| title | Gamepad |
|---|---|
| slug | Web/API/Gamepad |
| page-type | web-api-interface |
| browser-compat | api.Gamepad |
{{APIRef("Gamepad API")}}
The Gamepad interface of the Gamepad API defines an individual gamepad or other controller, allowing access to information such as button presses, axis positions, and id.
A Gamepad object can be returned in one of two ways: via the gamepad property of the {{domxref("Window.gamepadconnected_event", "gamepadconnected")}} and {{domxref("Window.gamepaddisconnected_event", "gamepaddisconnected")}} events, or by grabbing any position in the array returned by the {{domxref("Navigator.getGamepads()")}} method.
Note
The support of gamepad features varies across different combinations of platforms and controllers. Even if the controller supports a certain feature (for example, haptic feedback), the platform may not support it for that controller.
- {{domxref("Gamepad.axes")}} {{ReadOnlyInline}}
- : An array representing the controls with axes present on the device (e.g., analog thumb sticks).
- {{domxref("Gamepad.buttons")}} {{ReadOnlyInline}}
- : An array of {{domxref("gamepadButton")}} objects representing the buttons present on the device.
- {{domxref("Gamepad.connected")}} {{ReadOnlyInline}}
- : A boolean indicating whether the gamepad is still connected to the system.
- {{domxref("Gamepad.displayId")}} {{ReadOnlyInline}} {{Deprecated_Inline}} {{Non-standard_Inline}}
- : Returns the {{domxref("VRDisplay.displayId")}} of an associated {{domxref("VRDisplay")}} (if relevant) — the
VRDisplaythat the gamepad is controlling the displayed scene of.
- : Returns the {{domxref("VRDisplay.displayId")}} of an associated {{domxref("VRDisplay")}} (if relevant) — the
- {{domxref("Gamepad.hand")}} {{ReadOnlyInline}} {{Experimental_Inline}}
- : An enum defining what hand the controller is being held in, or is most likely to be held in.
- {{domxref("Gamepad.hapticActuators")}} {{ReadOnlyInline}} {{Experimental_Inline}}
- : An array containing {{domxref("GamepadHapticActuator")}} objects, each of which represents haptic feedback hardware available on the controller.
- {{domxref("Gamepad.vibrationActuator")}} {{ReadOnlyInline}}
- : A {{domxref("GamepadHapticActuator")}} object, which represents haptic feedback hardware available on the controller.
- {{domxref("Gamepad.id")}} {{ReadOnlyInline}}
- : A string containing identifying information about the controller.
- {{domxref("Gamepad.index")}} {{ReadOnlyInline}}
- : An integer that is auto-incremented to be unique for each device currently connected to the system.
- {{domxref("Gamepad.mapping")}} {{ReadOnlyInline}}
- : A string indicating whether the browser has remapped the controls on the device to a known layout.
- {{domxref("Gamepad.pose")}} {{ReadOnlyInline}} {{Experimental_Inline}}
- : A {{domxref("GamepadPose")}} object representing the pose information associated with a WebVR controller (e.g., its position and orientation in 3D space).
- {{domxref("Gamepad.timestamp")}} {{ReadOnlyInline}}
- : A {{domxref("DOMHighResTimeStamp")}} representing the last time the data for this gamepad was updated.
window.addEventListener("gamepadconnected", (e) => {
console.log(
"Gamepad connected at index %d: %s. %d buttons, %d axes.",
e.gamepad.index,
e.gamepad.id,
e.gamepad.buttons.length,
e.gamepad.axes.length,
);
});{{Specifications}}
{{Compat}}