com/gaming/xbox/xbox-brings-back-compat-to-windows-microsoft-pledges-4-games-on-pc">Xbox backwards compatibility on console and now Windows PC</a>. Microsoft is now formalizing a team dedicated to exploring these unique and potentially transformative features. </p><p>Dubbed "Xbox Labs," Microsoft is formalizing the team that will research and work on new technologies across its gaming stack. The team there will work on new compatibility layers, such as bringing Xbox games to Apple silicon and WebGL, while also exploring the rise of reverse-engineered AI mods and games such as the <a href="https://www.windowscentral.com/gaming/halo/halo-3-gets-128-player-multiplayer-project-reclaimer">recent 128-player Halo title that went viral a few weeks ago</a>.  </p><p><strong>DEAL: </strong><a href="https://surfshark.com/windowscentral"><strong>Get Surfshark VPN 86% OFF with Windows Central </strong></a>🦈</p><p>Microsoft, like many in the gaming industry, are wondering about how to reach more users. Xbox announced "XP" recently, designed to bring more of its franchises into the real world via marketing collabs, merchandising, and even theme parks. Microsoft has also been putting its biggest franchises onto PlayStation as it seeks more users therein, and also pushing Xbox Cloud Gaming as an option for those who don't want the upfront cost of buying a console. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2110083127741702241"><p lang="en" dir="ltr">Today we're standing up XBOX LABS (https://t.co/dJSufI1vni). Here is the note that I sent to the team:Team,The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another.These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models.To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating.I think XBOX has an important role to play here.  Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have.Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway.Asha<a href="https://twitter.com/cantworkitout/status/2110083127741702241">October 13, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Microsoft has struggled to maintain pace with the growth of the PlayStation 5, Nintendo Switch platform, or Steam on PC, but made a sprint of acquisitions in a bet to at least sell games on those platforms. Titles like Call of Duty, Minecraft, and Forza Horizon are dominant off Xbox, but the decline of Xbox as a platform has been painful for fans to watch. </p><p>Incoming Xbox CEO Asha Sharma is charged with reviving Xbox's fortunes in this space. There's been a lot of promises to fans, including <a href="https://www.windowscentral.com/gaming/xbox-console-exclusives-are-back-gears-of-war-e-day-wont-be-on-ps5-at-all">returning to exclusive games</a> (starting with Gears of War: E-Day), and doubling down on new updates for Xbox Series X|S consoles, which recently included the addition of Mythic completion achievements. However, it <a href="https://www.windowscentral.com/gaming/xbox/xboxs-big-reset-cuts-compulsion-double-fine-undead-labs-ninja-theory-to-leave-xbox">has come at the cost of thousands of Xbox job losses via redundancies</a> and divestitures, leaving a vast trail of disrupted lives in its wake. </p><p><a href="https://www.windowscentral.com/gaming/xbox/despite-cuts-xbox-ceo-asha-sharma-wants-to-keep-building-enduring-new-ip-with-a-warning-in-tow">Sharma noted in a town hall meeting with Xbox staff last week that it can't rely on past wins </a>as it seeks to shape the future. AI and other technologies are rapidly disrupting what gaming will actually <em>be </em>in the next decade, as attention and access gets disrupted by AI-borne RAMpocalypse. The content cadence is likely to vastly saturate the addressable audience too, leading to a dilution in attention and spend. </p><p>In my view, it's pretty clear Sharma is right that technological platform innovation is absolutely necessary to navigate this "new world" being foisted upon us (by, well ... Microsoft itself), but it remains unclear when Xbox Labs' first innovations will materialize for users or developers<em>. </em>For those interested, a bit more "wait and see" is likely on the menu. </p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p><iframe src="https://content.jwplatform.com/players/Fb7gPgBw.html" id="Fb7gPgBw" title="Tested: The new Xbox PC app is a HUGE improvement for Xbox Ally" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe>
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                                                            <title><![CDATA[ An AI magic wand could be on the way to fix Microsoft Edge ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Microsoft Edge appears to have an AI tool on the way that will <strong>fix common issues within the browser</strong>. A page within the browser's settings app was spotted recently, though <strong>only for those using Edge Canary </strong>(a preview version of the app).</p><p>The feature was first spotted by Leo Varela, who keeps track of changes to Edge and Chrome. Varela noted that the icon for "Fix an issue" is a magic wand, which suggests it could be an AI tool. Microsoft often uses a similar icon to denote AI features.</p><p>Early hints of the feature appeared back in May. The latest version of Edge Canary shows a basic interface for the tool, but the feature is not functional yet.</p><p>The interface has a text box for describing an issue and also shows a list of four suggestions, such as "Fix videos that won't play" and "Help me sign in."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2098591298416525604"><p lang="en" dir="ltr">Edge's new "Fix an issue" settings page now displays a prompt box where you can type what you need help with. There are also four suggestion chips at the top that automatically fill the text field with prewritten prompts. Currently, clicking "Get help" throws an error: https://t.co/DUunhc4FZp<a href="https://twitter.com/cantworkitout/status/2098591298416525604">September 12, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Earlier this year, Varela discovered the same feature in a <a href="https://x.com/Leopeva64/status/2098596649480131052?s=20"><strong>different section of Edge's settings</strong></a>. That listing noted that the feature would use AI to analyze relevant diagnostic data to identify an issue and suggest a solution.</p><p>It's normal to see features like this bump along through various preview channels, but it's a bit odd that "Fix an issue" does not appear in the AI at Work Roadmap (previously known as the Microsoft 365 Roadmap).</p><p>For example, watermarking protection is on the way to Edge and is not expected to ship to the browser for months, but it is already <a href="https://www.microsoft.com/en-us/microsoft-365/roadmap?id=547827"><strong>on the AI at Work Roadmap</strong></a>.</p><p>Hopefully the new feature ships to Edge eventually. The latest Edge stories have included a <a href="https://www.windowscentral.com/software-apps/web-apps-are-freezing-in-microsoft-edge-and-the-fix-is-a-real-hassle"><strong>bug freezing web apps</strong></a> and <a href="https://www.windowscentral.com/software-apps/microsoft-edge-update-adds-apple-sign-in-and-scam-protection-but-officially-ends-edge-drop-and-real-time-video-translation"><strong>Microsoft removing Edge Drop and real-time video translation</strong></a> with an update. It would be nice to cover an addition next time.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W5EDZW"></div>                            </div>                            <script src="https://kwizly.com/embed/W5EDZW.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/software-apps/microsoft-edge-may-soon-fix-itself-with-the-wave-of-an-ai-magic-wand</link>
                                                                            <description>
                            <![CDATA[ Microsoft appears to be testing an AI tool for Edge that can diagnose browser problems and recommend fixes. ]]>
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                                                                        <pubDate>Tue, 13 Oct 2026 18:08:38 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Software Apps]]></category>
                                                                                                <author><![CDATA[ sean.endicott@futurenet.com (Sean Endicott) ]]></author>                    <dc:creator><![CDATA[ Sean Endicott ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/wWPebJwXHCt2b2fMGNpqMG-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Sean Endicott is a News Writer at Windows Central, where he covers Windows 11, Surface hardware, Microsoft 365, AI, apps, and the broader Windows ecosystem. He has been writing about Microsoft since 2017 and has published well over a thousand articles across the site.&lt;/p&gt;&lt;p&gt;His coverage spans breaking news, analysis, feature reporting, and opinion, with a focus on developments across Microsoft’s software and hardware platforms. This includes Windows updates, Surface launches, changes across Microsoft 365, and the company’s increasing focus on AI and services across its ecosystem.&lt;/p&gt;&lt;p&gt;In addition to daily reporting, Sean writes &lt;a href=&quot;https://www.windowscentral.com/tag/windows-wrap&quot;&gt;Windows Wrap&lt;/a&gt;, a weekly column that collects the most important stories from the week and looks at how they fit together across Windows and the wider PC space.&lt;/p&gt;&lt;p&gt;Before joining Windows Central full-time, Sean worked in journalism and media production after earning a First Class degree in Broadcast Journalism from Nottingham Trent University. He has experience in live production and broadcast environments, which led into covering fast-moving technology news and developments as they happen.&lt;/p&gt;&lt;p&gt;Outside of tech, Sean is an award-winning American football coach based in Nottingham, England. He was named BAFCA Youth Coach of the Year in 2024 and continues to coach youth American football alongside his work covering Microsoft.&lt;/p&gt; ]]></dc:description>
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                                <p>Microsoft Edge appears to have an AI tool on the way that will <strong>fix common issues within the browser</strong>. A page within the browser's settings app was spotted recently, though <strong>only for those using Edge Canary </strong>(a preview version of the app).</p><p>The feature was first spotted by Leo Varela, who keeps track of changes to Edge and Chrome. Varela noted that the icon for "Fix an issue" is a magic wand, which suggests it could be an AI tool. Microsoft often uses a similar icon to denote AI features.</p><p>Early hints of the feature appeared back in May. The latest version of Edge Canary shows a basic interface for the tool, but the feature is not functional yet.</p><p>The interface has a text box for describing an issue and also shows a list of four suggestions, such as "Fix videos that won't play" and "Help me sign in."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2098591298416525604"><p lang="en" dir="ltr">Edge's new "Fix an issue" settings page now displays a prompt box where you can type what you need help with. There are also four suggestion chips at the top that automatically fill the text field with prewritten prompts. Currently, clicking "Get help" throws an error: https://t.co/DUunhc4FZp<a href="https://twitter.com/cantworkitout/status/2098591298416525604">September 12, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Earlier this year, Varela discovered the same feature in a <a href="https://x.com/Leopeva64/status/2098596649480131052?s=20"><strong>different section of Edge's settings</strong></a>. That listing noted that the feature would use AI to analyze relevant diagnostic data to identify an issue and suggest a solution.</p><p>It's normal to see features like this bump along through various preview channels, but it's a bit odd that "Fix an issue" does not appear in the AI at Work Roadmap (previously known as the Microsoft 365 Roadmap).</p><p>For example, watermarking protection is on the way to Edge and is not expected to ship to the browser for months, but it is already <a href="https://www.microsoft.com/en-us/microsoft-365/roadmap?id=547827"><strong>on the AI at Work Roadmap</strong></a>.</p><p>Hopefully the new feature ships to Edge eventually. The latest Edge stories have included a <a href="https://www.windowscentral.com/software-apps/web-apps-are-freezing-in-microsoft-edge-and-the-fix-is-a-real-hassle"><strong>bug freezing web apps</strong></a> and <a href="https://www.windowscentral.com/software-apps/microsoft-edge-update-adds-apple-sign-in-and-scam-protection-but-officially-ends-edge-drop-and-real-time-video-translation"><strong>Microsoft removing Edge Drop and real-time video translation</strong></a> with an update. It would be nice to cover an addition next time.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W5EDZW"></div>                            </div>                            <script src="https://kwizly.com/embed/W5EDZW.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Razer wants Pokémon fans to choose their fighter with three new gaming headsets, and I choose Charizard ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Pokémon turns 30 this year, which means those of you who remember playing Pokémon Red and Blue on a Game Boy are now old enough to have disposable income. Razer apparently understands the assignment.</p><p>Razer has announced three new Pokémon-themed gaming headsets featuring <strong>Charizard, Lucario, and Sylveon</strong>, expanding a collection that already proves Pokémon merchandise does not have to be confined to plushies, trading cards, and whatever extraordinarily expensive piece of cardboard you just lost an eBay auction for.</p><p>Technically, none of these headsets is <em>new</em>. Razer is giving existing models Pokémon makeovers rather than launching new hardware. Charizard and Lucario get versions of the <strong>Razer BlackShark V3 X HyperSpeed</strong>, while Sylveon adorns the wired <strong>Razer Kraken V4 X</strong>. They're being released as part of Pokémon's ongoing 30th anniversary celebrations.</p><p>That's fine by me. Sometimes I don't need a revolutionary new driver architecture. Sometimes I just want Charizard on my head.</p><h2 id="charizard-wins-the-headset-battle-obviously">Charizard wins the headset battle, obviously</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="STLoSY6QwS9SF4VyHc3AZZ" name="RAZER POKÉMON COLLECTION" alt="Charizard Edition: Razer BlackShark V3 X HyperSpeed Charizard Edition headset in black and orange, featuring flame graphics on the earcups, a boom mic, and Charizard headband art." src="https://cdn.mos.cms.futurecdn.net/STLoSY6QwS9SF4VyHc3AZZ-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/STLoSY6QwS9SF4VyHc3AZZ-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Razer BlackShark V3 X HyperSpeed Charizard Edition headset in black and orange, featuring flame graphics. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Razer)</span></figcaption></figure><p>I've got the <strong>BlackShark V3 X HyperSpeed Charizard Edition</strong> here for photography, and Razer wisely resisted the temptation to simply make the entire thing bright orange.</p><p>Instead, there's a black exterior with fiery red Charizard artwork across the earcups and headband, contrasting against orange ear cushions and headband padding. The result looks unmistakably Pokémon without resembling something stolen from a ten-year-old's bedroom.</p><p>It also helps that Charizard remains one of the most immediately recognizable Pokémon ever created. The original Generation I Pokémon is officially Fire/Flying type, despite decades of childhood logic insisting that the giant fire-breathing dragon surely had to be Dragon type.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2448px;"><p class="vanilla-image-block" style="padding-top:56.21%;"><img id="oRDE8wX7eLttkrjpXn8Ywf" name="Razer-Charizard-Blackshark-V3-X-headphones-2026-box" alt="Razer BlackShark V3 X HyperSpeed Charizard Edition retail box on a wood deck with trees in the background." src="https://cdn.mos.cms.futurecdn.net/oRDE8wX7eLttkrjpXn8Ywf-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2448" height="1376" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/oRDE8wX7eLttkrjpXn8Ywf-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Razer BlackShark V3 X HyperSpeed Charizard Edition retail box. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Daniel Rubino)</span></figcaption></figure><p>Underneath that paint job is the regular <strong>Razer BlackShark V3 X HyperSpeed</strong>, which starts at $99.99 <em>without</em> the Pokémon treatment. It uses Razer's second-generation <strong>TriForce 50mm drivers</strong> and <strong>2.4GHz HyperSpeed wireless</strong>, with <strong>Bluetooth and USB</strong> connectivity also available. Razer lists the standard model at just <strong>270g</strong>.</p><p>The Charizard tax, therefore, works out to $20, with this edition<a href="https://www.razer.com/gaming-headsets/charizard-razer-blackshark-v3-x-hyperspeed"> carrying a <strong>$119.99 MSRP</strong></a> in the United States. (And for some reason, <a href="https://www.target.com/p/razer-blackshark-v3-x-charizard-edition/-/A-95017990"><strong>it's at Target for $139.99</strong></a>, but you can pick it up today, at least!)</p><p>If you're still reading this, I'm sure you've paid more for considerably less sensible Pokémon-related things.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/tWja4EmtFjV8YxN47wf2iB-1920-80.jpg" alt="Close-up of the black earcup faceplate featuring swirling red flame designs around the Razer logo, framed by a yellow cushion and metal wire slider." /><figcaption><small role="credit">Daniel Rubino</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/5b5CeRrW2i6Aip95FLJVjB-1920-80.jpg" alt="Close-up inside the yellow headset ear cushion, showing the red interior speaker fabric printed with a black line-art illustration of Charizard." /><figcaption><small role="credit">Daniel Rubino</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/8DzLBiWgQQFWGB8gvhc7iB-1920-80.jpg" alt="Close-up of the Razer Charizard headset headband featuring red flame graphics, gold line art, and a black hinge piece stamped with the yellow Pokémon logo." /><figcaption><small role="credit">Daniel Rubino</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/JG39TnctNxTJS4ndA2LBiB-1920-80.jpg" alt="Hand holding the headset earcup, showing bottom controls including a USB-C port, power button, volume dial, and mic mute button against a yellow cushion." /><figcaption><small role="credit">Daniel Rubino</small></figcaption></figure></figure><p>It's worth emphasizing that the V3 X<em> isn't</em> the flagship BlackShark. That distinction belongs to the <strong>BlackShark V3 Pro</strong>,<a href="https://www.windowscentral.com/accessories/headphones/razer-blackshark-v3-pro-review"><strong> which Windows Central's Zachary Boddy reviewed last year</strong></a>. He called the V3 Pro "the closest to perfection I've ever seen a gaming headset reach," praising Razer for addressing seemingly every complaint about the previous generation.<br><br>Basically, the "X" versions of Razer products are more budget-friendly, as the V3 Pro is $249.99.</p><p>If Pokémon isn't enough to dictate your purchasing decision, we've also extensively tested the competition in our <a href="https://www.windowscentral.com/xbox/best-xbox-headsets" target="_blank">best Xbox headsets guide</a>.</p>        <div class="featured_product_block featured_block_horizontal" data-id="dc65a6ca-c71e-11f1-985c-4bcfaa9f0ea3">            <a href="https://www.razer.com/gaming-headsets/charizard-razer-blackshark-v3-x-hyperspeed" data-model-name="BlackShark V3 X Hyper Speed (Charizard edition)" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:107.92%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/46ETEjLvLju6z7ySQyj7iQ.jpg" alt="Product shot of the Razer Charizard headset."></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                    <span class='featured__label horizontal__label'>Pokémon</span>                    <div class='featured__brand'>Razer</div>                                        <div class="featured__title">BlackShark V3 X Hyper Speed (Charizard edition)</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>The Razer BlackShark V3 X Hyper Speed – Charizard Edition unleashes Charizard’s fiery determination into an officially licensed Pokémon wireless gaming headset, perfect for staying locked in and ready to roast the competition on PC, console, and mobile.</p></p>                </div>                            </div>        </div><h2 id="team-lucario-has-entered-the-chat">Team Lucario has entered the chat</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="istGwtV5wJece9yiicAxWZ" name="RAZER POKÉMON COLLECTION" alt="Lucario Edition: Razer BlackShark V3 X HyperSpeed Lucario Edition headset in blue and black, featuring aura designs on cyan earcups, a boom mic, and Lucario headband art." src="https://cdn.mos.cms.futurecdn.net/istGwtV5wJece9yiicAxWZ-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/istGwtV5wJece9yiicAxWZ-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Razer BlackShark V3 X HyperSpeed Lucario Edition headset in blue and black, featuring aura designs on cyan earcups. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Razer)</span></figcaption></figure><p>If Charizard is a little too "look at me, I'm on fire" for your tastes, Lucario gets exactly the same BlackShark V3 X HyperSpeed treatment for <strong>$119.99</strong>. </p><p>Razer describes the design as inspired by Lucario's "calm intensity," and the blue finish certainly makes it the more restrained of the pair. The actual Pokémon is Fighting/Steel type, which makes attaching it to a competitive gaming headset feel appropriately on-brand.</p><p>Same headset, same 50mm Gen-2 drivers, same HyperSpeed wireless. Your decision essentially comes down to which monster you'd rather have watching over your K/D ratio.</p><p>Lucario gets a slight head start in the US, too. It's <strong>available exclusively from Target from October 7</strong>, while Charizard launches October 13 through Razer.com and Target. Both are also headed to broader retail in Latin America, Europe, Australia, and New Zealand.</p><h2 id="and-then-there-39-s-sylveon">And then there's Sylveon</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="B96jRkxYEhKrJHqGLGFBXZ" name="RAZER POKÉMON COLLECTION" alt="Pastel pink Razer Kraken V4 X Sylveon Edition wired headset with a white microphone, featuring Sylveon headband graphics and a Sylveon character illustration." src="https://cdn.mos.cms.futurecdn.net/B96jRkxYEhKrJHqGLGFBXZ-1920-80.png" mos="" align="middle" fullscreen="1" width="1280" height="720" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/B96jRkxYEhKrJHqGLGFBXZ-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The new Pastel pink Razer Kraken V4 X Sylveon Edition wired headset. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Razer)</span></figcaption></figure><p>Sylveon goes in an entirely different direction, and not just aesthetically.</p><p>The <strong>Razer Kraken V4 X Sylveon Edition</strong> is a wired headset with <strong>40mm TriForce drivers</strong>, a retractable HyperClear cardioid microphone, and <strong>Chroma RGB lighting</strong> (sweet). It comes decked out in Sylveon's characteristic pink-and-blue color scheme. </p><p>It's wonderfully unapologetic.</p><p>Sylveon is a Fairy-type Pokémon and one of Eevee's evolutions, officially categorized as the "Intertwining Pokémon." Its ribbon-like feelers can apparently send out a soothing aura that erases hostility, which frankly sounds like technology every <a href="https://www.windowscentral.com/gaming/call-of-duty/i-might-have-been-wrong-about-call-of-duty-modern-warfare-4">Call of Duty</a> voice-chat lobby desperately needs. </p><p>The Sylveon Kraken V4 X costs <strong>$109.99</strong> and launches <strong>October 13 exclusively through Target in the United States</strong>, with wider retail availability across Latin America, Europe, Australia, and New Zealand.</p><h2 id="i-choose-you-charizard">I choose you, Charizard</h2><p>There's obviously no technical reason to replace a perfectly good headset purely because Razer printed a Pokémon on it. This is merchandising. Razer knows it, Pokémon knows it, I know it, and your wallet is about to find out.</p><p>But that's also rather missing the point.</p><p>The BlackShark V3 X HyperSpeed is already a lightweight wireless headset offering 2.4GHz, Bluetooth, and USB connectivity.  For an extra $20, Pokémon fans can get essentially the same hardware dressed as Charizard or Lucario. Sylveon fans have a slightly cheaper, wired alternative with RGB. </p><p>And having actually seen the Charizard edition outside Razer's immaculate press renders, I'll say this: <strong>it's pretty damn cool.</strong></p><p>Sometimes that's enough justification.</p><p>Besides, it's Pokémon's 30th anniversary. Treat yourself.</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/accessories/headphones/razers-new-pokemon-headsets-let-you-choose-charizard-lucario-or-sylveon</link>
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                            <![CDATA[ Razer's latest Pokémon collaboration gives the BlackShark V3 X HyperSpeed and Kraken V4 X a colorful makeover for Pokémon's 30th anniversary, starting at $109.99. ]]>
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                                                                        <pubDate>Tue, 13 Oct 2026 16:10:28 +0000</pubDate>                                                                                                                                <updated>Tue, 13 Oct 2026 16:25:07 +0000</updated>
                                                                                                                                            <category><![CDATA[Headphones]]></category>
                                                    <category><![CDATA[Accessories]]></category>
                                                                                                <author><![CDATA[ daniel@windowscentral.com (Daniel Rubino) ]]></author>                    <dc:creator><![CDATA[ Daniel Rubino ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/LzUE9eCj29kUSXGrwPmLxT-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Daniel Rubino is the Editor-in-Chief of Windows Central. He has been writing about Microsoft since 2007, when the site first launched under WMExperts (and later Windows Phone Central). In 2010, he took over duties as editor-in-chief, moved to executive editor in 2020, and returned to editor-in-chief in 2022. In addition, he manages the staff, directs content, and is a YouTube personality, head reviewer, analyst, and &lt;a href=&quot;https://www.windowscentral.com/tag/podcasts&quot;&gt;podcast co-host&lt;/a&gt;. His interests include Windows, laptops, next-gen computing, and, for some reason, watches. He&#039;s been reviewing laptops since 2015 and is especially fond of 2-in-1 convertibles, ARM processors, new form factors, and thin-and-light PCs.&lt;/p&gt;&lt;p&gt;Before working on Windows Central, Daniel was a polysomnographer at Weill-Cornell Medical College and NY Presbyterian in New York City, a movie theater projectionist for 17 years, an Emergency Medical Technician in Connecticut, and was studying for a Ph.D. in linguistics in the neurology of language. In addition, he has studied at Sienna College, the University of Connecticut, Boston University, and the CUNY Graduate Center with political science and linguistics degrees.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Daniel Rubino]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Razer BlackShark V3 X HyperSpeed Charizard Edition headset standing next to its retail box on a wooden table, featuring Charizard artwork.]]></media:description>                                                            <media:text><![CDATA[Razer BlackShark V3 X HyperSpeed Charizard Edition headset standing next to its retail box on a wooden table, featuring Charizard artwork.]]></media:text>
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                                <p>Pokémon turns 30 this year, which means those of you who remember playing Pokémon Red and Blue on a Game Boy are now old enough to have disposable income. Razer apparently understands the assignment.</p><p>Razer has announced three new Pokémon-themed gaming headsets featuring <strong>Charizard, Lucario, and Sylveon</strong>, expanding a collection that already proves Pokémon merchandise does not have to be confined to plushies, trading cards, and whatever extraordinarily expensive piece of cardboard you just lost an eBay auction for.</p><p>Technically, none of these headsets is <em>new</em>. Razer is giving existing models Pokémon makeovers rather than launching new hardware. Charizard and Lucario get versions of the <strong>Razer BlackShark V3 X HyperSpeed</strong>, while Sylveon adorns the wired <strong>Razer Kraken V4 X</strong>. They're being released as part of Pokémon's ongoing 30th anniversary celebrations.</p><p>That's fine by me. Sometimes I don't need a revolutionary new driver architecture. Sometimes I just want Charizard on my head.</p><h2 id="charizard-wins-the-headset-battle-obviously">Charizard wins the headset battle, obviously</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="STLoSY6QwS9SF4VyHc3AZZ" name="RAZER POKÉMON COLLECTION" alt="Charizard Edition: Razer BlackShark V3 X HyperSpeed Charizard Edition headset in black and orange, featuring flame graphics on the earcups, a boom mic, and Charizard headband art." src="https://cdn.mos.cms.futurecdn.net/STLoSY6QwS9SF4VyHc3AZZ-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/STLoSY6QwS9SF4VyHc3AZZ-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Razer BlackShark V3 X HyperSpeed Charizard Edition headset in black and orange, featuring flame graphics. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Razer)</span></figcaption></figure><p>I've got the <strong>BlackShark V3 X HyperSpeed Charizard Edition</strong> here for photography, and Razer wisely resisted the temptation to simply make the entire thing bright orange.</p><p>Instead, there's a black exterior with fiery red Charizard artwork across the earcups and headband, contrasting against orange ear cushions and headband padding. The result looks unmistakably Pokémon without resembling something stolen from a ten-year-old's bedroom.</p><p>It also helps that Charizard remains one of the most immediately recognizable Pokémon ever created. The original Generation I Pokémon is officially Fire/Flying type, despite decades of childhood logic insisting that the giant fire-breathing dragon surely had to be Dragon type.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2448px;"><p class="vanilla-image-block" style="padding-top:56.21%;"><img id="oRDE8wX7eLttkrjpXn8Ywf" name="Razer-Charizard-Blackshark-V3-X-headphones-2026-box" alt="Razer BlackShark V3 X HyperSpeed Charizard Edition retail box on a wood deck with trees in the background." src="https://cdn.mos.cms.futurecdn.net/oRDE8wX7eLttkrjpXn8Ywf-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2448" height="1376" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/oRDE8wX7eLttkrjpXn8Ywf-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Razer BlackShark V3 X HyperSpeed Charizard Edition retail box. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Daniel Rubino)</span></figcaption></figure><p>Underneath that paint job is the regular <strong>Razer BlackShark V3 X HyperSpeed</strong>, which starts at $99.99 <em>without</em> the Pokémon treatment. It uses Razer's second-generation <strong>TriForce 50mm drivers</strong> and <strong>2.4GHz HyperSpeed wireless</strong>, with <strong>Bluetooth and USB</strong> connectivity also available. Razer lists the standard model at just <strong>270g</strong>.</p><p>The Charizard tax, therefore, works out to $20, with this edition<a href="https://www.razer.com/gaming-headsets/charizard-razer-blackshark-v3-x-hyperspeed"> carrying a <strong>$119.99 MSRP</strong></a> in the United States. (And for some reason, <a href="https://www.target.com/p/razer-blackshark-v3-x-charizard-edition/-/A-95017990"><strong>it's at Target for $139.99</strong></a>, but you can pick it up today, at least!)</p><p>If you're still reading this, I'm sure you've paid more for considerably less sensible Pokémon-related things.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/tWja4EmtFjV8YxN47wf2iB-1920-80.jpg" alt="Close-up of the black earcup faceplate featuring swirling red flame designs around the Razer logo, framed by a yellow cushion and metal wire slider." /><figcaption><small role="credit">Daniel Rubino</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/5b5CeRrW2i6Aip95FLJVjB-1920-80.jpg" alt="Close-up inside the yellow headset ear cushion, showing the red interior speaker fabric printed with a black line-art illustration of Charizard." /><figcaption><small role="credit">Daniel Rubino</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/8DzLBiWgQQFWGB8gvhc7iB-1920-80.jpg" alt="Close-up of the Razer Charizard headset headband featuring red flame graphics, gold line art, and a black hinge piece stamped with the yellow Pokémon logo." /><figcaption><small role="credit">Daniel Rubino</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/JG39TnctNxTJS4ndA2LBiB-1920-80.jpg" alt="Hand holding the headset earcup, showing bottom controls including a USB-C port, power button, volume dial, and mic mute button against a yellow cushion." /><figcaption><small role="credit">Daniel Rubino</small></figcaption></figure></figure><p>It's worth emphasizing that the V3 X<em> isn't</em> the flagship BlackShark. That distinction belongs to the <strong>BlackShark V3 Pro</strong>,<a href="https://www.windowscentral.com/accessories/headphones/razer-blackshark-v3-pro-review"><strong> which Windows Central's Zachary Boddy reviewed last year</strong></a>. He called the V3 Pro "the closest to perfection I've ever seen a gaming headset reach," praising Razer for addressing seemingly every complaint about the previous generation.<br><br>Basically, the "X" versions of Razer products are more budget-friendly, as the V3 Pro is $249.99.</p><p>If Pokémon isn't enough to dictate your purchasing decision, we've also extensively tested the competition in our <a href="https://www.windowscentral.com/xbox/best-xbox-headsets" target="_blank">best Xbox headsets guide</a>.</p>        <div class="featured_product_block featured_block_horizontal" data-id="dc65a6ca-c71e-11f1-985c-4bcfaa9f0ea3">            <a href="https://www.razer.com/gaming-headsets/charizard-razer-blackshark-v3-x-hyperspeed" data-model-name="BlackShark V3 X Hyper Speed (Charizard edition)" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:107.92%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/46ETEjLvLju6z7ySQyj7iQ.jpg" alt="Product shot of the Razer Charizard headset."></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                    <span class='featured__label horizontal__label'>Pokémon</span>                    <div class='featured__brand'>Razer</div>                                        <div class="featured__title">BlackShark V3 X Hyper Speed (Charizard edition)</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>The Razer BlackShark V3 X Hyper Speed – Charizard Edition unleashes Charizard’s fiery determination into an officially licensed Pokémon wireless gaming headset, perfect for staying locked in and ready to roast the competition on PC, console, and mobile.</p></p>                </div>                            </div>        </div><h2 id="team-lucario-has-entered-the-chat">Team Lucario has entered the chat</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="istGwtV5wJece9yiicAxWZ" name="RAZER POKÉMON COLLECTION" alt="Lucario Edition: Razer BlackShark V3 X HyperSpeed Lucario Edition headset in blue and black, featuring aura designs on cyan earcups, a boom mic, and Lucario headband art." src="https://cdn.mos.cms.futurecdn.net/istGwtV5wJece9yiicAxWZ-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/istGwtV5wJece9yiicAxWZ-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Razer BlackShark V3 X HyperSpeed Lucario Edition headset in blue and black, featuring aura designs on cyan earcups. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Razer)</span></figcaption></figure><p>If Charizard is a little too "look at me, I'm on fire" for your tastes, Lucario gets exactly the same BlackShark V3 X HyperSpeed treatment for <strong>$119.99</strong>. </p><p>Razer describes the design as inspired by Lucario's "calm intensity," and the blue finish certainly makes it the more restrained of the pair. The actual Pokémon is Fighting/Steel type, which makes attaching it to a competitive gaming headset feel appropriately on-brand.</p><p>Same headset, same 50mm Gen-2 drivers, same HyperSpeed wireless. Your decision essentially comes down to which monster you'd rather have watching over your K/D ratio.</p><p>Lucario gets a slight head start in the US, too. It's <strong>available exclusively from Target from October 7</strong>, while Charizard launches October 13 through Razer.com and Target. Both are also headed to broader retail in Latin America, Europe, Australia, and New Zealand.</p><h2 id="and-then-there-39-s-sylveon">And then there's Sylveon</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="B96jRkxYEhKrJHqGLGFBXZ" name="RAZER POKÉMON COLLECTION" alt="Pastel pink Razer Kraken V4 X Sylveon Edition wired headset with a white microphone, featuring Sylveon headband graphics and a Sylveon character illustration." src="https://cdn.mos.cms.futurecdn.net/B96jRkxYEhKrJHqGLGFBXZ-1920-80.png" mos="" align="middle" fullscreen="1" width="1280" height="720" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/B96jRkxYEhKrJHqGLGFBXZ-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The new Pastel pink Razer Kraken V4 X Sylveon Edition wired headset. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Razer)</span></figcaption></figure><p>Sylveon goes in an entirely different direction, and not just aesthetically.</p><p>The <strong>Razer Kraken V4 X Sylveon Edition</strong> is a wired headset with <strong>40mm TriForce drivers</strong>, a retractable HyperClear cardioid microphone, and <strong>Chroma RGB lighting</strong> (sweet). It comes decked out in Sylveon's characteristic pink-and-blue color scheme. </p><p>It's wonderfully unapologetic.</p><p>Sylveon is a Fairy-type Pokémon and one of Eevee's evolutions, officially categorized as the "Intertwining Pokémon." Its ribbon-like feelers can apparently send out a soothing aura that erases hostility, which frankly sounds like technology every <a href="https://www.windowscentral.com/gaming/call-of-duty/i-might-have-been-wrong-about-call-of-duty-modern-warfare-4">Call of Duty</a> voice-chat lobby desperately needs. </p><p>The Sylveon Kraken V4 X costs <strong>$109.99</strong> and launches <strong>October 13 exclusively through Target in the United States</strong>, with wider retail availability across Latin America, Europe, Australia, and New Zealand.</p><h2 id="i-choose-you-charizard">I choose you, Charizard</h2><p>There's obviously no technical reason to replace a perfectly good headset purely because Razer printed a Pokémon on it. This is merchandising. Razer knows it, Pokémon knows it, I know it, and your wallet is about to find out.</p><p>But that's also rather missing the point.</p><p>The BlackShark V3 X HyperSpeed is already a lightweight wireless headset offering 2.4GHz, Bluetooth, and USB connectivity.  For an extra $20, Pokémon fans can get essentially the same hardware dressed as Charizard or Lucario. Sylveon fans have a slightly cheaper, wired alternative with RGB. </p><p>And having actually seen the Charizard edition outside Razer's immaculate press renders, I'll say this: <strong>it's pretty damn cool.</strong></p><p>Sometimes that's enough justification.</p><p>Besides, it's Pokémon's 30th anniversary. Treat yourself.</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ PS5 games are now booting on Xbox hardware thanks to a modified emulator ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I’ve sat here for 10 minutes now, staring at my PC, because I really just don’t know what to say about how this is even possible, but here goes. Yes, <strong>PS5 emulation is now working on the Xbox Series X</strong> via Xbox’s Developer Mode as a UWP app.</p><p><a href="https://github.com/Cosmo/KytyPS5" target="_blank">The emulator in question is <strong>KytyPS5</strong></a>, which has been ported by <a href="https://x.com/maccosmo" target="_blank">@maccosmo</a> to Xbox. If you’ve been keeping up with the emulator on X (formerly Twitter), it's probably the main PS5 emulator making the most progress right now. Most notably, <strong>the emulator</strong> can play Demon’s Souls and Astro Bot at over 60 FPS, while Wolverine is bootable but runs at a much lower frame rate that isn’t really playable (these figures are for the PC version of the emulator, not the Xbox version).</p><p>You’re probably wondering what performance is like playing a PS5 game on an Xbox Series X, and well, it’s not great. <strong>Astro Bot sits at around 10 FPS</strong>, but there’s a lot going on under the hood. The Xbox fork of KytyPS5 includes a Direct3D 12 renderer that uses Mesa’s spirv_to_dxil to translate shaders, meaning there's a lot of code translation happening to make this work. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/2279B4bm43E" allowfullscreen></iframe></div></div><p>It’s a work in progress, but it’s not crazy to imagine Astro Bot eventually reaching a level where you can play it comfortably. For myself, I’ve made it known that I have no interest in PS5 hardware. That’s just my preference.</p><p>But Astro Bot has always been one of the few PS5 exclusives I thought genuinely looked good. If I thought I could purchase a copy of the game and play it on my Series X somehow, I think I probably would.</p><p>As I said, I’m just bewildered here. But the progress that’s been made, whether forced through thanks to AI, is cool to see. I mean, thanks to PS5 jailbreaking, we’ve already got <a href="https://www.windowscentral.com/gaming/xbox/gears-of-war-e-day-on-ps5-with-unofficial-xbox-cloud-gaming" target="_blank">Xbox Cloud Gaming on PS5</a>, and there’s even one developer attempting to get <a href="https://www.windowscentral.com/gaming/mihawk-os-homebrew-windows-games-on-ps5" target="_blank">Windows running on PS5</a>, with some success too, as Hades is currently playable.</p><p>Let me know your thoughts. Is this something you’d try, or do you think this is all getting out of hand and regulators need to step in? Leave a comment below, and be sure to take part in our poll!</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-e4EjBW"></div>                            </div>                            <script src="https://kwizly.com/embed/e4EjBW.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/ps5-games-booting-on-xbox-thanks-to-emulation</link>
                                                                            <description>
                            <![CDATA[ PS5 emulation is now working on Xbox Series X through Developer Mode, with a UWP fork of KytyPS5 capable of running games, including Astro Bot. Performance is still limited, but development is ongoing. ]]>
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                                                                        <pubDate>Tue, 13 Oct 2026 15:02:04 +0000</pubDate>                                                                                                                                <updated>Wed, 14 Oct 2026 09:07:03 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[PlayStation | Xbox]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Astro Bot artwork featuring the main character flying through space, with a large black Xbox controller angled across the bottom-right corner.]]></media:description>                                                            <media:text><![CDATA[Astro Bot artwork featuring the main character flying through space, with a large black Xbox controller angled across the bottom-right corner.]]></media:text>
                                <media:title type="plain"><![CDATA[Astro Bot artwork featuring the main character flying through space, with a large black Xbox controller angled across the bottom-right corner.]]></media:title>
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                            <![CDATA[
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                                <p>I’ve sat here for 10 minutes now, staring at my PC, because I really just don’t know what to say about how this is even possible, but here goes. Yes, <strong>PS5 emulation is now working on the Xbox Series X</strong> via Xbox’s Developer Mode as a UWP app.</p><p><a href="https://github.com/Cosmo/KytyPS5" target="_blank">The emulator in question is <strong>KytyPS5</strong></a>, which has been ported by <a href="https://x.com/maccosmo" target="_blank">@maccosmo</a> to Xbox. If you’ve been keeping up with the emulator on X (formerly Twitter), it's probably the main PS5 emulator making the most progress right now. Most notably, <strong>the emulator</strong> can play Demon’s Souls and Astro Bot at over 60 FPS, while Wolverine is bootable but runs at a much lower frame rate that isn’t really playable (these figures are for the PC version of the emulator, not the Xbox version).</p><p>You’re probably wondering what performance is like playing a PS5 game on an Xbox Series X, and well, it’s not great. <strong>Astro Bot sits at around 10 FPS</strong>, but there’s a lot going on under the hood. The Xbox fork of KytyPS5 includes a Direct3D 12 renderer that uses Mesa’s spirv_to_dxil to translate shaders, meaning there's a lot of code translation happening to make this work. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/2279B4bm43E" allowfullscreen></iframe></div></div><p>It’s a work in progress, but it’s not crazy to imagine Astro Bot eventually reaching a level where you can play it comfortably. For myself, I’ve made it known that I have no interest in PS5 hardware. That’s just my preference.</p><p>But Astro Bot has always been one of the few PS5 exclusives I thought genuinely looked good. If I thought I could purchase a copy of the game and play it on my Series X somehow, I think I probably would.</p><p>As I said, I’m just bewildered here. But the progress that’s been made, whether forced through thanks to AI, is cool to see. I mean, thanks to PS5 jailbreaking, we’ve already got <a href="https://www.windowscentral.com/gaming/xbox/gears-of-war-e-day-on-ps5-with-unofficial-xbox-cloud-gaming" target="_blank">Xbox Cloud Gaming on PS5</a>, and there’s even one developer attempting to get <a href="https://www.windowscentral.com/gaming/mihawk-os-homebrew-windows-games-on-ps5" target="_blank">Windows running on PS5</a>, with some success too, as Hades is currently playable.</p><p>Let me know your thoughts. Is this something you’d try, or do you think this is all getting out of hand and regulators need to step in? Leave a comment below, and be sure to take part in our poll!</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-e4EjBW"></div>                            </div>                            <script src="https://kwizly.com/embed/e4EjBW.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Gears of War: E-Day takes the #1 spot on Xbox stores across the globe ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Gears of War: E-Day is seemingly still full of surprises, and according to the latest Xbox US store data, the game is flying off (digital) shelves. It has <strong>secured the number one spot</strong>, overtaking titles like Minecraft Dungeons 2 and the critically acclaimed Star Wars: Galactic Racer.</p><p>Gears of War: E-Day reaching the top spot in the US isn’t the only news, too. The game also topped the UK store and many others across the globe, which is great to see.</p><p>I will say, I am a bit surprised, obviously given the games on Game Pass, that does come with a certain, how would you say, <em>online drama?</em> Especially as it's often thought Xbox gamers don’t buy games, <a href="https://www.windowscentral.com/gaming/xbox/playstation-might-be-massively-outselling-xbox-in-hardware-but-active-engagement-may-tell-a-different-story-the-shooter-box-stereotype-may-be-real" target="_blank">which of course has been debunked time and time again</a>, but I digress.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WVkjGO"></div>                            </div>                            <script src="https://kwizly.com/embed/WVkjGO.js" async></script><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="7bXLjC8WsoYZhrSNQdMWE" name="1x1" alt="Blank Pixel" src="https://cdn.mos.cms.futurecdn.net/7bXLjC8WsoYZhrSNQdMWE-1920-80.png" mos="" align="middle" fullscreen="" width="1" height="1" attribution="" endorsement="" class="inline"></p></div></div></figure><p>We also know, <a href="https://www.trueachievements.com/news/gears-of-war-e-day-xbox-player-count" target="_blank">thanks to reporting from TrueAchievements</a>, that <strong>Gears of War: E-Day is 2026’s second-biggest Xbox launch</strong>. It surpassed Halo: Campaign Evolved by 8.6% but fell just shy of Forza Horizon 6, managing only 67.3% of Forza’s player count at launch, which of course was a massive success on both Xbox and PC.</p><p>I’m impressed with how well Gears of War: E-Day has done, and it's honestly well deserved. Having beaten the game myself, it has given me the Gears itch, and I am probably going to run through Gears 2, 3, 4, and 5 on Insane, just like I have done with the first game and E-Day.</p><p>Hopefully, everyone has enjoyed E-Day as much as I have, and I hope the game continues to perform well. There was, of course, <a href="https://x.com/superhys/status/2108586395325411452/photo/1" target="_blank">reporting from Alinea Analytics</a>, <strong>which estimated 230,000 copies sold across both Steam and Xbox</strong>. Steam accounted for 168,000 of those, with Xbox (console and PC) selling 62,000. </p><p><strong>Alinea also estimated that 1.7 million people played the game via Game Pass</strong>, and of that 1.7 million, 722,000 paid for the five-day early access upgrade. Alinea also reported that the game grossed $37 million in revenue, and they called for the game to be released on PlayStation 5 too to help recoup development costs.</p><p>I won’t dive into that drama, though. <em>Don't worry.</em> For now, let me know your thoughts on E-Day, how it's performed, whether you're impressed, or if you expected it to do better, in the comments, and be sure to take part in our poll!</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/xbox/gears-of-war-e-day-takes-1-spot-on-xbox</link>
                                                                            <description>
                            <![CDATA[ Gears of War: E-Day has reached the top of the Xbox store charts in the US and UK while becoming the second-biggest Xbox launch of 2026, surpassing Halo: Campaign Evolved but falling behind Forza Horizon 6. ]]>
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                                                                        <pubDate>Tue, 13 Oct 2026 14:36:56 +0000</pubDate>                                                                                                                                <updated>Tue, 13 Oct 2026 22:20:58 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Xbox Game Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A man in futuristic armor faces a menacing, heavily scarred alien creature. The tense encounter is lit with glowing red and blue accents, conveying intensity.]]></media:description>                                                            <media:text><![CDATA[A man in futuristic armor faces a menacing, heavily scarred alien creature. The tense encounter is lit with glowing red and blue accents, conveying intensity.]]></media:text>
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                                <p>Gears of War: E-Day is seemingly still full of surprises, and according to the latest Xbox US store data, the game is flying off (digital) shelves. It has <strong>secured the number one spot</strong>, overtaking titles like Minecraft Dungeons 2 and the critically acclaimed Star Wars: Galactic Racer.</p><p>Gears of War: E-Day reaching the top spot in the US isn’t the only news, too. The game also topped the UK store and many others across the globe, which is great to see.</p><p>I will say, I am a bit surprised, obviously given the games on Game Pass, that does come with a certain, how would you say, <em>online drama?</em> Especially as it's often thought Xbox gamers don’t buy games, <a href="https://www.windowscentral.com/gaming/xbox/playstation-might-be-massively-outselling-xbox-in-hardware-but-active-engagement-may-tell-a-different-story-the-shooter-box-stereotype-may-be-real" target="_blank">which of course has been debunked time and time again</a>, but I digress.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WVkjGO"></div>                            </div>                            <script src="https://kwizly.com/embed/WVkjGO.js" async></script><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="7bXLjC8WsoYZhrSNQdMWE" name="1x1" alt="Blank Pixel" src="https://cdn.mos.cms.futurecdn.net/7bXLjC8WsoYZhrSNQdMWE-1920-80.png" mos="" align="middle" fullscreen="" width="1" height="1" attribution="" endorsement="" class="inline"></p></div></div></figure><p>We also know, <a href="https://www.trueachievements.com/news/gears-of-war-e-day-xbox-player-count" target="_blank">thanks to reporting from TrueAchievements</a>, that <strong>Gears of War: E-Day is 2026’s second-biggest Xbox launch</strong>. It surpassed Halo: Campaign Evolved by 8.6% but fell just shy of Forza Horizon 6, managing only 67.3% of Forza’s player count at launch, which of course was a massive success on both Xbox and PC.</p><p>I’m impressed with how well Gears of War: E-Day has done, and it's honestly well deserved. Having beaten the game myself, it has given me the Gears itch, and I am probably going to run through Gears 2, 3, 4, and 5 on Insane, just like I have done with the first game and E-Day.</p><p>Hopefully, everyone has enjoyed E-Day as much as I have, and I hope the game continues to perform well. There was, of course, <a href="https://x.com/superhys/status/2108586395325411452/photo/1" target="_blank">reporting from Alinea Analytics</a>, <strong>which estimated 230,000 copies sold across both Steam and Xbox</strong>. Steam accounted for 168,000 of those, with Xbox (console and PC) selling 62,000. </p><p><strong>Alinea also estimated that 1.7 million people played the game via Game Pass</strong>, and of that 1.7 million, 722,000 paid for the five-day early access upgrade. Alinea also reported that the game grossed $37 million in revenue, and they called for the game to be released on PlayStation 5 too to help recoup development costs.</p><p>I won’t dive into that drama, though. <em>Don't worry.</em> For now, let me know your thoughts on E-Day, how it's performed, whether you're impressed, or if you expected it to do better, in the comments, and be sure to take part in our poll!</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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