Nilo’s cover photo
Nilo

Nilo

Computer Games

San Francisco, California 1,239 followers

Create 3D worlds in seconds

About us

Nilo is a powerful game development tool that offers AI-powered asset generation and real-time collaboration.

Website
https://www.nilo.io/
Industry
Computer Games
Company size
2-10 employees
Headquarters
San Francisco, California
Type
Privately Held
Founded
2024

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Updates

  • Nilo reposted this

    The Nilo team is looking for a fully remote, part-time Social Media Manager! We’re a small team (ex-Fortnite, Unreal, VRChat, Adobe, etc.) shipping fast, and we need someone who lives on X to own our presence there. What you’ll actually do (≈20 hrs/week): - Run the X account day-to-day: write, post, calendar, replies, DMs - Turn product drops and random community moments into posts - Jump on trends the same day - Ever heard of a... reply guy? - Help us respond to comments and messages on Tiktok + Reels too - Path to full-time if you crush it Who this is for: You’ve grown an X account before and can show the receipts. You know what hits without needing a 12-slide strategy deck. You’re comfortable moving fast and asynchronously across time zones with basically zero red tape. We don't need 5+ years of experience; we need someone hungry and ready to grow. Bonus if you’re deep in gaming/UGC culture and can knock out quick memes, clips, or screenshots yourself (You will be supported by the best short-form video editor on the planet; don't worry). Fully remote, fully flexible, Discord is HQ, founders are in the channels, and you can just do things. If this sounds like you, DM me or apply here: https://lnkd.in/dF_Stvex Reposts for reach appreciated!!

  • Nilo reposted this

    Nuno Leiria took a photo of someone (krhmm Otto Söderlund) in the crowd at our AI in Gaming event in San Francisco. Seconds later, that person was a 3D model, animated, running and dancing in Nilo. That's Nilo in action. Two things stood out about where he's taking it: 👉 Creation should be social. Musicians jam, writers share drafts, artists collaborate. Game development somehow ended up as one of the most isolated creative processes out there. Nilo is fixing that, putting co-creation at the center so building feels more like playing with Legos than wrestling with Blender. 👉 Your imagination is the limit, not your technical skills. Nuno thinks of Nilo as an Iron Man suit for game development: the creativity and ideas stay yours, the platform just removes everything that was slowing you down. In five years, he sees entire communities building worlds together in real time. Nilo's open beta is live. Read the full story at the link, or try it yourself at nilo.io. 🔥 https://lnkd.in/dN7fEbz2 

  • Nilo reposted this

    What a pleasure to speak at Supercell and Games First on Games and AI! AI has given us and our users superpowers, and it can do that for the games industry too. It was a presentation based on the patterns we're seeing and the principles we hold, but also calling out for a more optimistic future for this industry we love. This conference was a special one for me because Freja, Rafael, Elgar, and Joe joined me! We even showcased a Supercell game we built with Nilo specifically for this event :) Thanks to Jessica, Benjamin, Jari, Justin and Jaakko and the whole Supercell team for making it possible! I keep being impressed with the caliber of people gathered and how well the event is organized.

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  • View organization page for Nilo

    1,239 followers

    Our founder Nuno Leiria got an O-1, built a team, and became an a16z speedrun scout. Now, we're 20+ fully remote devs and counting. And? we're hiring. - Networking Engineer - Technical Artist, Procedural & AI-Driven Content come build with us: https://lnkd.in/eqJ6y6M5

    The only reason I’m in SF right now is because Tom Hammer helped me get an O-1 visa. Nilo is now a team of 22 world-class people, and half of them are based in the US. None of this would have happened without a16z speedrun. Applications for the new speedrun cohort are open! I’m an a16z scout and can help you prepare and potentially invest, especially if you’re a solo founder. Also, Nilo is hiring! Links in the comments.

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  • View organization page for Nilo

    1,239 followers

    The best tools don't feel like tools. Our Founder Nuno Leiria sat down with Gabriele Romagnoli in this XR AI Spotlight to talk about why we built Nilo the way we did, and what it actually takes to make game creation feel like play. Check out the full piece 👇

  • View organization page for Nilo

    1,239 followers

    In case you missed it... Nilo is now in OPEN BETA! 🛠️✨ You can sign up, build, and create (for FREE) at Nilo.io. Why did we build Nilo? Because 3D workflows are broken. Creators are tired of juggling multiple tools and fighting technical hurdles just to get a single game-ready asset. It’s frustrating and it kills the creative spark. Nilo simplifies everything into one browser-based experience: ✅ Sketch or prompt to 3D ✅ Epic characters & props in seconds ✅ Game-ready optimization (no extra steps) ✅ Playable 3D Worlds Stop wrestling with software and start playing with your ideas. Try it for free today!

  • View organization page for Nilo

    1,239 followers

    Nilo is officially in Open Beta! 🚀 Starting today, anyone can sign up to build and create at Nilo.io. For too long, 3D creation and game dev has been weighed down by technical friction. Between juggling multiple apps and fighting complex pipelines just to get a single model in-engine, the "creative spark" often gets snuffed out. We believe that building for the 3D web should feel more like playing and less like troubleshooting. We built Nilo to be the home for your ideas. What’s Nilo? It’s a browser-based 3D creation platform designed to strip away the technical fluff so you can focus entirely on your vision. Nilo is the fastest way to generate, customize, animate and export 3D game-ready assets, without touching Blender. What you can do with Nilo today: - Generate HQ Assets – from text, image, or a drawing - Optimize, Rig, and Animate with a few clicks, so your models are game ready immediately - Generate Roblox Skins and Animations that just work in Roblox Studio - Create Entire Asset Packs in seconds from a single reference - Build Fully Playable 3D Worlds from primitives, generated or dropped in 3D models and iterate on ideas fast. - Playtest and Co-create with friends with just a single link share We are just getting started, and we’d love for you to be part of this journey from day one. Come see how we're redefining the 3D pipeline. 👉 Get started for free: https://www.nilo.io/

  • Nilo reposted this

    In December I posted about Nilo reaching 1500 users. 3 months later we grew 6x to over 9000 (insert dragon ball joke here). Our joyful creator platform just passed 1K monthly active users with retention levels comparable to a game. The best part is we haven't released yet. We're so early, we only showed the first AI native game at GDC a few weeks ago (see screenshot)! But we have thousands of user generated worlds, we're growing quickly via invites and have 10K+ people on the waitlist. All that changes tomorrow when we launch open beta. Yes, you'll be able to play Nilo tomorrow! :) I hope you'll be impressed with what our tiny team built in less than 2 years and you'll support our journey of making 3D creation feel like play. Consider sharing it with friends or grab a subscription. Yes, a subscription. We live in the age of AI after all :) But I was genuinely surprised when our users supported us after announcing the transition from free to paid. I'd like to think it's because we've always been listening to them and building useful features alongside them. Nilo is what I wish I had when I was 12. I hope you like it. I'm immensely proud of the team for building it. We're just getting started ❤

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