Date/Time: 2026-04-13T14:00:00Z
Link: https://meet.google.com/xxo-tyin-rem
Devtalk overview : Grease Pencil Module Meetings (Overview) - #4 by filedescriptor
Attendees:
- Antonio Vazquez (Developer)
- Casey Bianco-Davis (Developer)
- Falk David (Blender)
- Matias Mendiola (Grease Pencil Team)
- Samuel Bernou (Bobbypills Studio, Python Dev)
- Vivien Lulkowski (Blender Studio)
- Wu Yiming (Developer)
- Quackarooni (Community Contributor)
Agenda & Notes
Meeting Notes
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- Grease Pencil: New Fill Tool Algorithm
- Casey has been making more progress on the new fill tool.
- It’s now an option in the exiting tool called
Exact (final name to be determined).
- It handles holes and can also do inverted fill.
- Try it out (download link in the PR)!
- Grease Pencil: Draw Tool: Add option to create cyclic stroke
- Option should not be by itself in the
Stroke panel.
- Could be next to the cap types in the tool bar?
- Casey: Thinks it belongs in the
Advanced panel. Ideally this could be toggled with a modifier key while drawing.
- Falk: Would be good to get more feedback on this from other artists on how they would use it.
- Samuel: Could we get a setting in the draw tool to set the corner type (especially for when using the new
Curve Type option)?
- Falk: Currently, we don’t detect corners in the draw tool when converting the curve type. This is something we should add in the future. When this gets added, we can also add a corner type setting in the same PR.
- Samuel: Would it make sense to have a new cap type thats a triangle?
- Not sure how useful this is.
- Current workaround is to add another point at the end with small (or zero) radius.
- Geometry Nodes: Expose Grease Pencil Operators #157297
- Quakers has been proposing new nodes for Grease Pencil exposing some of the built-in operators.
Set Stroke Type looks good!
Set Corner Type could use an input for the limit angle when setting the sharp corners.
Set Cap Shape should probably be named Set Cap Type for consistency. Makes sense otherwise.
Transform Texture
- The
Stroke mode should also expose the Translation (called offset) and Rotation (which is the per point uv rotation).
- Casey: The
Fill mode should have a way to select the coordinate space (Object/Stroke).
- The inputs should be 2D vectors for the translation and scale.
Simplify Stroke
- Falk: Some of these can be implemented into a (built-in) node group asset using a selection + delete points. E.g. the
Fixed mode is a selection of every nth-point. The Adaptive mode could instead be a new selection input node to select points that are on a straight line (based on a threshold).
- Falk: The
Sample and Merge option should be generic curve nodes.
Next Meeting
- Time/Date: 2026-05-11T14:00:00Z
4 Likes
That sounds like something a node group should handle IMO.
This is about an attribute that controls the rendering of the strokes corner. See https://projects.blender.org/blender/blender/pulls/143688. I’m not sure what the node group would do that you have in mind?
Oh, I thought that was referring a node group input that would be used as a selection when writing attributes.
1 Like