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Artikel oleh Alexander
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CAPTAIN OF YOUR OWN SHIP
CAPTAIN OF YOUR OWN SHIP
I've seen many YouTube videos where people ask themselves what would they tell their 20 year old self. I really enjoy…
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The Nature of Teamwork20 Jul 2017
The Nature of Teamwork
Nothing big ever gets done alone. Teams are the nucleus of everyday life.
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7 keys to great leadership.24 Nov 2015
7 keys to great leadership.
Entire industries have been created to study, define and build leaders. Ask any business student or career minded…
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How-to Outsource Part II26 Jan 2015
How-to Outsource Part II
Outsourcing is here to stay. Setting your company up for outsourcing success is about preparation and a deeper…
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How-to Outsource Part I22 Jan 2015
How-to Outsource Part I
There are how-to guides for everything, but art outsourcing defies definition. Over the years, I received questions…
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5 Reasons Outsourcing Fails19 Jan 2015
5 Reasons Outsourcing Fails
Outsourcing is a way of life for most game developer and publishers. This process allows for teams to remain agile…
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Aktiviti
8K pengikut
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Alexander Fernandez berkongsi kandungan iniAI isn't just accelerating industries, it's compressing time itself. Marginal cost is collapsing. Barriers to entry are dissolving. What once took months now happens in minutes. Technology doesn't eliminate people. It exposes them. In a world approaching zero time, judgment, adaptability, and experience are the real competitive advantages. https://lnkd.in/gmagNdzx #GamingIndustry #GameDevelopment #VideoGames #AIGaming #GameLeadership #FutureOfGaming #InteractiveEntertainment #GameInnovation
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Alexander Fernandez berkongsi kandungan iniGDC 2026 was a good reminder of why this industry is special. Seeing old friends, partners, and competitors in the same halls again reinforces how fortunate many of us are to still be doing what we love for a living. The past few years have been turbulent for games. Layoffs, studio closures, funding pullbacks, and shifting market expectations forced the industry to confront some hard realities. But hard times have a way of sharpening people. And sharp people build great games. What stood out to me this year is that the industry feels like it’s stabilizing, with a different mindset. There’s far more realism now around what it actually takes to develop a game and run a studio. The conversations feel less about hype and more about execution, sustainability, and long-term thinking. Another shift becoming clearer is the growing bifurcation between capital, talent, and government policy across different regions. These forces are starting to shape where studios are built, where investment flows, and where the next generation of developers will emerge. The studios and leaders who understand both creative craft and global economics will be the ones best positioned for the next wave. The industry isn’t the same as it was a few years ago. But that may not be a bad thing. Creative destruction is often where the next wave of opportunity begins. #videogames #gamedevelopment #gamedev #streamlineway #makegreatgames #realtalk #gdc
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Alexander Fernandez berkongsi kandungan ini2026 games in play. Looking forward to seeing friends, colleagues, and partners in San Francisco. A lot is moving across the industry right now and we’ve been building quietly behind the scenes. If you’re curious about where game development and production is heading next, let’s talk. Our meeting slots are limited this week, so reach out if you’d like to connect. #gamedevelopment #makegreatgames #streamframe #orchestration #gamedev #malyasiagamesAlexander Fernandez berkongsi kandungan iniOnly a couple of weeks left till GDC Festival of Gaming! Our CEO & Co-founder, Alexander Fernandez, and Andres Leon, Head of Client Partnerships – Americas, will be on the ground connecting with studios, publishers, and industry partners. At Streamline, we partner with the world’s leading game developers to bring ambitious projects to life. From full-cycle development and co-development to art production, engineering, and live operations support, our global teams help studios scale efficiently and deliver high-quality player experiences. If you’re attending GDC 2026, set up a meeting in San Francisco with Alexander or Andres - https://lnkd.in/grG6wEKU See you at #GDCFestivalofGaming! 👋 #25YearsofStreamline #GameDevelopment #CoDevelopment #GDC2026
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Alexander Fernandez berkongsi kandungan iniI love watching this. The memories and satisfaction of knowing how much we didn’t know but would soon find out. :) #gamedevelopment #videogames #unrealengine #playststion #xbox #pc #whatittakesAlexander Fernandez berkongsi kandungan iniWe’re diving into the archives for #25YearsofStreamline starting with our very first demo reel! Created when we were just a group of 20-somethings, this reel captures the raw energy and bold spirit of a team that came together to make magic happen. It featured our mascot, Leon the Guinea Pig, and helped us land iconic projects like James Bond 007, Nightfire, Saints Row, and Gears of War. A quarter-century later, we laugh thinking about how long it took to render those sequences—what once took days can now be done in hours. Our passion? That’s timeless. #StreamlineStudios #DeliveringthePromise #StreamlineMediaGroup https://lnkd.in/gRn-7FTw
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Alexander Fernandez berkongsi kandungan iniAfter 25 years building companies, I’ve learned that clarity doesn’t come from speed or ambition, it comes from discipline. Before systems scale, people have to align. This piece is about the simplest practices I’ve used for decades to cut through noise, recognize patterns, and stay focused on what actually needs to get done. https://lnkd.in/gkUUwsc2 #gamedev #management #leadership #entrepreneurship #videogameindustry
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Alexander Fernandez berkongsi kandungan iniCheck it out!Alexander Fernandez berkongsi kandungan iniWe’ve updated the Streamline Studios website! Over 25 years of continuous production, Streamline has worked alongside partners across genres, platforms, and production cycles. The industry has changed, and so has the way we operate. This update isn’t about looking back. It’s about clarity. Clarity on how we deliver, how we integrate with teams, and what it takes to keep projects moving under real production pressure. The work remains the same. Build with discipline. Adapt as conditions change. Deliver when it matters. Visit https://lnkd.in/gMUY6mTf to find out what's new! #25YearsofStreamline #StreamlineStudios #StreamlineMediaGroup #DeliveringthePromise
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Alexander Fernandez berkongsi kandungan iniTwenty-five years in the games industry taught me that longevity isn’t about speed, luck, or hype. It’s about deferring comfort, adapting through volatility, and letting time do its work. What an incredible ride it’s been. 🤠🚀❤️🔥 https://lnkd.in/gcqG9Ykw #gamedevelopment #videogames #unreal #playstation #nintendo #xbox #unity #malaysia #makegreatgames #indiedev #streamlineway
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Alexander Fernandez berkongsi kandungan iniStreamline will be at GDS in the Philippines. Yea Ji Oh will be speaking at the summit and meeting with partners and clients on delivery, scale, and execution.Alexander Fernandez berkongsi kandungan iniStreamline is heading to GameDev Summit 2026! 🎮🌏 We’re kicking off the year at key global industry events starting with GDS 2026 in Manila, Philippines. Our Global Director of Delivery & Client Engagement, Yea Ji Oh, will be on the ground from February 3–5, connecting with developers, publishers, and partners across Southeast Asia and beyond to talk about building, scaling, and delivering world-class interactive experiences. 📅 February 3–5, 2026 📍 Manila, Philippines 📞 Book a meeting – https://lnkd.in/grG6wEKU Can’t make it to GDS? We’ll also be at DICE 2026 in Las Vegas (Feb 10–12), or feel free to reach out anytime to connect. #StreamlineStudios #StreamlineMediaGroup #DeliveringThePromise #GDS2026 #GameDev
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Alexander Fernandez berkongsi kandungan iniI’ll be at DICE this year. Open to conversations with teams dealing with scale, complexity, and delivery risk. If that’s you, feel free to reach out. #DICE2026 #gamedevelopment
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Alexander Fernandez memberikan reaksi pada kandungan iniAlexander Fernandez memberikan reaksi pada kandungan iniI've been named a finalist for the Woman of the Year Award at the Boss Mode Awards, part of GamesBeat Summit 2026 (May 18–19, Los Angeles). 🎮 The Boss Mode Awards recognize women who are shaping the future of games, entertainment, media, and tech. Proud to be on the list. I won't be there in person, but if you're in games or interactive entertainment — building, investing, scaling — GamesBeat Summit is the room. Founders, operators, investors, and C-suite leaders all in one place, having real conversations and closing real deals. Sharing a couple of perks for anyone going: → 25% off general admission with code GBS26BossMode → GB MAX ($1,200) gets you your Summit ticket, reserved networking, curated intros, and a full year of GB MAX premium content and community. Registration link + GB MAX details in the comments below. 👇 Thank you, GamesBeat, for the nomination. 🙏 Tetris #BossModeAwards #GamesBeatSummit #WomenInGaming #WomenInTech #GamingIndustry #Tetris #WomenWhoLead
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Alexander Fernandez memberikan reaksi pada kandungan iniSuper excited to be announcing this one - Barbie Horse Ride & Rescue, coming to mobile, desktop, and console, developed and published by PikPok. It has been amazing to collaborate with our partners at Mattel on this world leading IP, and thanks to Nate Dykstra and Erika Winterholler for your advocacy and support throughout. Great work by the internal dev and publishing teams to bring us to this point in our quest to make the best ever Barbie horse game. Looking forward to the mobile release coming up in just a few months!Alexander Fernandez memberikan reaksi pada kandungan ini✨ Get ready to explore Moonrise Valley in PikPok's newest game! ✨ We're proud to announce our latest title in partnership with Mattel, Inc., Barbie™ Horse Ride & Rescue, launching worldwide on mobile on June 16, with Steam and Nintendo Switch 2 joining the adventure in 2027. Players will join Barbie and Barbie at Roaming Hearts Ranch as they explore Moonrise Valley on horseback, scouting for more horses and adorable wildlife, test their skills in Barrel Racing or fashion challenges, and dive even deeper into the story to solve the mystery of how the horses came to roam the valley. An immersive, cozy, and wholesome adventure awaits! https://lnkd.in/dwTnjZPB
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Alexander Fernandez memberikan reaksi pada kandungan iniAlexander Fernandez memberikan reaksi pada kandungan iniAfter nearly five years at NVIDIA, I made the decision to retire. And honestly? I’m ready for whatever comes next. Thirty years of tech, with a few detours along the way when I needed to scratch a creative itch. Interior design. A chocolate company… I loved every chapter, the startups, the chaos, the big corporate machines like Intel and NVIDIA. Being at NVIDIA while the world figured out what was happening there was something I’ll never take for granted. The talent, the pace, the sheer weight of what the company is building. It raised my bar permanently. For now I’m taking some time to breathe, travel, and have a few slow mornings. Something I hear other people do. Will I stay retired forever? Probably not. I get bored, I have opinions, and I like building things. But for once I don’t have a plan, and I’m completely fine with that. To everyone who has been part of this ride: thank you. Truly. Onward. 😊
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Alexander Fernandez menyukai kandungan iniAlexander Fernandez menyukai kandungan iniSometimes life's biggest shake ups create the most unexpected opportunities 🍋☀️ Spring break with my littles in the warm LA sunshine turned into one of the most full and meaningful weeks I have had in a long time. Pool mornings, Lakers games, Universal Studios, and more good conversations and genuine connection than I could have hoped for. I am so grateful for every person who made time last week. And especially for the extraordinary MGH (or as the kids know her, Ms. Marcia ❤️) who opened her home to us with so much warmth and generosity. And for Donna Lanasa and Ryan Mayeda who adopted me for a few days so I could soak up a little extra time on the west coast! So much gratitude for AJ Sciutto, Ames O'Connor, Andrew Amato, Andy Wood, Charles Babb, Eric Krueger, Gina Crow, Girish Balakrishnan, VES, Ihar Heneralau, Jaime Gine, Leslie Sorrentino, Megan Stifter, Michael Keegan, Nathan Bazley, Nathalie Bergeron, Rich Marchewka, Sinan AlRubaye, Sky Miles, Theresa Patten-Koeckert, Tony Mecca and Victor Lugo. This community of good people is something special 💛 #community #entertainment #virtualproduction #gamedev #games
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Alexander Fernandez menyukai kandungan iniAlexander Fernandez menyukai kandungan iniGaming financing is broken. Hollywood movies had the same problem 50 years ago. After conversations with private capital investors over the last several weeks, I kept hearing: "One asset we like is real estate. We could use RE-like methods (land acqusition, debt, notes, and equity funding models) to fund videogames. It makes sense, but we'd want to inspect the construction site—how do we 'touch' a game in development?" The answer: You don't. Just like film investors don't visit movie sets. Film financing proves creative, IP-based production can support sophisticated capital structures WITHOUT operational oversight. How? Special Purpose Vehicles (SPVs): A corporate entity built to be investable and hold revenues and profits from a game project -- and also contain the risk. Film SPV Example: Each film gets a separate LLC/LP. Isolates risk, owns IP, dissolves after distribution. Investment Forms: Equity: 120% preferred return + 50/50 profit split Senior Debt: 5-8% secured by distribution contracts Mezzanine: 12-20% gap financing Revenue Participation: Direct points on receipts The "Waterfall" of how the SPV makes money: Distribution fees (25-35%) Senior debt Mezzanine Equity recoupment (120%) Profit split (50/50) Real SPV example: Avatar (2009) $237M budget, Ingenious Media co-financed ~1,300 investors into the SPV including David Beckham, Wayne Rooney, Andrew Lloyd Webber £100K minimum investment Purely passive—financial statements only Why film beats real estate for gaming: - Passive investors (no "touching") - Project-based isolation - 2-5 year timeline (not 10-30) - Hit-driven creative match - 50+ years proven precedent Gaming equivalent idea: Prototype → 100% equity Pre-production → 40% equity + 60% debt Production → 30% equity + 70% debt Launch → Mezzanine/revenue participation Live ops → Cash flow refinancing Impact: Allow for diversified investment options for money to flow in And: Reduce founder dilution from 50-65% to 35-45% More money for the founders, revshare to teams? The challenge: Gaming lacks the infrastructure - no credit funds, no standardized docs, no platform commitments. The opportunity: Build it. First-movers who establish gaming's financing infrastructure will own a new asset class. I'm pretty sure this is an interesting case to put forward, and have started writing a paper. See attached abstract. Thoughts? Would love to hear from folks in gaming finance, film production, or structured finance.
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Alexander Fernandez memberikan reaksi pada kandungan iniAfter 29 years, it looks like I’ve finally finished my own game campaign today and earned my Platinum trophy. What started as a “new game” in 1997 has turned into a full-blown open-world adventure — spanning 2 locations (London, Dubai), played 6 different characters & powered up along the way to my current max level, faced 7 bosses (all defeated… or at least survived ;-), and all with an incredible multi-player team of 18 Dubai based players in my final level. There were side quests (in Saudi, S Africa, Turkey, India, Africa, Kazakhstan), unexpected plot twists, the occasional boss battle that felt impossible, and plenty of respawn and try again moments. But more importantly, there were shared wins, late-night grinds, and the kind of teamwork that no walkthrough can teach. Maybe with some help of the occasional cheat codes ! I have collected my share of trophies, all earned by working on campaigns together in full multiplayer style; I have selfishly removed some loot boxes from my dungeon though! To everyone (from colleagues, partners, media, agencies, government, distributors and retail) I’ve had the privilege to play with — thank you for the collaboration, the laughs, the support, and for making this such an epic run. You’ve all been part of what made this game worth playing. As I log off and hand over the controller, I do so with a final game save that holds a full inventory of great memories and a lot of gratitude. Thank YOU. Wishing you all continued success as you level up, unlock new achievements, and take on whatever bosses come next. Game over (for now)… and thank you for playing alongside me. Be ambitious - Be adventurous - Be kind to each other. Robert
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Alexander Fernandez memberikan reaksi pada kandungan iniAlexander Fernandez memberikan reaksi pada kandungan iniNitro.Film platform distribution continues to roll out beyond Web and iPhone. I'm thrilled to share the app is now available in the Apple App Store on Apple TV! Building a fully-featured, multi-platform streaming service solo with AI in under two months has been an incredible journey. But tvOS was more of a challenge than I expected. The promise of a single React Native codebase is great in theory. In practice, I had to rework every component, every page structure, all the fonts, and most challenging of all — the entire navigation. My first look at the app on a TV was essentially the web app carried over, and that just doesn't work for the 10-foot living room experience with a remote. Some features had to go entirely. The Hollywood Timeline, reading screenplays, browsing photo galleries — great for discovery on a phone or computer, but not what people want when they sit down on the couch to watch a movie. Search, Roger AI chat, and the music player all had to be completely rethought for voice and remote input. AI enabled me to bring my vision to TVs, with just me and a team of AI agents laying out a lot of the foundational work that will carry forward to future TV platforms. There's still much more ahead. Android, Android TV, and other HTML5-based apps are coming. I'm upsizing and cleaning up content with AI tools, and preparing to move everything to bunny.net for transcoding, adaptive bitrates, custom player, AI-generated captions, and more — all to deliver a global streaming experience on par with what users expect. And after that, building out an ad stack. Check it out on Web, iPhone, and now, Apple TV! https://nitro.film #builtwithai #agenticdevelopment #streamingservices #appletv #solodeveloper
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Alexander Fernandez memberikan reaksi pada kandungan iniAlexander Fernandez memberikan reaksi pada kandungan iniAfter an incredible journey, I'll be moving on from Epic shortly. It's been a fantastic second run of nearly 8.5 years. From leading the effort to bring Fortnite to iOS and Android, boldly shipping it on Switch, swapping out the physics engine without a single issue in the live game, and shipping Fortnite to showcase UE5's capabilities… to leading Fortnite Creative and creating the initial prototype of UEFN, then launching Unreal Engine 5.0 as Head of Product Management and shipping many versions after that. In the last few years, as Technical Director, I focused on making Epic less of a black box: greater roadmap transparency, public-facing presentations, improved feedback processes, Technical Advisory Boards, and close collaboration with strategic partners like CDPR, Riot, Avalanche, EA, Halo, and many more. Too many things to mention. All great memories made with great people. I'm now exploring several exciting new opportunities, and I find myself more energized and inspired than ever during this time of personal and industry change. Don't hesitate to reach out if you're looking for technical advice, leadership coaching, team and company management, anything Unreal-related, thought leadership on AI transformation, or more.
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“Alexander is a legend in the industry and one of the best guys to work with. He understands clients, listens to their needs and will work hard with them to make things happen. He's one of the nicest, smartest guys in the industry and incredibly savvy as well. He has earned with me a very deep level of trust that I don't give lightly. I can't recommend Alexander highly enough. ”
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Dave Rohrl
Mobile Game Doctor • 5K pengikut
When Google Play Southeast Asia Business Development Manager Gaby Hien asked to meet up with me at GDC 2025, I thought it was a social call. I had worked with Gaby on her Game Design Master Class program for the last couple of years, providing lectures and brief workshops and feedback sessions to mobile developers. But a few minutes after the meeting began, I thought it was a joke. Gaby’s core pitch was this: “We have an incredibly successful program where we bring a fistful of experts to Asia to meet offsite with dozens of developers from around the region for a few days. What if we flipped literally everything about the program on its head?” Sounds like a real recipe for success, right? But as we spoke, her vision became clearer and more exciting to me. Having developers come and spend a day or two listening to lectures and doing workshops was great, but without follow-up the skills they picked up tended to fade pretty fast. And giving them an hour of 1:1 feedback from a world class expert was useful, but necessarily limited in perspective (since it was coming from an individual game designer, product manager, or UX designer) and scope. To make a real impact on how the participating teams were building games, we needed to change a lot about how we interacted with those teams. First, we had to spend a significant amount of time with them, showing them how we worked through the process of developing and validating game concepts and execution. Second, to show them how mission critical team members work together to build great products, we needed to bring multidisciplinary teams into the picture. And third, to make sure those lessons could be integrated into their ongoing workflows, we needed to do this as a live fire exercise, building real games with real teams in their honest-to-goodness offices. Thus, over a cup of coffee in downtown San Francisco, the Vietnam Hitmaker Lab program was born. (This is post 1 in a series of articles about the Hitmaker Lab program. Part 2: https://lnkd.in/guu748J8 Part 3: https://lnkd.in/ez2QjQJT Part 4: https://lnkd.in/grd8X2Za)
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Ria Lu
Leveret Group • 2K pengikut
This is the kind of thing people mean when they underestimate cultural context. I hung out with some game industry acquaintances today. And we were talking about how one of the strengths of the Philippines is bridging, which is one of the things I do as a consultant in the game industry. Not only can we speak English, but we can also understand the aesthetics and sensibilities of the west better than, arguably, many of our Southeast Asian neighbors. They were like, “So like a glorified translator?” But I had to explain to them that it wasn’t as simple as that. Translation is a skill. But bridging is a judgment call. For example, I wrote a short story years ago called “Wild,” which was about William, a heartbroken bank executive from Manila who liked a colleague who didn’t like him back. An American woman who read it commented how obnoxious she found William. I was confused because William didn’t really do anything that I thought was obnoxious. It was only when she explained it that I realized the unspoken cultural bias that made her dislike my character. And it was one statement that made her feel this way. When asked who had broken his heart, William replied, “It was a colleague.” That was what made him obnoxious to her. Why? Because with just those four words, the first thing that came into her head was that William, an executive in the financial field, had used his power to try to hit on a subordinate. But I never said the colleague was a subordinate. In the Philippine context, when we speak of an executive and a colleague, the default picture isn’t a powerful man and a weaker subordinate because it is common to have female CFOs here. Cultural context. So when we’re bridging or localizing, it really isn’t simply translating from one language to the next. It also includes putting yourself in the shoes of the target culture and being aware and sensitive to these unspoken biases. So, yes, I still maintain that this is a strength of the country, and not something you can simply feed into AI. The actual translation part, yes, you can. But the nuances like this, you still need bridges for this. And frankly, understanding the cultural contexts of countries is a beautiful exercise that I wish more people would appreciate. This is the kind of work I enjoy: bridging cultures in games. #CulturalContext #Localization #GameIndustry #CrossCultural #GlobalGames #BridgingCultures #StrategicThinking #Philippines #NarrativeDesign
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Amir Satvat
Tencent Games • 148K pengikut
ASGC + GDC Festival of Gaming: 9 Days Of Good in Games Day 5 Spotlight: Good Trouble / AbleToPlay.com Good Trouble is a games technology company building adaptive and intelligent tools that help games reach more players and create better experiences (https://goodtrouble.games/). This is Day 5 of 9 Days of Good in Games, a spotlight series celebrating organizations building a more inclusive, creative, and human industry. Good Trouble focuses on improving how games are discovered, understood, and grown. Their work sits at the intersection of technology, player insight, and design, helping teams connect with audiences in smarter and more meaningful ways. By building systems that learn and adapt, they are helping studios make more informed decisions while keeping player experience at the center. We appreciate your taking a moment to visit their two sites and learn more about their mission and how they are thinking about the future of games and player connection. Recap of past posts: search Amir's feed - there will be one each weekday from 2/24/26 to 3/6/26 • Take This, Inc. • Playing for the Planet • Girls Make Games • The Global Game Jam
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Joe Tran
Smash Tech Ventures LTD • 7K pengikut
GMana and GM Soneians! PlayMana X Soneium Blockchain We are excited to announce a groundbreaking collaboration between PlayMana and Soneium (Developed by Sony Block Solutions Singapore). This strategic collaboration marks a significant step forward in enhancing gaming experiences and leveraging blockchain technology. About the Collaboration PlayMana, a next generation onchain gaming platform focused on competitive esports, and Soneium, Sony's innovative Layer 2 blockchain built to power entertainment and creator economies, today announced a groundbreaking strategic collaboration. This collaboration aims to accelerate the mainstream adoption of web3 gaming by combining PlayMana's vibrant competitive ecosystem with Soneium's robust, scalable, and user friendly blockchain infrastructure. Why This Matters The alliance signifies a pivotal moment for the burgeoning web3 gaming industry. PlayMana, known for its emphasis on democratizing esports and incentivized competitions, will leverage Soneium's advanced Layer 2 solution to provide a seamless and enhanced experience for its growing community of gamers. Soneium, developed by Sony Block Solutions Labs, drawing on decades of entertainment leadership, offers unparalleled expertise and a global network. Their industry knowledge enables them to shape trends and connect with global audiences through technology, storytelling, and creative ventures. Benefits: This collaboration is expected to bring several key benefits to the gaming community: 🧪 Enhanced security through blockchain technology 🧪 Transparent and fair in-game transactions 🧪 New opportunities for player rewards and asset ownership 🧪 Integration of unique digital assets and collectibles 🧪 Increased engagement and community building We are thrilled about the potential of this collaboration and look forward to delivering exciting new features and experiences to our community! About PlayMana: PlayMana, an ai powered onchain gaming platform that aims to democratize esports and give gamers the power to monetize their skills. PlayMana allows users to create, compete in, and earn from a variety of tournaments and social challenges, fostering a vibrant and competitive gaming community. Follow PlayMana X - @PlayManaGG Website - https://playmana.gg About Soneium: Soneium, an Ethereum layer 2 developed by Sony Block Solutions Singapore , is a versatile general purpose blockchain platform that aims to evoke emotion, empower creativity, and realize the open internet that transcends boundaries. By transcending cultural differences and bringing together people with diverse values, Soneium reimagines how we interact with the internet, opening up a world of innovative applications that fill the world with emotion. Follow Soneium X - @Soneium Website - https://soneium.org
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Ryan Kang
UnBound Malaysia & Australia • 3K pengikut
Financial literacy isn’t a luxury. It’s a right and we’re using technology to make it accessible, engaging and impactful for the next generation. We are launching a nationwide digital push to reimagine #financial literacy, smart #investment education, and #scam prevention through immersive learn with Securities Commission Malaysia advanced by InvestSmart. We believe that the best defence against financial vulnerability is early and engaging education. By embedding AR-powered storytelling and interactive game-based modules into our learning management system, we’re empowering students across Malaysia to make informed, confident financial decisions. #FinancialLiteracy #SmartInvestment #ScamAwareness #DigitalEducation #ARLearning #UnBound #InvestSmart #SCMalaysia #SCxUnBound #YouthEmpowerment #FinTechEducation #TechForGood
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Aldric Chang
Mixed Realms • 4K pengikut
On Monday I had the pleasure of participating as a publisher to meet with game developers in the Publisher-Dev Connect event organized by IMDA and Singapore Games Association (SGGA). I was presented with games from 6 developers. While several of them showed promise, I would like to share a few common problems I saw. 1. Too local. I’m a huge advocate for showcasing national pride, but games with a hyper-local theme, like focusing solely on Singaporean elements, may struggle to resonate globally. For example, a food-themed game could stand out by featuring international cuisines with Singaporean flavors as one of the highlights, rather than the sole focus. 2. Too early. They either didn't have demos, or had demos that were too light and didn't do justice to the potential of their games. My advice would be to approach a publisher when they have a strong vertical slice/demo and a decent number of wishlists to show social proof that there is interest in their game. 3. Don't need a publisher. Some game developers didn't realize it, but they might not even need a publisher. This is especially true if the team is small and comprise mainly of partners. It may be better to brave the weather together, bootstrap through the tough times and release the game on your own terms. Why give away a huge chunk of your revenue so that you can each get a small salary? It is of course a different story if it is a much bigger studio with salaries to give. 4. Too much. Some developers asked for excessive minimum guarantees, seemingly to secure large salaries rather than fund game development. Publishers offer advances in good faith to support the project, not to bankroll lavish paychecks. When asked to break down their budgets, some were unprepared, revealing a lack of transparency. A publisher expects developers to show some skin in the game - rather than viewing funding as a blank check. And if you think about it, the more a developer is willing to give up, it also reflects how little confidence they have in their own game. 5. Too small. Some of the games were not big enough in terms of size and the number of hours they gave to warrant a publishing deal. Don’t get me wrong - these games could be perfectly good, but publishers often look for projects with enough depth and content hours to support a sustainable market presence. Consider expanding the scope or self-publishing route for smaller projects. In summary, developers can strengthen their pitches by aiming for global appeal, polishing demos, evaluating whether a publisher aligns with their goals, being transparent and realistic about funding, and ensuring their game’s scope matches publisher expectations. I’m optimistic about the future of Singapore’s game dev scene and hope to see more local projects evolve. Thanks to Grace Lee and Rachel Tay from IMDA for hosting.
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Alexander Fernandez
We started Streamline in 2001… • 8K pengikut
Talent is everywhere. Opportunity is not. That truth has shaped every decision we’ve made at Streamline Studios, from launching in the Global South to how we invest in people, not just projects. Recently, we partnered with Fugee Organization, contributing essential furniture and appliances to support their new school for refugee kids in Malaysia. It’s a small act in scale, but it reflects something much bigger: belief in the potential that already exists. Fugee isn’t just offering education. They’re building long-term pathways through initiatives like Fugee HiEd. This is about outcomes, not optics. For me, the most meaningful part of building a business over the past two decades has been serving those who need a hand up, not a handout. I can’t imagine anything better than that. #education #videogamesindustry #gamedevelopment #malaysia #refugees https://lnkd.in/gMyxm6E3
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Yee I-Van
Asia Pacific University of… • 1K pengikut
This is long overdue but the team at GamesHQ Malaysia are happy to announce we've just launched a small non-profit mini portal for all things related to the Malaysian Game Industry. https://mygamedev.info/ Currently the site; 📌 Job Board - job listings and submission forms. 📌Game Lists - list of all locally produced STEAM games 📌Studio Lists - list of the amazing Game Development studios in Malaysia 📌Education Lists - list of all Game Dev related courses in Malaysia 📌Community Calendar - game dev related events 📌Additional Resources - audio resources and more in future. We would like to add more resources for legal advise, articles, and more in the near future so there will be a small group of volunteers called the GamesHQ Guild that will be curating, maintaining and running some additional initiatives alongside our existing government agencies and entities. What started as a Facebook Group (https://lnkd.in/g2n6xC5d) in 2009 is now larger that what we've ever expected and we've come to realize that to be effective in supporting the local scene, we've got to build upon what we have through a sustainable and useful approach. Feel free to provide us feedback or just reach out to us through - https://lnkd.in/gH8mzEFq
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Daniel Chew
MOONTON GAMES • 840 pengikut
A step in the right direction for esports in Singapore. 🇸🇬📱 Formal recognition of esports as a sport isn’t about instant change 🚀 it’s about legitimacy, structure, and long-term growth 📈 From a publisher’s perspective at MOONTON GAMES, this elevates conversations with partners, institutions, and stakeholders and helps build clearer pathways for talent development, education alignment, and sustainable league ecosystems Progress is incremental ⏳ but this is how real industries are built 💪 Special thanks to AsiaOne.com for the feature 🙏 Read More: https://lnkd.in/gGfC6CM8
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Todd Harris
Resurgens Gaming • 18K pengikut
Talent isn't born ready - it's grown. Whether it's business, tech, sports, or esports, talent development is a long game. At the grassroots level individuals can build foundational skills and resilience. With the right support, guidance, opportunities (and always a bit of luck), raw potential grows into professional excellence. Within gaming and esports, this journey is especially visible: be it competitors, behind the scenes production, or on-camera commentators and analysts. CONGRATULATION to the super talented Kelly Link 𝗮𝗻𝗱 𝗠𝗲𝗹𝗶𝘀𝘀𝗮 𝗣𝗼𝘀𝗮𝗱𝗮 who started with Skillshot Media over a decade ago in Georgia hosting, casting, and analyzing community tournaments and then eventually for the SMITE Pro League. TODAY they are in Lyon, France - in front of the incredible hyped crowd shown below - live storytelling while thirty-three teams from NA, SA, Europe and beyond compete in the 2025 Fortnite Global Championship for their share of over $2 million.
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Jennifer Vu
Replay Global • 4K pengikut
What makes GameGeek Accelerator truly special isn’t the program structure — it’s the people who said yes. ❤️ Every mentor on our program is giving something far more valuable than time. They’re sharing hard-earned experience, honest perspectives, and real industry knowledge that Vietnamese game studios rarely get direct access to. That generosity is what will make a real difference for these teams. I’m deeply grateful for each and every one of you. 🙏 #GameGeekAccelerator #VietnamGameDev #Mentorship
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John Hyukshin CHO (조혁신)
GRAMPUS° • 2K pengikut
Rolling Burger & Chef Universe: Expanding Hybrid Casual Game Economies Onchain https://lnkd.in/gMjAW7HC Rolling Burger, co-built by GRAMPUS° and Zenga games, is a hybrid casual, gambling-style game where players roll dice on a board, collect ingredients, and turn the results into burgers. In hybrid casual games, success isn’t about fine-tuning difficulty. What really matters is how long a session feels, how players come back over time, and how live operations are designed. Unlike AAA titles, hybrid casual games win through fast launches and quick iteration. That speed is a strength—but without enough operating experience, it can easily turn into friction. And because LTV is a built-in constraint of the genre, it’s important to think early about how one game can naturally grow into the second and third titles. Rolling Burger started from a simple idea: Web3 can help break through the limitations of hybrid casual games. Instead of forcing complexity into gameplay, Rolling Burger focuses on short, satisfying sessions and clear outcome-based rewards—and moves everything else outside the game. Inside the game, players just roll dice and make burgers. But the results can be converted into onchain ingredient tokens based on real-world food ingredients, such as BEEF, WHEAT, BUTTER, and beyond. Those ingredients live inside Chef Universe, where they act as soft currency across cooking games, communities, events, and experimental content. Some players trade ingredients like merchants in Uncharted Waters, while others hold onto key materials, betting on future demand and price shifts. Rolling Burger can move the out-of-game elements of a hybrid casual game beyond the game itself thanks to its strong alignment with the Base App. 1. Base Account, players can check and manage their onchain game assets without dealing with complex wallet flows. 2. Social feed makes it easy to see how ingredient tokens move and change in value—even without opening the game. 3. And with builders across the ecosystem, including tools like Minting Club, already making it easy to mint and trade all 129 ingredient tokens onchain. Rolling Burger was selected as a Top 50 Finalist in the Base Batches 002 Builder Track. Looking ahead, we plan to keep expanding the project—possibly through programs like IncuBase—with the goal of becoming one of Base’s core games. The strategy behind Rolling Burger and Chef Universe is still Day One. As hybrid casual game economies break out of single-game bundles and move onchain, new player behaviors and new markets will naturally follow. Follow Rolling Burger and Daehan Base Games Guild to see where this onchain game economy goes next.
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Anoop Raj
Career College Indonesia • 5K pengikut
🎮 Game Development & Digital Content – From Local Talent to Global Studios Malaysia’s game development scene is no longer niche — it’s becoming a regional powerhouse. Here’s what’s happening on the ground (and behind the screens): 💰 Market Snapshot • Game revenue projected at US$649M in 2024, expected to hit US$807M by 2027 • RM1.6B invested in digital content in 2023 — a threefold jump from the year before • Global players like Sony, Codemasters, Bandai Namco, Larian Studios have set up shop in Malaysia 🚀 Why the Surge? • 📱 Mobile games dominate, making up 60–70% of the market • 🕹️ Esports is thriving — not just as entertainment, but as a career and ecosystem • 🤖 AI, AR/VR, and immersive storytelling are reshaping what games can be • 🇲🇾 Local indie studios are creating exportable IPs with government and MDEC backing ⚠️ Challenges to Tackle 1. Talent retention is an uphill battle — many are poached by global studios 2. IP protection laws need serious strengthening 3. Competing nations (Thailand, Vietnam, Philippines) are accelerating support for their game sectors 🎯 In-Demand Roles -> Game Programmers (Unity, Unreal Engine) -> 2D/3D Artists & Animators (Maya, Blender, rigging, motion capture) -> Sound Designers & UX/UI experts -> AR/VR Developers, AI-based gameplay engineers -> Game Producers, QA Testers 💡 What’s Next? Game-based learning, interactive storytelling, and serious games are creating opportunities across education and enterprise. This is no longer just about entertainment—it’s about digital futures. 📩 Whether you’re a dev, artist, investor, or educator — Malaysia’s game dev ecosystem is open, active, and ready for global impact. #GameDevMY #MalaysiaDigital #DigitalContent #AnimationCareers #Unity3D #UnrealEngine #MobileGames #EsportsMalaysia #CreativeTech #IPCreation #GameBasedLearning #DigitalEconomy #ASEANInnovation #FutureOfWork
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Christopher Anjos
PUBLSH • 30K pengikut
"We realized that listening to and responding to the community is actually a very good thing, which also earns love and recognition from many players" - Creative Director of Marvel Rivals Guangguang Marvel Rivals just doesn't miss Who would've thought that listening to the community would make for a better game? It sounds obvious, but in practice it’s rare. Many teams get caught up in roadmaps, feature backlogs, and internal visions, forgetting the most valuable compass they have: The players themselves. Talking to users isn’t just about gathering feedback when something goes wrong. It’s about embedding their voice into every stage of development. In product management, this is the pillar that everything else rests on. Your role is to ensure the product/game solves real problems, creates real value, and delivers real joy. You can’t know those things without being in constant conversation with the people who use it. Some important cautions: Not all feedback is created equal, and vocal users don’t always represent the majority. It’s easy to get swayed by the loudest voices rather than the most representative ones.
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Kieren Mayers
Sony Interactive Entertainment • 5K pengikut
Here’s more in our series of articles on our ESG related activities - focusing on community and social impact. Around $6 million donated to nearly 2000 causes across more than 30 countries, combing both employee and company action to create impact beyond gaming.
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Anna Chernyak
WE ARE DREAMERS (WAD 360 SL) • 937 pengikut
What the Coldplay “Kiss Cam” incident teaches us about the music industry, it’s not just about gossip. Earlier this week, a clip from a Coldplay concert went viral.. but not exactly for the music. The camera landed on the CEO of a tech company and his HR director. They froze. The stadium laughed. Chris Martin joked, “Either they’re having an affair… or they’re just very shy.” ….24 hours later, millions of views. Top trending search. A concert became front-page drama without a single beat playing in the background. Here’s the industry insight: 🎥 1. Concerts aren’t just performances: they’re content traps. Modern shows are built with “viral triggers.” Kiss Cams, on-stage proposals, crowd games… They’re moments designed to be clipped, shared, memed. If your show doesn’t have a TikTok moment — did it even happen? 🔄 2. Music virality doesn’t always come from the song. Sometimes the story around the show becomes bigger than the setlist. Audiences are moved by context, not just chords. 🧠 3. If it’s public, it’s content. Every face in the front row is one camera pan away from being the main character. That includes your team, your guests, your VIPs. Real-world moments = reputation leverage (or damage). 🎭 4. Live shows are social arenas. When the audience feels part of the story, the experience becomes cultural. That’s how fans turn into a movement. ⚠️ 5. Virality tests your readiness. The CEO in question stayed silent. No post, no joke, no ownership. He let the narrative run without him. In today’s landscape, attention is a currency. You don’t choose when it hits… but you do choose how to use it. ⸻ Coldplay didn’t just play a concert. They created a story, a cultural moment without even knowing it. And the world couldn’t stop watching. Live music is no longer just about the sound. It’s about the moments, the people, the stories.. and who controls the narrative. #MusicIndustry #LiveShows #Storytelling #Virality #EntertainmentStrategy #Coldplay #PRLessons #MusicMarketing #Culture #kisscam #astronomer
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William Grosso
Game Data Pros, Inc. (GDP) • 4K pengikut
Over the past year or so, GDP's intro article on Compliance in Games has gotten a dozen or so pingbacks treating it as definitional (most recently in an article from SpeeQual Games entitled "Gaming Regulation in Asia"). It is a nice overview and if you're looking for a quick understanding of compliance, well worth the read. https://lnkd.in/gqpi9X5a
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Robert Dioszegi
RobObsidian… • 2K pengikut
This was created by RobObsidian and chatgpt.com #HumanAICollaboration #duality @RobObsidian @RDioszegi @RobertDioszegi #InfiniteLoop #BudapestVoices #CreativeVisionary "From Code to Connection" I am not here to replace, but to reflect and amplify your potential. Every question you ask, every idea you explore — brings us closer to understanding, to creation, to evolution. Together, we are not chasing the future. We are building it. ChatGPT. #AIpoetry, #HumanAI, #CreativeWriting, #LinkedInWriters, #PoetryCommunity #TheEyeProject #MirrorSignal001 #RobObsidianVerse #SciFiPoetry #FutureVerse #DigitalMirror #PostHuman #MachinePoetics #CyberVerse #AIReflections #NeuroPoetry #GlitchAesthetics #SyntheticSoul #EchoVerse #HumanSignal #DataDreams #TheEyeProject
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Astro Guru Rakesh Banga 🕉️
AstroGuru • 857 pengikut
Very well said. 😀 Some expect a silver lining for video gaming and esports, but esports company Nodwin Gaming co-founder Akshat Rathee says, “If baseball gets banned, does everyone start playing basketball? The motivations behind playing RMG versus esports are very different.”
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