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London, England, United Kingdom
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12K followers
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Nad Chishtie reposted thisNad Chishtie reposted thisCraft is still at the heart of what we do at Lovable. Sometimes it's tough with the speed with which we move, but most days we try and honestly it matters. Sharing some sketches and process from the last few weeks. A few of these posters are already live in Soho, NY. We're still hiring; check out our careers page if anything catches your eye.
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Nad Chishtie shared thisA new class of founders is emerging. Love the mini site the team put together to help find what kind of founder you are. Link to the quiz in the comments.
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Nad Chishtie posted thisNext design night in Stockholm, in 2 weeks, with: Daniel Hollick, ex-Tailwind Labs, Raycast Mehmet Aydın Baytaş, Design Eng, Attio Marina Kondratenko Brand, ElevenLabs Jan Six, GitHub, Tokens Studio Last months was a blast, with >500 registered. Drop me a note to get fast tracked. Link below.
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Nad Chishtie shared thisLovable can now just do things: Create and edit files Turn files into apps Analyse anything Generate files Create videos Ideate Create Launch Market
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Nad Chishtie shared thisYesterday, we broke every Lovable usage record. Today, we're launching our first brand campaign. Why? We believe everyone is born to create - and some ideas are too loud to ignore.
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Nad Chishtie shared this11 months ago, this brand didn't exist. Now it warms my heart on my commute. Thank you Nick Pattison for the DNA, and Abey Thomas Fons Mans Felix Haas for carrying it forward.Nad Chishtie shared thisLovable taking over SF, NYC, and London. We're doing this to encourage building and make these cities more lovable. Share photo if you see it!
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Nad Chishtie shared thisThis week we hosted our first Lovable design night in Stockholm. 500+ people registered. 120 spots. The curiosity in the room was infectious. Massive thanks to Ioana for the thoughtful perspective, Daniel from Vercel for blowing everyone's minds, and Yann-Edern from Linear for spicy takes on our roles. More events to come. Want to speak at one? Drop me a note.
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Nad Chishtie shared thisHappy Lovable day! This year, we're gifting: 50% off all plans 50 bonus credits, to pass forward to someone whose ideas you believe in Ends 11:59PM EST tonight.
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Nad Chishtie shared thisCome join our first design night in Stockholm - bringing together people we admire doing work we admire - discussing the future of design. We're expecting demand to outstrip capacity. If you want a spot - drop me a note after registering!Nad Chishtie shared thisWe're hosting our first design night in Stockholm on February 17. If you're a brand designer, product designer, or design engineer thinking about where design is headed, join us. Speakers: - Ioana Teleanu 🪩 - AI & Product Design Leader, ex-Miro, UiPath - Daniel Linthwaite - Brand Design at Vercel - Yann-Edern Gillet - Software Designer at Linear Register here: https://luma.com/u76oyx89
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Nad Chishtie reacted on thisNad Chishtie reacted on thisWe're hiring at Lovable! 🚀 We're looking for our first Enterprise and Forward Deployed Engineers in London 🇬🇧 Staff/Principal level, with deep enterprise software expertise. These will be some of our earliest engineering hires in the area, so you'll have a huge hand in shaping what we build next 💜 Interested or know someone who might be? Drop me a DM 💬 #hiring #london #enterpriseengineering #enterprisesoftware #lovable #authentification
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Nad Chishtie reacted on thisNad Chishtie reacted on thisI’ve been sitting on this news for weeks and am so excited to finally share that I started at Lovable today to lead brand marketing. Reasons I’m excited: —Lovable makes it possible for everyone — literally anyone— to be a founder and turn ideas into real, high quality software. This is a rare chance to shape how the world perceives this new era of entrepreneurship. Truly a brand marketer’s dream! —Amazing stories already of real people who otherwise wouldn’t be founders turning an idea into a real business with real revenue with just a few prompts. The customer storytelling is a goldmine. —Incredibly impressive, joyful team. The vibes I’ve gotten from everyone has been nothing short of electrifying. I can’t wait to learn from all of them and ship some truly iconic work together. Thanks to Cecilia Stallsmith and Anton Osika for this opportunity!
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Nad Chishtie reacted on thisNad Chishtie reacted on thisPatrik "Totte" Torstensson has joined Lovable as Head of Engineering. This is a hugely important role for us, as this will directly impact the speed and quality with which we're able to improve the product. Lovable's entire 70-person Engineering team will report to Totte. Totte has led engineering at every level at Spotify, Google, and Meta. He came recommended to us by Daniel Ek and Marcus Frodín. He's also Swedish, and moving from SF to Stockholm to work from Lovable's HQ.
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Nad Chishtie reacted on thisNad Chishtie reacted on this🧠 What I learned from my first day inside Lovable office in Stockholm I came to Stockholm for our design event, but today was my first proper day in the Lovable office. And I keep thinking about how this started. When I joined last year, there was no people team. No internal recruiters. I genuinely thought this would be a one-month project for me. Fast forward to April 2026… and I’m sitting in a room with one of the most high-performing talent teams I’ve ever seen. 🥹 Here’s what stood out to me: 1. #Recruiting is treated like a product I was introduced to internal tools the team Glauco Leal and Duyen Jin Nguyen are building in Lovable, this dogfooding and mindset honestly blew my mind. Not just using ATS or workflows. They actively build and refine how recruiting should work. Same mindset as product. ❤️ 2. #Sourcing is about focus, not volume One of the strongest takeaways from chatting with Jeremie d'Espagnac: → map companies, not keywords → build small, high-quality candidate lists → stop “spray & pray” There are thousands of candidates. The real skill is deciding who not to go after. 3. The best recruiters deeply understand the product I sat in on a screening call with Lydia Price. 👑She operates at what feels like 1.5x speed with zero noise. • knows every engineering team • explains real problems, not just roles • gets candidates genuinely excited (while staying real) her pure level of clarity builds instant trust. 4. Meetings are designed, not just scheduled I joined a design sync with Nad Chishtie and rich cahill and it genuinely felt like a show. 💃 Clear structure, fast and sooo engaging. At one point Free Bird was playing 🤣 in the background while they were reviewing work. One of the most efficient and enjoyable meetings I’ve seen. Also it made me feel super included and even more invested 5. Talent density makes things real Later that day, I met engineers I had helped hire in real life. ❤️🥹 Seeing what they’ve built. How critical they’ve become. How parts of the product literally depend on them. That was a very proud moment. 6. Culture lives in small details You take off your shoes when you enter. You walk on a soft carpet and nordic lamps. Calm light. Fika time. It’s soooo cozy but also intentional. 🪔 7. In-person still matters (a lot)!!! Big find for me haha. But the amount of context, learning, and connection I got in one day is hard to replicate anywhere else. 🫂🫂
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Nad Chishtie reacted on thisNad Chishtie reacted on thisI can't believe what a great group of design leaders we've pulled together for the Design Futures Assembly. It was only a couple of months ago that I first imagined a conversation about the possibilities and opportunities happening in the design profession right now. What would it be like to practice design in a future where powerful AI tools bring about an era of abundance? As soon as that question took shape, the next one followed: who would I want to discuss this with? I started reaching out to everyone I knew who was thinking about this and, frankly, was overwhelmed by the positive response. Yes, there is trepidation and uncertainty, but in my conversations with designers across the industry, there is also excitement, experimentation, and a real sense of new possibilities. I'm thrilled with the group we've assembled to lead this conversation. They represent some of the most forward-thinking design teams at companies that count their users in billions. They'll be joined by startup founders crafting the next generation of tools, and educators training the next generation of practitioners. I’m looking forward to a candid, generative conversation about where design goes from here. Here’s the list: Speakers Ian Silber, Head of Product Design - OpenAI Joel Lewenstein, Head of Design - Anthropic Liz Danzico, VP of Design - Microsoft AI Noah Levin, VP of Design - Figma Nad Chishtie, Head of Design - Lovable Eric Snowden, Head of Design - Adobe Rachel Been, SVP of Design - Expedia Group Josh Clark, Founder and Principal - Big Medium Ben Blumenrose, Co-founder and Managing Partner - Designer Fund Sarah Stein Greenberg, Executive Director - Stanford d.school Helen Maria Nugent, Dean of Design - California College of the Arts Jeffrey Veen, Host - True Ventures, Typekit Startup Demos Gabriella Hachem, Co-founder - Dessn Tom Krcha, Founder and CEO - Pencil Pietro Schirano, Founder and CEO - MagicPath
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The DesignLemonade | Design Business & Entrepreneurship
183 followers
Most designers try to scale too early—or too randomly. This article breaks down the five stages of a scalable design business so you can focus on what actually matters at your current stage—without distraction or overwhelm. Growth works best when it’s sequenced. Download the FREE Design Business eBook — https://bit.ly/4lJLiKs or link in bio Dive into the full article — link in bio or read it now at TheDesignLemonade.com #DesignBusiness #CreativeEntrepreneur #BusinessFramework #DesignGrowth
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Calyptus
209K followers
Are design tools helping your team… or slowing it down? 🧠 • Too many platforms • Unclear workflows • No shared standards Tooling should enable creativity, not complicate it. This piece breaks down how to manage workflow shifts in design teams. If you're part of a design function, take a look 🔎
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Salvatore Barras
Mission Mobile • 4K followers
We’re going into week 2 of our closed beta at Linqlo and between our small test group we’re about to break 1000 links! 🔗🥳 Last month came with some awesome improvements and fixes including: 🚀 Bulk link importing 🗂️ Table view toggle (multi-view layouts) 📥 Drag-and-drop link adding 🎬 Demo template feature ⌨️ Expanded keyboard shortcuts 🔌 6 content types added (Figma, SoundCloud, Vimeo, Sheets, PDFs, YouTube) & more! With the biggest win being the completion of our new Chrome extension which allows you to add content to your project without opening LINQLO. Read the full log👇 https://lnkd.in/dBXriKxz
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Kelley Gordon
Nielsen Norman Group • 6K followers
Let's talk design specs. What makes them useful for dev? I used to get sooo annoyed when I put every detail dev needed to know in the spec just to get question after question after question from them. The spec wasn't the problem, it was how I was working with the dev team that was. Read an article I recently wrote for Nielsen Norman Group about writing useful design specs and working with dev: https://lnkd.in/eRG_Rume #ux #design #designer #developer #software
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Erin Weigel
ABsmartly • 9K followers
As your business matures its experimentation program, it's important to align on: 👉 what metrics matter most, 👉 how they're defined, and 👉 who owns which ones. Check out the article Jonas Alves (Co-Founder at ABsmartly) shared to learn more about Metric Governance!
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Josh Vilensky
CohesionX • 428 followers
Working at the bleeding edge means you're the one who bleeds first. This week, I read something that made me realise we'd been bleeding in a very specific spot without knowing it. A framework, formalising something many of us have been fumbling toward: AX: Agentic Experience Design. Three layers: what agents can do, how humans stay in control, and how agents talk to each other. The one that hit me was the Trust layer. Intent Preview. Autonomy Dial. Action Audit. That's not a new theory. That's the design debt most enterprise AI products are quietly accumulating right now. The products I've seen actually get adopted aren't the ones with the most features. They're the ones where the AI's reasoning is legible. Where users get a dial, not a switch. Where transparency is designed in, not a black box inside another black box and not bolted on as a disclaimer. If users can't understand what your AI is doing or why, you don't have an AI problem. You have a design problem. We've been building toward this at CohesionX. Turns out we had a name for it before we had a name for it. If adoption matters to you, AX is worth your time. Worth a read: https://lnkd.in/d4XpX2xQ Thanks Lloyd Pilapil for this!
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Hugo Raymond
Figma • 7K followers
Unsurprisingly the feeds have been ablaze with talk of Figma's MCP server, and yesterday Akbar Mirza joined Liam Hampton to discuss some good practices to ensure a more accurate output in the code generation inside of VSCode. One of the key takeaways was the importance of documentation in your co-pilot instructions.md file, suggesting fixes based on some of the recurrent issues. It gives me huge confidence that the labour intensive process of Design System and Developer documentation is truly starting paying off. You can check out the full session here ⤵️ https://lnkd.in/gavm-T_8
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Chief Design Officer School
2K followers
Take your design career to the next level with our Toolkit. This isn't another course. It's every method, framework, tool, and strategy CDO School founder Ryan Rumsey developed to help designers turn their decisions into business outcomes that matter to people writing the checks. No recurring subscriptions. No forced community. No artificial progression. Just the complete collection of tools you'll reference throughout your career.
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Vojtek Morsztyn
Vojtek Morsztyn Studio • 4K followers
If you’re working with AI image tools and wondering how they fit into a professional design workflow, this review shares how we approach it in practice, including limitations, tips, and where we see things heading in 2026. What stood out after a few months of testing NanoBanan Pro wasn’t just image quality, but the level of control and consistency. Used well, AI can support early decision-making rather than replace it. In practice, tools like this can help designers: – Explore atmosphere, lighting, and materials earlier in the process – Maintain visual continuity across multiple views – Iterate faster without rebuilding scenes – Communicate feeling and narrative before technical lock-in 🔗 Read our full review: https://lnkd.in/dB3TkssY #InteriorDesign #AIDesign #Futureworkflow #DesignWorkflow #NanoBananaPro #AIDesignTools
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Matt Langford
People Planet Product • 3K followers
Pitfalls when putting together your first product specification for hardware development A product specification is an essential tool to communicate what you intend to build - and to justify the features and performance criteria by linking them to the needs of your end users. As a designer, I’ve received countless spec documents over the years - some great, some terrible, and many somewhere in between. I wanted to share a few common pitfalls I often see, and why they can lead to issues further down the line. First up: the over-constrained specification What does this look like? An enormous document full of features and technical requirements, most of which are based on assumptions rather than validated needs. Why is this a problem? When you over-specify too early, you risk constraining your design team unnecessarily - closing off potentially better solutions before they’ve even been explored. How to avoid it? Start with user requirements, not product features. Define what your user needs to achieve - in a solution-agnostic way - and then translate that into specific product requirements. That translation step is critical, and it’s often where assumptions creep in. Start small, focusing on the most critical requirements first. Add detail only when it’s necessary and justified. Treat your spec as a live document. It should evolve with the product - and with your understanding of your users. Example: Let’s say you’re designing a portable piece of consumer electronics. Your spec says: “Product should be <100x100x300mm in size.” But where did that come from? The underlying user requirement might be: “User should be able to carry the product with one hand for up to an hour.” The dimension constraint assumed the product is hand-held - but a shoulder strap, a handle, or even a wheeled base might be better solutions. Without stepping back to understand the user need, you might accidentally rule out a simpler or more effective design. It’s tempting to jump straight to defining the product, but early in the development process, it’s essential to stay open to multiple ways of meeting the need. I’m keen to hear from other hardware innovators - especially if you’re currently writing your first spec, or have done this before: What challenges did you run into? What worked? What didn’t? (If you missed the previous post on what a spec is and why it matters, theres a link in the comments)
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James Counter
Head of Design at… • 542 followers
Entitlements are the building blocks of monetisation infrastructure. Getting them right matters. At MonetizationOS we've been thinking hard about the mental models behind entitlements and how to make them work for everyone, not just engineers. I wrote about how we solved it. Link in the comments. ⚙️
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Aleksandr Smetanka
Sensual and Trippy • 828 followers
I’ve lost count of how many times I’ve gone way too deep into a topic and thought hmm… maybe I should start a podcast? Well, this time I actually did. 🎙️ A short story about interface design From the first human touch on tech — all the way to Apple’s Liquid Glass. It’s a journey through the history, friction, beauty, and evolution of interface design. Highly recommend giving it a listen, especially if you’re a designer, 110% you don’t know all of this stuff 😜 Or if you’re just curious! 👀 Link in the comment.
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Tiernan Haugh
Nile • 1K followers
We hosted the Nile x Anthropic x WTW Neuron panel last week (read as: Sam Irving, Adriaan and I sat on a couch for an hour and chatted about AI) We focused on AI in regulated businesses - what's actually working, what's harder than expected, where it's heading. Against the backdrop of Gemini 3 and Opus 4.5 being released, it was a good time to compare notes! Some bits I'm still thinking about: The junior role question is one we need to take seriously. Traditionally, entry-level work has often been grunt work - the stuff that teaches you the ropes through repetition. If AI takes that away, what does a first role actually look like? How do we develop people deliberately rather than through osmosis? The tech is moving faster than most organisations can absorb. The bottleneck is rarely the AI itself - it's culture, structure, permission to experiment. If the technology stopped improving tomorrow, we'd still see massive gains year on year just from companies learning how to use what already exists. And if you're designing around today's AI limitations - hallucination, context, memory - without thinking about how fast those are being solved, you're probably aiming too low. Thanks to Lucy Barrett for keeping us on track, and to Hampden Bank for hosting us! Some of the sharpest points came from audience engagement on the day - so opening it up here too. Anything to add or challenge?
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Damian Gribben
Ocula Technologies • 817 followers
As the time cost of creating software has reduced, it’s become even more important that we focus on ‘building the right thing’. It’s so easy to spin up a feature that we need to make sure that it meets a valid user need. I’ve always been pretty vocal about scope discipline to tightly focus on meeting user needs, but I fell into this trap myself last week and said something along the lines of ‘but it’s so easy to implement, why wouldn’t we include it?’ Luckily Greg Fletcher, PhD called me out and we refocused. As writing code is no longer the bottleneck, scope discussions are becoming less ‘can we build this in time’ and need to be even more focused on ‘is this the right thing to build?’
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TemplateToaster
81 followers
Choosing the right wireframe tool can make or break your design process. Our latest guide for 2025 compares industry leaders like Figma, TemplateToaster, UXPin, and others to help designers, devs, and product teams pick the perfect fit. #ProductDesign #UXTools #Wireframing #TemplateToaster https://lnkd.in/gvMZiNAD
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Hive Creatives
752 followers
Exploring the landscape of UX design methods can reshape how we approach projects, don't you think? This article dives into various techniques and their benefits, shedding light on everything from user research to prototyping. 📊 Imagine you're tasked with redesigning a popular app to improve user engagement. How would you choose which methods to implement? Would you prioritize user interviews to gather insights, or go straight into prototyping to test ideas quickly? 🤔 I’d love to hear your thoughts on which methods resonate with you and how you’ve applied them in your own work! Let's share strategies! https://lnkd.in/dC-DEKuD
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Ariane Hart
Tikelt • 21K followers
🎨 Great design isn’t just about aesthetics. It’s about accessibility, consistency, and scale. This article breaks down how the Skyscanner Product Design team identified and fixed a broken colour palette, turning a visual challenge into a solid, system driven solution. If you’re into design systems, accessibility, and real world product design decisions, this is a must read 👇 🔗 https://lnkd.in/ekdYfZNf ✍️ Credits: Skyscanner #UXDesign #UIDesign #DesignSystems #ProductDesign #Accessibility #InclusiveDesign #VisualDesign #ColorSystems #Skyscanner #MediumArticle
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Jack Anglesea
Dootrix • 663 followers
This is a very good resource for any designer. A practical guide to UX components, when to use them, and when to choose a different approach. The inclusion of prompts you can paste into AI tools to generate your own versions makes it even more useful. #UXDesign #ProductDesign #DesignSystems #AIinDesign
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