We’re honored that Cooney Center Executive Director Michael Preston was included in the All Tech Is Human 2026 Responsible Tech Guide. In the guide, Michael explains the one action he’d like to see: “I would make meaningful participation by children and families a standard, funded part of technology development—starting before the problem and product are fully defined. Waiting until usability testing may be too late.” Read Michael’s interview: https://bit.ly/486ZWa0 Explore the full guide: https://lnkd.in/eDbKw3zc Want to put this into practice? Explore our Co-Design with Kids Toolkit: https://bit.ly/4yyPcMK Kudos to all contributors: Ayah Bdeir, Kevin Barenblat, Michele Lawrence Jawando, Baratunde Thurston, Katy Knight, Joanna Shields, Michelle Culver, Nathan C. Walker, Bo Young Lee 이보영, Emanuel Moss, PhD., Jennifer Siebel Newsom, Jenny Lay-Flurrie, Katie Harbath, Neha Shukla, Roy Austin, Jr.
Joan Ganz Cooney Center at Sesame Workshop
Research Services
New York, New York 7,430 followers
Advancing positive futures for kids in the digital world
About us
The Joan Ganz Cooney Center is an independent research and innovation lab within Sesame Workshop that advances positive futures for kids in the digital world. We conduct research on emerging technologies and collaborate with technologists, digital media producers, and educators to put this research into action to support children’s learning and wellbeing. We facilitate an international network of researchers and partner with young people themselves, elevating their voices in our research and engaging them in co-designing digital media experiences. We also work directly with policy makers and investors to drive national conversations and decisions that help children thrive within our digital world.
- Website
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http://www.joanganzcooneycenter.org
External link for Joan Ganz Cooney Center at Sesame Workshop
- Industry
- Research Services
- Company size
- 2-10 employees
- Headquarters
- New York, New York
- Type
- Nonprofit
- Founded
- 2007
- Specialties
- Research, Production, Investment, Policy, Innovation, Games, Game Design, Prize, Competition, STEM, and Literacy
Locations
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Primary
Get directions
1900 Broadway
New York, New York 10023, US
Employees at Joan Ganz Cooney Center at Sesame Workshop
Updates
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We’re excited to share that Toogs is joining the Joan Ganz Cooney Center Sandbox for Literacy Innovations! Toogs is a mobile and tablet app that invites kids and their parents to create, draw, and tell stories together. In the Sandbox, Toogs will explore how the science of early literacy can be embedded into activities that are co-played with a parent and child together. Learn more about their work: https://bit.ly/4dpsEGr
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We’re excited to share that Seesaw Learning is joining the Joan Ganz Cooney Center Sandbox for Literacy Innovations! Seesaw is a suite of multimodal learning and creation tools, digital portfolios, teacher dashboards, and family engagement features. In the Sandbox, Seesaw will explore ways to build on their AI-powered reading fluency assessment. Learn more about their work: https://bit.ly/4dpsEGr
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📣 We are so excited to announce the official launch of the RITEC Community of Practice for those passionate about designing children’s digital play with well-being in mind 📣 We have been listening to game designers, product leads, trust & safety professionals, researchers and other experts in children and digital games over the past year to shape a community dedicated to supporting practitioners in applying the Responsible Innovation in Technology for Children (RITEC) framework, research and tools to their work, with the goal of embedding children's well-being in digital play. That listening took many forms — interviews, two co-design sessions, and pilot meetings both online and in person. To everyone who contributed to this process: thank you. What we heard overwhelmingly was a desire for connection. Those making playful digital experiences for children wanted a supportive, playful community where they could practice putting RITEC and designing for well-being into practice, together. The community is built for designers, product leads, and trust & safety professionals working on digital games for children ages 8–12, and open to practitioners in adjacent fields — learning games, museums, edtech — and anyone building general-audience games that children play widely. It's a member-driven community that meets regularly online and once a year in person. Membership is free. We are now officially ready to welcome those interested in being a part of a community like this to join us. You don't need to have used RITEC before, and you don't need to arrive with answers — we hope this will be a place where members bring their questions and challenges to work on together. ✨ Register: cooneycenter.org/joinritec 🎮 Read more about the community: https://bit.ly/4zzuywN UNICEF Innovation • Games for Change • The LEGO Foundation • the LEGO Group • Joan Ganz Cooney Center at Sesame Workshop #RITEC
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We’re excited to share that Medley Learning is joining the Joan Ganz Cooney Center Sandbox for Literacy Innovations! Medley is a browser extension for student devices that automatically adds scaffolds to texts based on each student's English proficiency level. In the Sandbox, Medley will explore how they can expand their model to help students with learning challenges such as dyslexia and ADHD. Welcome to the Sandbox, Medley! Learn more about their work: https://bit.ly/4dpsEGr
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We’re excited to share that Kai XR is joining the Joan Ganz Cooney Center Sandbox for Literacy Innovations! Kai XR is an immersive STEM learning platform for elementary and middle-school students. In the Sandbox, Kai XR will explore how their platform can support more students’ reading abilities. Welcome to the Sandbox, Kai XR! Learn more about their work: https://bit.ly/4dpsEGr
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Bay Area families: the Joan Ganz Cooney Center is thrilled to bring Family Digital Wellness activities to Sunday Streets: Excelsior. We'd love to meet you! The Cooney Center is a research and innovation lab within Sesame Workshop, and we're excited to share some of our research-based activities to promote healthy digital habits for the whole family. 📅 Sunday 10/18 from 11-4 pm, as part of Sunday Streets 📍 Stop by our table on Mission St. (near Italy Avenue) 🎉 Our Sunday Streets table includes free, interactive activities to help your family establish digital wellness habits. 📱This event is co-presented by our friends at The GIANT Room in partnership with Verizon (supporting Verizon’s Digital Wellness initiative: https://lnkd.in/ei6Am9d3) Learn more about the Sunday Streets event: https://bit.ly/3VuI0Dy #SFkids #SFfamilies
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See you at Meaningful Play Conference this Wednesday 10/14! 💡 “Sharing the Secret Sauce: Translating Research into Practice with Sesame Workshop & The Joan Ganz Cooney Center” workshop 🧠 Join Sesame Workshop & The Joan Ganz Cooney Center for a 90-minute playful, interactive workshop at Meaningful Play. We’ll share case studies on how we’ve applied research to practice, introduce the Sesame Workshop Model and the Co-Design with Kids Toolkit for designing for kids’ joy and well-being, and offer opportunities for you to practice what you’ve learned! 👤 allisyn levy (Cooney Center), Senait S. (Sesame Workshop) 📍 Carnegie Mellon University | 5000 Forbes Avenue, Pittsburgh, PA 🗓️ 10/14/26, 1:45-3:15 ET 🎟️ Register here: https://bit.ly/3VMDy2P cc: Center for Transformational Play, Carnegie Mellon University, Michigan State University
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Who will we see at our EDTECH WEEK panels next week? Panel 1: Incubating Innovation in Literacy Edtech 🗓️ Wed 10/14 | 10:00-10:30 AM 💡This panel highlights innovative, research-informed design practices for creating high-quality literacy technologies for children across home and school contexts. We will demonstrate how tools can be designed to be both child-centered and aligned with the latest learning sciences research. Bringing together designers, researchers, educators, and funders, the panel showcases how cross-sector collaboration strengthens impactful edtech. 👤Medha Tare (Cooney Center), Azadeh Jamalian, Ph.D. (The GIANT Room), Laina Vlasnik Yip (The Robin Hood Foundation), Youngna Park (Sago Mini), Ellen Darensbourg (NYC Public Schools) Panel 2: Empowered or Outsourced: Rethinking Student Agency in the Age of AI 🗓️ Thurs 10/15 | 9:00-9:45 AM 💡As artificial intelligence tools become fixtures in classrooms and on campuses, educators face a question that cuts to the heart of learning itself: are students becoming more capable, or are they quietly ceding the cognitive work that makes education meaningful? This panel brings together researchers, practitioners, and instructional designers to examine how AI is reshaping the conditions under which students exercise agency—the ability to set goals, make decisions, persist through difficulty, and take ownership of their intellectual development. 👤 Michael Preston (Cooney Center), Colby Tofel-Grehl (Teachers College, Columbia University), Kristen Eignor DiCerbo (Khan Academy), Caroline Casagrande (Vector EDU), Nathan Holbert (Teachers College) 📍EdTech Week | Columbia University | 601 West 125th St. 🎟️ Learn more and register: https://bit.ly/3T0KKYi #edtechweek #edtechweek2026
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Thanks to Sesame Workshop President and CEO Sherrie Rollins Westin for highlighting the “Screen Wise” study from the Walton Family Foundationtion and Gallup, produced in partnership with the Cooney Center. Read the full report here: https://lnkd.in/gqGDZXxu
Newly published research from Gallup and the Walton Family Foundation, in partnership with the Joan Ganz Cooney Center at Sesame Workshop, shows us how teachers are experiencing tech in their classrooms – and what they need from school administrators and tech developers to improve that experience. Based on a national survey of 2,100 K-12 teachers, the “Screen Wise” report found that most teachers see real value in classroom technology, especially for supporting students with accessibility needs. But that value proposition grows or recedes based on whether teachers have oversight of which devices enter their classroom and how students are using them. When teachers are able to decide what works best for their curriculum and classroom, they feel more positive about the efficacy of the edtech tools they are using. The result is improved student outcomes. At Sesame Workshop, we know how critical it is to support the “circle of care” that surrounds each child. Teachers are one of the most important links in that circle. This new research offers actionable insights into how to better equip teachers to navigate a fast-moving digital landscape. Thanks to Michael Preston, Medha Tare, Angelica DaSilva, and the Cooney Center for this important work. Read more about the findings in The New York Times: https://lnkd.in/eKJDxNQ7