Overview
- Start developing group projects to expand the scope with class sets of hardware and get kids working together
- Bypass some of the common frustrations in starting up and running Code Clubs or Maker Groups
- Inspire learners to engage with tech skills and learning, rather than making it a chore
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About this book
Rather than just being a guide to learning these skills, this book will include tips and stories about implementing the these ideas in classrooms, Code Clubs, and Maker environments. Practical logistics for preparation and easy set-up, as well as, acceptance criteria and accountability for students and participants is included. These ideas were gained over years of running a Code Club and running Maker workshops and events.
You’ll learn about programming collaborative solutions and design logic. Then you’ll scale that logic up to more complex projects. By the end, you’ll have added additional electronic and physical components to projects that interact with the world. You’ll create fun inventions together, using hardware, coding, electronics, physical objects, and e-textiles.What You'll Learn
- Solve problems and create art by modelling solutions and ideas with a combination of Python coding, electronic systems engineering, and creative design.
- Navigate the logistical and unique challenges that come with running your own Code Club, Makerspace, or feeding these activities into STEAM design and technology curriculums.
- Take new Makers from simply copying and duplicating through to debugging and understanding.
Who This Book Is For
Makers and instructors interested in starting group projects while learning to code and gain other Maker skills along the way.Essential information is provided in a form that enables beginners and intermediate Makers to get hands-on quickly, but with enough depth to keep building on these projects and pushing the boundaries.Similar content being viewed by others
Table of contents (8 chapters)
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Front Matter
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Back Matter
Authors and Affiliations
About the author
Accessibility Information
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This ebook is designed with accessibility in mind, aiming to meet the ePub Accessibility 1.0 AA and WCAG 2.0 Level AA standards. Its features include descriptions for images and other non-text content, as well as rich navigation that is compatible with screen readers. We recognize the importance of accessibility, and we welcome queries about accessibility for any of our products. If you have a question or an access need, please get in touch with us at accessibilitysupport@springernature.com.
Bibliographic Information
Book Title: micro:bit Projects with Python and Single Board Computers
Book Subtitle: Building STEAM Projects with Code Club and Kids' Maker Groups
Authors: Martin Tan
DOI: https://doi.org/10.1007/978-1-4842-9197-9
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Apress Access Books, Professional and Applied Computing (R0)
Copyright Information: Martin Tan 2023
Softcover ISBN: 978-1-4842-9196-2Published: 06 April 2023
eBook ISBN: 978-1-4842-9197-9Published: 05 April 2023
Edition Number: 1
Number of Pages: XX, 349
Number of Illustrations: 145 b/w illustrations
Topics: Hardware and Maker