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Generic Programming and the STL: Using and Extending the C++ Standard Template Library 1st Edition
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Austern's book introduces you to the generic programming paradigm and to the most important instance of that paradigm--the C++ Standard Template Library (STL). This book reveals that the STL is more than a set of convenient container classes: It is also an extensible framework for generic and interoperable components. Austern explains the central ideas underlying generic programming--concepts, modeling, and refinement--and shows how these ideas lead to the fundamental concepts of the STL: iterators, containers, and function objects.
- ISBN-100201309564
- ISBN-13978-0201309560
- Edition1st
- PublisherAddison-Wesley Professional
- Publication dateOctober 23, 1999
- LanguageEnglish
- Dimensions9.6 x 7.54 x 1.24 inches
- Print length576 pages
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Editorial Reviews
From the Inside Flap
This is not a book about object-oriented programming.
You may think that's odd. You probably found this book in the C++ section of the bookstore, after all, and you've probably heard people use object oriented and C++ synonymously, but that isn't the only way to use the C++ language. C++ supports several fundamentally different paradigms, the newest and least familiar of which is generic programming.
Like most new ideas, generic programming actually has a long history. Some of the early research papers on generic programming are nearly 25 years old, and the first experimental generic libraries were written not in C++ but in Ada MS89a, MS89b and Scheme KMS88. Yet generic programming is new enough that no textbooks on the subject exist.
The first example of generic programming to become important outside of research groups was the STL, the C++ Standard Template Library. The Standard Template Library, designed by Alexander Stepanov (then of Hewlett-Packard Laboratories) and Meng Lee, was accepted in 1994 as part of the C++ standard library. The freely available "HP implementation" SL95, which served as a demonstration of the STL's capabilities, was released the same year.
When the Standard Template Library first became part of the C++ standard, the C++ community immediately recognized it as a library of high-quality and efficient container classes. It is always easiest to see what is familiar, and every C++ programmer is familiar with container classes. Every nontrivial program requires some way of managing a collection of objects, and every C++ programmer has written a class that implements strings or vectors or lists.
Container class libraries have been available since the earliest days of C++, and when "template" classes (parameterized types) were added to the language, one of their first uses--indeed, one of the main reasons that templates were introduced--was parameterized container classes. Many different vendors, including Borland, Microsoft, Rogue Wave, and IBM, wrote their own libraries that included Array or its equivalent.
The fact that container classes are so familiar made the STL seem at first to be nothing more than yet another container class library. This familiarity diverted attention from the ways in which the STL was unique.
The STL is a large and extensible body of efficient, generic, and interoperable software components. It includes many of the basic algorithms and data structures of computer science, and it is written so that algorithms and data structures are decoupled from each other. Rather than a container class library, it is more accurate to think of the STL as a library of generic algorithms; containers exist so that the algorithms have something to operate on.
You can use the existing STL algorithms in your programs, just as you can use the existing STL containers. For example, you can use the generic STL sort as you would use the function qsort from the standard C library (although sort is simpler, more flexible, safer, and more efficient). Several books, including David Musser and Atul Saini's STL Tutorial and Reference Guide MS96 and Mark Nelson's C++ Programmer's Guide to the Standard Template Library Nel95, explain how to use the STL in such a way.
Even this much is useful. It is always better to reuse code than to rewrite it, and you can reuse the existing STL algorithms in your own programs. This is still, however, only one aspect of the STL. The STL was designed to be extensible; that is, it was designed so that, just as the different STL components are interoperable with each other, they are also interoperable with components you write yourself. Using the STL effectively means extending it. Generic Programming
The STL is not just a collection of useful components. Its other aspect, which is less widely recognized and understood, is that it is a formal hierarchy of abstract requirements that describe software components. The reason that the STL's components are interoperable and extensible, and the reason that you can add new algorithms and new containers and can be confident that the new pieces and the old can be used together, is that all STL components are written to conform to precisely specified requirements.
Most of the important advances in computer science have been the discoveries of new kinds of abstractions. One crucial abstraction supported by all contemporary computer languages is the subroutine (a.k.a. the procedure or function--different languages use different terminology). Another abstraction supported by C++ is that of abstract data typing. In C++, it is possible to define a new data type together with that type's basic operations.
The combination of code and data forms an abstract data type, one that is always manipulated through a well-defined interface. Subroutines are an important abstraction because using a subroutine doesn't require that you depend on (or even necessarily know) its exact implementation; similarly, you can use an abstract data type--you can manipulate and even create values--without depending on the actual representation of the data. Only the interface is important.
C++ also supports object-oriented programming Boo94, Mey97, which involves hierarchies of polymorphic data types related by inheritance. Object-oriented programming has one more layer of indirection than abstract data typing, thus it achieves one more step in abstraction. In some circumstances you can refer to a value and manipulate it without needing to specify its exact type. You can write a single function that will operate on a number of types within an inheritance hierarchy.
Generic programming, too, means identifying a new kind of abstraction. The central abstraction of generic programming is less tangible than earlier abstractions like the subroutine or the class or the module. It is a set of requirements on data types. This is a difficult abstraction to grasp because it isn't tied to a specific C++ language feature. There is no keyword in C++ (or, for that matter, in any contemporary computer language) for declaring a set of abstract requirements.
What generic programming provides in return for understanding an abstraction that at first seems frustratingly nebulous is an unprecedented level of flexibility. Just as important, it achieves abstraction without loss of efficiency. Generic programming, unlike object-oriented programming, does not require you to call functions through extra levels of indirection; it allows you to write a fully general and reusable algorithm that is just as efficient as an algorithm handcrafted for a specific data type.
A generic algorithm is written by abstracting algorithms on specific types and specific data structures so that they apply to arguments whose types are as general as possible. This means that a generic algorithm actually has two parts: the actual instructions that describe the steps of the algorithm and the set of requirements that specify precisely which properties its argument types must satisfy.
The central innovation of the STL is the recognition that these type requirements can be specified and systematized. That is, it is possible to define a set of abstract concepts and to say that a type conforms to one of those concepts if it satisfies a certain set of requirements. These concepts are important because most of the assumptions that algorithms make about their types can be expressed both in terms of conformance to concepts and in terms of the relationships between different concepts. Additionally, these concepts form a well-defined hierarchy, one reminiscent of inheritance in traditional object-oriented programming but purely abstract.
This hierarchy of concepts is the conceptual structure of the STL. It is the most important part of the STL, and it is what makes reuse and interoperability possible. The conceptual structure would be important purely as a formal taxonomy of software components, even without its embodiment in code. The STL does include concrete data structures, such as pair and list, but to use those data structure effectively you must understand the conceptual structure they are built upon.
Defining abstract concepts and writing algorithms and data structures in terms of abstract concepts is the essence of generic programming. How to Read This Book
This book describes the Standard Template Library as a library of abstract concepts. It defines the fundamental concepts and abstractions of the STL and shows what it means for a type to model one of those concepts or for an algorithm to be written in terms of a concept's interface. It discusses the classes and algorithms that are part of the basic STL, and it explains how you can write your own STL-compliant classes and algorithms and when you might want to do so. Finally, it includes a complete reference manual of all of the STL's concepts, classes, and algorithms.
Everyone should read Part I, which introduces the main ideas of the STL and of generic programming. It shows how to use and write a generic algorithm, and it explains what it means for an algorithm to be generic. Genericity has implications that go far beyond the ability to operate on multiple data types.
Exploring the idea of a generic algorithm leads naturally to the central ideas of concepts, modeling, and refinement, ideas that are as basic to generic programming as polymorphism and inheritance are to object-oriented programming. Generic algorithms on one-dimensional ranges, meanwhile, lead to the fundamental concepts of the STL: iterators, containers, and function objects.
Part I introduces the notation and the typographical conventions that are used throughout the remainder of the book: the terminology of modeling and refinement, the asymmetrical notation for ranges, and the special typeface for concept names.
The STL defines many concepts, some of which differ from each other only in technical details. Part I is an overview, and it discusses the broad outlines of STL concepts. Part II is a detailed reference manual that contains a precise definition of each STL concept. You may not wish to read Part II all the way through and, instead, may find it more useful to look up a particular concept only when you need to refer to its definition. (You should refer to Part II whenever you write a new type that conforms to an STL concept.)
Part III is also a reference manual. It documents the STL's predefined algorithms and classes. It relies heavily on the concept definitions of Part II. All STL algorithms and almost all concrete types are templates, and every template parameter can be characterized as the model of some concept. The definitions in Part III are cross-referenced to the appropriate sections of Part II.
In an ideal world, the book would end with Part III. Unfortunately, reality demands one more section, an appendix that discusses portability concerns. When the STL was first released, portability was not an issue because only one implementation existed. That is no longer the case, and whenever more than one implementation of any language or library exists, anyone who cares about portability must be aware of the differences between them.
The old HP implementation is still available by anonymous FTP from butler.hpl.hp, but it is no longer being maintained. A newer free implementation, from Silicon Graphics Computer Systems (SGI) is available at sgi/Technology/STL, and a port of the SGI STL to a variety of compilers, maintained by Boris Fomitchev, is available at metabyte/~fbp/stl. Finally, there are several different commercial STL implementations.
If you are writing real programs, it isn't enough to understand the theoretical design of the library; you also have to understand how the various STL implementations and the various C++ compilers differ. These unglamorous but necessary details are the subject of Appendix A.
Who Should Read This Book
While this book is largely about algorithms written in C++, it is neither an introductory textbook on algorithms nor a C++ tutorial. It does explain some of the unfamiliar aspects of both subjects. In particular, since the STL uses templates in ways that are uncommon in other sorts of C++ programs, it discusses some advanced techniques of programming with templates. This should not be your first C++ book, nor should it be your first exposure to an analysis of algorithms. You should know how to write basic C++ programs, and you should know the meaning of notation like O(N).
Two of the standard references on algorithms and data structures are Donald Knuth's The Art of Computer Programming Knu97, Knu98a, Knu98b, and Introduction to Algorithms, by Cormen, Leiserson, and Rivest CLR90. Two of the best introductory C++ books are The C++ Programming Language, by Bjarne Stroustrup Str97 and A C++ Primer, by Stanley Lippman and Josée Lajoie LL98. How This Book Came About
I joined the compiler group at Silicon Graphics Computer Systems (SGI) in 1996. Alex Stepanov had left HP to join SGI several months before. At the time, SGI's C++ compiler did not include an implementation of the Standard Template Library. Using the original HP implementation as our source base, Alex, Hans Boehm, and I wrote the version of the STL that was shipped with release 7.1 (and subsequent releases) of SGI's MIPSpro compiler.
The SGI Standard Template Library Aus97 included many new and extended features, such as efficient and thread-safe memory allocation, hash tables, and algorithmic improvements. If these enhancements had remained proprietary, they would have been of no value to SGI's customers, so the SGI STL was made freely available to the public. It is distributed on the World Wide Web, along with its documentation, at sgi/Technology/STL.
The documentation, a set of Web pages, treats the STL's conceptual structure as central. It describes the abstract concepts that comprise the structure, and it documents the STL's algorithms and data structures in terms of the abstract concepts. We received many requests for an expanded form of the documentation, and this book is a response to those requests. The reference sections of this book, Parts II and III, are an outgrowth of the SGI STL Web pages.
The Web pages were written for and are copyrighted by SGI. I am using them with the kind permission of my management. Acknowledgments
First and foremost, this book could not possibly have existed without the work of Alex Stepanov. Alex was involved with this book at every stage: he brought me to SGI, he taught me almost everything I know about generic programming, he participated in the development of the SGI STL and the SGI STL Web pages, and he encouraged me to turn the Web pages into a book. I am grateful to Alex for all of his help and encouragement.
I also wish to thank Bjarne Stroustrup and Andy Koenig for helping me to understand C++ and Dave Musser for his numerous contributions (some of which can be found in the bibliography) to generic programming, to the STL, and to this book. Dave used an early version of the SGI STL Web pages as part of his course material, and the Web pages were greatly improved through his and his students' comments.
Similarly, this book was greatly improved through the comments of reviewers, including Tom Becker, Steve Clamage, Jay Gischer, Brian Kernighan, Andy Koenig, Angelika Langer, Dave Musser, Sibylla Schupp, and Alex Stepanov, who read early versions. This book is more focused than it would have been without them, and it contains far fewer errors. Any mistakes that remain are my own.
I am also indebted to the staff at Addison-Wesley, including John Fuller, Mike Hendrickson, Marina Lang, and Genevieve Rajewski, for guiding me through the writing process, and to Karen Tongish for her careful copyediting.
Finally, I am grateful to my fiancée, Janet Lafler, for her love and support and for her patience during the many evenings and weekends that I spent writing.
Our cats, Randy and Oliver, tried to help by walking over my keyboard, but in the end I deleted most of their contributions.
0201309564P04062001
From the Back Cover
Many programmers are unaware that C++ is more than an object-oriented language. C++ is also a language for generic programming, a methodology that can greatly enhance your ability to write efficient and reusable software components.
Written by noted C++ authority Matthew H. Austern, Generic Programming and the STL introduces you to the generic programming paradigm and to the most important instance of that paradigm--the C++ Standard Template Library (STL). This book reveals that the STL is more than a set of convenient container classes: It is also an extensible framework for generic and interoperable components.
Generic Programming and the STL explains the central ideas underlying generic programming--concepts, modeling, and refinement--and shows how these ideas lead to the fundamental concepts of the STL: iterators, containers, and function objects. In this way you will conceive the STL as a library of concepts rather than a library of specific functions and classes. You will learn its formal structure and be able to take full advantage of its potential power. This book enables you to:
- Extend the STL with your own library of portable and interoperable general-purpose components
- Create algorithms that are decoupled from the types and data structures they operate on, thus eliminating the need to rewrite basic algorithms and data structures
- Write more elegant, efficient, and effective code that can be used and reused across platforms
With the knowledge and understanding you will gain, you can achieve greater skill in creating the reusable and portable software that is now invaluable in our diverse and interconnected computing environment.
0201309564B04062001
About the Author
Matthew H. Austern, PhD, studied at MIT and UC Berkeley. He now works in the Silicon Graphics compiler group, where he is one of the principal authors of SGI's implementation of the C++ Standard Template Library. Dr. Austern is also a contributor to Dr. Dobb's Journal and C++ Report, a moderator of the newsgroup comp.std.c++, and an active member of the ISO/ANSI C++ Standards Committee.
0201309564AB04062001
Product details
- Publisher : Addison-Wesley Professional
- Publication date : October 23, 1999
- Edition : 1st
- Language : English
- Print length : 576 pages
- ISBN-10 : 0201309564
- ISBN-13 : 978-0201309560
- Item Weight : 2.5 pounds
- Dimensions : 9.6 x 7.54 x 1.24 inches
- Best Sellers Rank: #2,611,332 in Books (See Top 100 in Books)
- #501 in C++ Programming Language
- #2,779 in Computer Programming Languages
- #7,849 in Computer Software (Books)
- Customer Reviews:
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- Reviewed in the United States on January 8, 2016Format: PaperbackVerified PurchaseNot for beginners. It is about C++ STL design philosophy not about how to use STL. Very good for experienced developer.
- Reviewed in the United States on June 18, 2011Format: PaperbackVerified Purchasereally professional, the book is a good quality
I like it,
hope to work with you next time.
- Reviewed in the United States on May 25, 2006Format: PaperbackThis book has depth. It tells you why, at least in some cases. For example, the Musser and Saini book (2nd ed) describes class template iterater_traits, but doesn't tell you why it was designed and structured that way. This book, however, provides very good explanation on it in chapter 3.
- Reviewed in the United States on June 26, 2001Format: PaperbackThe language C++ cannot be thought of as a mere extension to the C language. It supports object-oriented programming, and even more importantly, the generic programming paradigm. This book gives an overview of how C++ fits into the generic programming paradigm, and the author does a decent job of explaining how this is done. Anyone familiar with C++ and the Standard Template Library should have no problem following the dialog in the book. The approach taken by generic programming can be very abstract, but it is extremely powerful, and one that allows generality and economy of thought in programming.
After a brief summary of the STL in chapter 1, the author moves on to studying linear search and iterators in chapter 2. The author stresses the need to design algorithms that are independent of the data structures they operate on. The discussion sets up the terminology and concepts for later chapters on function objects and containers in later chapters. The author introduces the idea of a concept, which is essentially a collection of type requirements, types, and valid programs. Readers with a background in mathematical logic are referred to the references for a discussion of the connection between concepts and the theory of many-sorted algebras. Iterators are introduced as five different types of concepts, these all serving as a generalization of pointers. The five kinds of iterator concepts are discussed in detail in the chapter. These concepts do have properties in common, and this leads the author to consider refinements of concepts. In addition, the different iterator concepts allow the author to classify generic algorithms according to the iterator concepts it uses.
The discussion of iterators is continued in the next chapter, where iterator traits and associated types are discussed. The idea of an iterator value type is introduced as the object type the iterator points to. The author introduces, interestingly, a generalization of the type overloading capability of C++ to concept overloading, and he shows in detail how to emulate concept overloading in C++ .
Function objects, which I consider one of the most powerful and useful concepts in generic programming, are discussed in chapter 4. Function objects are introduced as entities that can parameterize any kind of operation, and the author gives good arguments to show that every algorithm can be generalized by abstracting some part of its behavior as a function object. The associated types of a function object are the types of its arguments and return values. The composition of functions, so familiar in elementary mathematics, is here generalized to function objects via function object adaptors. Thus one can view function objects as entities behaving as expected in a mathematical sense.
Containers are then introduced in chapter 5, essentially as generalizations of arrays, and the author stresses that the elements of a container are actual objects and not addresses. This "value semantics" of containers is shown to be a useful strategy by the author.
The next part of the book begins an overview of generic programming concepts that are applicable in general, and not just the STL. STL though is given as an example in the discussion, and this is somewhat disappointing given the emphasis on generality. But the author does outline with clarity the important constructions in generic programming, such as iterators, function objects, and containers. Therefore this part of the book does serve as a good reference manual.
The next part is a reference manual on the algorithms and classes available in the STL. The discussion on memory management primitives is useful for it gives information on the algorithms used to manipulate uninitialized storage in order to implement containers. Nonmutating algorithms, which are used for operating on a range of iterators without changing the elements they point to, are given a good overview, as are mutating algorithms, which modify the values pointed to by a range of iterators. The discussion of the predefined function objects is also useful, as they implement most of the standard arithmetic operations, such as multiplication and addition, and the logical operations, such as AND and OR. In addition, the discussion of member function adaptors is useful since it shows the reader how to call member functions as function objects. A polymorphic function call will result if the member function is virtual, and this, the author states, is a link between generic programming and OO-programming in C++
The very important Vector class is discussed also, stressing its ability for automatic memory management. In my experience, the Vector class has been one of the most useful features of the STL.
- Reviewed in the United States on July 16, 1999Format: PaperbackThis is a great companion to Musser & Saini. I particularly enjoyed the in-depth explanations of the motivation for why things are the way they are. Instead of simply explaining how to use the STL, Austern explains how and why it works. This becomes particularly important if you want to extend the STL with algorithms or containers of your own because Austern shows how to it correctly, so that things will *really* work.
The language and explanations in the book are clear, precise, and to the point. An excellent companion to Musser & Saini.
- Reviewed in the United States on June 20, 2000Format: PaperbackIf you know something about the STL, but need to know exactly how it is specified, and what will work portably across systems, this book is both readable and authoritative. Best buy two copies if you have colleagues nearby; one to lend out, and one to keep.
- Reviewed in the United States on September 22, 2000Format: PaperbackVerified PurchaseRightaway, I should say I don't discuss the quality of the book. It
has everything I would like to have when I am programming and need to
look up a function of the STL. This is why I give it three stars. But
nowhere did I see the following criticism, so I have to voice it
out.
This book consists of two parts, part I, and part II and III
(which I count as the second part, see below). Part I is an
introduction to generic programming as used in the framework of the
STL (79 pages). All that stuff, you're supposed to know if you use the
STL. It's all about using the STL, the design, and extending it. Using
the STL is described in lots of web pages, so the book does not
provide much added value to this. Extending the STL is discussed all
in all in about three pages. That was the part I was most interested
it (I am developing a new course about generic programming).
The
second part, making up the remaining 430 or so of the book, are Part
II (Ref Manual: Concepts) and Part III (Ref Manual: Algos and
Classes). They have long been available straight from the SGI STL web
pages, ...
and you can also download them for browsing locally. This is a much
more convenient (at least for me) way to look up the documentation. I
didn't see that the book provided better examples, or different
content than, the SGI's STL pages.
This book will be useful if you
are aware of all the things I said, but still would prefer to browse a
book, or for off-line study. My goal was to see a discussion of how to
use and extend the STL (as advertised in the title). I did not expect
the Reference Manual (which I had already). I am most disappointed in
this.
The difference between User Manual and Reference Manual is
best illustrated by the Stroustrup or Lippman-Lajoie (user manuals)
and the C++ ISO Standard (reference manual). You should be aware of
this difference before you buy this book, and decide if you want it
print in 430 pages or in a web site.
Top reviews from other countries
Aditya RaoReviewed in India on July 14, 20245.0 out of 5 stars Good condition
Format: PaperbackVerified PurchaseVery good condition











