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I'm trying to recreate this coin pendant in Blender, but I can't find a way to create the part where the coin and the loop merge:

reference image of coin pendant

The coin is a plain cylinder, the loop is a cylinder with a hole. I tried merging them with a boolean modifier, but this creates weird triangles on the coin and breaks reflections.

weird triangulation on coin after boolean modifier

I also tried manually merging the two, but I have no idea how clean topology would look like in this case. I'm also getting broken reflections with this.

manual topology is also broken (no idea what I'm doing)

Image

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  • $\begingroup$ @fritzweatshirt Hi. Please don't post essential information like links, file downloads or additional details in the comments section where it can be easily missed. Instead, edit them into your original post with the Edit button above. Comments are transitory by nature, are hard to index or search for, and may be erased at any moment. $\endgroup$ Commented Apr 4 at 4:01
  • $\begingroup$ The problem is that you started with a high-poly mesh. It’s generally better to begin with low-poly topology, as this makes it much easier to merge vertices and adjust the geometry. Starting with a high-poly mesh can make edits cumbersome later. Once the base shape is finalized, you can apply Bevel or Subdivision Surface modifier to increase resolution and achieve a smoother, more refined final mesh. $\endgroup$ Commented Apr 4 at 4:07
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    $\begingroup$ Thanks for fixing my post and the insights! $\endgroup$ Commented Apr 4 at 15:17

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You have large ngons which create bad shading. As Harry says, to make it easier, you should begin low poly, you can try this topology:

enter image description here

Then bevel the edges so that you'll keep them sharp when you'll give a Subdivision Surface modifier to your object:

enter image description here

Result:

enter image description here

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  • $\begingroup$ Thanks for the reply! Why did you extrude the edges like that? $\endgroup$ Commented Apr 4 at 10:53
  • $\begingroup$ Oh ok i thought you needed these extrusions, I'm going to edit $\endgroup$ Commented Apr 4 at 11:58
  • $\begingroup$ Thank you so much, this topology worked perfectly! $\endgroup$ Commented Apr 4 at 15:16

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