Developers can add embedded eSignatures to their apps with BoldSign, now available through select Visual Studio Enterprise subscription benefits. Eligible subscribers have access to 12 months of BoldSign Growth Plan + 50 APIs. Build eSignatures directly into your product so users can send and sign agreements without ever leaving your app. Additional features include: ➡️ Embedded requesting — send contracts directly from your UI ➡️ Unlimited templates — create once and reuse anytime ➡️ Custom branding + email domain — every touchpoint stays on-brand Keep the entire experience inside your product, from start to finish. Activate this benefit now → https://lnkd.in/e-SPmXDp #eSignature #VisualStudio #BoldSign #DotNet #Syncfusion
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Just delivered a Flutter mobile app for a client in the event production industry. A complete stage layout planning tool — built for event professionals who need to design and visualize stage setups before show day. What the app does: → Equipment Library — browse gear by category (Audio, Lighting, Video, Instruments, Stage) → Drag & place on canvas — position equipment on a custom stage grid → Long-press interactions — preview angles, place in center, or drag anywhere → Real-time layout editing — see your full stage setup as you build → Multiple project management — create and manage multiple stage layouts → User profiles — display name, account settings, member info → Google Sign-in — quick onboarding → Cross-platform — Android & iOS from one codebase Stack: Flutter · BLoC · Firebase · GoRouter · GetIt · Clean Architecture Delivered by Qalmax — scoped, designed, and shipped end-to-end. Building something for the events or production industry? DM me. #FlutterDeveloper #FlutterApp #EventTech #StageDesign #EventProduction #LiveEvents #MobileAppDevelopment #AndroidDevelopment #iOSDevelopment #EventPlanning #AVTech #StageManagement #CustomSoftware #Qalmax #Firebase #CrossPlatformApp
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I just shipped a desktop app, a pixel-style coffee brewing timer ☕️ This started as a simple idea: 👉 Make brewing coffee feel calm, visual, and a little delightful. While a timer itself is simple, I wanted to go beyond that, so I customized the entire timer journey for different brewing methods instead of using a one-size-fits-all flow. I designed and built a cross-platform app (Mac + Windows) using Electron and Cursor, focusing on: • A cozy pixel UI • Clear brewing flows for different methods • Small moments of delight (animations, interactions, sounds) What I learned along the way: • Designing for real users means thinking beyond screens and into behavior and flow • Shipping > perfection (I rebuilt parts multiple times 😅) • Turning a design into a working product changes how you think about UX decisions You can try it here: 🔗 https://lnkd.in/dRKPEizJ #ProductDesign #UXDesign #ElectronJS #DesignToCode #VibeCoding
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Give your Bubble app a modern edge Want to make your UI stand out? The Animated Cursor Ball plugin is now live on the Bubble. It’s a smooth, animated cursor follower designed for developers who care about the "feel" of their app. Lately, our team has been focused on how to make no-code apps feel less "templated" and more bespoke. One of the easiest wins? Interaction design. Today we’re launching the Animated Cursor Ball plugin! 🎈 #Bubble #NoCode #WebDesign #UIUX #AppDevelopment #bubbleplugins #BubbleApp #BubbleDeveloper #BuiltOnBubble #NoCodeMovement #NoCodeTools #CitizenDeveloper #VisualProgramming
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Just wrapped up a major project I have been working on, and I'm thrilled to share how it works under the hood! 🛠️ Meet the Quiz Arena: a dual-screen, offline-first quiz engine built for professional events and school competitions. We split the architecture so the Admin Console is entirely separate from the Projection Screen. Here is Part 1 of the walkthrough, focusing entirely on the Admin setup process. Watch how easy it is to: ✅ Set up the organization profile ✅ Load the question bank data nodes ✅ Define the custom rules of engagement ✅ Fire up the first question I heavily focused on creating a frictionless UX so hosts can rely on rapid keyboard operations without missing a beat during a live event. 🔗 https://lnkd.in/eET4Y4BN You can click/copy the link to download either the msi or exe file and give it a try Part 2 dropping soon! Have you ever built a dual-screen desktop app? #DesktopApp #Electron #React #UIUX #SoftwareDevelopment #CoordiTech
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Babe wake up, a massive Figma workflow update just dropped. 🚨🎨 Say goodbye to the "screenshot -> paste into Figma -> color pick -> delete" workflow. 👋 You can now capture colors from anywhere on your screen using the eyedropper tool in the Figma macOS desktop app. No more taking screenshots, dragging them into your canvas, color-picking, and deleting them just to steal a hex code from a website or mood board. Just hit 'i' and click outside the window. Rolling out now! Have you got it yet? 👇 #Figma #UIDesign #UXDesign #ProductDesign #DesignTools #UIUX #mac #DesignCommunity #UIUXDesign #FigmaTips
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🚀 Space App Project I developed a mobile application using Flutter that provides an interactive experience to explore space and planets. 🔹 Key Highlights: Built with Flutter & Dart (Cross-platform) Clean and responsive UI design Smooth navigation and user-friendly experience Detailed screens for planets and space content 🧠 What I learned: UI/UX best practices State management & app architecture Performance optimization 🔗 GitHub Repo: https://lnkd.in/daYFr_aG #Flutter #MobileDevelopment #AI #Space #OpenSource #SoftwareEngineering
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Claude Design was released yesterday, so I used exactly the same prompt from the promo video to ask Opus 4.7 to create an app in Clickly – visual builder for mobile apps I know, I'm biased, but the result in Clickly looks better to me :) Unlike Claude Design, Stitch, Figma, and other graphical editors, Clickly uses actual native components rather than graphical primitives. Also, it allows, - full customizability of UI, API integrations and logic, - real-time multiplayer collaboration, - real-time preview on multiple mobile phones - exporting reliable and clean source code, generated deterministically (without AI) and according to the industry best practices.
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Atlas 4 has a new starter app, but... Excited to see the new starter app for exploring widgets, components, templates, and building blocks! But I think it’s not there yet... Let’s start with the side menu. 👍 What works Smooth collapse/expand with animation Responsive across devices 👎 What breaks the experience The menu context changes when you click an item You’re pushed into a new menu layer without clear orientation Getting back relies on a generic “< All Components” link Here’s my issue with that behaviour: Stay in a menu long enough and you lose track of which menu you're in. There’s no persistent context, no anchor, just guesswork or relying on your memory. This kind of experience is a reminder that loving a product isn’t always about what you see at first glance, it’s about how it feels when you use it. Catalyst takes care of the little things you might not notice initially, but those details are what makes your users fall in love with the product. Good design scales. Ad-hoc fixes don’t. #mendix #catalyst #designsystem
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Most developers stop at CustomPaint when building custom visuals. But for complex apps, CustomPaint can become a performance trap. I recently switched to a custom RenderObject to handle advanced clipping and child positioning. It runs much smoother because you control the layout logic directly. Here is when to move beyond CustomPaint: - When you need to manage child widget positions manually. - When your UI has many moving parts that do not need a full rebuild. - When you want to optimize the paint phase using the isRepaintBoundary property. - When you are building a custom scrolling or layout system from scratch. CustomPaint creates a new object often. A RenderObject stays in memory and updates only what is needed. It is more work to write, but the frame rate stays at a solid 120 FPS. This is how you build premium apps that feel instant. Have you ever hit a performance wall with CustomPaint? #Flutter #FlutterDev #MobileApp #DartLang #TechTips
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Activities vs. Fragments: The "House" Analogy 🏠 Starting my #Android journey today! Here is how I’m visualizing the UI structure: 🏠 Activity: The House (The main container/screen) 🛏️ Fragment: The Room (A modular part inside that screen) The Rule: You can have a house without a specific room, but you can’t have a room without a house. Similarly, Fragments must live inside an Activity. The Benefit: Modular design. You can swap a "Living Room" for a "Dining Room" easily. It makes your app flexible and dynamic! Day 1 is in the books. Onwards to Day 2! 🚀 #BuildInPublic #AndroidDeveloper #ProgrammingTips #JuniorDev #KotlinLearning #AppDesign
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